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1.29 cra.
 ChoKuRei
Member Legendary Crackler Crusher
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post 25 Sep 2009, 01:34 | #181
QUOTE (Tumay @ 25 Sep 2009, 01:47) *
Distant shooting has AoE, like Eagle eye. So yeah, we still have eagle eye with "distant shooting" and less AP

The AP is going back up, to 2.

http://www.impsvillage.com/forums/index.ph...st&p=905858

New cra class set is there too.

Poisoning Arrow, Tormenting Arrow & Paralyzing Arrow are heavily dependent on +dmg. But they're all different elements so damage build doesn't stand out any more.

I think Tormenting is a bad idea, even though I'd clearly base my build around it if it stays like that. Why make 15-25 viable builds and then provide a spell that only 1 can use? Especially when Cra still need 1-off Invisibility/Teleportation to cope with close starting positions.

Do the new crit versions provide enough of a boost at ultra-epic level? Those are my only 2 concerns now.
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 RazaelRiezen
Member Piglet Tracker
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post 25 Sep 2009, 03:41 | #182
QUOTE (TaylorT @ 24 Sep 2009, 15:41) *
lvl 187 , around 800 str , +50 damages, +50%damages. Fully buffed i'd crit for around 200-250 poison damage per turn and non buffed around 150-180 per turn ... generally around 300 damage for 2 hits of poision. So yeah like I said ... nothing great for 4ap and 1 hit per turn.

While im on the subject Im really gonna miss the old eagle eye. I can understand that they increase the range of spells significantly and decided that cras only needed 1 range boost spell ... but they forgot that eagle eye was also a great pvm and team support spell. In my usual pvm team it was indespensible for large maps and as a tactical spell. Wish they changed it back ... do we really need another damage spell ? Though i can imagine all the fire/agi cras would stronly protest against removing it.



Ill have to agree with violator, your poison arrow should do a lot more since i was hit by poison arrow and got hit really bad harder then the stats you claim to have by someone I know has around the same stats you say you have.

eagle eye i will miss although eagle eye of new will make kimbo if lucky enough to have a linear sight to him a lil easier since agi/intel is the 2 elements you can hit kimbo in or cha/str.

I also agree that during the turn you cant poison arrow you can say destructive,punitive,lashing, if your pure str.
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 TaylorT
Member Tofu Stroker
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post 25 Sep 2009, 06:59 | #183
QUOTE (RazaelRiezen @ 25 Sep 2009, 04:41) *
Ill have to agree with violator, your poison arrow should do a lot more since i was hit by poison arrow and got hit really bad harder then the stats you claim to have by someone I know has around the same stats you say you have.

eagle eye i will miss although eagle eye of new will make kimbo if lucky enough to have a linear sight to him a lil easier since agi/intel is the 2 elements you can hit kimbo in or cha/str.

I also agree that during the turn you cant poison arrow you can say destructive,punitive,lashing, if your pure str.


What kinda of damage where you getting and was the spell buffed. Through test many times in dojo with different sets (some with more str some more +damages) I can pretty much conclued around 300+ without buffs and around 400-500 with buffs for 2 poison damage hits a turn.
I just dont get ... why not just cast 2 x destructive rather than poison arrow ? ... anyway I guess its better then nothing against fecas etc .... nothing great though.
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 Nikto
Member Minotoror Tamer
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post 25 Sep 2009, 10:49 | #184
QUOTE (Tumay @ 25 Sep 2009, 00:47) *
Distant shooting has AoE, like Eagle eye. So yeah, we still have eagle eye with "distant shooting" and less AP

Not exactly like 2 spells.
Right now in 1.28 I can boost my range by 11 using both spells. It's not like I need it always, but sometimes it's really useful (skeunk and dreggon dungeon come to mind).
With the new version we are limited to +6 range buff. This won't be enough for the mentioned situations.
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 RazaelRiezen
Member Piglet Tracker
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post 25 Sep 2009, 18:07 | #185
QUOTE (Nikto @ 25 Sep 2009, 10:49) *
Not exactly like 2 spells.
Right now in 1.28 I can boost my range by 11 using both spells. It's not like I need it always, but sometimes it's really useful (skeunk and dreggon dungeon come to mind).
With the new version we are limited to +6 range buff. This won't be enough for the mentioned situations.



it all comes down to having +range gear I have a 4 or 5 base right now before casting any ranged spell, most of the time I dont have to cast any range spell which is kinda good sometimes i do though.


As for the individual asking me the question, it was unbuffed and it hit me for around 450 a hit this was before the change though. also add in I have about 15 20% to neutral resists so that is still kinda hard of a hit considering resists.
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 dedehdalaje
Member Tofu Stroker
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post 25 Sep 2009, 20:59 | #186
Please someone answer
will the punitive's damage boost earth damage? I mean if we have 400 str or 1000 is it gonna change the 26 bonus damage on last punitive level?
or is it going to be 24 earth damage plus 26 damage (only damage, no changeable)?
hope someone understand my question
sorry if there is anything wrong. I'm doing my best
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 Nikto
Member Minotoror Tamer
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post 25 Sep 2009, 23:08 | #187
QUOTE (RazaelRiezen @ 25 Sep 2009, 18:07) *
it all comes down to having +range gear I have a 4 or 5 base right now before casting any ranged spell, most of the time I dont have to cast any range spell which is kinda good sometimes i do though.


I have +4 range bonus to base... And sometimes 11 bonus on top of these 4 is needed.
It really depends on stuff you do normally. Today I spent the whole day on mopys and all my range buffs were needed as mopeats can reduce range. Also Bat's Eye as it's now (4 turns range reduction, 2 turns cooldown) helps a lot. With the changed spells these monsters will be slower to kill and they will do more damage.
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 Tilak
Member Ouginak Torturer
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post 26 Sep 2009, 04:49 | #188
QUOTE (dedehdalaje @ 25 Sep 2009, 21:59) *
Please someone answer
will the punitive's damage boost earth damage? I mean if we have 400 str or 1000 is it gonna change the 26 bonus damage on last punitive level?
or is it going to be 24 earth damage plus 26 damage (only damage, no changeable)?
hope someone understand my question
sorry if there is anything wrong. I'm doing my best


punitive is like iop's wrath...

the first time you cast it, you deal a normal earth damage
in the same time, the spell, give you a +26 base damage ( just in punitive's damage)

so...
in the first time, your base damage is 25-27
the second time, your base damage is 51-53


and yes, having 1000 str makes a huge damage than 400

This post has been edited by Tilak: 26 Sep 2009, 04:49
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 FlamingGlory
Member Scaraleaf Planter
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post 26 Sep 2009, 11:34 | #189
QUOTE (Kalafmiszcz @ 22 Sep 2009, 20:23) *
Thanks for totally destroying str and cha build with today's update. Our dear Ankama buffing ftw.!


least you can reset stats
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 jedzki
Member Tofu Stroker
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post 26 Sep 2009, 12:49 | #190
This is the point here.... cras are much more better if they left it alone.... there were several cras like myself planned everything perfectly even the build.. everything they made with the cra is disapointing specialy to punitive arrow.... range limitation.... can hit it with close range... sux... destructive??... sux even more... so every STR cra will now quit.. like me.... im gona start over with another class... i hate all of this changes at CRA...not good... please cut us cra specially STR cra some slack and reset even our Stat points... COME ON!
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 TaylorT
Member Tofu Stroker
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post 26 Sep 2009, 14:01 | #191
QUOTE (jedzki @ 26 Sep 2009, 13:49) *
This is the point here.... cras are much more better if they left it alone.... there were several cras like myself planned everything perfectly even the build.. everything they made with the cra is disapointing specialy to punitive arrow.... range limitation.... can hit it with close range... sux... destructive??... sux even more... so every STR cra will now quit.. like me.... im gona start over with another class... i hate all of this changes at CRA...not good... please cut us cra specially STR cra some slack and reset even our Stat points... COME ON!


Sorry Id have to disagree with you there.

As a str cra who has persisted ( and quit a few times ) over the years, I must say Im quite happy about these new changes. Punitive with the new 2 turn cooldown is much better then the inconsistency of before and destructive gives the sort of damage you would expect from its level and staple of a str cra.

Sure the range limits can be a bit annoying but this is where we are forced to be more tactical and strategic. We have all the tools there, it just depends on how well we play them and how well we know our opponents. Dont forget we also get the damage from the best and most important cra spell .. lashing and damage from poison arrow that other builds wont get.

Through my testing on the test server, I am much more competitive then before ( and this is for a fact ! ).

As for the your perfect plan for the build ... at least you dont have to constantly rely on crit gear and worry so much about the near impossible task of obtaining a turq dofus for your build to be ultimately successful. Lets face it .. in the old game a high lvl str cra would only reach its full potential with a turq.

Before you pass judgement on behalf of all str cras, spend some (alot) of time doing pvp on the test server, learn the new spells and tactics and you will see that infact the build will be stronger and more effective then before.

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 dedehdalaje
Member Tofu Stroker
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post 26 Sep 2009, 14:35 | #192
QUOTE (Tilak @ 26 Sep 2009, 04:49) *
punitive is like iop's wrath...

the first time you cast it, you deal a normal earth damage
in the same time, the spell, give you a +26 base damage ( just in punitive's damage)

so...
in the first time, your base damage is 25-27
the second time, your base damage is 51-53


and yes, having 1000 str makes a huge damage than 400

so cras aren't that bad
but still I prefer the old punitive
4 minimun range sucked
where the hell did they get this idea? lol!
we are archers
we can fire everywhere : @
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 alex-dofus-ki...
Member Gobball Breeder
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post 26 Sep 2009, 15:56 | #193
well so far ive tried my cra as int, agi and chance on the test server, also agi/str hyrbid too, and all of them seem viable. most people will be complaining about the range of spells being harder to use, but with pushback spells that can be used from any angle, these ranges are relatively easy to get into. also the class set rocks, i can get 3ap burning arrows, 3 ap magic arows and 3ap retreat arrow biggrin.gif
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 Tilak
Member Ouginak Torturer
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post 27 Sep 2009, 19:08 | #194
QUOTE (dedehdalaje @ 26 Sep 2009, 14:35) *
4 minimun range sucked
where the hell did they get this idea? lol!
we are archers
we can fire everywhere : @


errr....

in ANY rpg game,
the archer is the weakest at close combat, but the strongest at range

and....affff.....come one!!!!!!
with a undodgeable -3 mp, gravity state and several pushback spells, it should be very easy to keep this range
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 dedehdalaje
Member Tofu Stroker
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post 27 Sep 2009, 20:01 | #195
QUOTE (Tilak @ 27 Sep 2009, 19:08) *
errr....

in ANY rpg game,
the archer is the weakest at close combat, but the strongest at range

and....affff.....come one!!!!!!
with a undodgeable -3 mp, gravity state and several pushback spells, it should be very easy to keep this range

being weak is A LOT differente from not be able to attack
maybe in one of the big maps
which there are a few only
and wont be able to hold back a op iop with no cooldown teleport 5 squares plus all the vitality and 600 dmg per turn, or will it?
my only concern is about minimun range
it would be completly acceptable 1 minimun range ¬¬
and about pushbacking
its not everyone that can waste aps pushing back
someone with 7 pa would have some trouble
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 TaylorT
Member Tofu Stroker
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post 28 Sep 2009, 10:03 | #196
QUOTE (dedehdalaje @ 27 Sep 2009, 21:01) *
being weak is A LOT differente from not be able to attack
maybe in one of the big maps
which there are a few only
and wont be able to hold back a op iop with no cooldown teleport 5 squares plus all the vitality and 600 dmg per turn, or will it?
my only concern is about minimun range
it would be completly acceptable 1 minimun range ¬¬
and about pushbacking
its not everyone that can waste aps pushing back
someone with 7 pa would have some trouble


IOPs for some reason seem to be one of the easier opponents to fight (depending on the skill of the player) especially now with gravity state and -mp and -ap options.
I've just found that the range limits haven't been that big an issue ... though it would be nice if the limits were reduced slightly.

This post has been edited by TaylorT: 28 Sep 2009, 10:04
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 blackmagerock...
Member Arachnophobe
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post 3 Oct 2009, 18:09 | #197
Ok so for as far as I've read everyone keeps whinning (especially str cra players)...
I'ma level 129 agi iop, and I dont consider hitting like a noob anymore (I do over 300 per hits stats arent in agi -I need to reset once again-)
I got killed by a 107 chance cra.
I mean ok you guys say that it got nerfed.
But isnt +250% non crit damage abusive?
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