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New Test Server 1.29
 Strokenman
Member Larva
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post 9 Sep 2009, 18:18 | #1
New Test Server 1.29
When will open a new test server 1.29 ??
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 Alyss-Sin
Member Greater Bherb Pruner
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post 9 Sep 2009, 19:41 | #2
The updates are actually well thought out this time. Kudos Ankama.
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 rossiscooler
Member Moon Hammerer
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post 9 Sep 2009, 20:58 | #3
this is the sort of stuff that you should have been doing for a long time

i await the cra balances with anticipation

p.s quick question

Sram:
- Invisibility and Invisibility of Others: when a spell is used while under the effect of Invisibility, the caster’s position is revealed to their allies and enemies. From now on, players will be able to more easily work out the position of an invisible enemy and are no longer forced to wait for them to become visible again. This system forces invisible characters to think about how much risk they are willing to take. The more MP an invisible character has before casting a spell, the more difficult it will be for their opponents to work out their position. We made this change to make invisibility a lot more fun, participative and balanced in PvP.


does that mean that srams will be able to use direct damage spells without losing the invis now?

This post has been edited by rossiscooler: 9 Sep 2009, 21:06
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 shirkaanan
Member Moopet Master
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post 9 Sep 2009, 21:38 | #4
QUOTE (rossiscooler @ 9 Sep 2009, 20:58) *
this is the sort of stuff that you should have been doing for a long time

i await the cra balances with anticipation

p.s quick question

Sram:
- Invisibility and Invisibility of Others: when a spell is used while under the effect of Invisibility, the caster’s position is revealed to their allies and enemies. From now on, players will be able to more easily work out the position of an invisible enemy and are no longer forced to wait for them to become visible again. This system forces invisible characters to think about how much risk they are willing to take. The more MP an invisible character has before casting a spell, the more difficult it will be for their opponents to work out their position. We made this change to make invisibility a lot more fun, participative and balanced in PvP.


does that mean that srams will be able to use direct damage spells without losing the invis now?


I'm also wondering if this new reveal element while invis applies to mobs as well when they go invis. I certainly hope it does, since the AI now closely mimics what players do Srams. We should now be able to get a better "guess" as to where mobs are when they are invis.

This post has been edited by shirkaanan: 9 Sep 2009, 21:43
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 Bujax
Member Pikoko Pilot
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post 10 Sep 2009, 22:00 | #5
I really like this update (and apologize for posting the translation in the general discussion section, without noticing it here).

The reordering of spells for low levels seems well thought out (like fecas getting earth armor first, and enus coin throwing).

The sram invisibility change is very logical, we'll see how it works in practice.

The increased pet power will revive some interest in them smile.gif

The blocking of multiple chars from a single IP in headhunter quest might be controversial, but I've kept my wings down for months now, so it doesn't bother me. I suspect that this will simply narrow down the number of people keeping wings up to only those interested in 1vs1 agressions (with the occasional prism attack).

Oh, and a big thank you for the multiple mount-to-scroll exchange! biggrin.gif
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 bigbaddud
Member Gobball Breeder
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post 12 Sep 2009, 00:18 | #6
QUOTE (Bujax @ 10 Sep 2009, 23:00) *
I really like this update (and apologize for posting the translation in the general discussion section, without noticing it here).

The reordering of spells for low levels seems well thought out (like fecas getting earth armor first, and enus coin throwing).


Just a bit upsetting that they are happening right now... (My Enu could have leveled so much faster!) Very good for new players.

QUOTE
The sram invisibility change is very logical, we'll see how it works in practice.

I may actually attempt to Pvp a Sram now ohmy.gif
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 Alyss-Sin
Member Greater Bherb Pruner
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post 14 Sep 2009, 21:45 | #7
I'm actually disappointed with the second batch of changes for the update. Kind of plain.
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 bigbaddud
Member Gobball Breeder
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post 16 Sep 2009, 05:51 | #8
Wow Cras had practically every spell edited. The new magic arrow makes hand look pathetic. Magic arrow has 8 higher base dmg, +4 max range, and causes -1 rng for a turn at lvl 6 ohmy.gif

Water steal on bats eye??? Doesn't really make any sense to me.
Poison arrow, attonement arrow, and the -mp spells frighten me. My poor little Xelor won't be able to teleport and will get damaged even with counter and dmg reduction. tongue.gif
I am glad that the cras finally got their buff/nerf in some cases, but all of these changes seem pretty confusing to me.
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 rossiscooler
Member Moon Hammerer
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post 16 Sep 2009, 06:08 | #9
cras got a much needed, awesome change

AND

the much unnoticed slaughtering shovel change, level 6, crits for 59 damage, muhahahahaha
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 Tumay
Member Gobkool Shearer
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post 18 Sep 2009, 16:35 | #10
Anyone has an info about when 1.29 is coming on normal servers? Since my agi cra is pretty much dead, i will have to sell items

Edit: Found it. September 29: Update 1.29!

This post has been edited by Tumay: 18 Sep 2009, 18:09
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 jedzki
Member Tofu Stroker
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post 24 Sep 2009, 15:28 | #11
someone said that they made cras weaker..... STR cras.... they made punitive weak... 3 turns before u can cast again and made it look bad..... destructive arrow weaker.... so wats the whole point in playing my STR cra now... its just not that good to me
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 Toodlez
Member Gobkool Shearer
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post 25 Sep 2009, 10:43 | #12
QUOTE
Sram:- Invisibility and Invisibility of Others: when a spell is used while under the effect of Invisibility, the caster’s position is revealed to their allies and enemies. From now on, players will be able to more easily work out the position of an invisible enemy and are no longer forced to wait for them to become visible again.
So this means that when a sram or someone under invisibility mode, cast a spell, the game will have the red arrow showing where the cast is? or probably its gonna give the opponent a general clue of where the invisible character is.

QUOTE
This system forces invisible characters to think about how much risk they are willing to take. The more MP an invisible character has before casting a spell, the more difficult it will be for their opponents to work out their position. We made this change to make invisibility a lot more fun, participative and balanced in PvP.
More MP more difficulty of revealing invisible character, so that means even with no dodge lock, high agi, moving around an opponent have the risk of eventually revealing oneself, because the use of MP.

QUOTE (rossiscooler @ 9 Sep 2009, 20:58) *
does that mean that srams will be able to use direct damage spells without losing the invis now?
Probably the use of direct damage spells or weapons will be like the same as before, reveal your character. I doubt they making that part of Sram any better, afterall these months, we ask ourselves the question, have any class properly become better, methink not as most i see, has been going downhill. Oh well, "This system forces invisible characters to think about how much risk they are willing to take". Like I thought, they are twisting the sram system to make it more and more tactical, which is good. blink.gif
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 Toodlez
Member Gobkool Shearer
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post 25 Sep 2009, 10:47 | #13
QUOTE (jedzki @ 24 Sep 2009, 15:28) *
someone said that they made cras weaker..... STR cras.... they made punitive weak... 3 turns before u can cast again and made it look bad..... destructive arrow weaker.... so wats the whole point in playing my STR cra now... its just not that good to me

Yup, they certainly did, most the other spells is not really a prob. since if you rely on a few pieces of wis, and the rest +dmg. Homing Arrow still works wonders. They probably going to change that spell too. Destructive arrow is now limited. thats a downhill for Str Cra. I know some epic str cra friends are going to quit for this, or probably forced to change to intelligence, which really isn't so good at epic levels, though Chance and Agility based are not popular, but still can be quite entertaining.
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 jedzki
Member Tofu Stroker
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post 25 Sep 2009, 12:22 | #14
this is just my request to Dofus..... please if ur going with that changed with cras.. atleast reset the points too... im a high lvl str cra.... and sudenly ur gona change it all so atleast put some consideration in our efforts and reset are stat points too.... thx
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 Maaan
Member Piglet Tracker
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post 28 Sep 2009, 12:50 | #15
QUOTE (jedzki @ 25 Sep 2009, 12:22) *
this is just my request to Dofus..... please if ur going with that changed with cras.. atleast reset the points too... im a high lvl str cra.... and sudenly ur gona change it all so atleast put some consideration in our efforts and reset are stat points too.... thx


i believe they give u back the spell points so u cn re distribute them
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 jedzki
Member Tofu Stroker
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post 28 Sep 2009, 19:14 | #16
QUOTE (Maaan @ 28 Sep 2009, 12:50) *
i believe they give u back the spell points so u cn re distribute them


i mean stat points not spell points... to shift types..
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 rikatordu
Member Arachnophobe
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post 1 Oct 2009, 09:17 | #17
Does anyone know where to even download the 1.29, i cant seem to download it. the offical dofus "download page" doesnt work...helllp
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