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xelor skillbuild
 rumpeler
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post 7 Sep 2008, 09:56 | #1
xelor skillbuild hi, which guide is better?
http://www.wikia.com/dofus/Xelor/Intelligence/Reflect
or
http://www.wikia.com/dofus/Xelor/Pure_Intelligence/damage1

would be nice if you can answer :)
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 Blimy
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post 7 Sep 2008, 11:48 | #2
I played an Intel Xelor (all points into Intel) until level 159. Then I changed to Wisdom/Intel because at top levels damage builds are no good. Depending on your team you will need to be able to take AP off high level monsters and a damage build has too little Wisdom to make much of an impression. So while an Intel damage build is great fun for a long time, in the later stages of the game it is redundant and you'd be better off having a Feca than an Intel Xelor.
Reflect build is no longer available as such, the guide is out-dated. Reflects have been curbed and Blinding Protection is no longer an infinite spell.
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 rumpeler
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post 7 Sep 2008, 11:57 | #3
so i should follor this:
http://www.wikia.com/dofus/Xelor/Intwis
?
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 Blimy
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post 7 Sep 2008, 12:08 | #4
Ignore the guides, most of them are out-dated. I would recommend making a pure Intel build because you can play it well for a long time and there are reset dungeons these days that allow you to change your build at a later stage.

Spells

  • Hand (level this and not Dark Ray)
  • Sandglass
  • Slowdown
  • Devotion
  • Blinding Protection

These are your staple spells and should be levelled. Having said that, I levelled Slowdown to lvl 2 or 3 and then from there straight to lvl 6 at 101.

  • Counter

I levelled this spell at around lvl 65 or 70 when I started fighting Rats. As an Intel Xelor you don't have enough Wisdom to make your reflects very powerful but in combination with Blinding Protection and a Prespic set, Rats will go down quickly.

  • Homing Hand

This spell is much debated in the Xelor world. I levelled it to lvl 5 as soon as I could and still do not regret it. Being able to hit anything on the map is sometimes very valuable, in particular if you have to run away to survive.

  • Temporal Dust

I always liked this spell but it is also heavily debated. In particular at lvl 6 of the spell it becomes the Xelors most powerful Intel spell. Hand hits a bit harder but Temp Dust hits multiple targets ... AND takes AP. Very useful in Field/Gobball dungeon already.

  • Mummification

I used to have that at level 5 but nowadays would discourage levelling it. I unlearnt it.

  • Loss of Motivation/Dial

These two spells can come in very handy but as an Intel Xelor you are not going to pend too much time trying to take loads of AP. So don't level them until high levels.

  • Time Theft

This is a spell that is only worth levelling and using from lvl 136 on when it becomes cheaper to cast. Otherwise a waste of points. Only Xelors with high Wisdom will really benefit from this spell.
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 rumpeler
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post 7 Sep 2008, 12:14 | #5
okay thx... but... im already level 18 now and leveled dark ray to 5 :/
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 Blimy
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post 7 Sep 2008, 12:23 | #6
Then keep Dark Ray for now. I ad it also to start with. Keep going and try to reset the spell doing the first dungeon on Otomai at some stage (before lvl 60).

http://www.wikia.com/dofus/Change_your_c(..)

Dark Ray will get you killed at rats, Hand will keep you alive.
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 rumpeler
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post 7 Sep 2008, 12:26 | #7
okay thank you
i can do that now eh? if so ill do it... (wow thats far away^^)
and maybe you can make a little list in which order i should skill the spells? would be nice :)
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 Blimy
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post 7 Sep 2008, 12:38 | #8
No, you will need a group. So just keep going as you are. Dark Ray does more damage than Hand so you'll be alright for now. Think about changing that spell when you get closer to lvl 59.
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 rumpeler
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post 7 Sep 2008, 12:40 | #9
okay thank you :)

edit://

to sum it:

i need to do that dungeon on that island before lvl 60 to get that item called great corolator relic then go to that npc
and helping professer kalkalus and stella stukup yeah?
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 rumpeler
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post 7 Sep 2008, 16:32 | #10
do you know how to skill a pandawa too?
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 Blimy
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post 7 Sep 2008, 17:12 | #11
Pandas aren't easy to raise. I levelled one on Rushu solo and it was hard work. If you are considering levelling a Panda solo, it is recommended to put all points either into Intelligence or Strength because that way you will get an early spell. Most importantly, this early spell Blazing Fist/Hangover) is a 3 AP spell. So you can cast it twice. My Panda on Shika is an Agility build but I raised her as an alt, so it did not matter that Alcoholic Breath is 4 AP until you reach lvl 106 to get the spell to lvl 6.

Raising a Panda isn't that much different to other classes, it is just that at least initially you are very likely to make a drunk build unless you are focussing on a weapon. The advantage of drunk builds is the damage reduction that Boozer offers. However, you will lose an MP while boozed up and you also cannot unbewitch yourself until you reach lvl 48 (Bamboo Milk). So using Boozer is a commitment pretty much for the entire duration of these early fight. Pandas are my favourite class because they just have so many so cool spells. But they aren't easy to play. It is hard to find a good balance between a good hitter and a good supporter. Using a Panda like an Iop is just as much of a waste of the class as is spamming vulnerabilities all the time ... which is what most Pandas unfortunately end up doing ...
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 rumpeler
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post 7 Sep 2008, 17:19 | #12
okay well.. ive found a guide?!
this one
http://www.wikia.com/dofus/Pandawa/Strength/Full_Guide
is it crap or good? if its crap.. can u give me a good one? would be very nice :)
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 Blimy
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post 7 Sep 2008, 17:42 | #13
The first guide is a lot more comprehensive. Don't get hung up on a guide, though. It is a guide, not the law. So always use your brains to determine if you benefit from following the guide or not.

I wrote down all spells that I was going to level for my Panda from level 1 to 200. Then I determined how to distribute spell points to level which spell at which level. With the spare points I then filled gaps levelling other spells. Even though I had put all this effort in to make it easy for myself in the long run, I changed the plan at least twice because the situation required it. So really, use it as a guide line but don't feel obliged to do everything as somebody else suggests.
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 rumpeler
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post 7 Sep 2008, 17:46 | #14
uhmm.. okay your right :/ but my last question:
should i put that pickup n throw in? and what bout weapon? axe or like on that guide the bow?
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 Blimy
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post 7 Sep 2008, 18:42 | #15
Find your fighting style and decide on weapon then. I didn't physically use a weapon until she was lvl 100+, always relied on spells. Weapon was just there for stats. Black Rat daggers was the first weapon that I actually used to hit stuff and have since then changed to Zoth Girl Hammer. So it doesn't really matter all that much.

As for Karcham and Chamrak, these are a must have for Pandas and should be levelled to lvl 5(6) as soon as possible. If you can't hit it enough, at least throw it far enough away so it can't hit you. Rinse and repeat. ;)
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 rumpeler
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post 7 Sep 2008, 20:08 | #16
yeah thank u very much dude
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 ColdRaven
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post 6 Nov 2009, 15:41 | #17
QUOTE (rumpeler @ 7 Sep 2008, 09:56) *

XD int xelor is a fail build unless ur lvl 140 or over otherwise u SUCK go agi (low lvl massive hits ) or chance (high level massive hits same as str)
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 GenericNickna...
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post 6 Nov 2009, 18:13 | #18
...This thread is FOURTEEN months old!

...And those other two threads are 21 months old. Seriously, what the hell?

This post has been edited by GenericNickname: 6 Nov 2009, 18:17
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 Blimy
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post 6 Nov 2009, 21:51 | #19
Besides, his comment was totally wrong. I played a pure Intel Xelor for 159 levels before going Wisdom/Intel/Chance and can say that it is the other way around. You get to a level where an elemental damage build for Xelors isn't the best of choice because your usefulness in dungeons is limited. Whereas before that point an Intel Xelor absolutely rocks due to high damage output and a great variety of cool spells. Agi Xelors realy pretty much totally on stats they get from their gear because putting characteristic points into Agility at those terrible caps is just silly.
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