Changelog beta DOFUS 2.0 - 16/10/09 |
Changelog beta DOFUS 2.0 - 16/10/09 |
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16 Oct 2009, 14:11
| #1
Changelog beta DOFUS 2.0 - 16/10/09
Tutorial:
- Key words (acting as links) in the text of the tutorial steps are now in colour to be more easily identifiable. - Two new steps have been added to the tutorial, one for the player to equip all of the items gained from previous steps, and another to explain how the time gauge works. - The explanations in the tutorial have been improved and detail what mouse buttons should be used. - Opening the inventory during a fight no longer displays the item tab in the quick selection area. This amendment corrects the bug that was generated by opening the inventory in tutorial fights. - Arrows now indicate on a continuous basis where the player must click with the mouse at each step of the tutorial. Characters: - Male Cra: their right ear no longer protrudes behind the ponytail in the three-quarter front view. The bug which led the lower back to have the default colour of the skin has been fixed. - Male Enutrof: the character’s appearance has been slightly modified and improved. The trousers have been redesigned in several views, and there are now 5 customisable colours instead of 2. - Feca Male: the yellow hue visible in three-quarters front view when a dark-coloured coat is worn has been corrected. - Female Feca: the character’s appearance has been slightly modified and improved. - Female Osamodas: the character has been slightly modified to correct some errors of perspective and colouring. - Male Iop: the cross on their chest is now the same colour as their boots, shoulder pads and cuffs. Their trousers are now customisable. - Female Iop: loss of hands when using emotes has been corrected. - Male Sadida: loss of hands when using emotes has been corrected. - Female Pandawa: size of character has been slightly reduced. Monsters: - Around 180 monsters have been corrected, so that their animation works correctly when they attack. - Pandikaze Chief: this monster is now displayed correctly in game. - Gobball: this monster is no longer doubled when it attacks. Animations: - All of the characters’ walking and running animations have been reworked. - The animation for close-combat without a weapon has been corrected. - The “Drink” emote has been fixed. - The animation of Xelors in the “Mummification” state has been fixed. - All spell animations have been reworked. - Profession animations (picking, using a scythe, chopping wood, fishing etc.) have been reworked. - The following spell effects have been reviewed: Blinding Protection, Claw of Ceangal, Rekop, Burning Arrow, Sword of Fate, Blow, Power, Natural Attack, Time Theft, Concentration, Sword of Iop, Iop’s Wrath, Feline Leap, Punch of the Crackler, Prime of Life, Coin Throwing, Clumsiness, Mass Clumsiness, Evasion, Life Transfer, Earthquake, Boozer, Alcoholic Breath NPC: - Jumbo Mumbo: the size of the NPC at -2/-14 has been corrected. - Generic Militia NPC have been adjusted and animated, and are now displayed properly in game. NPC affected by this change: Captain Alrok, Captain Essacarf, Captain Koda, Captain Malfe, Koli, Militia Chief, Yul Brinner. - The Kanojedo Guardian at 0/0 is now displayed correctly in the dialogue box. - NPC Pandawushu Master, Master Djakky Chwan, Bushido Pull, Pandiwan Kenobi and Mamowa are now correctly displayed in game. - The colours of the NPC Cripeled Nhin, Struk'tohr Nhin, Poss'Ybel Nhin, Qwizitor Nhin, Tellih'Gent Nhin, Postor Nhin and Babblera Nhin have been corrected. - All of the Astrub Enutrof NPC and the NPC Toyo, Captain Haddock'n'roll and Captain Fatchark, who were too small, have been corrected. - The NPC Edrige Valling at 0/3 has been corrected fixed. - The following NPC have now been created and are displayed in game: Ali Akelle, Jackall Breath, Astrub Mercenary, Clairvoyant Squirrel, Goldo Arak, Gringu/Gringo/Gringa, Warrior Jack Rottance, Jorg Dy, Kakolak, Kwok Djaul, Prince Wa, Herr Palp Itane, Master of Aerdala / Akwadala / Feudala / Terrdala, Max, Niamuh Boulkier, Shere Hacanon, Oto Mustam, Mak Gahan, Ranj Thé, Alcey Itoevrywoan, Ronald the Wise Lenald, Salamon Rudy, Seci Ves, Shani Sings, Thanos , Kolibrie, Unterix Unter, Stampitor the Boor, Wob. - The NPC Clint Pot is correctly placed on the map near the Astrub tunnels. - The NPC "Death Bridge Keeper” is available at the entrance to the Peat Bog on Otomai Island. - 250 NPC that had no appearance (they were represented by a question mark) are now available. - Blocked NPC dialogues have been corrected (in the Astrub Inn, notably) World Map: - Important site markers on the global map have been updated. - The World Maps of Amakna and Incarnam have been replaced. Combat: - The bug concerning items disappearing from the three-quarter back view when using Blazing Fist has been corrected. - The bug concerning “Drunk” Pandawas disappearing from the illustration at the start of their turn and from the timeline has been corrected. - Bonuses with an infinite duration are displayed correctly. - Bonuses are managed properly for invisible characters. - Combat information is now correctly displayed in the chat. - Pushback damage is now properly managed. - Spiritual Leash now works correctly and the cooldown period of resuscitated summons’ spells is now successfully transferred. - Damage reflection works correctly. - The display of the duration of bonuses and penalties has been corrected. - The appearance of Pandawas on a mount while in the state "Drunk" is corrected. - The appearance of a Xelor on a mount when using the spell Mummification has been corrected. - The message indicating the amount of Kamas stolen in a fight has been corrected. - The operation of the challenge "Self Sacrifice" has been corrected. - The circles around characters’ feet are properly coloured and are consistent with the colours used in the timeline: red for the attackers, and blue for the defenders. - AP and MP are properly zeroed when using spells that have significant, non-dodgeable AP or MP reducing capabilities. These spells do not stop the client working when they are cast. - The display of a spell’s range in combat now takes into account the character’s range bonuses and penalties. - The area of movement is no longer displayed when hovering over an invisible fighter in the timeline. - There are no longer errors when an entity that doesn’t appear in the "timeline" (a Cawwot, or a Sadida’s Tree, for example) is attacked. - Sacriers’ punishments work properly. - The "tooltip" on the right side of the bonuses and penalties in combat interface (when you click on a character in the "timeline") no longer appears when the character has no penalty or bonus. Messages about a character changing from visible to invisible in a fight have been added. Invisible characters reappear correctly when their invisibility ends or if they are affected by a spell that reveals invisible characters. Players controlling an invisible character see it displayed semi-transparent while the character remains invisible. Interfaces: - Closing the social interface automatically removes characters from the list of defenders if a perceptor attack was being prepared. - The Prism Defence window closes properly. - The name of an invisible character is no longer displayed in the top left of the screen when hovering over their position in the timeline. - The buttons on the character creation interface have been reviewed. - When a message is received in a channel that is not open, the name of the tab of the channel concerned changes colour to alert the user that the channel contains new messages. - New chat channel tabs are properly saved across multiple sessions. - The guild creation interface now works properly. Funds and logos are now displayed. - An error message is added when an increase in characteristics fails. - The problems when using a mouse scroll wheel in the chat interface have been fixed. - When an object is unequipped and can be stacked in inventory with another object, it is correctly added to the pile of objects and is no longer displayed in the equipped item slot. The area displaying Kamas in the inventory has been increased in size so that the number of Kamas is no longer truncated if it exceeds 10 million. - The names of characters in the guild interface are now interactive. - The guild customisation interface now works correctly (some spells couldn’t be levelled to level 5) Keyboard shortcuts: The following shortcuts have been added (the default shortcuts are no longer assigned): - Pass your turn in combat. - View the spell tab in the quick selection box. - View the item tab in the quick selection box. - View the emote tab in the quick selection box. - View the next or previous tab in the quick selection box. - See page 1/2/3/4/5 directly in the quick selection box. - Display previous/next page in the quick selection box. - Display inventory. - Display grimoire. - Display map. - View the social interface. - Display the mount interface. - Display the character window. - Enable/Disable transparent mode. - Enable/Disable the grid out of combat. - Maximize/Minimize the chat interface. - Mount/Dismount. - Show/Hide smilies. - Target a cell in combat. - View chat tab 0/1/2/3. - View previous/next chat tab. - Hide/Display all interfaces that can be hidden (the "Timeline", the spell effects in combat interface, the bonus and penalties outside of combat interface, the group interface, the challenge interface and the notification interface). Resource harvesting: - A harvest under way no longer crashes if resources grow back during the harvest. Reconnection System: - Longer waiting times after several disconnections and reconnections have been removed when in a fight with only one player. - The speed of reconnection in combat has been increased. - Characters will no longer remain in-game after a disconnection. - The display of bonuses and penalties in combat is resolved after reconnecting in a fight. - The reconnection system has been temporarily disabled to correct performance problems. Maps, areas and background: List of corrections: - Interactions between Bonta & Brakmar militias work properly. - Interactions on Pandala work properly. - Interaction with the exit of Ale One’s house (Amakna Forest) works correctly. - Interaction with the exit of house 20185098 works properly. - Interaction with the hostel in [-27, -56] works properly. - Interactions in Sufokia work properly and concerns around visibility between maps have been dealt with. - Changing maps on [-3, -25] through [-2, -25] and [2, -8] through [3, -8] is now available. - Players can no longer climb the walls on map 41682432. - The Temple of Ecaflip works properly. - The colour of the grass at [-29, -19] through [-29, -13] has been corrected. - It is no longer possible to walk on empty space on Incarnam Bridge (map 21759489). In 6420, the player no longer passes under the tufts of grass. - The coordinates of the interior of a multitude of areas have been corrected. List of improvements: - The stairway leading to the basement of The Temple of Sram is more visible. - The Bandit Territory has been reworked. - The water and shorelines of the following areas have been reworked: Amakna Cemetery, Amakna Forest, Brouce Boulgoure’s Clearing. - The Amakna Castle Gobball Breeding Station has been optimised and maps now load more quickly in this area. - The Pandala and Nolifis bridges now use the new map changing system. - The ground in Incarnam has been reworked and now has different details. - The borders of the following areas have been reworked and now more detailed: Jelly Peninsula, Scaraleaf Plain and Amakna Castle Gobball Breeding Station. - The rocky areas of the Jelly Peninsula have been reworked. - The rocky areas of the Astrub Mines have been reworked. - The appearance of the Amakna Village area has been improved. - The Fungus Cavern exit map is more visible. - The Blop Dungeon entrance map has been cropped and interactions are altered. - The entrance to the Scaraleaf Dungeon has been added. - The Tofu Dungeon has been reworked. - An additional room has been added to the Kitsou dungeon. - The appearance of the following buildings has been improved: Wabbit Castle, Amakna Library, Amakna Shoemakers’ Workshop, Amakna Church, Amakna Clockmaker, The Temple of Xelor, The Temple of Cra, Amakna Butchers’ Workshop (Burger Bar) and Amakna Tailors’ Workshop. - The Fields of Astrub have been reworked. - The Treechnid Forest and its outskirts have been reworked. - The Cania Fields have been reworked. - The interior of the Amakna Castle has been reworked. - The interior of the Smithmagic Workshop in the Treechnid Forest has been reworked. Modifications to come: - The Cania Massif will be entirely reworked. - Crackler Mountain will be entirely reworked. - The Cemetery of Heroes will be reviewed. Misc: - The hammer representing the monsters that appears when a player starts a fight against a group has been replaced. - Groups of fish now appear correctly in bodies of water. - The loading illustration has been replaced. - The foundation stone in the character creation interface has been replaced. - The portraits present in the character creation interface have been replaced. - Alignment wings are now displayed correctly, and dishonour wings are no longer displayed if the character has no dishonour points. - The message received when trying to use the functionality of a guild that does not have enough members has been fixed. - Characters transformed into a ghost can no longer continue to use their professions. - Characters that are not of the correct alignment are now correctly placed at the door of a conquest village when its doors close. - The order of options in contextual menus is now fixed. - When consulting the interface showing the fights currently under way on a map, PvP, PvM and challenges are represented differently. - The display of Livitinems in the inventory is corrected. - Abbreviations of the type AP, MP and Range are properly managed in all languages in spells’ "tooltips". - The arrow to change maps now only appears when the character is actually able to change maps. - Forges now work properly in the Astrub Blacksmiths’ Workshop. - Rubbish bins work properly in the city of Astrub. - Tables for making shoes on now work properly in the Astrub Shoemakers’ Workshop. - The location of the Moon Dungeon is no longer indicated several times on the world map. - An additional entrance has been added behind the Temple of Ecaflip to improve its accessibility. - Restrictions on the achievement of quests by IP in a 24 hour period are active again. - When the leader of a guild changes the level of XP given to the guild by a member, they will get notification from the server of the updated value. - Notifications that have already been displayed are properly taken into account and will not be displayed again. - 70 cloaks and 50 hats are now configured correctly (they were not displayed in game). - Some of the client’s graphics now use fewer resources. - The display of the regeneration of life points within a group has been fixed. - Characters straddling a Dragoturkey no longer suffer a double size reduction. - The close combat tooltip now displays information related to the weapon in use. - The performance of the client when moving character over a considerable distance has been improved. - Hyperlinks are now displayed correctly in the quest book. - An effect’s target is now specified in the tooltips when it specifically targets a summon. - The layout and size of the information shown in tooltips has been revised to improve readability. - Interface texts have been revised to improve readability. - Players’ speech bubbles are shown for a period proportional to the number of characters displayed in the bubble to improved readability. - Archmonsters are available again. - It is no longer possible to teleport in an enclosure or in an inaccessible area from the starting points of a fight. - The Field Dungeon is being setup and cannot currently be completed. |
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16 Oct 2009, 15:10
| #2
Update :
- The tail of the male Osamodas is now visible. |
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16 Oct 2009, 16:20
| #3
Following this morning's maintenance, it is no longer possible to use DOFUS Options menu. We have identified the problem but we are unable to fix it before next week, in order to keep a stable version of the DOFUS client over the weekend.
A patch will be put online as soon as possible next week to correct the problem. Thank you for letting us know! |
| Lo-Fi Version | Time is now: 23 November 2009, 01:30 |