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Community Challenges #5 and 6 - Results
 [Tsoariveth]
Volunteer Head Moderator Pandulum Time-outer
***
post 24 Aug 2009, 18:07 | #1
Community Challenges #5 and 6 - Results The results of community challenges 5 and 6 are here!

Congratulations to Shika, who won 100 points for each of their teams by getting first place in both of the challenges!

Also bravo to Hecate and Jiva, who each win 20 points for their teams for one second place finish each.

Community Challenge #5:


01. Shika (0,82%)
02. Hecate (0,50%)
03. Jiva (0,49%)
04. Nehra (0,39%)
05. Djaul (0,29%)
06. Rushu (0,28%)
07. Raval (0,27%)
08. Rykke Errel (0,19%)
09. Sumens (0,18%)
10. Domen (0,18%)
11. Silvosse (0,17%)
12. Silouate (0,16%)
13. Pouchecot (0,14%)
14. Rosal (0,12%)
15. Maimane (0,12%)
16. Menalt (0,11%)
17. Otomaï (0,11%)
18. Hel Munster (0,11%)
19. Brumaire (0,10%)
20. Helsephine (0,10%)
21. Amayiro (0,08%)
22. Allister (0,08%)
23. Lily (0,07%)
24. Hyrkul (0,06%)
25. Spiritia (0,05%)
26. Alma (0,04%)
27. Kuri (0,01%)
28. Oto Mustam (0,00%)
29. Danathor (0,00%)
30. Mylaise (0,00%)
31. Goultard (0,00%)
32. Ulette (0,00%)
33. Vil Smisse (0,00%)
34. Many (0,00%)
35. Solar (0,00%)
36. Aguabrial (0,00%)
37. Buhorado (0,00%)
38. Tinieblas (0,00%)
39. Bolgrot (0,00%)
40. Dark Vlad (0,00%)
41. Ereziah (0,00%)

The number in parentheses corresponds to the percentage of players aligned, subscribed, with a level greater than 50 and connected during the challenge who have finished their 60th alignment quest.

Community Challenge #6

01. Shika (1,36)
02. Jiva (1,10)
03. Nehra (0,98)
04. Hecate (0,92)
05. Rushu (0,88)
06. Djaul (0,78)
07. Rosal (0,78)
08. Raval (0,74)
09. Pouchecot (0,73)
10. Menalt (0,70)
11. Silvosse (0,67)
12. Maimane (0,65)
13. Rykke Errel (0,65)
14. Sumens (0,65)
15. Domen (0,64)
16. Hyrkul (0,64)
17. Silouate (0,62)
18. Amayiro (0,58)
19. Brumaire (0,57)
20. Alma (0,54)
21. Ereziah (0,51)
22. Aguabrial (0,49)
23. Allister (0,48)
24. Solar (0,47)
25. Many (0,46)
26. Oto Mustam (0,45)
27. Otomaï (0,45)
28. Vil Smisse (0,43)
29. Hel Munster (0,41)
30. Kuri (0,39)
31. Helsephine (0,38)
32. Lily (0,37)
33. Danathor (0,36)
34. Spiritia (0,35)
35. Buhorado (0,32)
36. Mylaise (0,31)
37. Ulette (0,27)
38. Goultard (0,26)
39. Dark Vlad (0,25)
40. Tinieblas (0,23)
41. Bolgrot (0,20)

The number in parentheses corresponds to the average number of resource protectors killed by each character having at least one harvesting profession that was connected during the challenge.

End of the Goultarminator community challenges

Following the end of the tournament that justifies the community challenges, we would appreciate talking together about data which can be useful to us in the future.

Effectively, since certain challenges required a huge investment during a period of time, as was the case for challenges 2 through 6, they required player to focus on one aspect of gameplay.

CC #5 was one of those. The alignment quests are something the players have been begging for for many long years. Now, they are almost all done and we'll progressively put them online. For all that, we had very little feedback from players during the beta test and we want to evaluate the success of our work.
After CC #5, we noticed a total disinterest in these quests, in spite of the previous demands for them. Following this revelation, we are already working on improving the next quests, as well as the existing ones, to make them more accessible and attractive then they are now.
We want to encourage players who are generally interested in quests to post on the forum what you want for quests in Dofus, and what can be done to improve the existing content.

A more complete report on the community challenges will be available on the Dofus devblog in September.


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 [Tsoariveth]
Volunteer Head Moderator Pandulum Time-outer
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post 24 Aug 2009, 18:13 | #2
I forgot to specify for Raval, which unfortunately had a rollback during EC #6, we extrapolated their final result as a function of the number of protectors which were killed during the period preceding the rollback.

This solution is no doubt unfair, the server could maybe have had a better score, or a worse one, but this was the only feasible solution.


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