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DOFUS' version 1.25
 Mafaldrag
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post 19 Sep 2008, 13:24 | #1
DOFUS' version 1.25 Beta version 1.25 will soon be available.

Here is a list of modifications brought with this new version:

!Monsters:

  • Bworker: the dodge of AP and MP loss has been increased.


Territory conquests and PvP mode:
  • During prism fights, the loss and gain of honor points is now calculated in the same way as during the classical player versus player combats.
  • It is no longer possible to avoid losing honor points by abandoning a combat during the placement phase.
  • There will no longer be a preset level limit to calculate the loss and gain of honor points during an attack. From now on, there will only need to be a level gap between the opposing characters that is inferior or equal to 30% in order to activate the loss and gain of honor points.
  • In order to avoid multiple attacks whose only aim is to harass the opponent, the loss of honor points for the aggressor will be activated even if his level is more than 30% inferior to the level of his target.

!Spells:

  • Roulette: the caster will gain one AP from now on, which means that the spell has a final cost of 0 AP, but it will require one AP to be cast. The AP and MP penalties are transformed into AP and MP bonuses. The critical hit penalties are transformed into critical hit bonuses. The dodge penalty for an AP loss is transformed into damage bonus. The dodge penalty for an MP loss is transformed into a healing bonus. The strength, chance, intelligence and agility penalties are transformed into strength, chance, intelligence and agility bonus. The heal penalties are replaced by range bonuses. The spell now has a critical hit.
  • Bush fire: the damage of the spell at level 6 has been decreased. The critical hit damage has been decreased at all levels of the spell. The spell points invested are returned.
  • Spiritual leash: the new special Osamodas spell allows you to resuscitate the ally who died last. If the summoner dies, the resuscitated character dies too.
  • Slow Down: the spell has a minimal range of 3 squares. The maximum range of the spell is modifiable. The maximum range of the spell is 4 (level 1), 5 (level 2), 6 (level 3), 7 (level 4), 8 (level 5) and 9 (level 6). The spell points invested are returned.
  • Time Theft: the maximum range of the spell is now set, it is unchangeable. The minimal range of the spell increased from 1 to 3 squares. The number of AP stolen at the levels 1, 2, 3, 4 and 5 has increased. The cost of AP has decreased at the levels 1, 2, 3 and 4. The probability of Critical Failure of the spell has been modified at the levels 1, 2, 3, 4 and 5. The maximum range of the spell is 3 (level 1 and 2), 4 (level 3 and 4), 5 (level 5) and 6 (level 6). The spell points invested are returned.
  • Sandglass: the spell can be cast several times per turn, but can only be used once per target. The minimum range of the spell increases from 1 to 3 squares. The spell points invested are returned.
  • Frostbite: The minimum range of the spell increases from 1 to 3 squares. The maximum range of the spell increases from 4 to 6 squares. The spell points invested are returned.
  • Repercussion: the length of the effects has increased, the effects are less random.
  • Vitality: the vitality bonus is increased at all the levels of the spell.
  • Bear Cry: the spell can be cast on allies, with specific effects.

- Feline Movement: the spell can be cast on allies with specific effects.

  • High-Energy Shot: the spell can be cast on allies with specific effects.
  • Animal Healing: the spell can be cast on allies with specific effects.
  • Natural Defence: the spell can be cast on allies with specific effects. The vitality bonus is increased.
  • Fangs of Boowolf: the spell can be cast on allies, with specific effects. The damage bonus is increased.
  • Toad: the effects of the spell have been adjusted, because of the standardization of the characteristics of certain summons.
  • Sacrifice:
    • Effects of protection spells now work if they are cast on Sacriers either before or after their Sacrifice.
    • Damage is directly applied to Sacriers when a sacrificed character is attacked. But the specific features of the targeting are retained (for instance, the use of the spell 'Whip' on a sacrificed summon will affect the Sacrier).
    • Several Sacrifice spells can be active at the same time. If two Sacriers sacrifice the same characters, the second Sacrifice will replace the first one. If the second Sacrier dies, the first Sacrifice becomes active again.

!Summons:

  • The characteristics of the summons are now indexed at the level of the summoner. Characteristics of summoned creatures are also indexed at the level of the summoner.
  • Each Osamodas summon now has a major resistance and a major weakness.
  • Each summon has a level 6.
  • Xelor's Dial: the range of the spell can be changed and is increased at every spell level. The range of the spell Weakness is increased at all levels. The health points and the wisdom have increased at levels 1, 2, 3 and 4.
  • Summoning of Dopple: all the summoning of Dopple spells now have a level 6.
  • Living Chest: the spell can only be used once in combat at level 6. The gain of prospecting received from the spell Prospecting of the Living Chest is increased at level 6. The spell points invested are returned.
  • The Ultra-Powerful: the spell Bewitched Cutting of the Swindling will now decrease the dodge chance at the loss of MP.
  • Tofu: the Tofu attack spell steals the agility of its target.
  • Gobball: the basic agility of the summon is increased.
  • Bwork Magus: the spell Serial Lightning can be cast at a one square range. The spell Tornado only pushes back by one square, but can take away an MP. The spell points invested are returned.
  • Wyrmling: the spell Dragofire is less random.
  • Prespic: wisdom is increased.
  • The Madoll: agility and wisdom are increased.
  • The Block: agility is increased.
  • Kitten: strength, agility and health points are increased at the levels 1, 2, 3 and 4.
  • Pandawasta: strength, agility and health points are increased at the levels 1, 2, 3 and 4.
  • Coney: intelligence, agility and health points are increased at the levels 1, 2, 3 and 4.
  • Crackler: Damage is increased at all levels of the summon.
  • Summoning of Arachnee: the spell now has a level 6.
  • Summoning of Chaferfu: the spell now has a level 6

!Research scrolls:

  • Scrolls can no longer be used by neutral alignment characters or characters whose game play player versus player is not activated.
  • Scrolls can no longer be used on neutral alignment characters or characters whose game play player versus player is not activated.
  • Alignment, level and PVP grade are now displayed on research scrolls.


Dodge systems at the loss of AP/MP
The dodge system has been revised. The formula used is the following:
Probability to make someone lose a AP/MP = Da / Dt * Pr / 2
With:

  • Da: dodge of the attacker
  • Dt: dodge of the target
  • Pr: percentage of AP/MP that the target still has

The values are limited, so that they are between minimum 10% of chance and maximum 90% of chance.
If both parties have an equivalent of wisdom, the attacker has a 50% chance to remove the first AP/MP.
The dodge bonus and penalties are only handled like wisdom bonus and penalties for the dodge attempts only (and not for the other retreat attempts).
You will find more information about this on the devblog

!Misc:

  • The synchronization of playerÂ’s turns linked to the different clients participating in the same fight has been reviewed, the unreeling of the turns in the game is more fluid, and the lag encountered by someoneÂ’s client will no longer affect the other players.
  • We corrected the problems of Kama attribution to the accounts connected on the character selection interface while they were buying items at the market.
  • Bank safes can no longer be accessed by characters whose level is inferior to 10.
  • The monsters in dungeons can now profit from the star system that increases the value of experience and items.
  • The command "/whois" and the function "Information" no longer permit you to see the sub-zone where the character is, if you are not in his friendsÂ’ list.
  • The Moon map has been modified to limit the amount of abuse done because of the boss' AI.
  • The starting blocks of a fight are now sometimes inverted (the red and blue squares switch). Dungeons and arenas arenÂ’t touched by this modification.
  • Problems linked to changing appearances have been fixed.
  • Kamas stolen in combat by weapons or spells are now only removed if the player is victorious.
  • Traps are now visible to their allies, but invisible characters remain invisible even to their allies but do not block the line of sight.
  • Archmonsters in line to respawn no longer block the respawn of other mobs.
  • Access to the primitive cemetery is made possible by the NPC Nek'Ro Nomikon (from the Koalak Mountain area).
  • You can no longer be disconnected because of inactivity if youÂ’ve just moved.
  • When a character disconnects during the preparation phase of the fight, his grave no longer blocks the position.
  • You can no longer aim at squares inside paddock in fights.
  • Wisdom no longer gives Initiative bonuses.

!Client:

  • The automatic integration of ingredients into the craft interface no longer selects the ingredients that are equipped on the character.
  • The position of an item in a safe no longer changes once the quantity of the item changes.
  • Wing auras are now correctly displayed.
  • The interface to join a prism defense has been corrected and is now correctly updated when thereÂ’s a replacement.

!Quests:

  • The quest "An Eternal Harvest" has been fixed. OtomaiÂ’s assistant now correctly takes TanuktonikÂ’s Soul Stone.
  • "The Lovely Hermit": the required items to complete this quest have been corrected.


Disconnection/ reconnection System:
This system will not yet be functional in the version 1.25.0.
This system will be operational on the heroic server to start and will be available later on the regular game servers after another weeks of additional testing.

!Guilds:

  • When the leader of a guild is deleted, or if he hasnÂ’t logged on in the last 3 months, the guildÂ’s Second in Command automatically becomes the leader. If there is no Second in Command, the player whoÂ’s given the most XP to the guild takes on the role of leader.
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 Mafaldrag
Admin Treechnid Hugger
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post 22 Sep 2008, 16:06 | #2
Additional Changelog:

  • One knight per enemy will now join combats to defend aggressed neutral players.
  • The level of the knight who joins this combat will be at least equal to the character being aggressed.
  • The knight will join the neutral character at the end of the placement phase so as not to stop other players joining the combat in defence.
  • If there is not enough space for all defending characters, priority will be given to the knights with the highest level.
  • The defence mechanism carried out by knights is now active in all neutrally aligned zones (in a zone which could potentially become aligned, but which does not have a prism, for example).
  • These knights have to be killed for the combat to be won (the killing of the aggressed neutral character is not enough).


Monsters :
  • Palmflower: the effects of the spell ‘CapoffÂ’ have been reduced. The effects of the spell ‘Island FlowerÂ’ have been reduced.
  • Coralator: the area of effect of the spell ‘Coral AttackÂ’ has been reduced. The effects of the spell ‘CoralactionÂ’ have been reduced. The effects and the range of the spell ‘Coral ThrowingÂ’ have been reduced.
  • Crustorail: The effects of the spell ‘Coral PincerÂ’ have been reduced.


Spells :
  • Summoning of Dial: vitality reduced.
  • Summoning of Flying Sword: vitality increased, theft of life now included in damage dealt by summons.
  • Summoning Claw: the summoning of kitten now has water element weakness and its MP is reduced for all levels of summon.
  • Level 6 glyphs can no longer be reflected by level 5 Rebound spell.

- Summoning of Swindling: the range of the spells Bewitched Cutting and Clumsiness have been revised and standardised. The maximum ranges are now 4/5/6/8/10/12 cells and are modifiable.

  • Summoning of Prespic: the spell Mockery can now be cast several times per target during the same turn but the maximum number of AP used by the spell has been reduced.
  • Summoning of Crackler: the maximum number of AP stolen by the spell Crushing has been reduced for levels 1 to 5.


Misc. :
  • Perfect soul stones now have 100% chance of working.
  • Incarnam Zaaps can be saved again.

Spell points for the following spells have been returned:


Xelor :
  • Slow Down
  • Time Theft
  • Sandglass
  • Frostbite
  • Homing Hand
  • Xelor's Dial
  • Summoning of Xelor Dopple


Osamodas :
  • Summoning of Bwork Magus
  • Summoning of Prespic
  • Summoning of Tofu
  • Summoning of Boar
  • Summoning of Red Wyrmling
  • Summoning of Gobball
  • Summoning of Crackler
  • Toad
  • Fangs of Boowolf


Ecaflip :
  • Summoning Claw
  • Summoning of Ecaflip Dopple
  • Roulette


Sadida :
  • Bush Fire
  • The Madoll
  • The Block
  • The Sacrificial Doll
  • The Inflatable
  • Summoning of Sadida Dopple


Enutrof :
  • Living Chest
  • Summoning of Enutrof Dopple


Pandawa :
  • Spirit Bond
  • Summoning of Panda Dopple


Crâ :
  • Summoning of Cra Dopple


Eniripsa :
  • Summoning of Eniripsa Dopple


Feca :
  • Summoning of Feca Dopple


Iop :
  • Summoning of Iop Dopple


Sacrier :
  • Summoning of Sacrier Dopple


Sram :
  • Summoning of Sram Dopple
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 Mafaldrag
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post 23 Sep 2008, 08:32 | #3
Last post edited.
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 Mafaldrag
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post 23 Sep 2008, 11:02 | #4
Download:


  • The update patch from version 1.24 to version 1.25 is not available at the moment. You can only download the full version.

Problems identified in version 1.25:

  • Creatures and Summons with a ‘SacrificeÂ’ spell (Ouassingue, Cybwork, or the EnutrofÂ’s Living Bag) can no longer cast this spell. This problem should be fixed during the next game server maintenance.
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