Some screenshots from DOFUS 2.0 |
Some screenshots from DOFUS 2.0 |
Admin
Blop Gulper![]() |
24 Jun 2009, 08:32
| #1
Some screenshots from DOFUS 2.0
So you can have a quick look at how things are going. Most of the areas are done being remade by now, here is a small sample:
Moon Island : ![]() Gisgoul, the devastated village : ![]() Gobbals’ Dungeon : ![]() Sufokia's inside : ![]() Madrestam's inside : ![]() Pandikaze’s Dungeon: ![]() |
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26 Jun 2009, 14:23
| #21
mendel, we have already night/day effects in dofus today.
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27 Jun 2009, 01:34
| #22
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Member
Larva![]() |
4 Jul 2009, 12:35
| #23
How much we have to wait on Dofus 2.0? x.x
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4 Jul 2009, 12:58
| #24
I hope there weill be better changes, than only new graphics, and maxed requirements on computer graphic... Cause i know about better uses of my 5 euros monthly in the game.
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10 Jul 2009, 19:33
| #25
Hmm... I wonder if they will implement a concistent night/day system in dofus 2.0.... its likes its always day in dofus..... so it would be cool to see different times... and perhaps atmospheric affects ( i wish ) When I play it go's night about the time it really gets dark. Maybe it the server you play on. |
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10 Jul 2009, 23:19
| #26
Hmm... I wonder if they will implement a concistent night/day system in dofus 2.0.... its likes its always day in dofus..... so it would be cool to see different times... and perhaps atmospheric affects ( i wish ) I disagree.Sometimes I play untill 4 a.m. (Romania time) and there is night on dofus...and NO I was not dreaming! |
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11 Jul 2009, 00:37
| #27
I hope there weill be better changes, than only new graphics, and maxed requirements on computer graphic... Cause i know about better uses of my 5 euros monthly in the game. The entire client is being recoded from scratch. The new graphics are only the most visible part of that change. -DS- -------------------- Important and Useful Links Support <<>> Terms of Service <<>> Forum Rules <<>> Community Site <<>> Game Guide |
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11 Jul 2009, 01:14
| #28
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11 Jul 2009, 03:07
| #29
I hate night time on Dofus soooo annoying when you have the brightness on your pc turned down to get that nice colorful look.
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11 Jul 2009, 13:37
| #30
AWESOME
This post has been edited by dommex: 19 Jul 2009, 22:37 |
Member
Arachnophobe![]() |
11 Jul 2009, 16:26
| #31
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Member
Arachnophobe![]() |
11 Jul 2009, 19:36
| #32
nice.... but we have to do an new acc in dofus 2 or the old one !!?
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11 Jul 2009, 22:02
| #33
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29 Jul 2009, 20:32
| #34
Maps: I LOVE THEM <3
Characters: Uhh No thanks |
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2 Aug 2009, 12:34
| #35
*drools*
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2 Aug 2009, 22:03
| #36
Moon island is supposed to be a desolate area protected by monsters, you might decide to look at putting weeds more around, especially around the trees and poles.
The Gobball Dungeon has some shading issues. Even though the shade will show around the outside of the building, some light can pass through the leaves and leave a slight shine on the inside rift along the roof tiles. Sufokia's house has no shading on the wall around the coo-coo-clock. The Pandikaze Dungeon is off the ground, but the perspective of the ground is off. Everything on the ground should be perspective from a top side view. You did a great job on it anyways, Keep at it. |
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3 Aug 2009, 00:30
| #37
im kinda curious, because so much is being revamped and looking at the images of some of the dungeons - will none/some/all maps in the dungeons be changed?
This post has been edited by SilentRevenge: 4 Aug 2009, 12:06 |
Member
Larva![]() |
4 Aug 2009, 11:00
| #38
Hmm... I wonder if they will implement a concistent night/day system in dofus 2.0.... its likes its always day in dofus..... so it would be cool to see different times... and perhaps atmospheric affects ( i wish ) Yea, that wud be sweet if they had day an then a nite programmed to yur timezone or somethin like that |
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4 Aug 2009, 12:05
| #39
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Member
Arachnophobe![]() |
5 Aug 2009, 15:26
| #40
Where i can download dofus 2.0 exatcly?
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| Lo-Fi Version | Time is now: 22 November 2009, 21:24 |