[News] Update 1.26 - Episode 1: disconnect/reconnect system |
[News] Update 1.26 - Episode 1: disconnect/reconnect system |
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Larva |
3 Dec 2008, 16:55
| #1
[News] Update 1.26 - Episode 1: disconnect/reconnect system
DOFUS update 1.26 is moving forward in leaps and bounds and should be ready by December 16. Along with many other features that we’ll be telling you about soon enough, this update will bring significant improvements to the disconnect/reconnect system. Click here to find out more!The disconnect/reconnect system has been active on the Oto Mustam Heroic Server since September, and after a range of satisfactory internal tests, the same system will be applied to combat situations on all classic servers from December 16. How does the system work? If you get disconnected during a fight and you manage to reconnect before it ends, you’ll be able to return to the fray as though nothing happened. While you are gone, however, the other participants will continue fighting as normal. Many turns may pass before you get to return to the fight, but at least this new system gives you a fighting chance! What if…? What happens while I’m out of the fight? If you’re playing in a team, you will miss your turn automatically, thus allowing the other players to take theirs more quickly. The fight will continue as if you had never arrived! If you are fighting alone, your opponents will play their turn as normal. What happens if my character dies while I’m gone? If you’re playing alone, you’ll lose the fight. If you’re playing as part of a team and your companions win, no matter how long the fight lasts, you’ll be counted as having won too. Is there any other situation where I could lose the fight? - If you do not die, and do not reconnect, or if you do not play for 20 turns, you’ll be thrown out of the fight and will lose automatically. - If, while taking part in a fight, you get disconnected and then subsequently reconnect to a different server, you’ll be thrown out of the fight and will lose automatically. |
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3 Dec 2008, 21:50
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Interesting. But isn't 20 turns still a bit few for when you solo a single monster (although it still is nice for little short dc's)? The monster would finish his turns in a couple of seconds after all.
This post has been edited by BlueLily: 3 Dec 2008, 21:52 |
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11 Dec 2008, 00:16
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A query on this has just occurred to me.
You have just started a solo fight. At the same time, server back-up begins. You experience lag, and you are disconnected. Back-up takes around 5 minutes. Then you can log on, maybe within a minute after the server is available again. Would a fight last 5 minutes if you are not there? How long is given for your (non-existant) turn? Would it stretch to 5/6/7 minutes? |
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Lo-Fi Version | Time is now: 7 January 2009, 15:07 |