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New USELESS sram
 AntiLight
Member Arachnophobe
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post 25 Sep 2009, 23:06 | #41
QUOTE (Capwi @ 25 Sep 2009, 12:46) *
It's funny how you don't seem to be able to come up with a better response to Karyuudan's


I think u have FEW ideas and CONFUSED!!! don't worry about my comprehension of english...

Karyuudan speaks and dispenses strategic suggestion about agi sram's without knowing nothing about it.....he talked about "double+cawwot" and only this
suggestion was rather ridicolous within reality of "high level pvp"...this strategy became pretty useless even before reach level 100

From now if he want continue to affirm that this nerf was a good idea because sram are "one of the strongest pvp class" with "insidious poison los" + "double+cawwot" + "repelling trap" etc etc and i'm here to complain only for my BAD STRATEGY....he can talk alone! No problem...and you, Capwi, you can continue to assist him as advocate

QUOTE (Capwi @ 25 Sep 2009, 12:46) *
While I find this nerf acceptable enough, I believe that it would be nice if they implemented what someone earlier in this thread suggested.


Ankama team need suggestion??? Do you think ankama team read the forum and consider our suggestion?? Yes? Ok...this is my suggestion for the ANKAMA TEAM:

FIRST SUGGESTION: Remove this stupid nerf!!!

SECOND SUGGESTION: If you can't remove this nerf for a good reason...for exemple if the retarded son of the boss have some frustration during pvp fight against sram....continue with your "nerfing crusade" but implement this small change:

implements the INVIS SPELL with a CRIT feature (1/30) ----> if u crit during this turn of invisibility (3 turns) this STUPID ARROW disappear and u can cast every spell normally!

What do u think about this suggestion? cool.gif Hey ankama team...i'm talking to you huh.gif

Ok....a sarcastic goodnite to all angry.gif

This post has been edited by AntiLight: 26 Sep 2009, 09:35
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 simomate
Member Dragon Pig Pillager
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post 26 Sep 2009, 13:10 | #42
QUOTE (Mumion @ 18 Sep 2009, 12:15) *
Do you understand what are you saying? I think not. What lv are you to say such stupidity? I think below 6x and have no idea about pvp and sram spells. All sram traps castable each turn, except useless tricky trap, are LINEAR, ignorant. Insidious poison is linear, also. Do you UNDERSTAND implications? I doubt it, moran.
On the other way I played 1.29 and i found new AI of monsters during srams invis. funny. Why, to hell, ancama did'nt make this 3 years ago?
Beside of that, I'm hybrid sram on 196 lv, and honestly - new invis won't change anything in my way of playing. However it is powering up all classes against sram. I think ancama should give some compensation like rollback mass trap to previous version of it. Enhanced Tricky Trap (so called lethal trap) ain't compensation of nerfing mass trap. 6 AP cost (4+2 to fear) with no CH makes it a little pathetic in comparisation to Lethal Attack. Also tricky trap - even at 2 AP cost is no compensation for one mass trap per turn only. Thats why, however my gear is trap oriented, I don't waste spell points on that and I use tricky trap very, very rarely. Last 3 changes from ancama forced me to change my build onto weapon attacks (completing new stuff will take a while, so still traps oriented gear). Why? Because it is easy to nerf spell for specific class making it a weaker one, but if our common enemy - ancama - will nerf weapon it will affect all class. Remember skill nerf? So proportions will be maintained.

Are you an Idiot youself. I am level 46, I know about pvp and sram spells up to my level. Duhh are sram traps are castable, I just said I am a strength sram I use invisiblity as well(which I do) so it will effect me, you are a moran. your self, for turning one small statement, stating it would effect me as well, into that.
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 alex-dofus-ki...
Member Gobball Breeder
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post 26 Sep 2009, 16:18 | #43
get a grip. the invis makes you less detectable in pvm now, and if your not stupid, this update wont effect your sram in any way.
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 AntiLight
Member Arachnophobe
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post 27 Sep 2009, 20:46 | #44
QUOTE (alex-dofus-king @ 26 Sep 2009, 17:18) *
the invis makes you less detectable in pvm now,


Ok....this can be good but we are talking about the last stupid pvp nerf!


QUOTE (alex-dofus-king @ 26 Sep 2009, 17:18) *
and if your not stupid, this update wont effect your sram in any way.


Unfortunately I think you're wrong!!
I repeat...now every retarded can destroy all your approaching strategy and
use AoE spell to hit/rape everything without any mental effort!!

Already now everyone who have a little of brain can detect where invis sram
IS during a pvp fight! Now every idiot without brain can do the same easily.
The primary features of this class will be RIDICULED!!! This is the FACT!!

I've tried many pvp fight in test server and my defeat are increased of
50-60%...i think seriously to stop my pvp/hunt career when the update
comes out...but i understand this is only a mine problem!

Really thanks ankama for have destroyed agi sram....

See u at the next nerf
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 Irrid
Member Boowolf Squisher
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post 28 Sep 2009, 04:08 | #45
To be honest, srams needed the nerf. Invisibility was way too overpowered with Insidious Poison (imagine, 200+ damage per turn, traps, and ya can't see him!), and this actually tests the cunning of Srams: Would they stay invisible and hide until chance favors them, or will they uncover themselves at the cost of laying traps in the paths of their foes?

I support the nerf, being the noob that I am. Go on and flame me, but I've said my piece.
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 Capwi
Member Royal Tofu Plucker
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post 28 Sep 2009, 09:51 | #46
QUOTE (AntiLight @ 27 Sep 2009, 20:46) *
Blah


How much range do you have on Insidious? At least 10, and you shouldn't have this much of a problem.
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 Blimy
Member Gobball Breeder
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post 28 Sep 2009, 11:55 | #47
QUOTE (Irrid @ 28 Sep 2009, 05:08) *
To be honest, srams needed the nerf. Invisibility was way too overpowered with Insidious Poison (imagine, 200+ damage per turn, traps, and ya can't see him!), and this actually tests the cunning of Srams: Would they stay invisible and hide until chance favors them, or will they uncover themselves at the cost of laying traps in the paths of their foes?

I support the nerf, being the noob that I am. Go on and flame me, but I've said my piece.


I think you are relatively spot on here. Yes, Srams were very powerful with invis and non-LoS Insidious Poison. However, the trouble that Agi Srams always faced was that there are no Air traps. Insidious Poison is the only spell they can use in invisibility mode. As a Str Sram you have a lot more options.

Revealing position on spell cast will, however, affect all Srams simply because 90% of the spells are linear. In a fight where, e.g., a Xelor or Enu needed 3-5 AP trying to find out the position of a Sram with Slowdown/Clumsiness before, they will now need maybe 2 AP on average. That means in many cases the Sram does next to no damage while others can already hit hard.

What I can see as a result of this nerf is that most Srams will go for extreme Trap sets to make sure their Traps do well in excess of 200 damage. With a Trap set, Agi Srams can also make use of Earth-damage traps while retaining high agility of the Double. It will, however, also mean that Srams will need even more diamonds.

I don't PvP so it doesn't really affect me. However, I think instead of revealing position, Ankama should have changed Insidious Poison to LoS required but non-linear. This would result in Srams having to find LoS to cast it but aren't doomed. 4-5 MP are awfully little if you are revealed trying to cast a linear spell. That's for sure.
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 schaapievlees
Member Arachnophobe
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post 28 Sep 2009, 12:03 | #48
now they are nerfing srams, tomorrow they undo it. I think they just dont know what they are doing!
Every character has it own ability's, i am a strength sram, and i really need invisibility. after this update i will NEVER use PVP again.
Watch this:
A sram is a rogue, a rogue must be quick and fast. but dofus made it so that if no one can see you, you cant do anything or they will see you!
IF YOU ASK ME. THIS ISN'T A ROGUE ANYMORE.
I hope this nerf will be gone fast, cuz without this update strength srams still have a chance in pvp.
I know there will be people complaining ''SRAMS CAN USE LETHAL ATTACK WHICH HITS CRITICAL HIT OVER 1000''
Dude, check the critical hit rate on it. it's 1/90 thats like 1.11% chance to make a crit. Thats like ...NEVER.
Did you see fire iops? they hit 750 each turn WITHOUT critical hit.
Did you see sac's ? you cant hit them unless you want them to get 10x stronger!
Did you see Xelor? He rapes all your AP so fast you won't even see you lost it!
Did you see eni's? Everytime you hit them, they just get full hp right away, meaning if they have 1500 HP and you hit 500 a turn, you have to be 3times stronger as the eni to beat it!

Thanks for reading.
Greetz to all of u wink.gif

This post has been edited by schaapievlees: 28 Sep 2009, 12:05
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 schaapievlees
Member Arachnophobe
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post 28 Sep 2009, 13:16 | #49
QUOTE (Irrid @ 28 Sep 2009, 05:08) *
To be honest, srams needed the nerf. Invisibility was way too overpowered with Insidious Poison (imagine, 200+ damage per turn, traps, and ya can't see him!), and this actually tests the cunning of Srams: Would they stay invisible and hide until chance favors them, or will they uncover themselves at the cost of laying traps in the paths of their foes?


LOL this sounds more as a test then normal playing. which would make dofus boring.
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 Capwi
Member Royal Tofu Plucker
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post 28 Sep 2009, 15:12 | #50
QUOTE (schaapievlees @ 28 Sep 2009, 13:16) *
LOL this sounds more as a test then normal playing. which would make dofus boring.


Um... Dofus is meant to be a strategy game, if you didn't realise. Well, a game which heavily features strategy. So technically, what Irrid mentions is normal playing.
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 Capwi
Member Royal Tofu Plucker
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post 28 Sep 2009, 15:14 | #51
QUOTE (Blimy @ 28 Sep 2009, 12:55) *
However, I think instead of revealing position, Ankama should have changed Insidious Poison to LoS required but non-linear. This would result in Srams having to find LoS to cast it but aren't doomed. 4-5 MP are awfully little if you are revealed trying to cast a linear spell. That's for sure.


*noms*

Totally. The base damage of Insidious would also be increased to compensate, which is a good thing too x)
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 Irrid
Member Boowolf Squisher
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post 28 Sep 2009, 15:35 | #52
QUOTE (schaapievlees @ 28 Sep 2009, 19:03) *
*inserts post here*


Well, if we tackle it by the RP style, please tell me how someone would not be able to sense the direction a spell is aimed at? For example, Insidious Poison or a trap. Of course you can see him summoning a trap, just like Osas summon Tofus or Gobs! You could also see where spells come from! Think of Insidious Poison as a fast-moving dart that hits you. Would you know where it came from? Sure!

And really, Srams could take advantage of Invisibility even after the nerf. Invisibility can now be a saving spell ("OH NOES THEY COMING RUUN AWAY"), or a spell to position yourself good (for example, you could sneak in behind the defenses and murder their most vital team member). This actually gives Srams a chance to display their cunning, as I said earlier, and would make us see who really is fit to be one.

QUOTE
Did you see fire iops? they hit 750 each turn WITHOUT critical hit.
Did you see sac's ? you cant hit them unless you want them to get 10x stronger!
Did you see Xelor? He rapes all your AP so fast you won't even see you lost it!
Did you see eni's? Everytime you hit them, they just get full hp right away, meaning if they have 1500 HP and you hit 500 a turn, you have to be 3times stronger as the eni to beat it!


Iops: AP rape=done. Also, fecas. Also, Trap of Silence, Paralyzing Trap, Insidious Poison, Mistake. Bam.
Sacs: Nerf made them not that strong in terms of elements, also, Enu's Unbewitch, and keeping him out of range.
Xelor: Um. Wis sets? higher initiative=dead? Stim word! Invisibility for crying out loud! Traps?
Enis: Oh, you could just outdamage them and AP rape so no WoR!

There always is a solution to every irritant. The sram still is useful, only made a bit harder to make decisions and tactics with, which is the essence of the game! Good job, Ankama, for a step in the right direction.

This post has been edited by Irrid: 28 Sep 2009, 15:38
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 schaapievlees
Member Arachnophobe
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post 28 Sep 2009, 17:02 | #53
QUOTE (Irrid @ 28 Sep 2009, 15:35) *
Xelor: Um. Wis sets? higher initiative=dead? Stim word! Invisibility for crying out loud! Traps?

Wouldnt it be boring if you could only use traps as a sram?
Wouldnt it be boring if you could only heal if you were a eni?
Wouldnt it be boring if you could only ap rape as a xelor?
Wouldnt it be boring if you could only attack as a iop?

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 AntiLight
Member Arachnophobe
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post 28 Sep 2009, 17:55 | #54
QUOTE (Irrid @ 28 Sep 2009, 15:35) *
There always is a solution to every irritant. The sram still is useful, only made a bit harder to make decisions and tactics with, which is the essence of the game! Good job, Ankama, for a step in the right direction.


Ahahahahahahaha laugh.gif
Rotfl....another frustrated that he hopes to win after this nerf....exilarant post, really!!! laugh.gif

I see many people who have understand what's the problem of this nerf especially for agi sram....ankama team ad all the retarded/frustrated NO!!
This is the life...the show must go on wink.gif

Ankama team will not read this post....and nothing will change...as usual!

Bye

This post has been edited by AntiLight: 28 Sep 2009, 22:56
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 dedehdalaje
Member Tofu Stroker
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post 28 Sep 2009, 22:09 | #55
QUOTE (AntiLight @ 28 Sep 2009, 17:55) *
Ahahahahahahaha laugh.gif
Rotfl....another frustrated that he hopes to win after this nerf....exilarant post, really!!! laugh.gif

I see many who people have understand what's the problem of this nerf especially for agi sram....ankama team ad all the retarded/frustrated NO!!
This is the life...the show must go on wink.gif

Ankama team will not read this post....and nothing will change...as usual!

Bye

the only one who looks frustrated here is you
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 AntiLight
Member Arachnophobe
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post 28 Sep 2009, 22:15 | #56
QUOTE (dedehdalaje @ 28 Sep 2009, 22:09) *
the only one who looks frustrated here is you



bla bla bla bla

I'm certainly frustrated for this stupid nerf, i admit it because , for this reason, i'll stop to play in pvp and this is very sad for me.

But if I'm "frustrated", you're probably "retarded"!!! I say "probably" take it easy biggrin.gif

Bye

This post has been edited by AntiLight: 28 Sep 2009, 23:03
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 dimwith
Member Arachnophobe
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post 28 Sep 2009, 23:05 | #57
*THROWS A PARTY*
*DANCES LIKE A MAD MONKEY*

I personally loved this update lol.. best nerf for sram cool.gif

Peace out!

This post has been edited by dimwith: 28 Sep 2009, 23:09
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 NGK-sparkplug
Member Tofu Stroker
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post 28 Sep 2009, 23:38 | #58
I can live with this update Anti has over reacted. BUT Bring back mass trap now please lol!! it won't be so OP now with the new invis system and would mean that trap srams can be a possible build for the class again.

happy.gif Yay for senselessly plugging Mass Trap.
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 AntiLight
Member Arachnophobe
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post 28 Sep 2009, 23:52 | #59
QUOTE (NGK-sparkplug @ 29 Sep 2009, 00:38) *
I can live with this update Anti has over reacted.


Is clear you don't have an AGI sram.... smile.gif


QUOTE (NGK-sparkplug @ 29 Sep 2009, 00:38) *
BUT Bring back mass trap now please lol!! it won't be so OP now with the new invis system and would mean that trap srams can be a possible build for the class again.

happy.gif Yay for senselessly plugging Mass Trap.


They don't return ANYTHING!!! Don't worry!!!
Like agi sram my request is: Bring back my"old Moon Hammer", please!! huh.gif

Nothing? tongue.gif

ok...Bye...rest in peace rolleyes.gif

This post has been edited by AntiLight: 28 Sep 2009, 23:53
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 dreamroxdomal
Member Larva
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post 29 Sep 2009, 02:41 | #60
QUOTE (AntiLight @ 29 Sep 2009, 00:52) *
Is clear you don't have an AGI sram.... smile.gif




They don't return ANYTHING!!! Don't worry!!!
Like agi sram my request is: Bring back my"old Moon Hammer", please!! huh.gif

Nothing? tongue.gif

ok...Bye...rest in peace rolleyes.gif


i never post here...but...

its clear ure over reacted, but in the other way it forces u to think more, and the dumb one´s we´re fighting, less. personally i could live with or without any modification made to sram´s in my 3-4 years in dofus , hm....let´s say why at mistaken x magic era no one had even complained about sram´s? maybe bcuz sadida/sram/xelor/iop/sacrier´s and even eca´s where balanced in some way? sorry im really dont know bout other class cuz dont even bothered to play them.
maybe only pandas needed really huge buff, but then i used to kill with easy mistaken using my friend´s 1/2 intel cra and who don´t even remember kerodan´s enu bashing out the shit with recent lanced cake shovel, so even cra´s and enu´s was viable. all i can say to u is, stop crying and try to adapt ure play style, ankama never gonna stop nerfing/buffing classes so why to care bout this? theres so many cool games out there that are actually finished and have nothing to update, try play these games, if it make u happy. or u can try and evolve, hoping some day ankama finally stop those nonsense updates (this was direct one to sac buff´s at 1.27 or 1.26 if im not mistake, almost quit playing my 19x sram cuz of this, but then i have many other char´s to play with wink.gif).

P.S.: srry bout my bad russian english.

This post has been edited by dreamroxdomal: 29 Sep 2009, 02:45
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