Dear Ankama,, you officially have us worried |
Dear Ankama,, you officially have us worried |
![]() |
19 Aug 2009, 08:06
| #1
Dear Ankama,
Let me just start by saying... DOWN WITH LICHEN!!!
After seeing a couple of recent posts about PvP and Osas it would seem Lichen is singlehandedly steering Dofus into the toilet. Who is this guy? Perhaps he is just the unlucky mouthpiece of the development team. Or is he the one who has the final say in game development? If so, how unfortunate for all of us. It's quite clear he could care less about the community of subscribers. Does he have some sort of personal axe to grind or is he just trying to prove he's the developer and he can do as he pleases? Does the team of developers plan the future of the game? Or does tyranny rule with an iron fist? As paying customers, we sincerely hope you get it under control in a hurry. If not, you will unfortunately learn just how much power your customers have over you in the business world. Your company will tank quickly as massive numbers of players quit and your income disappears with your fan base. And from the uproar you have created not only in the international community, but also French community, it's quite clear people will be flocking away from Dofus in droves. You've already driven away hordes of Sacriers and Fecas. That should have sounded the alarm bells and sent up red flags all over. Let's not repeat that mistake with another class. That said, please let us help steer you away from the mess you are getting yourself into. There are a few things you should remember:
To the rest of the community~ The purpose of this thread isn't to whine about specific class changes or overpowered/underpowered remarks. Let's make this a discussion with the developers in hopes that all can benefit from future Dofus changes and updates. We can all see that the devs are on a slippery slope with the current direction (or lack thereof) of the game. It is worrisome to us, and hope it is worrisome to them as well. If you have possible alternatives to detrimental ideas presented by Lichen and other developers, please post them here. But remember, we don't want a debate between community members, we want a discussion between the devs and the community. If you want to debate a topic, please create an alternate thread in the appropriate place. We love you Ankama, but you do have us officially worried. You have our attention, we hope this sobering letter will catch yours. Please help us help you! This post has been edited by Nonnok: 19 Aug 2009, 18:57 |
Member
Moon Hammerer![]() ![]() ![]() ![]() |
19 Aug 2009, 12:59
| #2
Professional discussions dont start with the type of statements and questions you have made.
|
![]() ![]() ![]() ![]() |
19 Aug 2009, 14:13
| #3
In fairness to lichen, while he is waiting for the graphics department to finish dofus 2.0, there isnt really a lot of things he can do
so instead of wasting time trying to think up new content he is having to look at other areas of the game, that doesn't need new content / areas the problem with PVP is it is never going to be balanced untill at least level 100 when everyone has all of their spells, its just not practical to think so, however the average level on all the servers is now about 60, i suspect strokens has had a lot to do with that, but i seem to remember it being 80ish (on rushu) a few updates back so limiting pvp till 100 would mean the "average" player, cant do it i feel it is also impractical so focus so much on 1v1 PVP, the most recent event has been great, a group pvp event, and look how popular prisms where when they first came out, and before it was made practically impossible to get honour from them, this game was always advertised to be a group game, whatever the focus (PVP or PVM) i don't think lichen is the problem, sure i think he might need somebody to throw a bucket of water over him and slap him sometimes, but i'm sure any person in his position would get the exact same treatment |
Member
Arachnophobe![]() |
19 Aug 2009, 21:06
| #4
Let me just start by saying... DOWN WITH LICHEN!!! After seeing a couple of recent posts about PvP and Osas it would seem Lichen is singlehandedly steering Dofus into the toilet. Who is this guy? Perhaps he is just the unlucky mouthpiece of the development team. Or is he the one who has the final say in game development? If so, how unfortunate for all of us. It's quite clear he could care less about the community of subscribers. Does he have some sort of personal axe to grind or is he just trying to prove he's the developer and he can do as he pleases? Does the team of developers plan the future of the game? Or does tyranny rule with an iron fist? As paying customers, we sincerely hope you get it under control in a hurry. If not, you will unfortunately learn just how much power your customers have over you in the business world. Your company will tank quickly as massive numbers of players quit and your income disappears with your fan base. And from the uproar you have created not only in the international community, but also French community, it's quite clear people will be flocking away from Dofus in droves. You've already driven away hordes of Sacriers and Fecas. That should have sounded the alarm bells and sent up red flags all over. Let's not repeat that mistake with another class. That said, please let us help steer you away from the mess you are getting yourself into. There are a few things you should remember:
To the rest of the community~ The purpose of this thread isn't to whine about specific class changes or overpowered/underpowered remarks. Let's make this a discussion with the developers in hopes that all can benefit from future Dofus changes and updates. We can all see that the devs are on a slippery slope with the current direction (or lack thereof) of the game. It is worrisome to us, and hope it is worrisome to them as well. If you have possible alternatives to detrimental ideas presented by Lichen and other developers, please post them here. But remember, we don't want a debate between community members, we want a discussion between the devs and the community. If you want to debate a topic, please create an alternate thread in the appropriate place. We love you Ankama, but you do have us officially worried. You have our attention, we hope this sobering letter will catch yours. Please help us help you! This is exactly how I feel about what is happening to Dofus. Ankama really needs to get it together. However, I do not think that they will lose many customers, as people are mostly dumb and will stick with this terrible game for years to come. Ankama knows this, so they do want they want with little regards as to how the comunnity(French, Spanish, International, ALL of them) will feel. It really seems they just do not care at all, as we have seen TOO many times with the terrible support system that is still just.... terrible. |
![]() ![]() ![]() |
19 Aug 2009, 23:26
| #5
For goodness sakes, Lichen is only throwing around ideas. There is a great possibility that none of the things he's suggesting for balance are even going to get implemented. Chill out.
This post has been edited by InuzukaKiba: 19 Aug 2009, 23:27 |
![]() ![]() |
20 Aug 2009, 01:01
| #6
For goodness sakes, Lichen is only throwing around ideas. There is a great possibility that none of the things he's suggesting for balance are even going to get implemented. Chill out. LMAO it started with 1.27 and weekly updates since so what do you mean by great possibility they might not get implemented |
![]() |
20 Aug 2009, 04:53
| #7
For goodness sakes, Lichen is only throwing around ideas. There is a great possibility that none of the things he's suggesting for balance are even going to get implemented. Chill out. Have you not learned yet that when Lichen speaks, it happens? My honest opinion is that Lichen is overpowered... and needs to be nerfed |
![]() ![]() ![]() ![]() |
20 Aug 2009, 06:46
| #8
QUOTE Who is this guy? Perhaps he is just the unlucky mouthpiece of the development team. Or is he the one who has the final say in game development? Lichen is perhaps what you can refer to as part of the Development Team, and probably the Creator or 1 of the Creators of Dofus. |
![]() ![]() |
20 Aug 2009, 08:08
| #9
In all fairness, your argument should be directed to the Ankama as a whole and not one person, as all the decisions in the game are thrown around and discussed as a group before implamentation.
QUOTE Dofus Arena - You have already created a PvP alternative to Dofus. If we want to PvP, we will do so there. There is no need to force everyone to participate in PvP if they have no desire to do so. Offering rewards for PvP that surpass those for PvM has been your biggest mistake to Dofus thus far. It is true that Dofus Arena is a purely pvp game system, while Dofus has adventure and rpg elements. In order to make Dofus more dynamic, and more enjoyable, pvp is an alternative to players who want something else to do than killing AI based monsters. Playing versus other players can be a more satisfying fight, since it is a brain versus another brain. For players that have reached the climax; high levels, complete sets, pvp allows them to move on to other tasks than killing monsters for what? They have completed their gear. PVP is by all means is not "forced" upon everyone to participate. You can simply enable or disable your PVP status with a simple click of the mouse. As far as perceptor attacks where many non Bonta/Brak participating players might encounter PVP, placing a perceptor (aka collector), can be viewed as the same thing as turning your wings on. It is there, so you are open to attack. It is entirely a choice to place a collector. We all know that as players reach the end of their road, they have killed all that they can kill, made all the gear they can make, explored all they can explore. There is far more to this game than the monsters we have all encountered, and bosses we have all killed. For one as stated above, PVP is an OPTION available to all players. There are also a huge amount of quests in this game that few people take advantage of. If you're bored with the same continents, and monsters, I encourage you to do some quests. Ofcourse quests wont satisfy every player. The development team is hard at work focusing many resources on compleating Dofus 2.0 which will usher in improvements to the game we all know and love, and will find solutions to problems and limitations the first iteration of the game has faced. New content is always under development, but they are hard at work at bigger and better things to benefit the game in the long run. We will see new content, but patience is key. Players are not kept entirely in the dark about updates either. The Dofus magazine has privelaged access to peek at the future updates of Dofus, from concept art, to screenshots, and more. For other players, and as for myself, I love surprises. I cant wait to see what they decide to roll out next. Cranking out updates and expansions must be done in a timely manner also, especially when some servers haven't explored all there is to be offered from previous updates. Other servers progress much more rapid, and thus must be patient. As for "balancing", this can be left up to discussion. For PVP and PVM, some characters might be more limited than others, or too powerful than others, thus making it harder for some players to progress. This is a prime example of why the beta server is open and available to all players. This way, any class changes can be tested prior to the official release. Feedback is important. It is true that all the classes work together as a whole, where one has a weakness, another class has a strength, to form better team interaction. There is more to come, they are hard at work. To sum things up in one word: Patience. -------------------- Important and Useful Links Support <<>> Terms of Service <<>> Forum Rules <<>> Community Site <<>> Game Guide |
Member
Dreggon Breaker![]() ![]() |
20 Aug 2009, 16:12
| #10
OP is right
Down with lichen and his obsession with pvp and his reluctance to fix real problems within the game and to think up new content. at the end of the day money talks, i have not resubbed any of my 8 characters , just playing one char atm and he has 4 days of p2p left -- will not be resubbing him i calculate that as 40 euro x 8 , 320 euro saving per year may not be much to them , but i hope others follow suit. P.S level 200 is a big anti climax -- not even worth the retarded grinding -- your better off staying at 199 if you dont pvp. |
![]() |
20 Aug 2009, 17:50
| #11
In all fairness, your argument should be directed to the Ankama as a whole and not one person, as all the decisions in the game are thrown around and discussed as a group before implamentation. So he is just a mouthpiece for the rest of the development team? A public relations guy for the designers? This letter is addressed to Ankama, not specifically to Lichen. However, it is meant to show how unappreciative we are as a community of the PvP ideas and lack of imagination Lichen has expressed (whether his own or those of the entire development team) to the French forums. It is true that Dofus Arena is a purely pvp game system, while Dofus has adventure and rpg elements. In order to make Dofus more dynamic, and more enjoyable, pvp is an alternative to players who want something else to do than killing AI based monsters. Playing versus other players can be a more satisfying fight, since it is a brain versus another brain. For players that have reached the climax; high levels, complete sets, pvp allows them to move on to other tasks than killing monsters for what? They have completed their gear. PVP is by all means is not "forced" upon everyone to participate. You can simply enable or disable your PVP status with a simple click of the mouse. As far as perceptor attacks where many non Bonta/Brak participating players might encounter PVP, placing a perceptor (aka collector), can be viewed as the same thing as turning your wings on. It is there, so you are open to attack. It is entirely a choice to place a collector. We all know that as players reach the end of their road, they have killed all that they can kill, made all the gear they can make, explored all they can explore. There is far more to this game than the monsters we have all encountered, and bosses we have all killed. For one as stated above, PVP is an OPTION available to all players. There are also a huge amount of quests in this game that few people take advantage of. If you're bored with the same continents, and monsters, I encourage you to do some quests. Ofcourse quests wont satisfy every player. To sum things up in one word: Patience. The majority of quests are completely lame and have nothing to offer high level players. Geez, they don't even appeal to low level players. The rewards are terrible. This is why nobody participates in them, apart from a few quests like the Eternal Harvest. Hopefully we can all see why it's so important to add new content. High levels players are "forced" to quit or participate in PvP because nothing new has been introduced to Dofus apart from strokens, which are farmed by low level alts that abuse the system. I think we have been more than patient. How long has it been since new content was added to the game? When was the Otomai Island update released? Has it been 2 years already? It has been nothing but class nerfs in an attempt to balance 1vs1 PvP since that time. This is why people aren't resubbing their accounts. |
Member
Arachnophobe![]() |
20 Aug 2009, 19:34
| #12
So he is just a mouthpiece for the rest of the development team? A public relations guy for the designers? This letter is addressed to Ankama, not specifically to Lichen. However, it is meant to show how unappreciative we are as a community of the PvP ideas and lack of imagination Lichen has expressed (whether his own or those of the entire development team) to the French forums. The majority of quests are completely lame and have nothing to offer high level players. Geez, they don't even appeal to low level players. The rewards are terrible. This is why nobody participates in them, apart from a few quests like the Eternal Harvest. Hopefully we can all see why it's so important to add new content. High levels players are "forced" to quit or participate in PvP because nothing new has been introduced to Dofus apart from strokens, which are farmed by low level alts that abuse the system. I think we have been more than patient. How long has it been since new content was added to the game? When was the Otomai Island update released? Has it been 2 years already? It has been nothing but class nerfs in an attempt to balance 1vs1 PvP since that time. This is why people aren't resubbing their accounts. I Totally agree with you and, the quests are really terrible... |
![]() ![]() |
20 Aug 2009, 20:37
| #13
PVP is by all means is not "forced" upon everyone to participate. You can simply enable or disable your PVP status with a simple click of the mouse. To sum things up in one word: Patience. Really a neutral can keep from being aggressed with a simple click of a mouse, please do tell us where. I would like to point out that we are paying real money to have patience, while things change week to week based on the all mighty PvP statistics. As far as the magazine and insight into future developments tell them to put out a online version so all their paying customers can see it. |
![]() |
20 Aug 2009, 22:13
| #14
I couldent agree more with the original and previous poster.
Quests are lame, the totaly overshadowing focus on pvp combined with nerfs solely based on how classes are performing in pvp makes the game structure unreliable. I just hope that the focus for the developers are on the 2.0 version. That would explain the lousy effort they have put in to reson updates. I could go on and on and on but I just needed to blow of some steam and its not like any of the developers read this. PHONE-BONE |
![]() ![]() ![]() ![]() ![]() |
21 Aug 2009, 03:36
| #15
|
![]() ![]() ![]() ![]() |
21 Aug 2009, 17:18
| #16
|
![]() ![]() ![]() ![]() |
22 Aug 2009, 08:06
| #17
classes/spells etc are only being nerfed because silly little kids write a complaint every time they lose. as this game is mainly kids playing lichen probably gets several thousand complaints about the same thing so he feels he has no choice to do it.
dont blame lichen, blame the impatient little brats who cant take losing. This post has been edited by killerfurby: 22 Aug 2009, 17:46 |
![]() |
22 Aug 2009, 08:51
| #18
I've read Lichen's posts about enhancing tactics and strategy into DOFUS by enriching the role given to PvP. It seems he is quite aware of which path he and his developers desire the game to take.
-MaryMoo |
![]() |
23 Aug 2009, 06:58
| #19
1. Dofus Arena
NO. I have chosen Dofus, not Dofus Arena, and i want to enjoy all the aspects of the game: PvM and PvP both. 2. New Content ABSOLUTELY YES. About 85% of all weapons are below level 100 - and only 15% - above level 100. Same to cloths. If you want to go somewhere with a few friends, and you all are level 120+ there's ONLY two places: fungus and ghosts. ONLY TWO in such big world of twelve. So, highlevel gameplay is very interesting now... 3. Balancing/Nerfing NO again. QUOTE Where did the idea come from that all needs to be balanced in 1vs1 PvP? From the idea of every GOOD mmo game. It must be balanced in EVERY way, not only in PvM. You don't want PvP, but what's with peoples who want it? They should go away to Dofus Arena and don't disturb you? How sweet. Of course, PvP must not live at the expense of PvM. But it's not the reason to kill PvP at all. And almost all nerfs that happened to us was right! If the class was nerfed - it doesn't meant that it is bad now, that's mean that it was too good before. Especially it's true about sacs nerf. So, if it isn't broken, don't fix it? True, but it's still broken now. |
![]() ![]() |
25 Aug 2009, 06:25
| #20
1. Dofus Arena From the idea of every GOOD mmo game. It must be balanced in EVERY way, not only in PvM. Of course, PvP must not live at the expense of PvM. But it's not the reason to kill PvP at all. And almost all nerfs that happened to us was right! If the class was nerfed - it doesn't meant that it is bad now, that's mean that it was too good before. Especially it's true about sacs nerf. The problem is the developers are acting reactionary rather than thinking through the changes they are making that is why they change things every week then sometimes change things back then change some more. They look at the PvP stats every week and react instead of thinking things through. Hypothetical but true if every Osa lost in 1vs1 PvP for 2 weeks Osas would get a buff or the class they lost the most to would get a nerf because thats what the developers are looking at. Not how their changes effect PvM players(thats changing a little Lichen is getting a ear full on the French forums)and thats why Dofus is losing customers lol whether they want to admit it or not. Interesting that the server is full if you are F2P but there is not even a Que to wait in if you are P2p. |
| Lo-Fi Version | Time is now: 22 November 2009, 02:51 |