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Dear Ankama,, you officially have us worried
 Nonnok
Member Ouginak Torturer
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post 19 Aug 2009, 08:06 | #1
Dear Ankama, Let me just start by saying... DOWN WITH LICHEN!!!
After seeing a couple of recent posts about PvP and Osas it would seem Lichen is singlehandedly steering Dofus into the toilet.

Who is this guy? Perhaps he is just the unlucky mouthpiece of the development team. Or is he the one who has the final say in game development? If so, how unfortunate for all of us. It's quite clear he could care less about the community of subscribers. Does he have some sort of personal axe to grind or is he just trying to prove he's the developer and he can do as he pleases? Does the team of developers plan the future of the game? Or does tyranny rule with an iron fist? As paying customers, we sincerely hope you get it under control in a hurry. If not, you will unfortunately learn just how much power your customers have over you in the business world. Your company will tank quickly as massive numbers of players quit and your income disappears with your fan base. And from the uproar you have created not only in the international community, but also French community, it's quite clear people will be flocking away from Dofus in droves. You've already driven away hordes of Sacriers and Fecas. That should have sounded the alarm bells and sent up red flags all over. Let's not repeat that mistake with another class.

That said, please let us help steer you away from the mess you are getting yourself into. There are a few things you should remember:
  1. Dofus Arena - You have already created a PvP alternative to Dofus. If we want to PvP, we will do so there. There is no need to force everyone to participate in PvP if they have no desire to do so. Offering rewards for PvP that surpass those for PvM has been your biggest mistake to Dofus thus far.
  2. New Content - If you want to keep long time players interested in your game, add new content. Renaming items isn't the answer. Reinventing the purpose of the game isn't the answer. New artwork and 3D graphics are not the answer. New content IS the answer. We want new lands and monsters and high level equipment. There is no reason to constantly change what you have already created. If you want to keep us paying and happy, you need to add to it. And please let us know what is being planned. Secrecy is not appreciated. Let us know what changes are in store. Continue to post official changes in the forum. We love you for it, and it makes Ankama look respectable.
  3. "Balancing/Nerfing" - If it isn't broken, don't fix it. Where did the idea come from that all needs to be balanced in 1vs1 PvP? There are 12 classes with different strengths and weaknesses. They complement each other well in group play. There is no reason to consistently "balance" each class by nerfing it over and over again to appease 1vs1 PvP statistics. You had a fantastic idea in the beginning, now stick to it. If you find certain classes to be more or less important than others in group play, make changes accordingly. Enough with the 1vs1 PvP oriented class changes. THE PROBLEM DOESN'T LIE WITH CLASS IMBALANCES, IT LIES WITH THE CURRENT PVP SYSTEM.


To the rest of the community~
The purpose of this thread isn't to whine about specific class changes or overpowered/underpowered remarks. Let's make this a discussion with the developers in hopes that all can benefit from future Dofus changes and updates. We can all see that the devs are on a slippery slope with the current direction (or lack thereof) of the game. It is worrisome to us, and hope it is worrisome to them as well. If you have possible alternatives to detrimental ideas presented by Lichen and other developers, please post them here. But remember, we don't want a debate between community members, we want a discussion between the devs and the community. If you want to debate a topic, please create an alternate thread in the appropriate place.

We love you Ankama, but you do have us officially worried. You have our attention, we hope this sobering letter will catch yours. Please help us help you!

This post has been edited by Nonnok: 19 Aug 2009, 18:57
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 eotkodekff
Member Moon Hammerer
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post 19 Aug 2009, 12:59 | #2
Professional discussions dont start with the type of statements and questions you have made.
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 rossiscooler
Member Moon Hammerer
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post 19 Aug 2009, 14:13 | #3
In fairness to lichen, while he is waiting for the graphics department to finish dofus 2.0, there isnt really a lot of things he can do

so instead of wasting time trying to think up new content he is having to look at other areas of the game, that doesn't need new content / areas

the problem with PVP is it is never going to be balanced untill at least level 100 when everyone has all of their spells, its just not practical to think so, however the average level on all the servers is now about 60, i suspect strokens has had a lot to do with that, but i seem to remember it being 80ish (on rushu) a few updates back

so limiting pvp till 100 would mean the "average" player, cant do it

i feel it is also impractical so focus so much on 1v1 PVP, the most recent event has been great, a group pvp event, and look how popular prisms where when they first came out, and before it was made practically impossible to get honour from them, this game was always advertised to be a group game, whatever the focus (PVP or PVM)

i don't think lichen is the problem, sure i think he might need somebody to throw a bucket of water over him and slap him sometimes, but i'm sure any person in his position would get the exact same treatment
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 Valediction
Member Arachnophobe
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post 19 Aug 2009, 21:06 | #4
QUOTE (Nonnok @ 19 Aug 2009, 09:06) *
Let me just start by saying... DOWN WITH LICHEN!!!
After seeing a couple of recent posts about PvP and Osas it would seem Lichen is singlehandedly steering Dofus into the toilet.

Who is this guy? Perhaps he is just the unlucky mouthpiece of the development team. Or is he the one who has the final say in game development? If so, how unfortunate for all of us. It's quite clear he could care less about the community of subscribers. Does he have some sort of personal axe to grind or is he just trying to prove he's the developer and he can do as he pleases? Does the team of developers plan the future of the game? Or does tyranny rule with an iron fist? As paying customers, we sincerely hope you get it under control in a hurry. If not, you will unfortunately learn just how much power your customers have over you in the business world. Your company will tank quickly as massive numbers of players quit and your income disappears with your fan base. And from the uproar you have created not only in the international community, but also French community, it's quite clear people will be flocking away from Dofus in droves. You've already driven away hordes of Sacriers and Fecas. That should have sounded the alarm bells and sent up red flags all over. Let's not repeat that mistake with another class.

That said, please let us help steer you away from the mess you are getting yourself into. There are a few things you should remember:
  1. Dofus Arena - You have already created a PvP alternative to Dofus. If we want to PvP, we will do so there. There is no need to force everyone to participate in PvP if they have no desire to do so. Offering rewards for PvP that surpass those for PvM has been your biggest mistake to Dofus thus far.
  2. New Content - If you want to keep long time players interested in your game, add new content. Renaming items isn't the answer. Reinventing the purpose of the game isn't the answer. New artwork and 3D graphics are not the answer. New content IS the answer. We want new lands and monsters and high level equipment. There is no reason to constantly change what you have already created. If you want to keep us paying and happy, you need to add to it. And please let us know what is being planned. Secrecy is not appreciated. Let us know what changes are in store. Continue to post official changes in the forum. We love you for it, and it makes Ankama look respectable.
  3. "Balancing/Nerfing" - If it isn't broken, don't fix it. Where did the idea come from that all needs to be balanced in 1vs1 PvP? There are 12 classes with different strengths and weaknesses. They complement each other well in group play. There is no reason to consistently "balance" each class by nerfing it over and over again to appease 1vs1 PvP statistics. You had a fantastic idea in the beginning, now stick to it. If you find certain classes to be more or less important than others in group play, make changes accordingly. Enough with the 1vs1 PvP oriented class changes. THE PROBLEM DOESN'T LIE WITH CLASS IMBALANCES, IT LIES WITH THE CURRENT PVP SYSTEM.


To the rest of the community~
The purpose of this thread isn't to whine about specific class changes or overpowered/underpowered remarks. Let's make this a discussion with the developers in hopes that all can benefit from future Dofus changes and updates. We can all see that the devs are on a slippery slope with the current direction (or lack thereof) of the game. It is worrisome to us, and hope it is worrisome to them as well. If you have possible alternatives to detrimental ideas presented by Lichen and other developers, please post them here. But remember, we don't want a debate between community members, we want a discussion between the devs and the community. If you want to debate a topic, please create an alternate thread in the appropriate place.

We love you Ankama, but you do have us officially worried. You have our attention, we hope this sobering letter will catch yours. Please help us help you!


This is exactly how I feel about what is happening to Dofus. Ankama really needs to get it together. However, I do not think that they will lose many customers, as people are mostly dumb and will stick with this terrible game for years to come. Ankama knows this, so they do want they want with little regards as to how the comunnity(French, Spanish, International, ALL of them) will feel. It really seems they just do not care at all, as we have seen TOO many times with the terrible support system that is still just.... terrible.
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 InuzukaKiba
Member Kaniger Hunter
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post 19 Aug 2009, 23:26 | #5
For goodness sakes, Lichen is only throwing around ideas. There is a great possibility that none of the things he's suggesting for balance are even going to get implemented. Chill out.

This post has been edited by InuzukaKiba: 19 Aug 2009, 23:27
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 LordGreyDrago...
Member Mufafah Rider
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post 20 Aug 2009, 01:01 | #6
QUOTE (InuzukaKiba @ 20 Aug 2009, 00:26) *
For goodness sakes, Lichen is only throwing around ideas. There is a great possibility that none of the things he's suggesting for balance are even going to get implemented. Chill out.



LMAO it started with 1.27 and weekly updates since so what do you mean by great possibility they might not get implemented
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 kaninekrunchi...
Member Arachnophobe
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post 20 Aug 2009, 04:53 | #7
QUOTE (InuzukaKiba @ 19 Aug 2009, 23:26) *
For goodness sakes, Lichen is only throwing around ideas. There is a great possibility that none of the things he's suggesting for balance are even going to get implemented. Chill out.

Have you not learned yet that when Lichen speaks, it happens? My honest opinion is that Lichen is overpowered... and needs to be nerfed tongue.gif
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 SMGS
Member Moowoolf Slicer
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post 20 Aug 2009, 06:46 | #8
QUOTE
Who is this guy? Perhaps he is just the unlucky mouthpiece of the development team. Or is he the one who has the final say in game development?

Lichen is perhaps what you can refer to as part of the Development Team, and probably the Creator or 1 of the Creators of Dofus.
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 [MOD]Adartse
Volunteer Forum Moderator Thrower of Barbrossa
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post 20 Aug 2009, 08:08 | #9
In all fairness, your argument should be directed to the Ankama as a whole and not one person, as all the decisions in the game are thrown around and discussed as a group before implamentation.

QUOTE
Dofus Arena - You have already created a PvP alternative to Dofus. If we want to PvP, we will do so there. There is no need to force everyone to participate in PvP if they have no desire to do so. Offering rewards for PvP that surpass those for PvM has been your biggest mistake to Dofus thus far.


It is true that Dofus Arena is a purely pvp game system, while Dofus has adventure and rpg elements. In order to make Dofus more dynamic, and more enjoyable, pvp is an alternative to players who want something else to do than killing AI based monsters. Playing versus other players can be a more satisfying fight, since it is a brain versus another brain. For players that have reached the climax; high levels, complete sets, pvp allows them to move on to other tasks than killing monsters for what? They have completed their gear.

PVP is by all means is not "forced" upon everyone to participate. You can simply enable or disable your PVP status with a simple click of the mouse. As far as perceptor attacks where many non Bonta/Brak participating players might encounter PVP, placing a perceptor (aka collector), can be viewed as the same thing as turning your wings on. It is there, so you are open to attack. It is entirely a choice to place a collector.

We all know that as players reach the end of their road, they have killed all that they can kill, made all the gear they can make, explored all they can explore. There is far more to this game than the monsters we have all encountered, and bosses we have all killed. For one as stated above, PVP is an OPTION available to all players. There are also a huge amount of quests in this game that few people take advantage of. If you're bored with the same continents, and monsters, I encourage you to do some quests. Ofcourse quests wont satisfy every player.

The development team is hard at work focusing many resources on compleating Dofus 2.0 which will usher in improvements to the game we all know and love, and will find solutions to problems and limitations the first iteration of the game has faced. New content is always under development, but they are hard at work at bigger and better things to benefit the game in the long run. We will see new content, but patience is key. Players are not kept entirely in the dark about updates either. The Dofus magazine has privelaged access to peek at the future updates of Dofus, from concept art, to screenshots, and more. For other players, and as for myself, I love surprises. I cant wait to see what they decide to roll out next. Cranking out updates and expansions must be done in a timely manner also, especially when some servers haven't explored all there is to be offered from previous updates. Other servers progress much more rapid, and thus must be patient.

As for "balancing", this can be left up to discussion. For PVP and PVM, some characters might be more limited than others, or too powerful than others, thus making it harder for some players to progress. This is a prime example of why the beta server is open and available to all players. This way, any class changes can be tested prior to the official release. Feedback is important. It is true that all the classes work together as a whole, where one has a weakness, another class has a strength, to form better team interaction.

There is more to come, they are hard at work.

To sum things up in one word: Patience.


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 revenge-four
Member Dreggon Breaker
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post 20 Aug 2009, 16:12 | #10
OP is right

Down with lichen and his obsession with pvp and his reluctance to fix real problems within the game and to think up new content.


at the end of the day money talks, i have not resubbed any of my 8 characters , just playing one char atm and he has 4 days of p2p left -- will not be resubbing him


i calculate that as 40 euro x 8 , 320 euro saving per year

may not be much to them , but i hope others follow suit.

P.S level 200 is a big anti climax -- not even worth the retarded grinding -- your better off staying at 199 if you dont pvp.








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 Nonnok
Member Ouginak Torturer
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post 20 Aug 2009, 17:50 | #11
QUOTE ([MOD]Adartse @ 20 Aug 2009, 08:08) *

In all fairness, your argument should be directed to the Ankama as a whole and not one person, as all the decisions in the game are thrown around and discussed as a group before implamentation.

So he is just a mouthpiece for the rest of the development team? A public relations guy for the designers? This letter is addressed to Ankama, not specifically to Lichen. However, it is meant to show how unappreciative we are as a community of the PvP ideas and lack of imagination Lichen has expressed (whether his own or those of the entire development team) to the French forums.

QUOTE ([MOD]Adartse @ 20 Aug 2009, 08:08) *

It is true that Dofus Arena is a purely pvp game system, while Dofus has adventure and rpg elements. In order to make Dofus more dynamic, and more enjoyable, pvp is an alternative to players who want something else to do than killing AI based monsters. Playing versus other players can be a more satisfying fight, since it is a brain versus another brain. For players that have reached the climax; high levels, complete sets, pvp allows them to move on to other tasks than killing monsters for what? They have completed their gear.

PVP is by all means is not "forced" upon everyone to participate. You can simply enable or disable your PVP status with a simple click of the mouse. As far as perceptor attacks where many non Bonta/Brak participating players might encounter PVP, placing a perceptor (aka collector), can be viewed as the same thing as turning your wings on. It is there, so you are open to attack. It is entirely a choice to place a collector.

We all know that as players reach the end of their road, they have killed all that they can kill, made all the gear they can make, explored all they can explore. There is far more to this game than the monsters we have all encountered, and bosses we have all killed. For one as stated above, PVP is an OPTION available to all players. There are also a huge amount of quests in this game that few people take advantage of. If you're bored with the same continents, and monsters, I encourage you to do some quests. Ofcourse quests wont satisfy every player.

To sum things up in one word: Patience.

The majority of quests are completely lame and have nothing to offer high level players. Geez, they don't even appeal to low level players. The rewards are terrible. This is why nobody participates in them, apart from a few quests like the Eternal Harvest. Hopefully we can all see why it's so important to add new content. High levels players are "forced" to quit or participate in PvP because nothing new has been introduced to Dofus apart from strokens, which are farmed by low level alts that abuse the system.

I think we have been more than patient. How long has it been since new content was added to the game? When was the Otomai Island update released? Has it been 2 years already? It has been nothing but class nerfs in an attempt to balance 1vs1 PvP since that time. This is why people aren't resubbing their accounts.
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 royttjjuhh
Member Arachnophobe
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post 20 Aug 2009, 19:34 | #12
QUOTE (Nonnok @ 20 Aug 2009, 18:50) *
So he is just a mouthpiece for the rest of the development team? A public relations guy for the designers? This letter is addressed to Ankama, not specifically to Lichen. However, it is meant to show how unappreciative we are as a community of the PvP ideas and lack of imagination Lichen has expressed (whether his own or those of the entire development team) to the French forums.


The majority of quests are completely lame and have nothing to offer high level players. Geez, they don't even appeal to low level players. The rewards are terrible. This is why nobody participates in them, apart from a few quests like the Eternal Harvest. Hopefully we can all see why it's so important to add new content. High levels players are "forced" to quit or participate in PvP because nothing new has been introduced to Dofus apart from strokens, which are farmed by low level alts that abuse the system.

I think we have been more than patient. How long has it been since new content was added to the game? When was the Otomai Island update released? Has it been 2 years already? It has been nothing but class nerfs in an attempt to balance 1vs1 PvP since that time. This is why people aren't resubbing their accounts.


I Totally agree with you and, the quests are really terrible...
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 LordGreyDrago...
Member Mufafah Rider
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post 20 Aug 2009, 20:37 | #13
QUOTE ([MOD]Adartse @ 20 Aug 2009, 09:08) *


PVP is by all means is not "forced" upon everyone to participate. You can simply enable or disable your PVP status with a simple click of the mouse.

To sum things up in one word: Patience.


Really a neutral can keep from being aggressed with a simple click of a mouse, please do tell us where.

I would like to point out that we are paying real money to have patience, while things change week to week based on the all mighty PvP statistics. As far as the magazine and insight into future developments tell them to put out a online version so all their paying customers can see it.
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 Djengish-Kahn
Member Piglet Tracker
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post 20 Aug 2009, 22:13 | #14
I couldent agree more with the original and previous poster.

Quests are lame, the totaly overshadowing focus on pvp combined with nerfs solely based on how classes are performing in pvp makes the game structure unreliable.

I just hope that the focus for the developers are on the 2.0 version. That would explain the lousy effort they have put in to reson updates.

I could go on and on and on but I just needed to blow of some steam and its not like any of the developers read this.

PHONE-BONE
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 CatOcatastrof...
Member Soft Oak Skinner
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post 21 Aug 2009, 03:36 | #15
QUOTE (Djengish-Kahn @ 20 Aug 2009, 14:13) *
I just hope that the focus for the developers are on the 2.0 version. That would explain the lousy effort they have put in to reson updates.


Just picture how decent things will get, once they do not have to work on the 2.0 maps.

Conclusion: winGET.

-Cato
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 rossiscooler
Member Moon Hammerer
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post 21 Aug 2009, 17:18 | #16
QUOTE (CatOcatastrofe @ 21 Aug 2009, 10:36) *
Just picture how decent things will get, once they do not have to work on the 2.0 maps.

Conclusion: winGET.

-Cato


wait for 2.0 is quite frankly an excuse i am sick of hearing
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 killerfurby
Member Ancestral Treechnid Slogger
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post 22 Aug 2009, 08:06 | #17
classes/spells etc are only being nerfed because silly little kids write a complaint every time they lose. as this game is mainly kids playing lichen probably gets several thousand complaints about the same thing so he feels he has no choice to do it.

dont blame lichen, blame the impatient little brats who cant take losing.

This post has been edited by killerfurby: 22 Aug 2009, 17:46
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 Marymoo
Member Scaraleaf Planter
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post 22 Aug 2009, 08:51 | #18
I've read Lichen's posts about enhancing tactics and strategy into DOFUS by enriching the role given to PvP. It seems he is quite aware of which path he and his developers desire the game to take. smile.gif

-MaryMoo
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 Nekeda
Member Treechnid Hugger
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post 23 Aug 2009, 06:58 | #19
1. Dofus Arena
NO. I have chosen Dofus, not Dofus Arena, and i want to enjoy all the aspects of the game: PvM and PvP both.


2. New Content
ABSOLUTELY YES. About 85% of all weapons are below level 100 - and only 15% - above level 100. Same to cloths. If you want to go somewhere with a few friends, and you all are level 120+ there's ONLY two places: fungus and ghosts. ONLY TWO in such big world of twelve. So, highlevel gameplay is very interesting now...


3. Balancing/Nerfing

NO again.

QUOTE
Where did the idea come from that all needs to be balanced in 1vs1 PvP?


From the idea of every GOOD mmo game. It must be balanced in EVERY way, not only in PvM.
You don't want PvP, but what's with peoples who want it? They should go away to Dofus Arena and don't disturb you? How sweet.

Of course, PvP must not live at the expense of PvM. But it's not the reason to kill PvP at all. And almost all nerfs that happened to us was right! If the class was nerfed - it doesn't meant that it is bad now, that's mean that it was too good before. Especially it's true about sacs nerf.

So, if it isn't broken, don't fix it? True, but it's still broken now.
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 LordGreyDrago...
Member Mufafah Rider
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post 25 Aug 2009, 06:25 | #20
QUOTE (Nekeda @ 23 Aug 2009, 06:58) *
1. Dofus Arena


From the idea of every GOOD mmo game. It must be balanced in EVERY way, not only in PvM.

Of course, PvP must not live at the expense of PvM. But it's not the reason to kill PvP at all. And almost all nerfs that happened to us was right! If the class was nerfed - it doesn't meant that it is bad now, that's mean that it was too good before. Especially it's true about sacs nerf.



The problem is the developers are acting reactionary rather than thinking through the changes they are making that is why they change things every week then sometimes change things back then change some more. They look at the PvP stats every week and react instead of thinking things through. Hypothetical but true if every Osa lost in 1vs1 PvP for 2 weeks Osas would get a buff or the class they lost the most to would get a nerf because thats what the developers are looking at. Not how their changes effect PvM players(thats changing a little Lichen is getting a ear full on the French forums)and thats why Dofus is losing customers lol whether they want to admit it or not. Interesting that the server is full if you are F2P but there is not even a Que to wait in if you are P2p.
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 KamiToro
Member Piglet Tracker
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post 25 Aug 2009, 07:28 | #21
QUOTE (LordGreyDragon @ 25 Aug 2009, 07:25) *
Interesting that the server is full if you are F2P but there is not even a Que to wait in if you are P2p.


LordGreyDragon pointed out a real tendency here. Before the last update I had to wait (patiently) for almost 10-15 minutes to login as ques were insane while the evening time. After that ques become just.. non-ques. I think this is a real pointer for Ankama to see their customers' interest.

As for the subject, I'm not such long-player of Dofus at the moment, I don't have much 150-160+ levels friends, but I still can see bored people, quitting people especially after artificial boost of PvP, quiet few places to level at high levels if at least several of your friends aren't online.

I guess I'm one of those people that stick to one game and keep playing it even if they don't like some changes. They just adjust and keep playing. Well, I'm ok with that, but it makes me sad when I see all those quitters because of not-fully-thought changes that keep popping more and more often from Ankama.

As it was pointed out here, classes can't be fully balanced - nor in PvP and PvM, all they have their pros and cons, strength and weakness. It doesn't mean we have to end up having all the same spells, amount of hp and gears. Those differences make the game more interesting. Maybe developers should focus not on "balancing", but on "disbalancing"? tongue.gif

Nyo
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 OrionTheHunte...
Member Thrower of Barbrossa
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post 25 Aug 2009, 11:00 | #22
I think the initial poster is right on with this note. Dofus is not Dofus arena and should never be. Ankama has basically destroyed what many of us love about Dofus with their constant 'balancing' - This was a team game, not a 1 vs 1 PvP game.
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 Blazeron
Member Minotot Deboner
*****
post 26 Aug 2009, 03:07 | #23
[b]New Content - If you want to keep long time players interested in your game, add new content. Renaming items isn't the answer. Reinventing the purpose of the game isn't the answer. New artwork and 3D graphics are not the answer. New content IS the answer. We want new lands and monsters and high level equipment. There is no reason to constantly change what you have already created. If you want to keep us paying and happy, you need to add to it. And please let us know what is being planned. Secrecy is not appreciated. Let us know what changes are in store. Continue to post official changes in the forum. We love you for it, and it makes Ankama look respectable.
[/quote]

^This

It's the reason why i'm leaving dofus when my subscription runs out, and the reason why most of the people that left did it. There's simply nothing to do in this game for me. I got the highest level you can get, i got the best equipment you can get... now what? There are no real quests in the game barring eternal harvest (and maybe key master), there are no achievements, and there are almost no places to play at as a high level char.

Oh wait, there's something i still can do: getting the dofus eggs (or at least the ones that are actually in the game). However, that's pretty much the most boring task you'll ever see in a video game. Grind SO/dp/crocabulia 100s of times? They might as well make a "kill 1'000'000 tofus" quest for similar "artificial achievement"...
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 thisgameizfun
Member Kimbo Barber
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post 26 Aug 2009, 03:15 | #24
QUOTE (Blazeron @ 26 Aug 2009, 03:07) *
[b]New Content - If you want to keep long time players interested in your game, add new content. Renaming items isn't the answer. Reinventing the purpose of the game isn't the answer. New artwork and 3D graphics are not the answer. New content IS the answer. We want new lands and monsters and high level equipment. There is no reason to constantly change what you have already created. If you want to keep us paying and happy, you need to add to it. And please let us know what is being planned. Secrecy is not appreciated. Let us know what changes are in store. Continue to post official changes in the forum. We love you for it, and it makes Ankama look respectable.


^This

It's the reason why i'm leaving dofus when my subscription runs out, and the reason why most of the people that left did it. There's simply nothing to do in this game for me. I got the highest level you can get, i got the best equipment you can get... now what? There are no real quests in the game barring eternal harvest (and maybe key master), there are no achievements, and there are almost no places to play at as a high level char.

Oh wait, there's something i still can do: getting the dofus eggs (or at least the ones that are actually in the game). However, that's pretty much the most boring task you'll ever see in a video game. Grind SO/dp/crocabulia 100s of times? They might as well make a "kill 1'000'000 tofus" quest for similar "artificial achievement"...

This is the idea that every subscribers would most demand for! smile.gif

It's ridiculous I mean you spent money for a one year and around 4-8 months later you get bored and want more contents. What are we supposed to do for the rest of the 8-4 months? We already explored throughout everything am I right? biggrin.gif
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 Blazeron
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post 26 Aug 2009, 03:29 | #25
It's not just subscription time. It's also that you build your character for 4 years just to finally arrive at nothing at all. It's like "congrats, you worked really hard, you paid lots of cash, now claim your reward: boooooredooooom!"

"So, champ... how about a 362nd SO run?"
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 thisgameizfun
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post 26 Aug 2009, 22:08 | #26
QUOTE (Blazeron @ 26 Aug 2009, 03:29) *
It's not just subscription time. It's also that you build your character for 4 years just to finally arrive at nothing at all. It's like "congrats, you worked really hard, you paid lots of cash, now claim your reward: boooooredooooom!"

"So, champ... how about a 362nd SO run?"

I was basically saying it's a rip off once you discovered all the places so fast. smile.gif

More content will keep more subscribers. biggrin.gif

This post has been edited by thisgameizfun: 26 Aug 2009, 22:09
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 Nekeda
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post 27 Aug 2009, 06:24 | #27
QUOTE
It's the reason why i'm leaving dofus when my subscription runs out, and the reason why most of the people that left did it.


Absolutely YES, not because of some nerfs or so... there just nothing to do in the game if you're 150+. Just some miserable balanced PvP...
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 Blazeron
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post 27 Aug 2009, 12:51 | #28
QUOTE (thisgameizfun @ 26 Aug 2009, 23:08) *
I was basically saying it's a rip off once you discovered all the places so fast. smile.gif

More content will keep more subscribers. biggrin.gif


Yeah! More content would be awesome. As in more HIGH level content. I'm tired of level 50 players getting new equips, areas and gizmos all the time while we high levels are forced to use mid-level equips because there are almost no high level equip in the game. More high level content would keep a lot more players from quitting than shoving PvP down the throats of people that don't care about PvP.

I mean, take WoW, per example. When they add a new area there, it's always for the high end people so they get something new to do. After all, everyone else has something to do already, right? And if you reach the final level, then you got lots of equips to choose from. You got multiple sets to chose from in the final level, you actually got more equipment than ever available to you. Compared to one item in dofus. And another one in the level before it (which is 3-7 billion xp ago).

Oh and achievements... don't get me started. Now that would be one thing to rip off WoW that would actually be a really good idea. Does dofus still record what you kill, how many times you do what and stuff like that? Cause it would be a big shame if it didn't.
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 DakatheDampyr
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post 27 Aug 2009, 14:04 | #29
It's truly amazing how one mod answers here, then all the topics of "talk with dofus team" becomes a "normal forum thread" where the only posters are players.

I truly feel joked every time i log here wanting to post something or to read something, and most of times, well, i don't post at all. This section is a fail, whereas mods are the only ones answering (once if lucky) and no really dofus team actually bothers to throw an answer time to time.

Where i live, if you don't want to hear people complaining and you want them keeping payments up, you just answer them time to time to let em believe you actually care of things. At least Ankama could do this on international server, little tip.

This section was opened for what then? MIght as well been closed for good.
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 Xylas
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post 27 Aug 2009, 15:49 | #30
QUOTE (Blazeron @ 27 Aug 2009, 13:51) *
Yeah! More content would be awesome. As in more HIGH level content. I'm tired of level 50 players getting new equips, areas and gizmos all the time while we high levels are forced to use mid-level equips because there are almost no high level equip in the game. More high level content would keep a lot more players from quitting than shoving PvP down the throats of people that don't care about PvP.


It's easier and more profitable to add the low level content though - new player starts the game, and not only do they have the time spent learning and exploring the game (worth at least a 3 month sub just to get going) but then all the content at those levels makes the game feel really full and fleshed out, good for another years sub or so.
It's not until you've spent a year to a year and a half doing everything worthwhile up to L120-L150, when you suddenly realise that everything past then is running the same 2-3 dungeons over and over to get some 0.01% drop for your next set - incidentally, the same set that EVERYONE else your build L150+ is also running the same 2-3 dungeons over and over just to get that 0.01% drop for.

I for once cant be bothered paying to spend 2-4 hours at a time organising and running the same dungeons over and over and over for the next 6 months just to get that drop to complete one piece of a set, then repeating it over and over for the remaining pieces of the set, only to realise that now I'm wearing this epic-level set, there's nothing at all to do in it other than a) run the same dungeons over and over and over, or B), PvP all the other 180+ people wearing the same set with nothing else to do.

The game is over at 150-160 IMO, when you can comfortably fit in as part of a team in the epic runs, unless you're really in to repeating the same mind-numbing tasks over and over to, for example, drop a Dofus. Eternal Harvest quest is a classic example of the no-brain approach to the new content that's been added - do the same thing over and over and over with the name changed each time just to make it 'different'.

Even if 2.0 does come out by xmas this year, and the new Ice Continent is part of it, it wont solve the over-riding issue that there is hardly any variety past a certain level that makes this game worth sticking around and paying for.

This post has been edited by Xylas: 27 Aug 2009, 15:58
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 Nekeda
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post 27 Aug 2009, 17:04 | #31
Xylas
I agree with every word.

And the most sad thing about it all - that in fact this is the great game initially! It has interesting fresh ideas, bright beautiful design and interesting, unique gameplay - unlike all other crappy point&click like WoW, LoTR, LA, WH etc etc...
And what're those brave guys are doing now? Drawing silly animated series? making toys, comics and books? adding lottery's, stupid events, tormenators, GF Fortunes? Tons of wasted money and time - what for? 1.500.000+ subscribers, each pays 5 euros/mounth = 7.5+ millions euro per mounth - What for? I'm talking to you, DOFUS team - HELLO?!
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 Crinkzz
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post 28 Aug 2009, 05:36 | #32
Dofus team, I'd love to ask you a question then if it isn't only Lichen doing the balanceing.

Where in the hell do you get the idea that 1v1 PvP is 100% balanceable without fucking everything up and making every class the same?
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 Nonnok
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post 29 Aug 2009, 04:27 | #33
QUOTE (ChoKuRei @ 28 Aug 2009, 20:59) *
Do you kids even play this game? That's so obviously untrue that one has to wonder if you've been sniffing whiteboard markers.
The disparity between classes has halved. Enis, sacs, srams, xelors, pandas and cras are all more balanced than 1.24. The only classes which are less balanced are osas and fecas.

Is this why the devs are nerfing/buffing sram, iop, and cra? We saw sacs and fecas both go from one end of the spectrum to the other. Osas will follow suit with Lichen's ideas. Bottom line is the classes are well balanced at high levels, and there is no need for constant changing to appease 1v1 PvP because the statistics are mostly based on mid level stroken farmers. This isn't where Ankama should be spending their efforts. We need new content to keep high level players interested and paying.

This post has been edited by Nonnok: 29 Aug 2009, 07:05
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 ChoKuRei
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post 29 Aug 2009, 13:45 | #34
QUOTE (Nonnok @ 29 Aug 2009, 04:27) *
sram, iop, and cra?

Iop haven't been touched yet. The other 2 are getting progressively balanced. Sacs are still strong. If anyone tells you otherwise, they're lying.
Fecas are the only overnerfed class.
Ankama are collecting stats for every level.
Epic PvP is far from balanced. Cra and feca win about 30%. Osa, xelor and sram win 70-80%
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 dommex
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post 30 Aug 2009, 01:12 | #35
I stopped reading after " DOWN WITH LICHEN " indeed DOWN WITH LICHEN, i think hes the most hated GM/MOD or whatever he is on the international servers. I wonder wich persons agree about what he say Hmmm lets count.......................oh done ------>0
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 Blazeron
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post 30 Aug 2009, 02:20 | #36
QUOTE (ChoKuRei @ 29 Aug 2009, 14:45) *
Epic PvP is far from balanced. Cra and feca win about 30%. Osa, xelor and sram win 70-80%


That's right. And it's never gonna be balanced. Making dofus balanced in 1 vs. 1 is impossible. Let's see how long it takes for the devs to notice.
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 Sassetrolon
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post 30 Aug 2009, 02:58 | #37
QUOTE (Blazeron @ 30 Aug 2009, 03:20) *
That's right. And it's never gonna be balanced. Making dofus balanced in 1 vs. 1 is impossible. Let's see how long it takes for the devs to notice.

Obviously another 4 years...
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 Nekkii
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post 30 Aug 2009, 12:02 | #38
Who do you think you all are to say that it's impossible? 1.28 in fact more balanced than 1.24. Why don't expect more balance in the future?

"IMPOSSIBLE" even spells like "I'M POSSIBLE"
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 Blazeron
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post 30 Aug 2009, 12:48 | #39
Because it is. You can't teach a brick how to fetch your newspaper, you can't make your mice catch cats and you can't make dofus be balanced in 1 vs. 1. Want proof? Well, i can't give you a 1 + 1 =2 proof but why don't just take a look at it yourself? This game is never, ever gona be balanced in 1 vs. 1, guaranteed.

QUOTE
Who do you think you all are to say that it's impossible?


Someone who has been playing this since the beta and knows it inside-out like almost noone else, has done everything in this game, as well as having done more maths with the game mechanisms than you'll ever see in primary school, middle school and high school combined.
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 Nekkii
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post 30 Aug 2009, 12:50 | #40
The only thing i understand after your post - is that we all got very lucky the Dofus team don't contain people like you.

Because it simply funny to think that people who created a virtual universe can't do ANYTHING with it. They can - "it's guaranteed".
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 LordGreyDrago...
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post 30 Aug 2009, 13:13 | #41
QUOTE (Nekkii @ 30 Aug 2009, 13:50) *
Because it simply funny to think that people who created a virtual universe can't do ANYTHING with it. They can - "it's guaranteed".



Since Ankama has determined that balancing 1vs1 PvP is the Holy grail they are after I eagerly look forward to when every class is balanced and can: Hit as hard as a Iop, have the range of a Cra, Heal like a Eni, go invisible and use traps like a Sram, Buff like a Eca, have the field manipulation of a Sac and Panda,Steal AP like a Xelor,Take MP like a Enu,and have shields like a Feca, Call dolls and take MP like a Sadia, and call and buff summons like a Osa. Then we will all be balanced Can't wait.
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 Nekkii
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post 30 Aug 2009, 13:57 | #42
It's only a question of terminology - what to call "Balanced".

You calling balanced the game where all classes are the same? Of course, that's wrong. But are you sure, that it's the only way to balance all classes? I'm not.

"Balanced" is when every class has approx. the same chances to win a battle, depending on the tactics skill of player, his equipment and some random factors, like map e.t.c.

And when one class (1.24) at level 190+ has about 6000+ HP (unlike ALL others), has perfect field control, so it can reach you almost everytime, has huge stat bonuses causing it's damage to be very high - than all other can put their tactics skills and equipment in the... well, you know where. This is NOT "balanced".

Or when another class at level 190+ has 12AP, 5MP, the highest damage in the game, the ability to move at 15 cells per turn, and some useful buffs (to just not get bored, i guess) - it's again NOT "balanced".

When all such FAILs in the game balance will be fixed - then it will be time to use the word "balance".
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 rossiscooler
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post 30 Aug 2009, 15:35 | #43
QUOTE (Nekkii @ 30 Aug 2009, 20:57) *
When all such FAILs in the game balance will be fixed - then it will be time to use the word "balance".


and what would you suggest? please tell us how to balance this game, specific examples

untill you do, i think i shall go with the, 1v1 will never be balanced, focus on group play, option

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 Nonnok
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post 30 Aug 2009, 15:56 | #44
QUOTE (LordGreyDragon @ 30 Aug 2009, 13:13) *
Since Ankama has determined that balancing 1vs1 PvP is the Holy grail they are after I eagerly look forward to when every class is balanced and can: Hit as hard as a Iop, have the range of a Cra, Heal like a Eni, go invisible and use traps like a Sram, Buff like a Eca, have the field manipulation of a Sac and Panda,Steal AP like a Xelor,Take MP like a Enu,and have shields like a Feca, Call dolls and take MP like a Sadia, and call and buff summons like a Osa. Then we will all be balanced Can't wait.

I think this is what PvP whiners expect. And I agree, this is the only way that 1v1 will ever be balanced. Classes will never have an equal chance at beating each other unless they are poured from the same mold.
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 Nekkii
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post 30 Aug 2009, 16:03 | #45
QUOTE
and what would you suggest? please tell us how to balance this game, specific examples


I can't tell you that, i'm not the creator of this game. I play Dofus more then 2 years, but it doesn't mean that i know each aspect of the gameplay of each 12 classes.

Still i can suggest. For example: if Iop is planning to have highest damage in the game - ok, let it be. But that doesn't mean that Iop must be able to approach his target in one turn. Remove Jump - and it should be ok.

But it seems that all such suggestion are useless on those forums. So, all that remains is to wait and hope. And "focus on group play", yeah... with that huge lack of high-level content.
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 Nonnok
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post 30 Aug 2009, 16:09 | #46
QUOTE (Nekkii @ 30 Aug 2009, 13:57) *
It's only a question of terminology - what to call "Balanced".

You calling balanced the game where all classes are the same? Of course, that's wrong. But are you sure, that it's the only way to balance all classes? I'm not.

"Balanced" is when every class has approx. the same chances to win a battle, depending on the tactics skill of player, his equipment and some random factors, like map e.t.c.

And when one class (1.24) at level 190+ has about 6000+ HP (unlike ALL others), has perfect field control, so it can reach you almost everytime, has huge stat bonuses causing it's damage to be very high - than all other can put their tactics skills and equipment in the... well, you know where. This is NOT "balanced".

Or when another class at level 190+ has 12AP, 5MP, the highest damage in the game, the ability to move at 15 cells per turn, and some useful buffs (to just not get bored, i guess) - it's again NOT "balanced".

When all such FAILs in the game balance will be fixed - then it will be time to use the word "balance".

Any time players figure out how to use spell combinations of one class to manipulate a fight, it will be assumed that class is unbalanced. Once that class is nerfed, players will learn new combinations from another class to manipulate a fight. They have done this from the beginning. Humans are intelligent, and learn to manipulate. This is why the classes will never be balanced in 1v1 PvP. Is it really that difficult to see? Class differences were never a problem until headhunting and strokens were introduced, then the whine-a-thon began. Now the game is evolving to support that one aspect of the game, and everyone is leaving because of it. Ankama has forgotten what their game is about. The story of six dragon eggs isn't even fully implemented yet, and new additions to the game have stopped. They are mutating this game into Dofus Arena, and nobody wants that. There is a reason that idea failed...
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 kaninekrunchi...
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post 30 Aug 2009, 16:17 | #47
QUOTE (Marymoo @ 22 Aug 2009, 08:51) *
I've read Lichen's posts about enhancing tactics and strategy into DOFUS by enriching the role given to PvP. It seems he is quite aware of which path he and his developers desire the game to take. smile.gif

-MaryMoo

I know, right? How unfortunate for the rest of us sad.gif
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 Nekkii
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post 30 Aug 2009, 16:32 | #48
QUOTE
Any time players figure out how to use spell combinations of one class to manipulate a fight, it will be assumed that class is unbalanced. Once that class is nerfed, players will learn new combinations from another class to manipulate a fight. They have done this from the beginning. Humans are intelligent, and learn to manipulate. This is why the classes will never be balanced in 1v1 PvP. Is it really that difficult to see? Class differences were never a problem until headhunting and strokens were introduced, then the whine-a-thon began. Now the game is evolving to support that one aspect of the game, and everyone is leaving because of it. Ankama has forgotten what their game is about. The story of six dragon eggs isn't even fully implemented yet, and new additions to the game have stopped. They are mutating this game into Dofus Arena, and nobody wants that. There is a reason that idea failed...


Being able to manipulate - DO NOT ruin the balance! It's absolutely normal.
Being unable to manipulate - this is the problem.

Sacs was nerfed not because they can manipulate. They was nerfed because others can't manipulate them, with any tactics skill or equips.

And look at the any highlevel dungeon or prism fight? (1.24)
All team buffing a sac, and then he do all the job, while others watching on it. That was extremely STUPID. And thats one of those FAILs i talking about, that must be fixed. And it was.

This post has been edited by Nekkii: 30 Aug 2009, 16:34
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 Valediction
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post 30 Aug 2009, 22:21 | #49
QUOTE (Nekkii @ 30 Aug 2009, 16:32) *
Being able to manipulate - DO NOT ruin the balance! It's absolutely normal.
Being unable to manipulate - this is the problem.

Sacs was nerfed not because they can manipulate. They was nerfed because others can't manipulate them, with any tactics skill or equips.

And look at the any highlevel dungeon or prism fight? (1.24)
All team buffing a sac, and then he do all the job, while others watching on it. That was extremely STUPID. And thats one of those FAILs i talking about, that must be fixed. And it was.


Yes yes. We all know that certain classes needed to be nerfed. The point here is that Aknama takes it just too far, and end up royaly screwing a class. The only classes they have not been screwed up while nerfing was: Xelor (which is stoll OP), and Sacrier. Ankama wants to give people some sort of chance in a one on one pvp fight, and I can understand that. But there is really no reason to make it so the class that was nerfed for pvp; is unable to be functional in anything else. The sad thing is Lichen will keep nerfing. He said so himself, that he does not care about pvm and wants the main point of this game to be pvp. If you do not beleive me, there is proof. I will leave it up to my panda friend to post a link about that, because I do not remember where it is.

This post has been edited by Valediction: 30 Aug 2009, 22:22
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 Nekkii
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post 30 Aug 2009, 22:46 | #50
QUOTE
But there is really no reason to make it so the class that was nerfed for pvp; is unable to be functional in anything else.


I totally agree with this.
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 DWKmaster
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post 31 Aug 2009, 02:00 | #51
QUOTE (Marymoo @ 22 Aug 2009, 09:51) *
I've read Lichen's posts about enhancing tactics and strategy into DOFUS by enriching the role given to PvP. It seems he is quite aware of which path he and his developers desire the game to take. smile.gif

-MaryMoo


Well, it's not what we desire. I have no interest in PvP, but that is--no exaggeration--the sole purpose of 1.28 and the ruination of several classes.

QUOTE (ChoKuRei @ 22 Aug 2009, 17:25) *
Community Challenge #7: The Whineathon


Community Challenge # 8: The Great Nerf Epidemic
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 rossiscooler
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post 31 Aug 2009, 02:32 | #52
QUOTE (DWKmaster @ 31 Aug 2009, 09:00) *
Community Challenge # 8: The Great Nerf Epidemic


i thought that was challenge 1, 2 and 4? tongue.gif
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 DWKmaster
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post 31 Aug 2009, 19:07 | #53
QUOTE (rossiscooler @ 31 Aug 2009, 03:32) *
i thought that was challenge 1, 2 and 4? tongue.gif


It was. I believe Ankama is planning to do approximately 12 more runs of it smile.gif.
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 ChoKuRei
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post 31 Aug 2009, 20:14 | #54
QUOTE (Nekkii @ 30 Aug 2009, 12:02) *
Who do you think you all are to say that it's impossible? 1.28 in fact more balanced than 1.24. Why don't expect more balance in the future?

They don't care that your argument is clear, impossible to counter and destroys all anti-balance arguments. They're too busy whining.
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 Nonnok
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post 31 Aug 2009, 21:53 | #55
QUOTE (ChoKuRei @ 31 Aug 2009, 21:14) *
They don't care that your argument is clear, impossible to counter and destroys all anti-balance arguments. They're too busy whining.

We don't care because we're discussing the lack of direction and new content with the game. There are more important issues needing attention from the developers than 1v1 PvP balance. Please go troll somewhere else. Perhaps you can restart this thread with your own whining rolleyes.gif
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 ChoKuRei
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post 1 Sep 2009, 12:52 | #56
QUOTE (Nonnok @ 31 Aug 2009, 21:53) *
We don't care because we're discussing the lack of direction and new content with the game

For the last 24 posts we haven't.

Different developers work on different things.
Everything new apart from items is being brought in with 2.0 to save re-coding. New items are being designed around the nerfed agi and wis attributes: they'll permanently change the game so worth the wait.
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 DWKmaster
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post 1 Sep 2009, 15:10 | #57
QUOTE (ChoKuRei @ 31 Aug 2009, 21:14) *
They don't care that your argument is clear, impossible to counter and destroys all anti-balance arguments. They're too busy whining.


How is 1.28 better than 1.24? In 1.24 I didn't win everything, but I won an average amount, and now I'm afraid to challenge monsters my level. That's not balance, ChoKuRei. That's ruination. I die to monsters that are 4 levels below me because they get right next to me and kill me, while I just watch, unable to stop them because I have a minimum range on AP rape. (Yes, I am a Xelor). I say make all equal. I say let it depend on strategy, not brute force. I say buffs, and I dare you to say that you don't want them, ChoKuRei!

This post has been edited by DWKmaster: 1 Sep 2009, 15:17
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 kaninekrunchi...
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post 1 Sep 2009, 15:34 | #58
QUOTE (ChoKuRei @ 1 Sep 2009, 12:52) *
Different developers work on different things.
Everything new apart from items is being brought in with 2.0 to save re-coding. New items are being designed around the nerfed agi and wis attributes: they'll permanently change the game so worth the wait.

this must be untrue because the only thing being worked on is 1 vs 1 pvp. it means that either
A. the entire development team is concentrated on that
B. there is only one developer working at the moment, and this is his area of development


and no, we haven't been waiting a year for the developers with 2.0, we've been waiting for the artistic department to draw the world in 3-D. also, how do you know what new items are being designed? are you getting special information the rest of us don't have access to? comment in bold is just your own speculation.
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 himthere
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post 1 Sep 2009, 17:15 | #59
Hi,

after having found, that a rather voluminous reply of mine, I wrote yesterday, has just not appeared in this thread (so much for censorship?) I can only try stating in a nutshell:

I do not want to play PVP!
I do not want to be forced to align either way just for to do my profession or get (see home potion!) ingredients I cannot make myself.
I hate finding that my characters are being messed up increasingly badly.


And most of all I find it embarrassing for ankama, being kicked from the server as soon as I try changing chars or getting stuck/black-mapped like in the early versions.

IMO Dofus is going downhill rapidly, regarding fun and playability, at the moment.
And I am afraid of ver 2.0 coming out for me to find, it's totally messed up.

Additionally I really dislike being unable to communicate with ankama, because I just do not get any possibility to file any (new) tickets on their support ruins.

... sorry, but THIS is not the game I fell in love with, anymore.

This post has been edited by himthere: 3 Sep 2009, 13:23
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 ChoKuRei
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post 2 Sep 2009, 01:34 | #60
QUOTE (DWKmaster @ 1 Sep 2009, 15:10) *
minimum range on AP rape.

The xelor/AP nerf was ill thought out. Many of us said so at the time.
However, a lvl 4x agi build can hit 600+ dmg a turn and not worry about getting locked. You could also get a hammer and just tank it.
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 ChoKuRei
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post 2 Sep 2009, 01:39 | #61
QUOTE (kaninekrunchies @ 1 Sep 2009, 15:34) *
the only thing being worked on is 1 vs 1 pvp.

And you accuse me of dressing speculation as fact...
The new tackle & resist attributes were announced by Lichen in the 48 forum.

This post has been edited by ChoKuRei: 2 Sep 2009, 01:47
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 killerfurby
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post 2 Sep 2009, 07:16 | #62
QUOTE (himthere @ 1 Sep 2009, 18:15) *
Hi,

after having found, that a rather voluminous reply of mine, I wrote yesterday, has just not appeared in this thread (so much for censorship?) I can only try stating in a nutshell:

I do not want to play PVP!
I do not want to be forced to align either way just for to do my profession or get (see home potion!) ingredients I cannot make myself.
I hate finding that my characters are being meesed up increasingly badly.


And most of all I find it embarrassing for ankama, being kicked from the server as soon as I try changing chars or getting stuck/black-mapped like in the early versions.

IMO Dofus is going downhill rapidly, regarding fun and playability, at the moment.
And I am afraid of ver 2.0 coming out for me to find, it's totally messed up.

Additionally I really dislike being unable to communicate with ankama, because I just do not get any possibility to file any (new) tickets on their support ruins.

... sorry, but THIS is not the game I fell in love with, anymore.


i think most people will agree with you. this game is more about attracting kids now. SO many long term players have quit its unbelievable. and thousands more each week. it isnt the game i fell in love with either. too much has changed. kids who cant take losing are moaning every day and sending tickets and for some unknown reason ankama seems to listen to them.

Wakfu, has failed before its even begun. that has mainly been aimed for kids too. ie the graphics for one example. same as 2.0. its aiming to get kids playing. all of the older generation (people who arnt in school) really appreciated the old style graphics it is now. its what makes dofus... dofus. its original.
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 DWKmaster
Member Minotoror Tamer
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post 2 Sep 2009, 18:17 | #63
QUOTE (ChoKuRei @ 2 Sep 2009, 02:34) *
The xelor/AP nerf was ill thought out. Many of us said so at the time.
However, a lvl 4x agi build can hit 600+ dmg a turn and not worry about getting locked. You could also get a hammer and just tank it.


Guess what? Not all Xelors are level 40 agility builds with good hammers! There are other builds than agility Xelors and intelligence Iops!
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 Lynerus
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post 2 Sep 2009, 20:46 | #64
A x4 agi build can only hit as good as his gear is thus all lvl x4s cant hit 600 i have a lvl 48 (i think lol) agi xel and he cant hit anywhere close to 600 a turn
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 Blazeron
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post 2 Sep 2009, 21:35 | #65
QUOTE (ChoKuRei @ 2 Sep 2009, 02:39) *
And you accuse me of dressing speculation as fact...
The new tackle & resist attributes were announced by Lichen in the 48 forum.


And why? Because they were unbalanced in 1 vs. 1 PvP.
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 RMT
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post 2 Sep 2009, 21:49 | #66
I'm also a longer term player. I have 4 accounts with my highest in the 180s. For the first time in many years, I will not be resubbing them when the subscriptions run out next month. Like most, I will likely resub them for 1 month when Dofus 2.0 comes out just to see how things go.

What am I doing right now for my last month sub? I'm spending 1 hour a night doing gobbles for shoemaker leathers. I have a goal of 65/100 shoe/magus before I take an extended break. *snore*

Why? Well no real point in leveling. 200 will never happen. I need new gear, but I am at the point of having to fish all day long and hope to snag some rare fish just to craft some gear (seriously, wat?). This could mean a solid month of fishing (literally clicking little ponds for hours/weeks/months). I also have to grind dungeons that I can't do myself and need a full team to help me with just to craft gear items. This now means that a 1 hour Dofus night turns into a 6 hour night when you get 4-5+ other players involved in a dungeon that takes 2 hours to arrive at and another 2-4 hours to actually run assuming you can even survive it in the first place. Sorry, but I'm not willing to spend 6 hours a night x 7 nights a week x ~30-31 days a month in an ATTEMPT at getting that .01% drop for 1 gear piece. How frustrating.

This post has been edited by RMT: 2 Sep 2009, 21:50
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 himthere
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post 3 Sep 2009, 13:41 | #67
Me, once more.

There is one aspect I want to add.
We have built a really cool guild on Rosal, being very nice and especially helpful to the members. The only thing keeping me from quitting is, that this would effect some 35++ people, because my chars are easily the most advanced gatherers and craftsmen in this guild, being able to create a good deal of the equipment the members might want. Also I am the admin of the guild's forum.

This way my quitting would decrease gaming fun for almost all of the members, possibly making some of the - also - already frustrated ones leave as well.

I do not understand why Ankama is - obviously - kinda chasing away players above 14 (meaning: the ones who are paying) and on the other hand trying to attract more people (as it's already been said - mostly kids who are depending on their parents' money) - even though they cannot even handle the current number of logins.

I have been trying to watch the ridiculous Lichen interview on YouTube. - What did I realize there? The same thing I already knew from comparing the numbers of available servers:
- more than 20 french ones vs. 3? 4? international ones

Ankama is a typical french company, serving french people and using their international activities as an excuse.
I will not learn the language, just because Lichen is giving his interviews in french (LOL). I do already speak 4.

So, either Ankama will learn a lesson now or later by finding the main customers are just below the minimum age (there are lots of 9++ kids on, already).

What a success.
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 KetsuekiTetsu...
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post 4 Sep 2009, 15:35 | #68
Why don't we just make a roster in which players can join for new updates, and that will prove to Akama that we were right about a huge majority of players agreeing with this. This will also attract Akama's attention with a huge amount of posts.
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 LordGreyDrago...
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post 4 Sep 2009, 19:19 | #69
QUOTE (ChoKuRei @ 22 Aug 2009, 17:25) *
Community Challenge #7: The Whineathon


LMAO that would be the unbalanced PvP players calling for nerfs they win the Whineathon hands down.
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 NewV
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post 4 Sep 2009, 19:26 | #70
QUOTE (Nonnok @ 19 Aug 2009, 09:06) *
Let me just start by saying... DOWN WITH LICHEN!!!
After seeing a couple of recent posts about PvP and Osas it would seem Lichen is singlehandedly steering Dofus into the toilet.

Who is this guy? Perhaps he is just the unlucky mouthpiece of the development team. Or is he the one who has the final say in game development? If so, how unfortunate for all of us. It's quite clear he could care less about the community of subscribers. Does he have some sort of personal axe to grind or is he just trying to prove he's the developer and he can do as he pleases? Does the team of developers plan the future of the game? Or does tyranny rule with an iron fist? As paying customers, we sincerely hope you get it under control in a hurry. If not, you will unfortunately learn just how much power your customers have over you in the business world. Your company will tank quickly as massive numbers of players quit and your income disappears with your fan base. And from the uproar you have created not only in the international community, but also French community, it's quite clear people will be flocking away from Dofus in droves. You've already driven away hordes of Sacriers and Fecas. That should have sounded the alarm bells and sent up red flags all over. Let's not repeat that mistake with another class.

That said, please let us help steer you away from the mess you are getting yourself into. There are a few things you should remember:
  1. Dofus Arena - You have already created a PvP alternative to Dofus. If we want to PvP, we will do so there. There is no need to force everyone to participate in PvP if they have no desire to do so. Offering rewards for PvP that surpass those for PvM has been your biggest mistake to Dofus thus far.
  2. New Content - If you want to keep long time players interested in your game, add new content. Renaming items isn't the answer. Reinventing the purpose of the game isn't the answer. New artwork and 3D graphics are not the answer. New content IS the answer. We want new lands and monsters and high level equipment. There is no reason to constantly change what you have already created. If you want to keep us paying and happy, you need to add to it. And please let us know what is being planned. Secrecy is not appreciated. Let us know what changes are in store. Continue to post official changes in the forum. We love you for it, and it makes Ankama look respectable.
  3. "Balancing/Nerfing" - If it isn't broken, don't fix it. Where did the idea come from that all needs to be balanced in 1vs1 PvP? There are 12 classes with different strengths and weaknesses. They complement each other well in group play. There is no reason to consistently "balance" each class by nerfing it over and over again to appease 1vs1 PvP statistics. You had a fantastic idea in the beginning, now stick to it. If you find certain classes to be more or less important than others in group play, make changes accordingly. Enough with the 1vs1 PvP oriented class changes. THE PROBLEM DOESN'T LIE WITH CLASS IMBALANCES, IT LIES WITH THE CURRENT PVP SYSTEM.


To the rest of the community~
The purpose of this thread isn't to whine about specific class changes or overpowered/underpowered remarks. Let's make this a discussion with the developers in hopes that all can benefit from future Dofus changes and updates. We can all see that the devs are on a slippery slope with the current direction (or lack thereof) of the game. It is worrisome to us, and hope it is worrisome to them as well. If you have possible alternatives to detrimental ideas presented by Lichen and other developers, please post them here. But remember, we don't want a debate between community members, we want a discussion between the devs and the community. If you want to debate a topic, please create an alternate thread in the appropriate place.

We love you Ankama, but you do have us officially worried. You have our attention, we hope this sobering letter will catch yours. Please help us help you!


ok let me tell you this just something iv seen over and over again with pvp almost any class dealling with base agi wins a pvp since they can lock and do great deal of damge also just a lil thing like srams vs sadi once a sram can lock the sadi with duoble there no need for the sadi to continue fighting since the sadi cant fight the sram hidding behind its clone
just think and look at that
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 Blazeron
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post 6 Sep 2009, 00:31 | #71
Who does even care about that? Back in the old days, you didn't complain, because an agi char could lock stuff. Back in the old days, you were happy that agi chars could lock stuff (like the boss monsters you're fighting with them). All that discontent about the abilities of others really started with 1.26 and 1.27. Before that, there were amost no topics about classes being overpowered, even though the actual unbalancing was much bigger
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 rpzz
Member Larva
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post 6 Sep 2009, 08:26 | #72
As I do agree with the people, less balancing pvp and more creation to equipment and fighting area for lvling. I'm no genius playing dofus but I do know they equipment is very selected on what lvl you are which is quite lame knowing you look similar to other same element equaled lvls. Hope we all can help ankama in the long run if they open up and listen to the right arguments I guess. For the most part, Good luck!
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 Nonnok
Member Ouginak Torturer
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post 6 Sep 2009, 17:06 | #73
I feel the need to add one more complaint to a growing list for the Ankama team, and I know I'm not the only one to feel this way. It's unfortunate, but hopefully illustrates to readers how negligent this company is becoming and reiterates how concerned and annoyed we are becoming as customers.

Connecting to Servers

I'm not sure if this is a problem with all servers, or just with the few I have accounts on. The login process is now a 15-30 minute ordeal, if I'm even lucky enough to get on at all. As a paying customer, this is unacceptable. I'm not the only person with this problem, as I've heard countless complaints from other players as well. Not only can paying customers not log onto the game at will, but we are receiving false messages about "server undergoing maintenance" rather than a "server is full, try back later" message.

What has happened to the servers? This is a new problem, starting sometime within the last 2-3 weeks, at least on the servers I'm on. Are the servers truly overworked, functioning at maximum capacity? If so, there is obviously A. a hardware problem, or B. an influx of bot farming. I've played long enough to know that online traffic for this game decreases as students go back to school. Summer is generally much busier than school months, and the online population decreases around the end of August, beginning of September as students are no longer free to log at any given hour of the day. This means the problem lies with either A or B. And urgent attention is needed by Ankama. Either upgrade your servers, or hire a few more staff to help handle the botting problem. Oh, and what ever happened to the front of the queue service for paying customers? Am I really last in line after 3799 f2p bots?

We don't want to hear replies about how it will be better in the future with the release of Dofus 2.0 and to please be patient. Your paying customers aren't happy with the seemingly negligent attitude towards them at present. And they won't be around to pay for Dofus 2.0 if you don't take care of the problems which demand attention right now. Thanks for reading smile.gif
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 Soen-Leafie
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post 7 Sep 2009, 11:26 | #74
I haven't subscribed, but I was definitely thinking about it. I remember thinking, "I'm gonna do as much strategic begging, griping, and bargaining as I can to get permission to subscribe to this game so I can have access to all of its awesome glory".

But after reading so many complaints about how boring the game gets after you get to higher levels and such...I'm discouraged. =( But I'm open minded, and annoyingly passive, so I probably will stick around and wait to see if anything nice happens.

However, I'm really disappointed that Ankama has let so many people down, and uses 2.0 as the excuse. Surely with so much money from so many subscribers, you could find *some* way to placate all the angry subscribers? I don't know, I'm just a freshman, so maybe I'm not understanding everything.

I suppose I can just be happy that I'm not a big fan of PvP anyway...=/

QUOTE
B. an influx of bot farming.


Lmao, I -just- got banned, and I'm fairly sure it's the two hour ban from being mistaken for a bot. >_> I'm quite squishy. I don't know how I could be mistaken for a brainless metalbod...

Except for the fact that I was brainlessly farming. :P
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 ChoKuRei
Member Legendary Crackler Crusher
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post 7 Sep 2009, 18:42 | #75
QUOTE (Soen-Leafie @ 7 Sep 2009, 12:26) *
I haven't subscribed, but I was definitely thinking about it. I remember thinking, "I'm gonna do as much strategic begging, griping, and bargaining as I can to get permission to subscribe to this game so I can have access to all of its awesome glory".

It's quite a cheap game. A yearly subscription is £30 - you could make that in about 6 hours of dog walking, car washing etc.

QUOTE
But after reading so many complaints about how boring the game gets after you get to higher levels and such...I'm discouraged. =(

Most of the complaints are by the same few people.
When you look at the game, there's finite content. Even if they doubled the amount of content, people would still have done it all 10x over.

When you get to 160 or so, levelling gets really slow and improvements to your char even slower.

The main interest then is your guild. If you're in a boring guild you'll find Dofus boring.

QUOTE
Lmao, I -just- got banned, and I'm fairly sure it's the two hour ban from being mistaken for a bot. >_> I'm quite squishy. I don't know how I could be mistaken for a brainless metalbod...

<squishes>
He's right.

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 Blazeron
Member Minotot Deboner
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post 7 Sep 2009, 20:41 | #76
Of course it's the same people complaining over and over. That's because a lot of people that complained stopped because a) they can't be assed to waste more time or cool.gif quitted dofus because they don't want to wait for another couple of years for ankama to fix it. And of course, most of the millions of dofus players don't even use the forums here, and you can assume that the percentage of discontent people there is the same.
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 Sassetrolon
Member Scaraleaf Planter
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post 7 Sep 2009, 21:14 | #77
QUOTE (ChoKuRei @ 7 Sep 2009, 19:42) *
Even if they doubled the amount of content

Don't talk about doubled content, when Ankama was too lazy to implement at least a small new island or such for two years now.

Many problems have been adressed here. Also the excuse 'working on 2.0' was discussed about. It's sad and frustrating to see how Ankama cares about all that issues -> they simply ignore them.
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 ChoKuRei
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post 8 Sep 2009, 05:11 | #78
QUOTE (Blazeron @ 7 Sep 2009, 21:41) *
and you can assume that the percentage of discontent people there is the same.

Far from it. Complainers are about 700% more vocal than the satisfied - has been proven repeatedly.

And who doesn't want new content? But you'll still only have 1 more thing to do to add to the 10 or so things sort of worth doing. A 10% improvement in content isn't going to make any significant difference in the long term. You'll still be level 200, have zero character development, probably zero set improvement, zero profession potential.

You completed the game. Of course, it's got nothing left for you. But I'm trying to give a fair impression to a low level who'll have difficulty making the money to subscribe.

Have Ankama done enough to justify their £30 a year? That's really up to individual subscribers. But somebody somewhere must be making a fair amount of money.
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 Nonnok
Member Ouginak Torturer
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post 8 Sep 2009, 06:20 | #79
QUOTE (ChoKuRei @ 8 Sep 2009, 05:11) *
Far from it. Complainers are about 700% more vocal than the satisfied - has been proven repeatedly.

And who doesn't want new content? But you'll still only have 1 more thing to do to add to the 10 or so things sort of worth doing. A 10% improvement in content isn't going to make any significant difference in the long term. You'll still be level 200, have zero character development, probably zero set improvement, zero profession potential.

You completed the game. Of course, it's got nothing left for you. But I'm trying to give a fair impression to a low level who'll have difficulty making the money to subscribe.

Have Ankama done enough to justify their £30 a year? That's really up to individual subscribers. But somebody somewhere must be making a fair amount of money.


I think you mean the discontent are more vocal than the content. Complainers are the discontent who are vocal. But I agree. I agree with Blazeron as well. It's not just the international forums filled with complaints. The French forums are full of them, too. Most people don't bother with these forums because it's not worth their time. Many others have learned that after voicing an opinion here as a paying customer, they are never heard anyways, so what's the use? People have been unhappy with the lack of high level content for quite some time. Most of those dissatisfied have already quit the game. People are simply unhappy with Ankama's cavalier attitude towards their customers. You don't have to read it here. Sit at a zaap for a few hours on any server and you'll hear the same thing. People are generally becoming unhappy. I love this game, I just wish Ankama would add to it like other companies' developers do to their online games. It should be the largest priority of game developers to add to their creation rather than change it over and over again. And where is the community manager? How many months ago were we promised they were on the way and would be here shortly? I've already lost track of when that promise was made. This kind of service is very disappointing, and a company of this caliber wouldn't last in other parts of the world, namely the United States. They would have been bought out by other individuals willing to get the job done to keep the $$$ rolling in. That said, I continue to remain pathetically hopeful that things will improve.
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 INNominater
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post 8 Sep 2009, 07:38 | #80


i posted this in the wrong forum sorry.... can this msg be deleted completely plz ?

This post has been edited by INNominater: 8 Sep 2009, 07:49
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 misai
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post 8 Sep 2009, 10:05 | #81
QUOTE (Blazeron @ 6 Sep 2009, 00:31) *
Who does even care about that? Back in the old days, you didn't complain, because an agi char could lock stuff. Back in the old days, you were happy that agi chars could lock stuff (like the boss monsters you're fighting with them). All that discontent about the abilities of others really started with 1.26 and 1.27. Before that, there were amost no topics about classes being overpowered, even though the actual unbalancing was much bigger



I believe that there's always been complaints about overpowered classes. Just do a search on these forums and you can find post all the way back to 2006 and read about which classes people complained. When i started playing, Sadidas and Ecaflips were the hated classes. Everyone scremaed OP nerf nerf. After that, Fecas were getting everyones nerves. After that Enis, then Xelors, then Sacriers... and now Osas and Iops... and it will never end.
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 Blazeron
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post 8 Sep 2009, 11:24 | #82
QUOTE (misai @ 8 Sep 2009, 11:05) *
I believe that there's always been complaints about overpowered classes. Just do a search on these forums and you can find post all the way back to 2006 and read about which classes people complained. When i started playing, Sadidas and Ecaflips were the hated classes. Everyone scremaed OP nerf nerf. After that, Fecas were getting everyones nerves. After that Enis, then Xelors, then Sacriers... and now Osas and Iops... and it will never end.


Yes. But never in such an extent. There was a nerf topic here, and maybe one there... and not dozens of nerf topics on a heap, as well as dozens of anti-nerf topics, and stuff. The only thing that comes close to this was the bluff madness back then.

Or just look at int iops. Has there ever been an "int iops are overpowered" topic before 1.27? No... and nothing changed about int iops with 1.27 except that suddenly these topics pop up. And the same with agi xelors, and so on. It all wasn't an issue until 1.27 when grinding little noobs using an alt became a major part of the game.
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 misai
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post 8 Sep 2009, 12:14 | #83
I do have to agree with that. Its escalating. And i still don't understand all this rage against int iops. It was never an issue before, but now its like the overpowered class build nobody never knew about ._. It's just like back in day playing my sacrier. I remembered when nobody wanted to waste ap buffing me, until things changed/evolved to the point where buffing me was crucial. If players hadnt come up with a way to make the sacrier useful like that, we would still have the same kinda spells. Everyone made the best of what was there and is what people still do. Ankama introduces changes, updates, new content through the years but isnt able to foresee the impact it will have on the game. This is why i think things will never change. No matter what changes they make to all classes, there will always be a few that will rise above the rest. Which after a while will be nerfed. Spells and tactics will change and players will adapt. Some will even come up with some new OP build and there we go again.

I foresee a major Cra spells update/buff and then some time later i foresee dozens of "Cras are Overpowerd" topics, much in the same way it is now with Osas laugh.gif

This post has been edited by misai: 8 Sep 2009, 15:00
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 ChoKuRei
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post 8 Sep 2009, 14:52 | #84
QUOTE (Nonnok @ 8 Sep 2009, 07:20) *
Sit at a zaap for a few hours on any server and you'll hear the same thing.

And you'll probably hear about people having fun 5x more often. At least on Shika you will.

QUOTE
I love this game, I just wish Ankama would add to it like other companies' developers do to their online games. It should be the largest priority of game developers to add to their creation rather than change it over and over again.

Guess you're new to the real world.

Most game companies are out to profit. Ankama are a maverick company more interested in fulfilling the egos of the owners.

I totally agree with you but that in itself doesn't change anything.

QUOTE
And where is the community manager?

Awaiting a visa from IND I believe - blame the UK Govt.

I think things have improved. We no longer have the strongest class being buffed, or the weakest class nerfed. They're clearly working on 2.0. Wakfu 0.2 is finally out.

As for nerf threads, who cares? Just don't read them. It's like listening to a irritating CD in a shop, complaining that it's irritating and then listening to another one.
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Lo-Fi Version Time is now: 23 November 2009, 11:04