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Osamodas Spell Point Distribution?
 Silverydusk
Member Arachnophobe
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post 1 Aug 2009, 07:09 | #1
Osamodas Spell Point Distribution? My Osamodas is level 33, with mainly vitality (14+126) wisdom(13+19) and intelligence(49) Before I tried to give spell points evenly to each spell, but that in the end made it so that they were all medium or weak, and none of them especially strong. But I found that they were all reset to level 1, so I want to take this chance to make the right spells stronger.
In case you don't know, my spells are:
Bear Cry
Ghostly Claw
Summoning of Tofu
Crow
Feline Movement
Summoning of Gobbal
Toad
Summoning of prespic
Whip
High energy shot
Animal Blessing
And I have 32 spell points.
So does anyone have any advice on how many spell points to give to which spells? Or which spells to concentrate on and which to leave on level 1? And should I try to get more vitality, wisdom or strength?
Also, I currently have a full farmer set and an almost full gobbal set (missing the headgear but I can't afford it) any set recommendations?
Thanks!

This post has been edited by Silverydusk: 1 Aug 2009, 10:13
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Replies (1 - 4)
 Asclepius
Member Larva
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post 1 Aug 2009, 16:50 | #2
Generally speaking, in the world of Dofus it is most effective to either maximise a spell or not to level it at all (there are a few exceptions to this rule). So, under the idea that it costs you 10 skill points to level a skill from level 1 to level 5, you'll want:

10 skill points into Summoning of Gobball, taking it to level 5.
~An Osa wouldn't be an Osa at least without some summoning support, even if you end up not relying on them in the long run.

10 skill points on an attack of choice.
~Most Osas go with intelligence as it boosts their fire damage (with Punch of Crackler at level 54 being a very popular spell, as well as Ghostly Claw and Crow having their uses) as well as their healing (later gained from Animal Healing). Some however will go with Chance as it boosts Lashing claw, which some Osas prefer to use - myself being one of them.
Assuming that you want to go with a standard Intel Osa therefore, you'll want to put 10 points into Ghostly Claw.

-- 20 points used.

Next points can be done in any order, though I highly reccommend High Energy Shot next. This will allow your Gobball to attack twice in a turn as well as getting in the good books of any humans you might fight along side.
~10 points High Energy Shot

-- 30 points used.

The other spells you should consider levelling now are Bear Cry, which gives a +damage boost for a good span of time and Toad, which will help your poor gobball survive that little bit longer.

Your standard method of play should be to use the gobball as a shield to keep monsters off whilst you move around to a open side and ghostly claw them. If your gobball is dying too quickly, go with Toad as the Gobball is very good at dodgelocking monsters in place and that should keep them far enough away from you to reduce damage to you significantly.

As far as attribute points go, either purely boost intelligence, or put 4 points of intel to 1 point of vitality per level. Strength is only used for Whip (which has a high base damage) and levelling wisdom is never a good idea on an Osa.

Set wise, Gobball is always a good set, especially for an intelligence based character and once you hit level 38 you'll be able to use the full prespic set, which will help you level considerably quicker.

Hope this is of some help to you and good luck!
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 Silverydusk
Member Arachnophobe
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post 1 Aug 2009, 18:29 | #3
This is a HUGE amount of help, thankyou so so much for the advice!! I followed all your advice, and I'm amazed at how powerful my osa is now happy.gif

This post has been edited by Silverydusk: 1 Aug 2009, 18:37
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 freebreadfora...
Member Gobkool Shearer
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post 2 Aug 2009, 22:24 | #4
Ummm, I don't know whether I am to late, but for later levels it is nice to have all the spells you need leveled at 5 - and then one spell at level 3, and one at 4. This means that as soon as you get the level 60, 70, 80, 90 and 100 spells, you can level them up straight away. Consuming a scroll of spells also works. That is what I do with most of my characters, some of your spells don't have a sufficient difference from level 4-5 to make them worth those extra few spell points, so it is worth saving them. If you do not use a spell often, I advise de-leveling it - and leveling something more helpful.
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 Silverdusk
Member Larva
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post 5 Aug 2009, 18:54 | #5
Ah, that makes sense, thanks ^^. How can you de-level a spell though? Is there some special item?
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