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[News] DOFUS version 1.27: Rebalancing of classes
 EternalScorpi...
Member Arachnophobe
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post 29 Mar 2009, 03:41 | #61
ok after reading this i can say this is not a a "Rebalancing of classes", its just a lets have all the classes have healing spells so enis cant play their role, im not happy with this update and seriously i have a osa and i dnt want it to be a wannabe eni, i want it to be a summoner, update the summons not the healing spells it have, enis re not overpowered, we cant do that much dmg like iops or srams and our heal spells re a support, also when we re on a group with the 3 healing word limit, now im useless in a dung ... with all those changes osas re better enis

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 XxChessyManxX
Member Larva
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post 29 Mar 2009, 05:14 | #62
does anyone know if the Feca class will be nerfed because the number 1 support class has =/
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 Silentgeno
Member Treechnid Hugger
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post 29 Mar 2009, 05:17 | #63
QUOTE (XxChessyManxX @ 29 Mar 2009, 05:14) *
does anyone know if the Feca class will be nerfed because the number 1 support class has =/

yes your class was nerfed you should probably read the feca topic in the test server section to learn more.
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 Drastar
Member Tofu Stroker
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post 29 Mar 2009, 07:25 | #64
I think ut great that the team at ankama is finally taking into consideration the balancing of each class in order to give people more choose about wat they want to be but what about the lack of water spells that certain classes have in the game.

i mean there are very few water spells that are even out there for other classes expect enus. I would like to see some interest in water builds just as there is a very high interest for earth, fire, and air builds. There are probably more earth and intell builds than there are agi of chance builds.
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 RaelCleapIVI
Member Dragon Pig Pillager
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post 29 Mar 2009, 07:48 | #65
QUOTE (Drastar @ 29 Mar 2009, 07:25) *
I think ut great that the team at ankama is finally taking into consideration the balancing of each class in order to give people more choose about wat they want to be but what about the lack of water spells that certain classes have in the game.

i mean there are very few water spells that are even out there for other classes expect enus. I would like to see some interest in water builds just as there is a very high interest for earth, fire, and air builds. There are probably more earth and intell builds than there are agi of chance builds.



Balance, BALANCE, you call this balancing of classes?!? Talk about the ecaflips and iops overpowered much, or the overpowering of the osa, yeah I said it osas are now overpowered. If you can't see why you don't have enough experience with them. Plus I can naaaay be assed going into why now. I am threw repeating myself.

This game is far from balanced! I spit on ankamma's "VISION" , this update and all it brings! *spits*

Killing the classes that where actually balanced and overpowering those that where actually overpowered. Yeeeeeeeeeeeeeeeah reeeeeeeeeeally good BALANCING, right! dry.gif

Oh I'm a chance sacrier, and im not impressed with a 5 ap steal for my dancing blade. I'm also livid at the useless vital buff (its counter productive and kills us faster), replace this with coagulation's changed switch effect and give us back our old coag' and emo razor! Oh and give us and allies back the ability to buff the sacrier. Man this update is retarded.

P.s. sick of being censored for showing a negative opinion to this crud we have laid out before us.

RaelCleap 19X R.I.P. sacrier on 28/3/09

This post has been edited by RaelCleapIVI: 29 Mar 2009, 08:03
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 Murlough
Member Kaniger Hunter
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post 29 Mar 2009, 10:12 | #66
Sacriers are now support. Deal with it
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 RaelCleapIVI
Member Dragon Pig Pillager
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post 29 Mar 2009, 10:35 | #67
QUOTE (Murlough @ 29 Mar 2009, 11:12) *
Sacriers are now support. Deal with it


About as much support as a pair of fat mans Y-fronts that the elastic has snapped around the waist! Hanging round the proverbial feet of the team if chosen , which in honesty we won't be as a panda, ecaflip or iop will now be a better choice.

I don't need to deal with it MR "I'm getting the best deal out of all these updates with my overpowered eca spells"! dry.gif

I can take my money else where as are a lot of players come the 7th. Let me quote ankamma here just for the discrediting of your inflammatory remark

QUOTE
In addition, the punishment shall apply throughout their duration, a penalty of life insoignable 10%. This constraint allows us to induce players to choose between the role of "tank" and the main source of damage. By exposing and maximizing the effects of punishment, the Sacrieurs are more difficult to play a role of "tank" over time. We want these two roles can be played by the class Sacrieur, but not simultaneously or only taking greater risks than before. The new punishment will provide management flexibility between these two roles, which do not depend on the equipment Sacrieur and its allies, but the way they play, exposure and control the distribution of damage within the group. Players will have to make tactical decisions with permanent play when a character Sacrieur to determine to what extent they share the roles of "Tank" and the main source of damage in the group.


Where does it say we are support? Oh....I don't think it does! It says we are ether or tank/damage dealer. No where in ankammas "VISION" does it say we are support. Shame we can do neither tanking nor damaging roles now in team pvp or pvm.

I hazard a guess that both murlough and JebinZedalu are one in the same. Though I may be wrong. Did you switch to an alt to try and grasp some credibility? Maybe not, but who cares. I don't! Ether way, I hope the ecaflips and iops get hit hard in the future by ankammas "VISION"!

RaelCleap 19X R.I.P. sacrier on 28/3/09

This post has been edited by RaelCleapIVI: 29 Mar 2009, 13:16
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 brikked
Member Gobball Breeder
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post 29 Mar 2009, 12:30 | #68
btw bit off topic but werent you the guy who told the Xelors to adapt when the ap reduction nerf came?
so arent you bit of hypocrith when you are fiercely trying to oppose the changes of sac XD
and saying that it's impossible to adapt to this?
one thing i do agree is that this update will change the sac completely and its gonna take time before ppl find more unfair tactics to abuse.
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 -OzQ-
Member Pikoko Pilot
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post 29 Mar 2009, 13:04 | #69
QUOTE (brikked @ 29 Mar 2009, 12:30) *
btw bit off topic but werent you the guy who told the Xelors to adapt when the ap reduction nerf came?
so arent you bit of hypocrith when you are fiercely trying to oppose the changes of sac XD
and saying that it's impossible to adapt to this?


Ap raping is still possible no matter what happens (xelors can use few teleports spells to break dodgelock for example, even tho Osas will be bitches for xelors)... but tanking mobs without losing all your hp in few turns at epic lvl stuff... Ougaa is prolly best option about how epic lvl PvM fails: Strong enemies that drain your hp with poisons, now you say: "how about unbing them you noob?"... well no more ever so vital buffs and hell breaks loose. also new dodgelock system makes things even worse.

Even for moment, look this "tactical update" from eyes of sacrier and try to think new strategies for Ougaa/Ghosts/some other epic lvl shit, that require (=some other class couldn't do it better) sacrier so it works out

This post has been edited by -OzQ-: 29 Mar 2009, 13:05
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 RaelCleapIVI
Member Dragon Pig Pillager
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post 29 Mar 2009, 13:32 | #70
QUOTE (wiki)
Wiki definition of a tank.

In gaming jargon, a tank is a player or unit designated to protect weaker players or units in combat by drawing enemy attacks and absorbing damage. Compared to other units, tanks have a high damage tolerance and specialize in melee combat. The tongue-in-cheek term meat shield is roughly synonymous with tank, often carrying the additional connotation that the unit is relatively expendable or inconsequential and its death is preferred to the death of the units it protects.

Tanks are common features of game genres that include tactical combat. Examples include the Ultralisk from the real-time strategy game StarCraft, the Necromancer's summoned golems and the Druid's summoned Grizzlys from the action role-playing game Diablo II, and Deoxys and Blissey (among many others) from the Pokémon video game series.

Tank can also be a verb: "to tank" is for a strong or resilient unit to take a lot of damage in lieu of a weaker or less-resilient one. An example is when one unit stands still and takes the bulk of the damage while other units attack. The unit taking damage is "tanking damage," or simply "tanking."

In computer role-playing games, tanks are warrior character classes with fighting skills and high hit points. An example of a tank in action is a swordsman with archers behind him. The swordsman has heavy armour and a shield, and thus takes less damage from his foes and protects the archers behind. The characters a tank protects might include a healer who keeps the tank (and other party members) alive, damage dealing classes with a lower damage tolerance (magic-users or rogues), or a weaker character taking advantage of the opportunity to powerlevel. Tanks in many cases have abilities to focus the attention of their opponent mobs on themselves as a way of protecting the other characters.

The term originally came in use with players of MUDs (Multi-User Dungeons), the text based predecessors of MMORPGs, and was used as early as 1994 on Usenet to describe the warrior class on DikuMUDs which had high hit points and the rescue skill, which allowed transferring one attacking mob from another players to the rescuing character.


So wheres my ability to tank, wheres my armour (removal of coagulation for a counter productive vital punishment and the counter productive removal of the ability to feel the benefit of feccas shields if i wish to buff. Don't I need to buff to tank?), where does all my hp go....oh yeah on pointless buff that can be removed in the blink of an eye (unbewitched) and the 10% losss to hp from incoming damage (not including the restrictions to lost hp from fury, life transfer and the 5% from each stat buff). Where is my taunting ability or ability to keep the creatures locked? Its gone with this lame restriction on these pointless buff changes, ergo removing my ability to do damage in melee combat that's of any use and to tank. What happened to my one big damage move? Oh punishment damage, can be only used when on significantly low hp, WHAT TANK TRY'S TO LOOSE AS MUCH HP AS THEY CAN!??!

NUFF SAID!

RaelCleap 19X R.I.P. sacrier on 28/3/09

This post has been edited by RaelCleapIVI: 29 Mar 2009, 13:52
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 Murlough
Member Kaniger Hunter
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post 29 Mar 2009, 14:29 | #71
QUOTE (RaelCleapIVI @ 29 Mar 2009, 11:35) *
About as much support as a pair of fat mans Y-fronts that the elastic has snapped around the waist! Hanging round the proverbial feet of the team if chosen , which in honesty we won't be as a panda, ecaflip or iop will now be a better choice.

I don't need to deal with it MR "I'm getting the best deal out of all these updates with my overpowered eca spells"! dry.gif

I can take my money else where as are a lot of players come the 7th. Let me quote ankamma here just for the discrediting of your inflammatory remark



Where does it say we are support? Oh....I don't think it does! It says we are ether or tank/damage dealer. No where in ankammas "VISION" does it say we are support. Shame we can do neither tanking nor damaging roles now in team pvp or pvm.

I hazard a guess that both murlough and JebinZedalu are one in the same. Though I may be wrong. Did you switch to an alt to try and grasp some credibility? Maybe not, but who cares. I don't! Ether way, I hope the ecaflips and iops get hit hard in the future by ankammas "VISION"!

RaelCleap 19X R.I.P. sacrier on 28/3/09


Well the map manipulation spells have been improved. Evasion too. Their special spell is a support spell as well. And I believe that quote is simply stating you have to choose between tank or damage dealer as in not both. They aren't saying you can't play Sac as a support character

Really my post was more of a joke than anything, though. Your sense of discernment is flawed. Not that I can convince you differently, but I am not JebinZedalu. Taking a look at his previous posts, a plethora of faces, short sentences, and actually ending his stanzas with punctuation greatly differentiates the type of format he types in from mine

I wasn't aware sharing the same opinion with someone else makes you them. You seem intelligent enough, but your assumptions are way off

I'm Str by the way. Little "deal" there

This post has been edited by Murlough: 29 Mar 2009, 14:43
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 sjileder
Member Larva
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post 29 Mar 2009, 15:10 | #72
making all classes equal is probably one of the best things to do in dofus it will make people worry less if there class is good or not. But making unhealable damage will ruin the eni's making one usless character......almost eni's had way to much healing before but killing there healing is not the way to go to even them out
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 -zeusek-
Member Boowolf Squisher
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post 29 Mar 2009, 16:14 | #73
I sure hope the Developers come to their senses. If the Nerf... I mean Update goes through as it is, not only will end game content be next to impossible without a massively overcapped group, but a lot of high level players will quit. Even some of my closest friends are threatening to leave. Others, like half the players in the Guild Blank already abandoned ship. This is depressing.

I will benefit from this update, but with end game content being unrealistic and my friends leaving, there isn't a single reason for me to stay.
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 RaelCleapIVI
Member Dragon Pig Pillager
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post 29 Mar 2009, 16:47 | #74
QUOTE (-zeusek- @ 29 Mar 2009, 17:14) *
I sure hope the Developers come to their senses. If the Nerf... I mean Update goes through as it is, not only will end game content be next to impossible without a massively overcapped group, but a lot of high level players will quit. Even some of my closest friends are threatening to leave. Others, like half the players in the Guild Blank already abandoned ship. This is depressing.

I will benefit from this update, but with end game content being unrealistic and my friends leaving, there isn't a single reason for me to stay.


Wow man, this must be the first time we have actually agreed on something. tongue.gif

QUOTE (Murlough @ 29 Mar 2009, 15:29) *
Well the map manipulation spells have been improved. Evasion too. Their special spell is a support spell as well. And I believe that quote is simply stating you have to choose between tank or damage dealer as in not both. They aren't saying you can't play Sac as a support character

Really my post was more of a joke than anything, though. Your sense of discernment is flawed. Not that I can convince you differently, but I am not JebinZedalu. Taking a look at his previous posts, a plethora of faces, short sentences, and actually ending his stanzas with punctuation greatly differentiates the type of format he types in from mine

I wasn't aware sharing the same opinion with someone else makes you them. You seem intelligent enough, but your assumptions are way off

I'm Str by the way. Little "deal" there


Evasion is far from improved, I'd rather have my old 1/5 dodge chance for 4 turns thanx for 2 ap. Lets not get started on the new buggy evasion, whitch is a kick in the teeth in regards to the feccas immune and is now counter productive to buffing. I am not an alt switch monkey support character, that's not why people play THE TANK class of dofus. Maybe your not jebin', just the rub/joke you gave came in the discussion at a very convenient time making me ponder whether you could be his main. All ecas are the same, they have the same skills, regardless of build.....overpowered! just like iops and the dev's just seam to buff both these class's over and over again each update. I'd rather the support role left to the alts, I play a sac to tank or spank depending on mood. This class can do neither now. If you reeeeeeeeeeeeeeeeeeeealy want me to repeat why.......AGAIN....I will!

RaelCleap 19X R.I.P. sacrier on 28/3/09

This post has been edited by RaelCleapIVI: 29 Mar 2009, 18:14
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 -zeusek-
Member Boowolf Squisher
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post 29 Mar 2009, 18:24 | #75
QUOTE (RaelCleapIVI @ 29 Mar 2009, 07:47) *
Wow man, this must be the first time we have actually agreed on something. tongue.gif

Tell me about it. But this goes beyond personal differences. I don't support these sorts of large scale nerfs, let alone class destroying nerfs. I have many friends who play the Sac class and they all feel cheated. After thousands of hours of hard work, they're getting screwed by Ankama. Time is money, and we all spend a LOT of time playing this game, as well as money. We spend the time/money knowingly and voluntarily because we were led to believe that we were accomplishing something, working towards something. But for Ankama to come along and take it all away for no real reason... it doesn't inspire confidence. I can no longer trust Ankama and the business illiterate developers to not destroy the game, slowly but surely, with each "update".

"Balancing" is just a lame excuse, especially when they're doing more to unbalance the game, then to make it fair.
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 JebinZedalu
Member Great Coralator Polisher
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post 29 Mar 2009, 18:29 | #76
QUOTE (RaelCleapIVI @ 29 Mar 2009, 02:40) *
You will have a very lonely solo play style or you will be a switch monkey leach.


Then so be it.

QUOTE
These are the cold hard FACTS of what the sacrier will become.


Opinion and speculation are not the same as fact.

QUOTE
You can't take the fact that my temper runs high and I have been pushed to snapping, oh well. Try and discredit me and stand back and let your little alt sacrier get ruined.


My alt Sacrier? I believe you missed something in my previous posts.

QUOTE
Your inability to see the dramatic changes to the class and the implications they pose end game baffles me. You must be an alt looking for trollish fun.


Oh, yes, MUST be an alt. Nevermind the fact that I have had Sacrier set as my avatar on the forums since avatars were introduced.

QUOTE
Well if you want to be an ignorant lump of hp with no use other than switching more fool you.


My hit points and my switching are my favorite parts of being a Sacrier. And even if those were nerfed, I would continue as a Sacrier. I simply love the class, regardless of how much everyone else hates it. Like an ugly baby.

QUOTE
You know I started the debates on these forums in a speculative manner, stating the facts of the changes and showing hope.....that died fast and after hours upon hours of testing and lame changes getting worse and having to deal with little ignorant jerks like yourself looking for a rise I became angered. Very angered. Angered at your inability to listen.


I did listen. I tried to see all of this from your point of view. You, however, made no attempt at doing the same.

QUOTE
To the ignorant remarks made based on falsified rumor and gossip.


I don't recall seeing any rumors or talk backing up my viewpoint. Everything I have said has been my own thoughts on the matter.
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 Murlough
Member Kaniger Hunter
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post 29 Mar 2009, 18:33 | #77
All I can say is leave the Dofus community completely. No point to posting in a forum for a game that you don't, or at least won't, enjoy anymore. I'm pretty sure you've made a point letting Ankama know the upcoming updated isn't favored by a vast amount of players, but now you're just trolling, possibly causing others to turn from the game

Ankama can't like that
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 Lynerus
Member Kitsou Beater
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post 29 Mar 2009, 19:59 | #78
Sac Class Spell

Taunt

Makes all enemy's on the map attack the caster of the spell

AP Cost: 1
Range: inf
Duration: 1
Cool Down: 2
Critical Hit: 30
Critical Fail: 60
Level 1:
* All enemy's on the map attack the caster
* Lowers all enemy's damage by 5% (Critical Hit: 15%)

Level 2:
* All enemy's on the map attack the caster
* Lowers all enemy's damage by 10% (Critical Hit: 20%)

Level 3:
* All enemy's on the map attack the caster
* Lowers all enemy's damage by 15% (Critical Hit: 25%)

Level 4:
* All enemy's on the map attack the caster
* Lowers all enemy's damage by 20% (Critical Hit: 30%)

Level 5:
* All enemy's on the map attack the caster
* Lowers all enemy's damage by 25% (Critical Hit: 35%)
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 RaelCleapIVI
Member Dragon Pig Pillager
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post 29 Mar 2009, 20:28 | #79
QUOTE (Lynerus @ 29 Mar 2009, 20:59) *
Sac Class Spell

Taunt

Makes all enemy's on the map attack the caster of the spell

AP Cost: 1
Range: inf
Duration: 1
Cool Down: 2
Critical Hit: 30
Critical Fail: 60
Level 1:
* All enemy's on the map attack the caster
* Lowers all enemy's damage by 5% (Critical Hit: 15%)

Level 2:
* All enemy's on the map attack the caster
* Lowers all enemy's damage by 10% (Critical Hit: 20%)

Level 3:
* All enemy's on the map attack the caster
* Lowers all enemy's damage by 15% (Critical Hit: 25%)

Level 4:
* All enemy's on the map attack the caster
* Lowers all enemy's damage by 20% (Critical Hit: 30%)

Level 5:
* All enemy's on the map attack the caster
* Lowers all enemy's damage by 25% (Critical Hit: 35%)


I don't mean to be rude but the damage reduction is counter productive to the new way the punishment (stat) works. I know it sucks but we need to take maximum damage to have even break even with people our level on the buff. But ty for the sentiment.

RaelCleap 19X R.I.P. sacrier on 28/3/09
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 Lynerus
Member Kitsou Beater
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post 29 Mar 2009, 20:35 | #80
I know but if your gunna tank and not die (allys can still hit for full damage) it would be kinda good
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