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Xelor Help
 FatalFrenzyFa...
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post 8 Feb 2008, 16:27 | #1
Xelor Help well my sadida bored me so i made xelor lvl 26 now just 5hours playing i think and i looked on spells and i found i don'T know where to place slow down and hammer skill(i want to use tohlo at low lvls 35-??) -.-
1-11 dark ray
11-21 glass
21-41 devotion,homing
41-51 flight
51-61blinding protect well don'T know if this is good skill so potential place for slown down/ hammer skill
61-71 mummy i think it is good
71-81 slown down / hammer skill well i said idk where to place them and i placed them BUT isn'T it too late? i think slown down is very good spell and don'T know about wep skills now .. anyone can help me :D ty also i want to know if homing is good because if not i will place skill/slown here but i want to make camp + when enemy comes good damage dealer well so isn'T better unlearn dark ray and learn hammer skill? when my lvl become 36 or idk really help plz ty ..
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 SteVieGFX-
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post 8 Feb 2008, 16:59 | #2
Slow down should come before sand glass easily :) level that as fast as you level Hand or Darkray.

Blinding protection is a great spell btw :) If you have nice wisdom and you turn blinding protection and counter on you get double reflects which when you get higher wisdom can throw back allot of damage :) This is why this class needs practice because not many know how to use the spells until later on in the game.

weapon skill isn't really needed that much unless you focus on pure close combat, how ever replacing homing hand with hammer skill is a nice idea, as homing hand isn't really used by intelligence xelors as most turns are used for taking away AP and then finally attacking using hand OR dark ray and close combat.

Just my opinion :)

Also you will want to unlearn dark ray when you higher as Hand owns over darkray anyday :) as the range, distance and damage is better when higher.

SteVieG
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 Sambo-uk
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post 8 Feb 2008, 17:00 | #3
frenzy what did i say??
who name i gave you before to ask these question??

lol
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 FatalFrenzyFa...
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post 8 Feb 2008, 17:06 | #4
so if i max slow down instead of homing now and then continue with devotion it will be ok right?
and btw. sambo i tried to pm him but he was offline and iam ultra impatient i heard it is syndrom of uber 1337 players :D just joking but iam really impatient and thx stevie
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 Sambo-uk
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post 8 Feb 2008, 17:14 | #5
i think stevieg is experiencing no internet life at the moment
so u wont be able to pm him
and yes i think alot of people in dofus is impatient not just you

talk to steveg he is the man
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 SteVieGFX-
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post 10 Feb 2008, 20:37 | #6
yes frenzy max slowdown forget homing for now and then go for devotion :) and then your a sorted xelor :)

yerh thanks sambo xD my internet was down so I havent been able to play :(

SteVieG
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 Blimy
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post 10 Feb 2008, 23:38 | #7
Just to be annoying with a different opinion, here is my take.

Level Slowdown to lvl 2?, which is when you can take 1 or 2 AP. Level Homing Hand to lvl 5 as soona s you get it.

Now since my opinion has been debated a lot among Xelors in the past, I shall give you my reasoning. Btw, I levelled Slowdown from lvl 2 - lvl 6 at something like lvl 110 or so. Don't get me wrong, Slowdown is a very useful spell. however, I found it not anywhere near as helpful at low and medium levels as it is now. For Slowdown to be worth the points you put into you need Wisdom, plenty of Wisdom at that. You are highly unlikely to fall in that category at lower and mid levels unless you have scrolled Wisdom 101 before you even start playing.

Why Homing Hand? Homing Hand used to be a good spell, when it cost 6AP and did reasonable damage. Since 1.20, Homing Hand only costs 4 AP at level 5 and damage has been increased by around 15%. That means, with Devotion on, you can cast it twice and do quite good damage ANYWHERE on the map. Unless you are a Hammer Xelor and think that CC is the best thing since sliced bread, this spell is a must. Quite often I have three choices in particular early on in fights.

  • Pass my turn because monsters too far (or waste time casting slowdown because they can't reach me anyway).
  • Teleport right to the mob, leaving the safety of my team (and Enis), keeping the mob far away from anybody else so they need to walk for another two turns to even get started.
  • Cast Homing Hand twice or thrice, depending on my gear and do around 150 dmg against 0 resist.

Now, there isn't really any doubt which one I opt for.

There is, however, another reason for Homing Hand. Already when fighting Scaraleaves you will frequently encounter those lovely red ones that have 100% resistance against fire. Unless you want to sit there and do very little (try AP rape at most), you will need an attack spell of a different element. Water is an 'off element', meaning very few monsters will have high resist. So you usually can do very good damage. If you look at something like White and Black Rat dungeon, you will find that there are a number of rats that have high fire resist but water weakness. My Hand can hit them with about 40 and it makes me cry. My Homing Hand hits them with around 100 dmg. Since both are 4 AP spells and one of them does not require line of sight. There is no doubt which one I will choose.

When I was around level 70, we went to Dark Treechnids and were foolish enough to pick a mob with a lvl 92 Dark Treechnee. This spidere slaughtered the entire team (all around 50-70) and I eventually won the fight for us because I could teleport to the other side of the map and cast Homing Hand after Hooming Hand to wear it down before it could reach me.

Just to put Steve's opinion in relation, although higher level, I don't hit as hard as he does because neither do I use a powerful hammer, nor did I level hammer skill. However, I also prefer not to be hit and kill monsters before they can do a lot of damage to me. So you are seeing two very different playing styles raising opinions here and both work perfectly well, have their advantages and disadvantages. There is no such thing as a perfect build. :)

One thing, though, if you are looking at killing from distance, you really want to replace Dark Ray with Hand. If you are going down the hammer xelor route then it is not so important.

Oh, and Flight and Teleport, mine are still at level 3. :D Fligh tends to fail every now and again, which is annoying. However, I did not find enough spare points to put them into these spells, as they is not essential for my build.
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 SteVieGFX-
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post 11 Feb 2008, 10:10 | #8
Well two different builds :D both 100% great hahaa.
I never knew homing hand was as good as you say :O, maybe its worth investing ^_^.
How ever blimy have you ever tried time theft :O, I got mine to level 4 and i can rape something with 7ap to 0 using slow down and sandglass also, pure amazing :D!
BTW
Blimy I shall have your cloak today as I will hit 125, throw me a pm in game when your on.

SteVieG
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 Blimy
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post 11 Feb 2008, 21:38 | #9
Hey Steve,
Yes, my Time Theft is at level 6. Though, my Eni managed to dodge 50% when I tried it on him. Wasn't in a situation when I had to use it on a monster yet. The potential of stealing 2 AP with a 4 AP spell was too tempting to ignore. Though, this decision came at the expense of Hammer Skill. Gz to 125, will pick up the cloak when I get back from holidays. My other Eni has only a few levels to go to wear it, maybe a week's worth of work, if I have the time.
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 FatalFrenzyFa...
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post 11 Feb 2008, 21:46 | #10
idk i will continue with this(don'T have money for unlearn :D and don'T like doing profesions) ray 5,slow5,glass5, now devotion then flight then blind protect,ect. i found my build very strong i can rape everyone(iam 36 stoped leveling on friday for some time playing fallout 2 finally i found it father stolen it :P) +-15lvls(got beated only by ecaflips by kitten) :D always bring them to ap when they cant do anything so glass 2 ap slow 2 ap ray dmg and if glass 1 ap i do steal then so i can slown again to 2 (don'T talk about dodge ap loss now) (have gob set so i have 7ap to glass,theft,slow or glass,ray,slow and then i will use my kama amy) :)
btw. my record is 63 sram and 70feca but feca was silly he had tree set then any agi set maybe he did fashion show idk :P
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 SteVieGFX-
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post 12 Feb 2008, 10:40 | #11
Citation
Blimy :
Hey Steve,
Yes, my Time Theft is at level 6. Though, my Eni managed to dodge 50% when I tried it on him. Wasn't in a situation when I had to use it on a monster yet. The potential of stealing 2 AP with a 4 AP spell was too tempting to ignore. Though, this decision came at the expense of Hammer Skill. Gz to 125, will pick up the cloak when I get back from holidays. My other Eni has only a few levels to go to wear it, maybe a week's worth of work, if I have the time.

level 6 :O yerh im not keen on unlearning hammer skill just yet :) so ill eventually get mine to 6 soon enough :D, sucha fun move though especially in pvp leaving them with 1 or 0 ap xD from using all other ap raping moves at the same time haha.

Thanks :) I was happy with this level :D got some nice hp, wisdom and int now.

Riteo , yerh "Thegel" said you was on vacation yesterday so I shall keep the cloak in my bag till your back :D

SteVieG
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 Blimy
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post 13 Feb 2008, 06:35 | #12
I am actually pretty close to you, right now. Sort of. Aotearoa :D

My motivation for Time Theft was mainly Soft Oak. At this point in time I don't have any other use for it, maybe Moon. I ended up with 15 spare points the other week and thought if I'd benefit more from Hammer skill lvl 6 or Time Theft lvl 6 and decided in favour of TH. Giving up my lovely Ragnarok for a high damage hammer would bring tears to my eyes and eprive me of a necessary second summon for Homing Hand spamming. :D Considering the high damage you do with your hammer, unlearning the skill would not be prudent either. For me Hammer skill will be a valid option once I have all mats for Dreggon Hammer. So it is next after Devotion 6.
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 -Bird
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post 13 Feb 2008, 16:38 | #13
I think Blimy still being on the forums whilst on holiday is pure dedication!! lol hope u have a good time and are rested enough for Koolich sometime when ur back ^.^
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 Blimy
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post 15 Feb 2008, 02:04 | #14
haha what else :p

I did a bit of Koolich prep work before I left and gathered more flowers and leaves while dropping mama bones. :D So at the current state of things I might drop enough leaves on the dungeon run to get the second lot full. My guess would be we can do it second week of March. By then I should have managed to put my Enu into her new set.
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 FatalFrenzyFa...
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post 18 Feb 2008, 10:45 | #15
iam 41 now saving points for devot to 5 and then idk what? flight 5? or homing 5? but i think flight is very important and what about blinding at 60 then? yes or no blinding is great i go plain cracks alot so idk ??
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 Blimy
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post 19 Feb 2008, 00:35 | #16
Blinding is a must. The AP resist will help you a lot against monsters like Cracklers and Crackrocks. Later on, you will value Blinding even more because in most cases it will allow you to dodge at least 2 AP when casting devotion. With around 400 wisdom Blinding also reflects 30 damage, which Counter can do better (>45) but also worse when you get a bad roll.

Flight is only really important if you are focussing on hammer. I am well beyond 100 and my Flight is only at lvl 3. It is a spell to me that I will probably level from 3 straight to 6 once I have enough points to spare. For Hammer Xelors flight is important because you need it to get into position. For 'spell' Xelors like myself it comes in handy every now and again but other spells are more important, e.g. Homing Hand.
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 ColdRaven
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post 6 Nov 2009, 15:45 | #17
QUOTE (FatalFrenzyFace @ 8 Feb 2008, 16:27) *
well my sadida bored me so i made xelor lvl 26 now just 5hours playing i think and i looked on spells and i found i don'T know where to place slow down and hammer skill(i want to use tohlo at low lvls 35-??) -.-
1-11 dark ray
11-21 glass
21-41 devotion,homing
41-51 flight
51-61blinding protect well don'T know if this is good skill so potential place for slown down/ hammer skill
61-71 mummy i think it is good
71-81 slown down / hammer skill well i said idk where to place them and i placed them BUT isn'T it too late? i think slown down is very good spell and don'T know about wep skills now .. anyone can help me biggrin.gif ty also i want to know if homing is good because if not i will place skill/slown here but i want to make camp + when enemy comes good damage dealer well so isn'T better unlearn dark ray and learn hammer skill? when my lvl become 36 or idk really help plz ty ..

my friend rambles on about xelor every day especially int and mummy is good because the more int u have the more protection u have say 1000 int can fend off up to 500 hit
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