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Iops nerf? (espically inteligence iops), Iops being overpowered
 silvaflash
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post 27 May 2009, 15:46 | #1
Iops nerf? (espically inteligence iops) In my opinion, and I'm sure other people here will have the same view
iops are ridiculously overpowered. lets start with the facts:

Jump;

  • infinite casts per turn.
  • number of turns between two casts NONE.


Strength Storm;

  • Insanely high damage (at lvl 5 36-40 fire damage)
  • at lvl 5 it costs 3ap! with 9ap that's 3 casts of strength storm in one turn


I think that all iop classes are over powered on top off all this ridiculous damage, they have
power which can increase damage by up 100%.

In order to make the class balanced i think there needs to be a number of changes:

jump;
should be 1 cast per turn,
and number of casts between turns should be 1.

Strength Strom;
should have a cost of 4ap at all levels,

id really like to hear what you guys have to say about this.

Earthmage.
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Replies (1 - 18)
 BlueMagevii
Member Arachnophobe
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post 27 May 2009, 16:04 | #2
i don't know about everyone else, but i for one agree here, most int iops are overpowered. also i find the vitality spell annoying, especially during pvp as i'm just about to kill somebody, boom they get more hp for 20turns, yet it doesnt have a 20turn cooldown. as for jump, other classes that have teleport-like spells have a cooldown on them, so why not for iops? also i agree that strength storm should be 4ap, maybe 3ap at level 6, although it would be good to know what other people think on this matter
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 El-goog
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post 27 May 2009, 18:10 | #3
Yeah I also agree!! I think strengthstorm is fine at 3ap IF Jump has a 1 turn cooldown. I just feel that it's effectively wiping out the fact that iops are supposed to be powerful... but limited at range. As far as Im concerned Jump is the problem, or if not its strengthstorm's ap cost, a little too generous.

Tii's Suggestions: 1 turn Jump Cooldown OR 4ap Strengthstorm. 2x 36-40 dmg is still pretty good! ohmy.gif
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 xWiccanx
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post 11 Jun 2009, 23:26 | #4
Strength doesn't beat strategy.
This game is all about using strategy to win.
There are tonnes of weakness behind iops, especially fire iops.
Their Strengthstorm has already been nerfed due to it's dodgy range.
Iops would be weak if they were nerfed, because any more nerfing would add to the accumulated nerfs which would be detrimental to the iop population and usefulness in the dofus society.
Iops are supposed to be strong... Just like how enis are meant to heal, or osomodas are meant to summon - every class has special characteristics.

Love,
Erin.
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 Xylas
Member Blop Gulper
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post 12 Jun 2009, 09:11 | #5
QUOTE (xWiccanx @ 12 Jun 2009, 00:26) *
Strength doesn't beat strategy.
This game is all about using strategy to win.
There are tonnes of weakness behind iops, especially fire iops.
Their Strengthstorm has already been nerfed due to it's dodgy range.
Iops would be weak if they were nerfed, because any more nerfing would add to the accumulated nerfs which would be detrimental to the iop population and usefulness in the dofus society.
Iops are supposed to be strong... Just like how enis are meant to heal, or osomodas are meant to summon - every class has special characteristics.

Love,
Erin.


Yes, but they are meant to be strong close range fighters. Spammable jump (along with boostable range on SoI) negates the 'massive damage but at short range' pitfall of the class.

And a few simple changes wouldnt ruin the class at all. Not necessarily all of these, but certainly some:

1) Jump - 1 cast per turn, 1 turn cooldown. Possibly going to 4AP at L6.

2) Intimidation - totally stupid with the new pushback damage. I've seen a lot of Iops now using this as a main attack spell when they have an opponent locked against an object. 2 casts per turn limit, or 3 casts per turn limit and lower/remove the attack damage.

3) SS - 4AP L5, 3AP L6. OR, AP stays the same and 2 casts per target per turn limit. Int Iops stop crying, it's too powerful.

4) Vitality - This spell is supposed to make up for the fact that Iops have to get in close to attack and thus makes up for the risk of taking extra damage. With the current set up of Iop spells, especially SoI and jump, there's no short range risk at all. 10 turn CD. It's still a really useful spell, but Iops can only gain an extra 300-500hp instead of 800-1000.

5) SoI - remove the range boostable, it's ridiculous to see an Iop, a supposedly short range fighter, hitting someone twice a round for 250-300+ a hit from half a map away with no risk to themselves at all. It's bad enough the AoE allows Iops to hit through obstacles or around corners.

Seems like a lot of adjustments to make, but currently Iop's are miles away from their 'short range powerhouse' niche and with all the damage buffs available plus almost unlimited movement, it's over the top and needs changing.
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 piplupprinplu...
Member Arachnophobe
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post 14 Sep 2009, 19:45 | #6
I think that int iops are pretty high damaged but. Iam a int iop myself i get owned by everythings damage (apart from sadis) and some agi scrams. So neuf int iops but damage and agi scrams would be overpower sad.gif
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 killer-from-t...
Member Arachnophobe
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post 21 Sep 2009, 17:17 | #7
Not all types are, int iops at lvl 60 yh ok int iops AT lvl 60 are overpowered but I can easily beat them (before they are lvl 60) or str cuz im a bluff eca
I can do amazing dmg but then I can do low...but yeah they hit like 379 dmg on 1 cast.But then at lvl 100s then str iops are too powerful maybe it is time for more equalizing...

This post has been edited by killer-from-the-past: 21 Sep 2009, 17:21
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 Narutowb
Member Piglet Milker
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post 23 Sep 2009, 02:05 | #8
indeed int iops are overpowerd but thats cause they have like 9ap at lv 60 as i said in a recent post the should ban some ap items for int iop cause really its rediculuss for a int iop to hit like 200 a hit leading to a 600hit avrege
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 stfrancisboxe...
Member Larva
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post 25 Sep 2009, 01:29 | #9
QUOTE (Narutowb @ 23 Sep 2009, 03:05) *
indeed int iops are overpowerd but thats cause they have like 9ap at lv 60 as i said in a recent post the should ban some ap items for int iop cause really its rediculuss for a int iop to hit like 200 a hit leading to a 600hit avrege

i COMPLETELY AGREE!!! im sick of overpowered iops owning pvp and can still fight at distance!!! its a disgrace considering what other classes have been nerfed down too!!!
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 Uku-koashi
Member Piglet Tracker
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post 4 Oct 2009, 09:36 | #10
the big problem with int iops is that they think there that great but they never realise thats cause there move takes 3ap and hits alot and 1 more thing how come in the update iops where the only 1s not changed? is amakna trying to anyoe us?
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 Cad-Mania
Member Larva
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post 4 Oct 2009, 12:29 | #11
Or maybe you should pvm rather than pvp?
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 Uku-koashi
Member Piglet Tracker
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post 4 Oct 2009, 12:47 | #12
QUOTE (Cad-Mania @ 4 Oct 2009, 13:29) *
Or maybe you should pvm rather than pvp?

this is kinda hard if its a bvb battle (bonta v brak)
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 SORA-THE-CHOS...
Member Piglet Milker
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post 5 Oct 2009, 05:47 | #13
hey guys, Time to chip in my 2 cents

yes its true intelligence iops are very powerful and they have a insane abbility to cover the map in like 1 turn..
that doesnt mean they cant be beat, as a lvl 99 in feca (Arachaon) i generally suck at pvp but the fact is im int, and int is supposed to increase glowing armour atm i still only reduce damage by 50 yet im in full feudala set and have 502 int alltogether..does this raise any questions??, probably so but were her to talk about iops...

my suggestiont is maybe reduce the damage a little at the moment its 36-40 int damage LVL 5 3AP, a way to make this fairer is to sligtly randomize it a bit like say 21-40? at lvl 5, making strenghtstorm 4 ap will only severly annoy int iops because they are no longer better than anyother class, but the basic purpose of int iops now are to be STROKEN FARMERS or decent PvM fighters, jump to is also a bit of a problem because it has no cooldown....but hey there athletic warriors so i got no probs if the ap costs 1 more. vitallity has a small cooldown but at high lvls anyclass can undo that in turn of damage so thats not much of a problem...

anyway thats just me

This post has been edited by SORA-THE-CHOSEN-ONE: 5 Oct 2009, 05:54
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 Youwerekilled...
Member Piglet Milker
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post 27 Oct 2009, 21:44 | #14
In my opinion, Just because you can think of two spells that are overpowered, doesn't make the entire class overpowered. You're talking alot about Iops in general, when I could guess you're only really annoyed because you cannot beat Intelligence Iops in pvp. There are ways to beat them, and the main way is strategy.
As an Str Iop that has spent alot of time as a pvp-orientated agi iop, I know that there are classes that beat other classes. Int Iops are relatively high on the food chain. However, you find a decent sram, and that int iop is dead meat. Do you flame about srams being overpowered, when they are? I don't think so. Why? Because when you lose to an int iop, it simply looks easy. I'll say it now, it's not as easy as it looks. If you have a strategic brain, you will find it easy to beat them. However please do not talk about Iops in general being overpowered because of one spell that some of us use, when you are just angry at the fact a certain build of Iop can beat you. It's a pet hate, and that's how Xelors got nerfed when they used to be able to AP Rape from close range - People saying that all xelors were overpowered, conveniently forgetting the fact that they could easily beat any xelor they wanted provided they weren't a wisdom build.

There is also the option of staying out of said Iop's range.
Basically you have any of the squares that are not linear or within about 5 squares to operate with. If you have alot of health, you can operate within linear squares as well, due to the fact that SoF does quite weak damage.
As an Str Iop, a PvM Orientated build, and yet a good pvp'er, my advice is: Range is the Key. I have a large amount of range on my Iop without substituting any of the power or AP, and so I win 75% of Int Iop PVPs. Int Iops are really quite easy to beat up, provided you are a good strategist. Unless you're an str Iop. In that case you just won't win.

I did] draw you a map of an Iop's damage radius, however Ankama's forum design means I can't do more that two spaces in a row without the spaces being deleted. =(

This post has been edited by Youwerekilledby: 27 Oct 2009, 21:49
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 GenericNickna...
Member Boowolf Squisher
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post 28 Oct 2009, 13:51 | #15
QUOTE (Youwerekilledby @ 27 Oct 2009, 21:44) *
As an Str Iop [...] and so I win 75% of Int Iop PVPs.
QUOTE
Int Iops are really quite easy to beat up [...] Unless you're an str Iop. In that case you just won't win.


Uh...
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 Narutowb
Member Piglet Milker
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post 29 Oct 2009, 03:50 | #16
QUOTE (GenericNickname @ 28 Oct 2009, 13:51) *
Uh...

.... gen its not that hard to get dont post if u dont get it
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 GenericNickna...
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post 29 Oct 2009, 12:41 | #17
Read what I quoted; they were both said by the same person in the same post.

This post has been edited by GenericNickname: 29 Oct 2009, 12:42
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 Narutowb
Member Piglet Milker
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post 29 Oct 2009, 13:21 | #18
so erm why say uh....? theres no reaon for it its a waste of a post tbh
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 Blimy
Member Tynril Decompiler
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post 29 Oct 2009, 14:21 | #19
Hmm, you have been wasting two posts because you didn't understand what Gen pointed out. wink.gif

He was right pointing it out, though. If you give advice to people and state that one build wins 75% of the fights and then tell that this build hasn't got a chance then there is a contradiction that should be noted. Not noted to tell the other person they are stupid but rather to give them the opportunity to correct the mistake. Gen didn't post any insults but simply expressed confusion in a single word.
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