Changelog DOFUS 2.0 Beta - October 22, 2009 |
Changelog DOFUS 2.0 Beta - October 22, 2009 |
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22 Oct 2009, 16:53
| #1
Changelog DOFUS 2.0 Beta - October 22, 2009
Changelog Beta 2.0 22/10/09
Characters: -The Male Iop has been completely redone. The bug concerning the pelvic area not taking on the colour of the trousers in the front view has been corrected. Monsters: -White Rat is now displayed in the timeline and in the animation at the start of its turn. Animations: -The weapon is now visible during a close-combat attack with a weapon equipped. Items: - All equipment icons visible in the inventory are regenerated, to visually match with the new equipment visible on the characters. Tutorial: - It’s no longer possible to destroy objects in your inventory during the tutorial. Shortcuts: - The “~” key is now usable as a close-combat shortcut. Combat: - The close combat icon in the spell bar is no longer greyed out when there is enough AP for a character to use a close combat attack. Transitions between maps: - Moving to a new map is now possible when the transition zone is only one cell large (this problem occurred mainly in Sufokia). Interfaces: - Characters having a level 20 Livitinem can now open their inventory. Mounts and Breeding: - The use of mounts is no longer forbidden in houses belonging to player characters. Maps and Areas: Corrections: - Interactions in the Temple of Cra have been corrected. Improvements: - Danaida’s fountain in Incarnam has been reworked. Changes in progress: - The Cania Plains. We advise players not to venture into the Crackler and Low Crackler Mountain areas as they are not yet finished and characters could get stuck there. Misc: - “Follower” characters (bandits, for example) correctly stop following player characters. -------------------- Important and Useful Links Support <<>> Terms of Service <<>> Forum Rules <<>> Community Site <<>> Game Guide |
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23 Oct 2009, 17:11
| #2
Many comments have reached us about a particular subject: at the moment during a battle on a dragoturkey spells take several seconds to cast. This is normal behavior created by the absence of mounted spell animations. These animations are not implemented yet and are under going an overhaul.
This bug will be corrected in a few days. Thanks for your patience and understanding. -------------------- Important and Useful Links Support <<>> Terms of Service <<>> Forum Rules <<>> Community Site <<>> Game Guide |
| Lo-Fi Version | Time is now: 23 November 2009, 14:31 |