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[News] DOFUS version 1.27: Rebalancing of classes
 Mafaldrag
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post 27 Mar 2009, 11:13 | #1
[News] DOFUS version 1.27: Rebalancing of classes DOFUS version 1.27 is arriving on 7 April 2009!

And it’s time to think seriously about modifications to several classes as part of a global rebalancing. Several spells have been modified and new ones added… opening the door to a new style of gameplay for all!

You’ll also find an introduction to Pain Shared and Felintion, the new Special Sacrier and Ecaflip Spells in the last part of this news!

 

 With each update, we try to reinforce the power balance between all classes and this time, we’ve gone further in this direction, with two main modifications: Sacrier spells have been redesigned and unhealable damage has been introduced.
Other more minor adjustments will accompany these significant changes.

Modifications to the Sacrier ‘Punishment’ spells:

Before version 1.27, a team could be built in a certain way to give excessive and definitive power to Sacriers, with almost no way to counter this tactic. This often leads to overly one-sided combat and negatively affected the strategic possibilities of the game. On the other hand, the Punishment spells did not offer enough bonuses in solo play.

In this update, we have redesigned the Sacriers’ Punishment spells with two objectives in mind:
- To reduce the power of Sacriers in optimised team (to make other classes equally attractive)
- To increase their usefulness in solo play, in varied teams and in PvP.

For these reasons, the Punishment spells now have a temporary duration. They can be recast when their effects wear off.
For the duration of the spells effect, all damage received by a Sacrier will bring bonuses, which also have a specific duration.
These bonuses will be fixed and will systematically grow weaker during a given turn (the first blow received will bring a high level of bonus, the second, a little less etc).

It is therefore not so interesting anymore for teams to focus all their blows on Sacriers during a full game turn: the Sacrier will have to find the right balance between maintaining power and attacking the enemy, especially since Sacriers will now be much more exposed in combat. Damage dealt by the opposition may be enough to make the Punishment spells worthwhile.

In solo play, Sacriers will now have significant and rapid characteristics bonuses once they have received several blows from the enemy.

The spell Wise Punishment which aimed to compensate for the great difficulty Sacriers had in gaining XP alone was rendered useless by new Punishment spells which made solo play far easier. It has been replaced by Vital Punishment.
This spell will work in the same way as the other Punishment spells, by giving Vitality bonuses to Sacriers, avoiding the need for healing in order to compensate temporarily for a loss in Health Points.

In a general way, the loss in power to teams optimized around a ‘super-punished’ Sacrier will not be entirely disadvantaged, because they will also benefit from the global re-evaluation of several other classes since the changes to spells and the addition of Special Spells which will make for considerably quicker combat.
Simply put, Sacriers will no longer be the only characters in teams with the ability to deal high levels of damage. They will even be able to lend their allies some of their power with their special spell Pain Shared.

Modifications to heals:

The heal system up to now has allowed characters who concentrated solely on healing to recuperate with each turn exactly the number of health points they lose. This system was open to abuse and PvP, as well as PvM, combat was sometimes interminable when characters didn’t focus on attacking at all, but rather chose to heal endlessly. This way, they couldn’t lose (or win!) and the fight only came to an end when one of the players gave up. In PvM, the power of heals was also far too high and removed much of the tactical element of the game where one character could return all health points to a group of others.

In order to give a shot in the arm to DOFUS’ tactical interest, while at the same time rebalancing classes and devaluating healing spells, we’ve decided to introduce a new element into the game: damage which is unhealable with each blow received.

The concept is very simple:
- A character deals damage to you, you can only heal a certain amount of it and the maximum number of health points falls even when you are healed.

This system will put an end to endless battles since it will now be preferable to invest in your allies’ protection instead of a character’s own healing capabilities.



The spell Pain Shared is a Punishment spell which Sacriers can cast on allies in close combat (i.e. between one and four allies). This Punishment gives a bonus of %damage. The spell works in a similar way to other Sacrier punishment spells. Each blow received by an ally under the effects of Pain Shared will give them bonuses. The spell may be recast as soon as its effects wear out. Instead of concentrating the damage potential of an entire team solely on a lone Sacrier, this spell can divide up the attack potential throughout the team, whatever the attack element of the members of the team are. This should reduce the duration of fights considerably. As a result, as well as Sacriers having the ability to receive high levels of damage, they can now increase the damage potential of their team while their own power increases with the damage they receive from adversaries.

The spell Felintion has not been changed, and it still allows Ecaflips to deal damage to enemies and to simultaneously repel them and heal themselves. When Ecaflips cast Felintion on an ally, they are repelled, but theft of life and damage is replaced by healing. This spell also reinforces the Ecaflip’s capacity as a healer and confirms their potential as an alternative healer.

 
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 hullupaska
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post 27 Mar 2009, 11:22 | #2
I guess its time to say bye bye to my dear sac and make agi sram :S
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 SeaGang
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post 27 Mar 2009, 12:14 | #3
Yah, and seems it's also say bye bye to my lovely eni and..and..I don't know what to say. I'm so disapointed, sorry Ankama. I know you don't mean anything bad, and you want to try different strategies inside the game and make it much more logical, and I appreciate that, but it just don't make me happy.
Sorry. sad.gif
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 GusMorgan
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post 27 Mar 2009, 12:33 | #4
I don't know why people complain about this so much. Sacriers and Enis are still valueable team members, and those who have tried them on the testerver claim they are still good, Just diffrent. Personally I think change is good and anything that brings more tactics to a TACTICAL game is an improvement.
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 DOKAH
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post 27 Mar 2009, 13:30 | #5
I m curious how the update will turn out. In general I think I m gonna like it somehow. However it seems monsters are gonna be a lot harder to beat due to incurable heals (idk how hard this will kick in with boss fights). Also the new dodge system will always allow a chance of dodgerolling (I wonder how people are going to run tynril dungeon now). My brains are already working overtime on how to make a "new" sac build. Guess we ll see soon enough what s gonna happen.
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 Lynerus
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post 27 Mar 2009, 13:51 | #6
Unhealable damage is not a good idea

I can hardly attack at all on my eni cause the damage other classes do is so high

I can either heal none stop and hope to repair all damage or attack and die its not both i dont know how enis can attack and heal or attack and not heal

Now that we cant heal half the damage its auto lose for eni cause we cant attack at all (least i cant or i die next turn)

This post has been edited by Lynerus: 27 Mar 2009, 13:51
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 lkjubgvh
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post 27 Mar 2009, 14:02 | #7
ya I don't know why so meny people are crying over the update, if it was going to kill a class they wouldn't do it.... in my opinion it sounds like sacs are going to get a lot better and once the update come out I might make one my alt. with the new punishment/ init systems I think it will give them a better small team player or solo. I think they also just got a whole lot better at pvp...... I am very interested to see all the updates and 21 spells and I really wanna know the enus spell and hope its awsome XD
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 -NoMercy-
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post 27 Mar 2009, 15:13 | #8
QUOTE (lkjubgvh @ 27 Mar 2009, 15:02) *
ya I don't know why so meny people are crying over the update, if it was going to kill a class they wouldn't do it.... in my opinion it sounds like sacs are going to get a lot better and once the update come out I might make one my alt. with the new punishment/ init systems I think it will give them a better small team player or solo. I think they also just got a whole lot better at pvp...... I am very interested to see all the updates and 21 spells and I really wanna know the enus spell and hope its awsome XD


Hmm, I hope the cra's spell is good.
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 Cleozar
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post 27 Mar 2009, 15:22 | #9
So...apart from ppl crying about their sac and eni, what does everyone think about the 2 new spells they've shared? Personally I like the update to felintion. It was a great spell to begin with, but will now come in handy in group fights, esp if you don't have an eni around. I know eca's aren't a healing class but you can't always find an eni to join your group so it's nice to have some sort of a healing spell in other classes. Just my 2 cents! lol
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 Meggeh
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post 27 Mar 2009, 16:02 | #10
QUOTE (Lynerus @ 27 Mar 2009, 13:51) *
Unhealable damage is not a good idea

I can hardly attack at all on my eni cause the damage other classes do is so high

I can either heal none stop and hope to repair all damage or attack and die its not both i dont know how enis can attack and heal or attack and not heal

Now that we cant heal half the damage its auto lose for eni cause we cant attack at all (least i cant or i die next turn)




I know exactly what you mean.:/
I don't think it's a re-balancing of classes at all.
If it was, it should've just stuck to maybe the limit on healings.
I almost feel useless next to Osa's Resurrect and Eca's Felintion healing now.
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 YourCraftsman
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post 27 Mar 2009, 16:39 | #11
It looks like ankama want make PvM battles a lot harder and longer and PvP battles easier nad faster.
Maybe too many 200 lvls? Guys go hunt and make lvls before it will be harder.

This post has been edited by YourCraftsman: 27 Mar 2009, 16:40
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 Pentx
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post 27 Mar 2009, 16:40 | #12
I think it's perfectly ok that they're trying to make other classes more viable healers. as soon as they make it so my eni can wtfKILLyou in 1 turn. I made my eni as a healer because, in every game I've ever played, I enjoy playing the support/healer class. I didn't make my eni to be able to put out massive amounts of damage and I don't like that they're trying to force eni's out of the healing role and into the damage role (by increasing our agility based attack. inorite it's a good idea), and taking away the eni's solo power in PvM if I can't heal myself to full I die, simple as that. As far as I can see this update is to quiet all of the people on the forums screaming "OMG I died! nerf (x) NAO!" and at the same time it's hindering PvM and forcing people into groups, and allowing classes that can already do massive damage (ecas) to have spells that can do just as much healing as the class that is defined by it's healing power (eni, of course). Also, no matter how good they try to make it look in writing, the sac punishment "buff" is a huge nerf why not just make X class with high damage capabilites and stick them full of vit gear? You'll get the same if not better results.

This post has been edited by Pentx: 27 Mar 2009, 16:42
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 shirkaanan
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post 27 Mar 2009, 16:50 | #13
QUOTE (Pentx @ 27 Mar 2009, 17:40) *
I think it's perfectly ok that they're trying to make other classes more viable healers. as soon as they make it so my eni can wtfKILLyou in 1 turn. I made my eni as a healer because, in every game I've ever played, I enjoy playing the support/healer class. I didn't make my eni to be able to put out massive amounts of damage and I don't like that they're trying to force eni's out of the healing role and into the damage role (by increasing our agility based attack. inorite it's a good idea), and taking away the eni's solo power in PvM if I can't heal myself to full I die, simple as that. As far as I can see this update is to quiet all of the people on the forums screaming "OMG I died! nerf (x) NAO!" and at the same time it's hindering PvM and forcing people into groups, and allowing classes that can already do massive damage (ecas) to have spells that can do just as much healing as the class that is defined by it's healing power (eni, of course). Also, no matter how good they try to make it look in writing, the sac punishment "buff" is a huge nerf why not just make X class with high damage capabilites and stick them full of vit gear? You'll get the same if not better results.


Not too make too many enemies here, but I do think an eni nerf was due. Maybe not at low levels, but definitely at high levels. The point that Ankama makes about fighting enis PvP is well taken. An eni was hands-down the most difficult class to fight, and they can still do descent damage with a good wand or hammer. Fighting a high-level eni that can virtually erase any damage that you deal to it and then still able to attack you was an exercise in futility. With that said, I guess it remains to be seen if Ankama over-nerfed them - it wouldn't be the first time they've done that.

This post has been edited by shirkaanan: 27 Mar 2009, 16:57
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 YourCraftsman
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post 27 Mar 2009, 17:01 | #14
It seems like Ankama dont nerf sacrier Punishment. Thats good.
I guess becouse of:
QUOTE
- To increase their usefulness in solo play, in varied teams and in PvP.


This post has been edited by YourCraftsman: 27 Mar 2009, 17:02
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 Pentx
Member Arachnophobe
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post 27 Mar 2009, 17:05 | #15
QUOTE (shirkaanan @ 27 Mar 2009, 17:50) *
Not too make too many enemies here, but I do think an eni nerf was due. Maybe not at low levels, but definitely at high levels. The point that Ankama makes about fighting enis PvP is well taken. An eni was hands-down the most difficult class to fight, and they can still do descent damage with a good wand or hammer. Fighting a high-level eni that can virtually erase any damage that you deal to it and then still able to attack you was an exercise in futility. With that said, I guess it remains to be seen if Ankama over-nerfed them - it wouldn't be the first time they've done that.


Yes, but in this game PvP is optional, PvM is not. I think my biggest problem with this update so far (other than the specific class nerfs) is the 10% unhealable damage (might be 5% now, I haven't checked). I understand that eni's were extremely hard to beat in pvp, but the nerf hurts PvM alot.
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 Murioto
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post 27 Mar 2009, 18:15 | #16
Youve killed sacs, ill see how itll be after the update, but most likely ill quit... i was so looking forward to becoming HL -.-'
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 shirkaanan
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post 27 Mar 2009, 18:23 | #17
QUOTE (Pentx @ 27 Mar 2009, 17:05) *
Yes, but in this game PvP is optional, PvM is not. I think my biggest problem with this update so far (other than the specific class nerfs) is the 10% unhealable damage (might be 5% now, I haven't checked). I understand that eni's were extremely hard to beat in pvp, but the nerf hurts PvM alot.


Yeah, I hope that Ankama bothered to change the way mobs heal each other in the same fashion. Can any mods verify this?
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 MassageMania
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post 27 Mar 2009, 19:11 | #18
Hmmm. what's to say... I used to play a 194sac/189eni/187crit cra team on Solar but got tired of spending 3hrs grinding dungeon to not drop a fraction of the mats needed for gear improvement which is the only way to improve your chars at that level. So i tried Mustam, which is ridiculous. Originally, I started playing on Rosal. 155iop/129eni/122 agil sram.... IMO sacs have been killed and eni too.... Non-healable damage? WTF is that? Tan San ghosts and most of the high level dungeon just got near impossible and definitely got twice as long if not three times as long. If people get bored trying to drop to craft high level gear now, the Ankama solution is to make it THREE times longer? Logically won't that just make it THREE times more frustrating? Well too bad I have several months left on my accts cuz they won't be seeing any more of me.
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 Arcinante
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post 27 Mar 2009, 19:39 | #19
QUOTE (Lynerus @ 27 Mar 2009, 14:51) *
Unhealable damage is not a good idea

I can hardly attack at all on my eni cause the damage other classes do is so high

I can either heal none stop and hope to repair all damage or attack and die its not both i dont know how enis can attack and heal or attack and not heal

Now that we cant heal half the damage its auto lose for eni cause we cant attack at all (least i cant or i die next turn)


Then you need to level some more to discover what immortality actually is. At least until April 7th.
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 Ixi-Leader
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post 27 Mar 2009, 20:27 | #20
I'm not sure what to say, have to wait an see an try it when it comes.
If the classes are being balanced, (though I doubt it) might make things interesting. If not harder taking on high lvl dungeons an mobs.
The only thing that I dont like about Dofus, is how those mobs stand on the crossing point an you cannot attack it... or go around it because some monsters are so big (Craklers, PCs, Fouxes, etc.) that you can't click on the cross point, to get where your going; even if trans-mode is turned on. I seen people display that Mad smiley when a mob moves an steps on those points.
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 hullupaska
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post 27 Mar 2009, 22:01 | #21
QUOTE (Cleozar @ 27 Mar 2009, 15:22) *
So...apart from ppl crying about their sac and eni, what does everyone think about the 2 new spells they've shared? Personally I like the update to felintion. It was a great spell to begin with, but will now come in handy in group fights, esp if you don't have an eni around. I know eca's aren't a healing class but you can't always find an eni to join your group so it's nice to have some sort of a healing spell in other classes. Just my 2 cents! lol




Just delete enis from whole game and lets start use felintion,sadis tree and boogey :S
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 hullupaska
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post 27 Mar 2009, 22:02 | #22
QUOTE (Murioto @ 27 Mar 2009, 18:15) *
Youve killed sacs, ill see how itll be after the update, but most likely ill quit... i was so looking forward to becoming HL -.-'



Totally agreed,ive never seen anyhting as stupid as this...I really feel like saying bye bye to dofus and damn ankama and say hello to rune or WoW smile.gif
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 oixOxio
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post 27 Mar 2009, 22:32 | #23
im ok with the changes on sacs.but still i think punishments couldnt be dispelled...u cant just DISPEL someones anger biggrin.gif... .unhealable dmg is a bit dangerous. Enis a bit overpowered in pvp if played-geared right but in pvm i doubt the changes. and WTH is pain shared?!?! give us something looking awesome! i wanna jump over ppl or summon a demon!!!!11 XD
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 Helpfully
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post 27 Mar 2009, 23:25 | #24
In my opinion this new "unhealable damage" system will make high level dungeons (for example Soft Oak) almost impossible since the bosses of these dungeons make you lose almost %50-90 of your HP every turn and you can complete it in like 20 turns or something. If it was meant to be balancing the classes it should have been only for PVP or for only certain spells.
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 Achmed-Dead-T...
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post 27 Mar 2009, 23:41 | #25
QUOTE (Helpfully @ 27 Mar 2009, 23:25) *
In my opinion this new "unhealable damage" system will make high level dungeons (for example Soft Oak) almost impossible since the bosses of these dungeons make you lose almost %50-90 of your HP every turn and you can complete it in like 20 turns or something. If it was meant to be balancing the classes it should have been only for PVP or for only certain spells.


i am guessing that the healing nerf goes the both ways, to players and monsters ...

Spiritual Leash was kinda crappy before this update, and lets agree on something, all we see around dofus are sac + eni, iop + eni ...

Lets wait to try the update before we start the fuss, some ppl went to test servers to check out how things will be ...
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 redsliver
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post 28 Mar 2009, 00:51 | #26
im not going to comment about all this until I see how it actually affects the game. true, it looks like eni's and sacriers are getting screwed over in all this. but we won't know until they release the changes. You might want to try the update before you complain about it.
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 inkarma
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post 28 Mar 2009, 01:00 | #27
i find this update kind of stupid on both parts im a 197 sac and i have enough hp why do i need a vital punishment thats just pointless and adding a turns limit on punishments is going to cause fights to drag on a hell of a lot longer by constantly having to rebuff sorry but i dont like this new update but will see how it turns out
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 -zeusek-
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post 28 Mar 2009, 01:32 | #28
QUOTE (GusMorgan @ 27 Mar 2009, 03:33) *
Personally I think change is good and anything that brings more tactics to a TACTICAL game is an improvement.

Then you'll be sadly disappointed with v.1.27. There are no real tactics here. Once the nerf goes through, players will have a short period of chaotic play, then a new tried, true, and proven tactic will emerge and everyone will follow suit. These nerfs accomplish nothing except angering players and forcing them away. Dofus is not a tactical game. If it weren't for my good friends that I play with (read: grind endlessly with), I would have quit playing months ago out of sheer boredom.

QUOTE (Achmed-Dead-Terrorist @ 27 Mar 2009, 14:41) *
i am guessing that the healing nerf goes the both ways, to players and monsters ...

Great, except that most high level monsters have 5+ times as much HP and deal just as much damage, if not more. The 10% unhealable damage nerf will make many dungeons, and places like ghosts and mushes, damn near impossible without a massively overcapped group. Nerfing Eni's and adding healing capabilities to other classes won't really help other classes get into groups, as most groups will kick out other classes to make room for an extra Eni or 2. Don't doubt it.

The new tackling system is a mess, reducing the ability of players to plan out and execute tactics, as most of it comes down to blind dumb luck.

I'm predicting this game will become far more boring after this nerf. Not to mention much less tactical, since the Dev's are eliminating current tactics. Apparently, we're only allowed to play the game the way they want us to play it, or face nerfs.

This post has been edited by -zeusek-: 28 Mar 2009, 01:34
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 ViolatorPL
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post 28 Mar 2009, 01:46 | #29
Cra's were winging that they aroe weak and what did they get? Str cra got some changes agi got some changes both builds got good changes. What about THE WORST BUILD THERE IS INT? Nothink. Nothing at all. Plus we got useless special spell and only because of LoS....
Without LoS that would be real "tactical spell" cause now its more like "i have no choice have to use it there" spell

I dont get it wht they cant make some of those changes only in PvP like that % HP loss.. PvP got improved by PvM cost
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 dimwith
Member Arachnophobe
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post 28 Mar 2009, 02:10 | #30
OMG my hardwork sad.gif, Im a lvl 124 sac, and i work so hard to level him up for 7 month's ..... why? why?
IM totally disappointed.... *period*
I think this is it, sad.gif Good bye my sac sad.gif
I might quit mine... and eventually quit dofus....
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 Portfel
Member Grossewer Rat Washer
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post 28 Mar 2009, 02:20 | #31
Yeah damn puni arrow which not always hit for 1000+ thats totaly useless spell ! *goes cry with his bunch of tufus about weak summoner class* Wait a minute ... we arent weak biggrin.gif



So many times i heard "you win cause i lend my dofuses to someone" players without them are like each osa without summons. I think each class should be happy and start think about moderate theres game play from than typical jump-wrath to first-think-and-hit-later.


@up
Yeah 7 months what a pity waste of time .... Whatever .... Do you feel embarased about that ? Have you think about asimilate to new rules and stop crying about your poor fate ? ^^
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 dimwith
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post 28 Mar 2009, 02:27 | #32
You never know whats hard work until, they take it away from you, its like fun that was taken from you and you'll never get it back... sad.gif
Until now im still savin kamas for my Harry boots......*sad.gif* OMG i still havent enjoyed my sac yet ......... Im so frustated...
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 Kurichi
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post 28 Mar 2009, 03:39 | #33
I would just like to say that I have had my sac for well over a year now, and will continue to dominate despite the changes. Thank you all, and have a wonderful day ;D
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 RaelCleapIVI
Member Dragon Pig Pillager
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post 28 Mar 2009, 04:52 | #34
QUOTE (Portfel @ 28 Mar 2009, 02:20) *
Yeah damn puni arrow which not always hit for 1000+ thats totaly useless spell ! *goes cry with his bunch of tufus about weak summoner class* Wait a minute ... we arent weak biggrin.gif



So many times i heard "you win cause i lend my dofuses to someone" players without them are like each osa without summons. I think each class should be happy and start think about moderate theres game play from than typical jump-wrath to first-think-and-hit-later.


@up
Yeah 7 months what a pity waste of time .... Whatever .... Do you feel embarased about that ? Have you think about asimilate to new rules and stop crying about your poor fate ? ^^


No adapting to this the sacrier is resigned to being a switch monkey or the ecas bitch. Perhaps we sacrifice and die. The only sacriers you will see will be alts, ecaflips buff bitchs with "pain shared" or pvp alts! The sacrier mains will quit guaranteed. Bet you don't even know the sacriers changes or there implications properly. Balancing classes? yeah right ankamma, don't you mean killing classes!

Rebalancing my ass, ankamma killed a class while overpowering the osa, iop and eca! Moronic update! Such a shame such a fun tactical game became less than what it was with regression of content. Or should I say lack of!

QUOTE (Kurichi @ 28 Mar 2009, 03:39) *
I would just like to say that I have had my sac for well over a year now, and will continue to dominate despite the changes. Thank you all, and have a wonderful day ;D


FOOL!

RaelCleap 19X R.I.P. sacrier

This post has been edited by RaelCleapIVI: 28 Mar 2009, 08:45
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 girbletina
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post 28 Mar 2009, 08:35 | #35
Xelors spell should have its 21st spell to be making all player pass their turns exacpt for the caster XD
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 RaelCleapIVI
Member Dragon Pig Pillager
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post 28 Mar 2009, 08:58 | #36
This game is no longer tactical and the changes to the sacrier are meant to speed up pvm, laughable! This makes me think.....Do ankamma actually play there own game?

Welcome to long winded tedious fights that cost a fortune in consumable food, with absolutely no tactics what so ever.

RaelCleap 19X R.I.P. sacrier on 28/3/09

This post has been edited by RaelCleapIVI: 28 Mar 2009, 09:32
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 Ariomardes
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post 28 Mar 2009, 11:05 | #37
you sacs are ridiculing yourselves. i mean i can understand u are pretty pissed, because your beloved class kinda got "nerfed". but seriously, it was goddamn boring. each and every hard fight all u had to do was buff the sac like an idiot (infinite amount of rounds plus no way to disenchant). seriously, wasnt it a bit boring? all other classes just standing around doing nothing (except maybe eni for healing) while sac does tons of damage due to his buff.

This post has been edited by Ariomardes: 28 Mar 2009, 11:07
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 RaelCleapIVI
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post 28 Mar 2009, 11:16 | #38
QUOTE (Ariomardes @ 28 Mar 2009, 11:05) *
you sacs are ridiculing yourselves. i mean i can understand u are pretty pissed, because your beloved class kinda got "nerfed". but seriously, it was goddamn boring. each and every hard fight all u had to do was buff the sac like an idiot (infinite amount of rounds plus no way to disenchant). seriously, wasnt it a bit boring? all other classes just standing around doing nothing (except maybe eni for healing) while sac does tons of damage due to his buff.


So being nerfed to useless a solution Mmmmm! Was a little more tactical than that at end game content mate but meh. Its over for the sacrier now. We can't tank, can't damage. Barely buff to equal stats to our allies for insane costs to hp, oh and allies and ourselves can't buff and if unbewitched we loose it all. We can't even garner protection from damage mitigation spells as it stops these rubbish new punishments (stat) from gaining bonus's, making them counter productive. Yay a tank that can't wear armor. Lets not forget new punishment (damage) now useless in pvm, oh and our self regenerating removed and resented (bloodthirstymadness) by players because of the 10% damage lost in unhealable health. Oh and life transfer is about as useful as breasts on a cue ball now! Mmmm yeah was a great balance *sarcasm*

We where powerful but the second change in the update was balanced. 5 turn duration, if unbewitched it stopped the buff but we retained our bonus's up to that point. 3ap to cast. allies could buff and the sac could buff them self for a very high cost in hp. 5 turn cool down. NO RESTRICTIONS on bonus, as it was up to us how much hp we sacrificed.

But yeah overnerf us and overpower the osa, iop and ecaflip (bet your one of these classes, iop or eca my bet)! This game is now retarded!

QUOTE (Piriel @ 19 Mar 2009, 09:31) *
Nerfing classes to "make it more tactical". Let's be serious here and spit it out like it is Ankama, "to make high lvl dungeons harder cause we can't put in new content to accomodate high lvl players".

So true it hurts!

I miss my emo razor.....

RaelCleap 19X R.I.P. sacrier on 28/3/09

This post has been edited by RaelCleapIVI: 28 Mar 2009, 11:27
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 Lynerus
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post 28 Mar 2009, 11:20 | #39
I don't really mind the limit to how many times you can cast healing word etc... cause most of the time you don't have more then x3 the cast for 1 anyways
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 jagheterintem...
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post 28 Mar 2009, 11:22 | #40
I think this patch will be GREAT for punisment sacriers, we can get 200vit per hit on ourselves ohmy.gif
And that is gonna make us do VERY high punishent damage. And now they have made puni 40%!!! and no hp lost.

though i think they messed up enis... :S But sacs....... yummy

This post has been edited by jagheterintemicke: 28 Mar 2009, 11:23
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 Ariomardes
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post 28 Mar 2009, 12:06 | #41
your bet was wrong, i am int/crit cra 167. not around lvl 200, but i guess still high enough. seriously i can understand you are frustrated and i wasnt actually suggesting to nerf the sac to a point where it cant do much (especially if compared to before) in pvm (though in pvp you will be very very hard to beat). all i was tryin to say is that i really hated how ALL the long and hard fights were going. it was BY FAR the most effective and fastet way to just buff the sac like crazy and then let him do all the work.

all i can say is be patient and dont give up. only a few more days left and then we will all have time enough to really check out the differences and come up with good feedback. if by then still all or most of the sacs are convinced they suck, then you can still give up playing dofus wink.gif

sorry i am not a native english speaker, i hope you all understand what i want to say.
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 dimwith
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post 28 Mar 2009, 13:08 | #42
I'm with Rael...*damnit my heart still hurts*
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 RaelCleapIVI
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post 28 Mar 2009, 13:46 | #43
The official quote from the dofus website on the description of the sacrier.
QUOTE
Sacriers are Berserkers who increase their powers tenfold with each attack! As they have nothing to fear from cuts or blows, they haunt the front lines in battle and are treasured by groups of adventurers! Sacriers are the perfect allies for those long, relentless battles.


Yeah, the new sacrier is about as berserker like as a 2 year old child that's throwing a tantrum over a grazed knee. Plus The new sacrier is about as useful in battle! Nothing to fear from cuts or blows? That's laughable now. Treasured in groups? Pull the other one, not any more! Perfect allies for those long, relentless battles? Yeah we die quicker, that's real perfect that is. rolleyes.gif

RaelCleap 19X R.I.P. sacrier on 28/3/09

This post has been edited by RaelCleapIVI: 28 Mar 2009, 13:49
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 DrNoAim
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post 28 Mar 2009, 14:03 | #44
ok, i get that alot of people complain about epic pvm being alot harder cuz of the 10% non-healable rule, but come on >.> you cant really -claim- its tactics when all you do is round up 2/3 epic leveld enis, snag yourself a sac, and call it a day. i mean in all honestly, alot of classes wernt even needed. other then like fungus dungeon, i havent really heard of an epic sac on a dung run saying they -might- die. so im pretty sure the changes were -meant- to be for pvm aswell. lol

as for sacs nerfs.. welcome to the non infinate buff club. with.. ya know.. every other class. i guess ankama doesnt see where the tactical skill is involved in buffing once and being done with it (as much as i know it sounds lame, there -is- a wee tiny bit of thinking involved in non infinate buffs - knowing when its best to attack, knowing when your buffs are low, etc) granted im not 100% sure of how the changes are for sacs so im not gonna say anythings wrong with sacs complaining (i know i hate it when non-fecas tell me to shut my mouth. xD so i wont do that, in all fairness tongue.gif ) but there should be some way to change stratigys to get past the changes without too much trouble? or if not.. hope the changes... get, well, changed, there -is- still some time left x_x .. and even after the update comes out, there is still a shot they will change it. :/ (the last time they put a hole in feca's shields, they changed it a week after the update came out :x so its possible ^^: )
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post 28 Mar 2009, 14:08 | #45
Doesn't matter if its tactics or not a eni is made to heal that is what the class is for if they didn't want someone that could heal then why is it in here...

Lets just say this

iop does 1000 damage with a damage skill eni heals for 150 with self heal skill then maybe 100 more with revi (or dies next turn cause he didn't heal)

does this look right at all? it should be more like the heal skill is a damage skill just for healing

iop does 1000 damage with a damage skill eni heals for 1000 damage with a heal skill and maybe attacks (may still die next hit)

This post has been edited by Lynerus: 28 Mar 2009, 14:10
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 RaelCleapIVI
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post 28 Mar 2009, 14:25 | #46
QUOTE (DrNoAim @ 28 Mar 2009, 14:03) *
ok, i get that alot of people complain about epic pvm being alot harder cuz of the 10% non-healable rule, but come on >.> you cant really -claim- its tactics when all you do is round up 2/3 epic leveld enis, snag yourself a sac, and call it a day. i mean in all honestly, alot of classes wernt even needed. other then like fungus dungeon, i havent really heard of an epic sac on a dung run saying they -might- die. so im pretty sure the changes were -meant- to be for pvm aswell. lol

as for sacs nerfs.. welcome to the non infinate buff club. with.. ya know.. every other class. i guess ankama doesnt see where the tactical skill is involved in buffing once and being done with it (as much as i know it sounds lame, there -is- a wee tiny bit of thinking involved in non infinate buffs - knowing when its best to attack, knowing when your buffs are low, etc) granted im not 100% sure of how the changes are for sacs so im not gonna say anythings wrong with sacs complaining (i know i hate it when non-fecas tell me to shut my mouth. xD so i wont do that, in all fairness tongue.gif ) but there should be some way to change stratigys to get past the changes without too much trouble? or if not.. hope the changes... get, well, changed, there -is- still some time left x_x .. and even after the update comes out, there is still a shot they will change it. :/ (the last time they put a hole in feca's shields, they changed it a week after the update came out :x so its possible ^^: )


Difference is we have no base stats! There is no adapting epic pvm for this class. Sacriers are just plainly now a dead class. Take a panda tank it has base stats, needs not to buff can manipulate the battle field for less ap. Has renationalisation so it has freedom of movement. So thats our tanking role gone. Oh plus with a rubbish buff we lock nothing specially with this new agility dodge system.

Ecaflip, ok overpowered in everyway, I don't need to say anymore, same with iops. Oh they don't need to buff ether. So there's our damaging point in the group taken away. Plus what does it matter, with these lame buffs we are useless anyways as damage dealers end game.

Pluss don't get me started on what happened to our regenerating/ ally healing ability! They are now counter productive and kill us really fast.

Look as the forums turn into a blaze of unhappy customers with this rubbish update. Ankamma have outdone themselves this time. rolleyes.gif

NUFF SAID!

RaelCleap 19X R.I.P. sacrier on 28/3/09

This post has been edited by RaelCleapIVI: 28 Mar 2009, 14:31
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 Ginleit
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post 28 Mar 2009, 14:43 | #47
Okay. People are complaining continuously. The once overpowered classes have got their faces in the mud. People are giving up hope. Life is unsustainable. Well, why not look ahead. Instead of complaining, we can look into changes for the Monsters in Dofus. Make certain boss monsters, dungeons easier. That is something Ankama should invest some time to consider before releasing Dofus 2.0 or whatever the next update is after 1.27. I dont think they should think about it for 1.27, which would make everything they already planned for, a waste of time. How about making some changes to monsters and opponents in v.1.28?

No matter how big fan I am of the Company, not gonna protect it forever. They may have outdone themselves this time, there will be a next time, won't there?

The more we think of ourselves, the more we think Ankama is ruining everything. The more we think as a whole, look at everyone else and the community. We kinda feel we kinda just have to adapt to it, anyway.

This post has been edited by Ginleit: 28 Mar 2009, 14:47
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 Lynerus
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post 28 Mar 2009, 14:43 | #48
Sacs don't need base stats when you can get +300 of a stat in 1 turn (+gear) AND have x2 more hp then other chars
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 RaelCleapIVI
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post 28 Mar 2009, 14:45 | #49
QUOTE (Ginleit @ 28 Mar 2009, 14:43) *
Okay. People are complaining continuously. The once overpowered classes have got their faces in the mud. People are giving up hope. Life is unsustainable. Well, why not look ahead. Instead of complaining, we can look into changes for the Monsters in Dofus. Make certain boss monsters, dungeons easier. That is something Ankama should invest some time to consider before releasing Dofus 2.0 or whatever the next update is after 1.27. I dont think they should think about it for 1.27, which would make everything they already planned for, a waste of time. How about making some changes to monsters and opponents in v.1.28?


Screw that! Why should I play a gimped class I worked 3 years on just so ankamma can have my money. Let alone trying to get on an end game team to level now. That's a thing of the past for the sacrier and grinding dregs for billions of xp at a high cost in consumables. Not only that but we will be bullied in team pvp too, this does not sound fun to me. I don't play to die! $%^& this game I'm taking my money else where as will a lot of players!

QUOTE (Lynerus @ 28 Mar 2009, 14:43) *
Sacs don't need base stats when you can get +300 of a stat in 1 turn (+gear) AND have x2 more hp then other chars


Have you listened to a word that's been said? This ignorance really pisses me off! I bet your around level 80 and have no clue about end game content do you!

RaelCleap 19X R.I.P. sacrier on 28/3/09

This post has been edited by RaelCleapIVI: 28 Mar 2009, 14:52
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 Ginleit
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post 28 Mar 2009, 16:34 | #50
QUOTE (RaelCleapIVI @ 28 Mar 2009, 15:45) *
Screw that! Why should I play a gimped class I worked 3 years on just so ankamma can have my money. Not only that but we will be bullied in team pvp too, this does not sound fun to me. I don't play to die!


1st. You dont own the character(s) you made throughout the years. Ankama does. If I was an Ankama employee, without saying it in words to offend you, I would still think inside of myself the direction of which that, "Screw that!" was aimed. Ankama has, through out the years tried to maintain the game as an RPG, and I guess thats something they didnt work hard on, as it that no longer exists, least not on the International side. Just how many do we have, that actually Roleplay in this game, that are not on the french servers? Even their own people dont roleplay, guess they really should change they way they look at Dofus, its not RPG, when no one plays a damn role. Saying that, Wakfu is some REAL RPG.

2nd. They didn't have your money for nothing. You used their service, played their game. They dont care whether you liked it or not, since the game wasn't built for individual interest. You pay and play for the sake of paying and playing. I understand Ankama may be more selfish than any of us gamers out there, but guess we'll just quit this, to solve our own problems.

3rd. I guess you never heard those bullying comments those Pandawa players had in those early days. "You're slow", "weak", and being called "an obstacle in conquest", just unpleasant was that. Guess Ankama and their interest, has turn around and have those that was once so good, to eat the dirt for a while, and those that have done so, to enjoy a bit. The world we live in does not have fairness, neither does Ankama want for the world of Dofus. Too bad, we'll just have to deal with it.

Of course, if you like to continue enjoying the game, however you want to enjoy it, you are welcome to do so. Otherwise, you'll just be one out of the many, that quit.

My condolence to those outcasts, and those that wants to be one. Good luck in future gaming.

This post has been edited by Ginleit: 28 Mar 2009, 16:54
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 Silentgeno
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post 28 Mar 2009, 16:34 | #51
QUOTE (Lynerus @ 28 Mar 2009, 15:43) *
Sacs don't need base stats when you can get +300 of a stat in 1 turn (+gear) AND have x2 more hp then other chars

The fact that a sac buffs is supposed to make up for the fact that they have no base stats only stats they gain is from equips and buffing. Yes they have more vit, but thats only to compensate for the fact that they lost hp more than any other class since they need to take that damage to increase their damage. You really shouldn't make negative comments about a class you have no clue about how it works.
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 Silentgeno
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post 28 Mar 2009, 16:37 | #52
QUOTE (Ginleit @ 28 Mar 2009, 17:34) *
1st. You dont own the character(s) you made throughout the years. Ankama does.

2nd. They didn't have your money for nothing. You used their service, played their game. They dont care whether you liked it or not, since the game wasn't built for individual interest. You pay and play for the sake of paying and playing. I understand Ankama may be more selfish than any of us gamers out there, but guess we'll just quit this, to solve our own problems.

The problem is that they shouldn't charge people for a broken game, they shouldn't wait 3 years before completely retooling the mechanics of a class to the point that players that have been using that character for 3 years have to relearn how to play it. This isn't your typical this spell does less damage nerf, most people can deal with that but changing a class is something that's done in beta before you release the game to the public not something you do to the game after its been out 3+ years.
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 -zeusek-
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post 28 Mar 2009, 17:09 | #53
Dofus: The Endless Beta



As a Cra, I only stand to benefit from this new update. I'm even looking forward to it. But what I don't like is the majority of my friends, who never complain, all talking about quitting. Those friends are the only reason I play Dofus. The game itself is boring as all hell. It's the players that make it worth playing. But with every update, the business-illiterate developers make the game WORSE. Why they insist on making their product WORSE? I have no idea, must be one of those bizarro-world business courses they took on how to alienate your customers and drive your business into the ground back there in France. I understand the need to balance classes, but the INTELLIGENT course of action would be to buff the weak class, with the occasional extremely small nerf to the overpowered, if it's absolutely necessary. Making the product BETTER, while balancing the game, is the best course of action.

It just amazes me that we never see it on Dofus. Seriously makes me question the amount of time I'm wasting building up my characters, should Ankama come along and destroy everything I worked for, with some BS excuse about tactics and balancing.
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 KA-Dofus
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post 28 Mar 2009, 17:12 | #54
QUOTE (RaelCleapIVI @ 28 Mar 2009, 05:16) *
We where powerful but the second change in the update was balanced. 5 turn duration, if unbewitched it stopped the buff but we retained our bonus's up to that point. 3ap to cast. allies could buff and the sac could buff them self for a very high cost in hp. 5 turn cool down. NO RESTRICTIONS on bonus, as it was up to us how much hp we sacrificed.

At this point the Sacrier revision I thought they had an interesting revision of the class brewing. It was much more about a trade off between power and durability that could be controlled by the Sacrier, but naturally self-limited by the fact that hit points were not inexhaustible. It set an overall constraint on the player, but he was free to do whatever he wished within that constraint... much like one's income sets an overall constraint on what a person can buy, but within that limit he can buy whatever he wishes.

The new limit sounds like a government mandated quota system, enforced through ration coupons. No matter how much you have (hit points) and are willing to spend, you can only buy so much stat per round. Not only that, but whenever the government feels like it, they can take the stat you traded your coupons for away (unbewitchment) while 'graciously' allowing you to trade more coupons for more tenuous stats easily taken from you.

It amounts to a burdensome outside interference and limitation on the player's tactical choices within the game, making the Sacrier akin to a prize fighter sent into a ring to do battle while wearing a straight jacket that is tightened further the longer a fight progresses and the higher the level one attains. This doesn't sound all that satisfying to those playing a Sacrier in the long haul. Hopefully they will rethink it some more and move back more toward the earlier concept.

This post has been edited by KA-Dofus: 28 Mar 2009, 17:14
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 Ginleit
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post 28 Mar 2009, 17:27 | #55
QUOTE (Silentgeno @ 28 Mar 2009, 17:37) *
The problem is that they shouldn't charge people for a broken game, they shouldn't wait 3 years before completely retooling the mechanics of a class to the point that players that have been using that character for 3 years have to relearn how to play it. This isn't your typical this spell does less damage nerf, most people can deal with that but changing a class is something that's done in beta before you release the game to the public not something you do to the game after its been out 3+ years.


Oh well, guess I'll just delete my sacrier strength, which i started last month and continue with my main pandawa.
For those that had paid, my condolences. But guess looking at the present, its a double road, quit or stay. 3 years is surely quite a long time, and i guess they aint doing a good job to some extent, but even if the charge was to a broken game, aint we blaming those that had paid for paying. I'd look at it this way: Ankama is their lil own family thing, they do whatever they want in their own interest, and as someone said somewhere on this forum, that all the rest of us, are "audience", guess we pay to watch (play), and if we don't like it, then we leave before it ends. Not many times, but guess everyone experience those times before or someday, when you pay for a movie, and half way through the movie, you decide to leave. So say, the movie (game) is still showing, and some of us, leaves. Well, we did pay to come in, and guess there is no refunds, no matter how much we argue and complain to the manager.

The major changes to the class. Not after 3+ years, if they wont do it now, they will eventually, if they ever what to continue their business. Ankama is careless, if I were to put myself in the head department of Ankama I would think of it this way. The company's product Dofus has been like it has been, and time for some changes, as a company that offers services, most tend to think that by making changes that they consider to be improvements, it could bring more customers. What they do not realize, is that some of the changes disturbs the old customers, those long time supporters and fans. Thats why the fact that some people say, Ankama rarely or never, pay attention to other forums other than the French (Their own), is true. The majority of supporters and fans are those from International sides (including those other countries, except France). Or we can say, that the head of International community is not doing a good job, but I guess we can't blame Kaoly since she doesnt involve in developing the game. One major fact though, Majority of Developers or all, I could say, can't or isnt good in English. Otherwise, one of few of them, would notice the comments in our forums, and paid close attention to our comments and opinions. Otherwise, why do they need translators for everything that those Developers post, such as when Lichen introduced the coming 1.27.

No matter what, we are not getting the attention we need. They are better off to please their own kinds first, putting them on priority list. Since I don't know french, I assume people on their servers, are complaining against everything that we are complaining in our international forums. Even though majority of fans and supporter may not be just from France or of their french community, they would still put the french community on second, in the priority list. Having themselves and their own interest as number one, on the list.

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post 28 Mar 2009, 17:37 | #56
EDIT: In conclusion to all my comments on the forums today. I must say, that I kinda feel sorry to those that are in grief over their current nerfed characters and I seriously think, the more people complain the more they show that they care.

This post has been edited by Ginleit: 30 Mar 2009, 16:18
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 Lynerus
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post 28 Mar 2009, 18:30 | #57
I don't really care what you say ive seen sacs at dragon pig with like +600 agi/int and they are the ones killing most of the time with high damage and not ending up dead


edit: as a matter of fact im at dragon pig right now with a sac he* is the one killing (hitting 400-600 x2) with +731 chance (will be more next 2 turns....) he is lvl 132

This post has been edited by Lynerus: 28 Mar 2009, 18:38
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 foolish-duck
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post 28 Mar 2009, 19:18 | #58
So wait. They are pretty much making enis useless now?
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 dimwith
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post 28 Mar 2009, 23:18 | #59
Now All my friends will lost their interest in me in fights..... sad.gif

___________

level 124 Sacrier, Rosal
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 BigVtech
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post 29 Mar 2009, 03:26 | #60
It is my belief that they're just making these balancing changes so that when they add 2.0 things will be so hard to do that the new content will last twice as long.
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 EternalScorpi...
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post 29 Mar 2009, 03:41 | #61
ok after reading this i can say this is not a a "Rebalancing of classes", its just a lets have all the classes have healing spells so enis cant play their role, im not happy with this update and seriously i have a osa and i dnt want it to be a wannabe eni, i want it to be a summoner, update the summons not the healing spells it have, enis re not overpowered, we cant do that much dmg like iops or srams and our heal spells re a support, also when we re on a group with the 3 healing word limit, now im useless in a dung ... with all those changes osas re better enis

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 XxChessyManxX
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post 29 Mar 2009, 05:14 | #62
does anyone know if the Feca class will be nerfed because the number 1 support class has =/
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 Silentgeno
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post 29 Mar 2009, 05:17 | #63
QUOTE (XxChessyManxX @ 29 Mar 2009, 05:14) *
does anyone know if the Feca class will be nerfed because the number 1 support class has =/

yes your class was nerfed you should probably read the feca topic in the test server section to learn more.
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 Drastar
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post 29 Mar 2009, 07:25 | #64
I think ut great that the team at ankama is finally taking into consideration the balancing of each class in order to give people more choose about wat they want to be but what about the lack of water spells that certain classes have in the game.

i mean there are very few water spells that are even out there for other classes expect enus. I would like to see some interest in water builds just as there is a very high interest for earth, fire, and air builds. There are probably more earth and intell builds than there are agi of chance builds.
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 RaelCleapIVI
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post 29 Mar 2009, 07:48 | #65
QUOTE (Drastar @ 29 Mar 2009, 07:25) *
I think ut great that the team at ankama is finally taking into consideration the balancing of each class in order to give people more choose about wat they want to be but what about the lack of water spells that certain classes have in the game.

i mean there are very few water spells that are even out there for other classes expect enus. I would like to see some interest in water builds just as there is a very high interest for earth, fire, and air builds. There are probably more earth and intell builds than there are agi of chance builds.



Balance, BALANCE, you call this balancing of classes?!? Talk about the ecaflips and iops overpowered much, or the overpowering of the osa, yeah I said it osas are now overpowered. If you can't see why you don't have enough experience with them. Plus I can naaaay be assed going into why now. I am threw repeating myself.

This game is far from balanced! I spit on ankamma's "VISION" , this update and all it brings! *spits*

Killing the classes that where actually balanced and overpowering those that where actually overpowered. Yeeeeeeeeeeeeeeeah reeeeeeeeeeally good BALANCING, right! dry.gif

Oh I'm a chance sacrier, and im not impressed with a 5 ap steal for my dancing blade. I'm also livid at the useless vital buff (its counter productive and kills us faster), replace this with coagulation's changed switch effect and give us back our old coag' and emo razor! Oh and give us and allies back the ability to buff the sacrier. Man this update is retarded.

P.s. sick of being censored for showing a negative opinion to this crud we have laid out before us.

RaelCleap 19X R.I.P. sacrier on 28/3/09

This post has been edited by RaelCleapIVI: 29 Mar 2009, 08:03
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 Murlough
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post 29 Mar 2009, 10:12 | #66
Sacriers are now support. Deal with it
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 RaelCleapIVI
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post 29 Mar 2009, 10:35 | #67
QUOTE (Murlough @ 29 Mar 2009, 11:12) *
Sacriers are now support. Deal with it


About as much support as a pair of fat mans Y-fronts that the elastic has snapped around the waist! Hanging round the proverbial feet of the team if chosen , which in honesty we won't be as a panda, ecaflip or iop will now be a better choice.

I don't need to deal with it MR "I'm getting the best deal out of all these updates with my overpowered eca spells"! dry.gif

I can take my money else where as are a lot of players come the 7th. Let me quote ankamma here just for the discrediting of your inflammatory remark

QUOTE
In addition, the punishment shall apply throughout their duration, a penalty of life insoignable 10%. This constraint allows us to induce players to choose between the role of "tank" and the main source of damage. By exposing and maximizing the effects of punishment, the Sacrieurs are more difficult to play a role of "tank" over time. We want these two roles can be played by the class Sacrieur, but not simultaneously or only taking greater risks than before. The new punishment will provide management flexibility between these two roles, which do not depend on the equipment Sacrieur and its allies, but the way they play, exposure and control the distribution of damage within the group. Players will have to make tactical decisions with permanent play when a character Sacrieur to determine to what extent they share the roles of "Tank" and the main source of damage in the group.


Where does it say we are support? Oh....I don't think it does! It says we are ether or tank/damage dealer. No where in ankammas "VISION" does it say we are support. Shame we can do neither tanking nor damaging roles now in team pvp or pvm.

I hazard a guess that both murlough and JebinZedalu are one in the same. Though I may be wrong. Did you switch to an alt to try and grasp some credibility? Maybe not, but who cares. I don't! Ether way, I hope the ecaflips and iops get hit hard in the future by ankammas "VISION"!

RaelCleap 19X R.I.P. sacrier on 28/3/09

This post has been edited by RaelCleapIVI: 29 Mar 2009, 13:16
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 brikked
Member Gobball Breeder
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post 29 Mar 2009, 12:30 | #68
btw bit off topic but werent you the guy who told the Xelors to adapt when the ap reduction nerf came?
so arent you bit of hypocrith when you are fiercely trying to oppose the changes of sac XD
and saying that it's impossible to adapt to this?
one thing i do agree is that this update will change the sac completely and its gonna take time before ppl find more unfair tactics to abuse.
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 -OzQ-
Member Moopet Master
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post 29 Mar 2009, 13:04 | #69
QUOTE (brikked @ 29 Mar 2009, 12:30) *
btw bit off topic but werent you the guy who told the Xelors to adapt when the ap reduction nerf came?
so arent you bit of hypocrith when you are fiercely trying to oppose the changes of sac XD
and saying that it's impossible to adapt to this?


Ap raping is still possible no matter what happens (xelors can use few teleports spells to break dodgelock for example, even tho Osas will be bitches for xelors)... but tanking mobs without losing all your hp in few turns at epic lvl stuff... Ougaa is prolly best option about how epic lvl PvM fails: Strong enemies that drain your hp with poisons, now you say: "how about unbing them you noob?"... well no more ever so vital buffs and hell breaks loose. also new dodgelock system makes things even worse.

Even for moment, look this "tactical update" from eyes of sacrier and try to think new strategies for Ougaa/Ghosts/some other epic lvl shit, that require (=some other class couldn't do it better) sacrier so it works out

This post has been edited by -OzQ-: 29 Mar 2009, 13:05
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 RaelCleapIVI
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post 29 Mar 2009, 13:32 | #70
QUOTE (wiki)
Wiki definition of a tank.

In gaming jargon, a tank is a player or unit designated to protect weaker players or units in combat by drawing enemy attacks and absorbing damage. Compared to other units, tanks have a high damage tolerance and specialize in melee combat. The tongue-in-cheek term meat shield is roughly synonymous with tank, often carrying the additional connotation that the unit is relatively expendable or inconsequential and its death is preferred to the death of the units it protects.

Tanks are common features of game genres that include tactical combat. Examples include the Ultralisk from the real-time strategy game StarCraft, the Necromancer's summoned golems and the Druid's summoned Grizzlys from the action role-playing game Diablo II, and Deoxys and Blissey (among many others) from the Pokémon video game series.

Tank can also be a verb: "to tank" is for a strong or resilient unit to take a lot of damage in lieu of a weaker or less-resilient one. An example is when one unit stands still and takes the bulk of the damage while other units attack. The unit taking damage is "tanking damage," or simply "tanking."

In computer role-playing games, tanks are warrior character classes with fighting skills and high hit points. An example of a tank in action is a swordsman with archers behind him. The swordsman has heavy armour and a shield, and thus takes less damage from his foes and protects the archers behind. The characters a tank protects might include a healer who keeps the tank (and other party members) alive, damage dealing classes with a lower damage tolerance (magic-users or rogues), or a weaker character taking advantage of the opportunity to powerlevel. Tanks in many cases have abilities to focus the attention of their opponent mobs on themselves as a way of protecting the other characters.

The term originally came in use with players of MUDs (Multi-User Dungeons), the text based predecessors of MMORPGs, and was used as early as 1994 on Usenet to describe the warrior class on DikuMUDs which had high hit points and the rescue skill, which allowed transferring one attacking mob from another players to the rescuing character.


So wheres my ability to tank, wheres my armour (removal of coagulation for a counter productive vital punishment and the counter productive removal of the ability to feel the benefit of feccas shields if i wish to buff. Don't I need to buff to tank?), where does all my hp go....oh yeah on pointless buff that can be removed in the blink of an eye (unbewitched) and the 10% losss to hp from incoming damage (not including the restrictions to lost hp from fury, life transfer and the 5% from each stat buff). Where is my taunting ability or ability to keep the creatures locked? Its gone with this lame restriction on these pointless buff changes, ergo removing my ability to do damage in melee combat that's of any use and to tank. What happened to my one big damage move? Oh punishment damage, can be only used when on significantly low hp, WHAT TANK TRY'S TO LOOSE AS MUCH HP AS THEY CAN!??!

NUFF SAID!

RaelCleap 19X R.I.P. sacrier on 28/3/09

This post has been edited by RaelCleapIVI: 29 Mar 2009, 13:52
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 Murlough
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post 29 Mar 2009, 14:29 | #71
QUOTE (RaelCleapIVI @ 29 Mar 2009, 11:35) *
About as much support as a pair of fat mans Y-fronts that the elastic has snapped around the waist! Hanging round the proverbial feet of the team if chosen , which in honesty we won't be as a panda, ecaflip or iop will now be a better choice.

I don't need to deal with it MR "I'm getting the best deal out of all these updates with my overpowered eca spells"! dry.gif

I can take my money else where as are a lot of players come the 7th. Let me quote ankamma here just for the discrediting of your inflammatory remark



Where does it say we are support? Oh....I don't think it does! It says we are ether or tank/damage dealer. No where in ankammas "VISION" does it say we are support. Shame we can do neither tanking nor damaging roles now in team pvp or pvm.

I hazard a guess that both murlough and JebinZedalu are one in the same. Though I may be wrong. Did you switch to an alt to try and grasp some credibility? Maybe not, but who cares. I don't! Ether way, I hope the ecaflips and iops get hit hard in the future by ankammas "VISION"!

RaelCleap 19X R.I.P. sacrier on 28/3/09


Well the map manipulation spells have been improved. Evasion too. Their special spell is a support spell as well. And I believe that quote is simply stating you have to choose between tank or damage dealer as in not both. They aren't saying you can't play Sac as a support character

Really my post was more of a joke than anything, though. Your sense of discernment is flawed. Not that I can convince you differently, but I am not JebinZedalu. Taking a look at his previous posts, a plethora of faces, short sentences, and actually ending his stanzas with punctuation greatly differentiates the type of format he types in from mine

I wasn't aware sharing the same opinion with someone else makes you them. You seem intelligent enough, but your assumptions are way off

I'm Str by the way. Little "deal" there

This post has been edited by Murlough: 29 Mar 2009, 14:43
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 sjileder
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post 29 Mar 2009, 15:10 | #72
making all classes equal is probably one of the best things to do in dofus it will make people worry less if there class is good or not. But making unhealable damage will ruin the eni's making one usless character......almost eni's had way to much healing before but killing there healing is not the way to go to even them out
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 -zeusek-
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post 29 Mar 2009, 16:14 | #73
I sure hope the Developers come to their senses. If the Nerf... I mean Update goes through as it is, not only will end game content be next to impossible without a massively overcapped group, but a lot of high level players will quit. Even some of my closest friends are threatening to leave. Others, like half the players in the Guild Blank already abandoned ship. This is depressing.

I will benefit from this update, but with end game content being unrealistic and my friends leaving, there isn't a single reason for me to stay.
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 RaelCleapIVI
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post 29 Mar 2009, 16:47 | #74
QUOTE (-zeusek- @ 29 Mar 2009, 17:14) *
I sure hope the Developers come to their senses. If the Nerf... I mean Update goes through as it is, not only will end game content be next to impossible without a massively overcapped group, but a lot of high level players will quit. Even some of my closest friends are threatening to leave. Others, like half the players in the Guild Blank already abandoned ship. This is depressing.

I will benefit from this update, but with end game content being unrealistic and my friends leaving, there isn't a single reason for me to stay.


Wow man, this must be the first time we have actually agreed on something. tongue.gif

QUOTE (Murlough @ 29 Mar 2009, 15:29) *
Well the map manipulation spells have been improved. Evasion too. Their special spell is a support spell as well. And I believe that quote is simply stating you have to choose between tank or damage dealer as in not both. They aren't saying you can't play Sac as a support character

Really my post was more of a joke than anything, though. Your sense of discernment is flawed. Not that I can convince you differently, but I am not JebinZedalu. Taking a look at his previous posts, a plethora of faces, short sentences, and actually ending his stanzas with punctuation greatly differentiates the type of format he types in from mine

I wasn't aware sharing the same opinion with someone else makes you them. You seem intelligent enough, but your assumptions are way off

I'm Str by the way. Little "deal" there


Evasion is far from improved, I'd rather have my old 1/5 dodge chance for 4 turns thanx for 2 ap. Lets not get started on the new buggy evasion, whitch is a kick in the teeth in regards to the feccas immune and is now counter productive to buffing. I am not an alt switch monkey support character, that's not why people play THE TANK class of dofus. Maybe your not jebin', just the rub/joke you gave came in the discussion at a very convenient time making me ponder whether you could be his main. All ecas are the same, they have the same skills, regardless of build.....overpowered! just like iops and the dev's just seam to buff both these class's over and over again each update. I'd rather the support role left to the alts, I play a sac to tank or spank depending on mood. This class can do neither now. If you reeeeeeeeeeeeeeeeeeeealy want me to repeat why.......AGAIN....I will!

RaelCleap 19X R.I.P. sacrier on 28/3/09

This post has been edited by RaelCleapIVI: 29 Mar 2009, 18:14
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 -zeusek-
Member Boowolf Squisher
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post 29 Mar 2009, 18:24 | #75
QUOTE (RaelCleapIVI @ 29 Mar 2009, 07:47) *
Wow man, this must be the first time we have actually agreed on something. tongue.gif

Tell me about it. But this goes beyond personal differences. I don't support these sorts of large scale nerfs, let alone class destroying nerfs. I have many friends who play the Sac class and they all feel cheated. After thousands of hours of hard work, they're getting screwed by Ankama. Time is money, and we all spend a LOT of time playing this game, as well as money. We spend the time/money knowingly and voluntarily because we were led to believe that we were accomplishing something, working towards something. But for Ankama to come along and take it all away for no real reason... it doesn't inspire confidence. I can no longer trust Ankama and the business illiterate developers to not destroy the game, slowly but surely, with each "update".

"Balancing" is just a lame excuse, especially when they're doing more to unbalance the game, then to make it fair.
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post 29 Mar 2009, 18:29 | #76
QUOTE (RaelCleapIVI @ 29 Mar 2009, 02:40) *
You will have a very lonely solo play style or you will be a switch monkey leach.


Then so be it.

QUOTE
These are the cold hard FACTS of what the sacrier will become.


Opinion and speculation are not the same as fact.

QUOTE
You can't take the fact that my temper runs high and I have been pushed to snapping, oh well. Try and discredit me and stand back and let your little alt sacrier get ruined.


My alt Sacrier? I believe you missed something in my previous posts.

QUOTE
Your inability to see the dramatic changes to the class and the implications they pose end game baffles me. You must be an alt looking for trollish fun.


Oh, yes, MUST be an alt. Nevermind the fact that I have had Sacrier set as my avatar on the forums since avatars were introduced.

QUOTE
Well if you want to be an ignorant lump of hp with no use other than switching more fool you.


My hit points and my switching are my favorite parts of being a Sacrier. And even if those were nerfed, I would continue as a Sacrier. I simply love the class, regardless of how much everyone else hates it. Like an ugly baby.

QUOTE
You know I started the debates on these forums in a speculative manner, stating the facts of the changes and showing hope.....that died fast and after hours upon hours of testing and lame changes getting worse and having to deal with little ignorant jerks like yourself looking for a rise I became angered. Very angered. Angered at your inability to listen.


I did listen. I tried to see all of this from your point of view. You, however, made no attempt at doing the same.

QUOTE
To the ignorant remarks made based on falsified rumor and gossip.


I don't recall seeing any rumors or talk backing up my viewpoint. Everything I have said has been my own thoughts on the matter.
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 Murlough
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post 29 Mar 2009, 18:33 | #77
All I can say is leave the Dofus community completely. No point to posting in a forum for a game that you don't, or at least won't, enjoy anymore. I'm pretty sure you've made a point letting Ankama know the upcoming updated isn't favored by a vast amount of players, but now you're just trolling, possibly causing others to turn from the game

Ankama can't like that
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 Lynerus
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post 29 Mar 2009, 19:59 | #78
Sac Class Spell

Taunt

Makes all enemy's on the map attack the caster of the spell

AP Cost: 1
Range: inf
Duration: 1
Cool Down: 2
Critical Hit: 30
Critical Fail: 60
Level 1:
* All enemy's on the map attack the caster
* Lowers all enemy's damage by 5% (Critical Hit: 15%)

Level 2:
* All enemy's on the map attack the caster
* Lowers all enemy's damage by 10% (Critical Hit: 20%)

Level 3:
* All enemy's on the map attack the caster
* Lowers all enemy's damage by 15% (Critical Hit: 25%)

Level 4:
* All enemy's on the map attack the caster
* Lowers all enemy's damage by 20% (Critical Hit: 30%)

Level 5:
* All enemy's on the map attack the caster
* Lowers all enemy's damage by 25% (Critical Hit: 35%)
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 RaelCleapIVI
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post 29 Mar 2009, 20:28 | #79
QUOTE (Lynerus @ 29 Mar 2009, 20:59) *
Sac Class Spell

Taunt

Makes all enemy's on the map attack the caster of the spell

AP Cost: 1
Range: inf
Duration: 1
Cool Down: 2
Critical Hit: 30
Critical Fail: 60
Level 1:
* All enemy's on the map attack the caster
* Lowers all enemy's damage by 5% (Critical Hit: 15%)

Level 2:
* All enemy's on the map attack the caster
* Lowers all enemy's damage by 10% (Critical Hit: 20%)

Level 3:
* All enemy's on the map attack the caster
* Lowers all enemy's damage by 15% (Critical Hit: 25%)

Level 4:
* All enemy's on the map attack the caster
* Lowers all enemy's damage by 20% (Critical Hit: 30%)

Level 5:
* All enemy's on the map attack the caster
* Lowers all enemy's damage by 25% (Critical Hit: 35%)


I don't mean to be rude but the damage reduction is counter productive to the new way the punishment (stat) works. I know it sucks but we need to take maximum damage to have even break even with people our level on the buff. But ty for the sentiment.

RaelCleap 19X R.I.P. sacrier on 28/3/09
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 Lynerus
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post 29 Mar 2009, 20:35 | #80
I know but if your gunna tank and not die (allys can still hit for full damage) it would be kinda good
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post 29 Mar 2009, 20:47 | #81
QUOTE (Lynerus @ 29 Mar 2009, 21:35) *
I know but if your gunna tank and not die (allys can still hit for full damage) it would be kinda good

*sighs* A sacrier can not self buff nether can it be buffed by allies. If an ally hits us on the buff/punishment (stat) cycle we take the damage but we gain nothing from the buff. ONLY MONSTERS CAN BUFF US as it stands.

Sometimes it feels like I'm banging my head against a brick wall repeating all these facts on things as they stand, no offense.

RaelCleap 19X R.I.P. sacrier on 28/3/09
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 Lynerus
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post 29 Mar 2009, 21:02 | #82
That's not true ive seen sacs getting buffed by ally damage unless they just changed it
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post 29 Mar 2009, 21:09 | #83
Changed on friday just gone.

RaelCleap 19X R.I.P. sacrier on 28/3/09

This post has been edited by RaelCleapIVI: 29 Mar 2009, 21:10
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 JebinZedalu
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post 30 Mar 2009, 00:23 | #84
Cooperate the desired monster into a corner and let your allies beat it there. It's not as easy to hit it, and the monster WILL attack you since it can't just make a failed attempt at dodging, but the Sacrier isn't useless.

Look, I KNOW this update is a nerf to Sacriers. Yes, it's a big hit, and they will not be nearly as powerful as they were before. But they aren't going to become unusable.

I like this update because it brings more variety to team construction. Before, the Sacrier did most of the work... Tanking/dodgelocking, positioning, damage, etc. It made the supposed "damage dealer" classes, like Iop, Ecaflip and Sram, a secondary option. Why get one of them when you can get a Sacrier?

This update is making things harder for some classes and easier for others. But it is balancing them all out, making it so that there aren't just three or four set teams for the entire endgame.

Some dungeons and monsters will be made far more difficult with the Sacrier nerf, if not impossible. Ankama will see this and will either tweak the new Sacrier, tweak other classes to give them the power to take on these monsters, or change the monsters themselves.

I know it sucks to lose what you put work into. It's happened to me on many other games. I honestly don't believe this is the death of Sacrier, however.

This is all getting very tiring. I see a new post made in the Test Server forums and my gut hurts, because I know there's going to be more insults and anger waiting for me.
So forget it. I'm done trying to argue my point beyond this, because it's just going to met with "well, you're ignorant" from our master-of-words, Rael. Go ahead and keep up your protests to the update, but I believe it is a step in the right direction. Sorry you don't agree.
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 JebinZedalu
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post 30 Mar 2009, 05:52 | #85
Hm, yeah, I saw your post before it was deleted. Nothing changed between the first one this current one, and I see nothing that should have gotten it modded.

Despite the fact that you do not wish to allow anyone else to have their own opinion, that is abuse of power on the mod's part, in my eyes. You shouldn't be getting modded for stating your side. >_o

Anyway, as I said, I'm done with trying to defend my viewpoint here. You will not respect my opinion, and thus it is pointless to even give it.
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 RaelCleapIVI
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post 30 Mar 2009, 06:00 | #86
QUOTE (JebinZedalu @ 30 Mar 2009, 06:52) *
Hm, yeah, I saw your post before it was deleted. Nothing changed between the first one this current one, and I see nothing that should have gotten it modded.

Despite the fact that you do not wish to allow anyone else to have their own opinion, that is abuse of power on the mod's part, in my eyes. You shouldn't be getting modded for stating your side. >_o

Anyway, as I said, I'm done with trying to defend my viewpoint here. You will not respect my opinion, and thus it is pointless to even give it.


This is not about respect, its about posing me a valid counter argument. Which you haven't done. You dismiss the flaws I have pointed out yet do not give me any solutions for adaptation other than what I already know, have disputed and covered in past posts. If you address the issues and give a valid solution as an alternative for the sacrier to adapt to these changes while maintaining these new changed ability's useful. Then maybe I'd listen. But at the moment it comes across like baiting mate with no solid FACT to back up your opinion.

Justify! Give proof to your opinion and claims.

RaelCleap 19X R.I.P. sacrier on 28/3/09

This post has been edited by RaelCleapIVI: 30 Mar 2009, 06:05
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 KarmaCuzzi
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post 30 Mar 2009, 07:36 | #87
Absolutely we need to now see how PvM will turn out. Who wants to try minotot now? As for player balancing.... WAHAHAHAAAA.... Dofus is so far from that and now Ankama pretend they made it better. Just this weekend I watched a lvl 200 Cra get slaughtered by a lvl 199 Xelor. AP rape to 2AP and attack. All the Cra could do was pass. YEAH! That seems balanced right? Before I piss off any Xelors, this is only one of many illustrations on how there is no balancing across ALL characters. Personally I think nerfs are a stupid way of trying to satisfy crying nubs who PvP and get killed so throw their pc's out the cot. Heres a novel idea, why not make other classes stronger? Ok, so Ankama put in the new spells.... good for mob PvP but nothing for 1 vs 1 right? I have a lvl 187 Cra and dont PvP, coz I just suck unless I get really lucky. PvM is the only route left open for levelling and I like fungus caverns alot... maybe now fungus cavern will become more deserted coz I cant get healed 100% to stay in the game? With healing nerf, is there also monster damage nerf - lke poisoning that will get you in the end coz u cant get healed enough? Would be nice or Ankama can just shut down those maps and make more trool fairs... alot safer I guess so u dont die. Maybe Gobbal dungeon become popular now again? HAHA. Anyway, will be interesting to see once the update happens and tehn take it from there. Maybe it can still be good, or maybe the subscriber base has just shrunk.... gulp... ps: why hasn't the subscriber stat been updated? Are there more and more ppl playing or more and more ppl leaving? Anyone who sells high lvl stuff will notice that lately there havent been many high lvls in the game to buy them.... they bored I guess?
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 [MOD]Wish
Volunteer Forum Moderator Moowoolf Slicer
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post 30 Mar 2009, 18:05 | #88
Hi guys. smile.gif

First of all, I would like to thank everyone for participating in the test server, and for posted their comments about this update. Testing can't be effective without your help, and as a player, I appreciate the time and effort everyone's putting in to find bugs, test the new balance mechanics, and try out the new spells.

However, I'd also like to take a moment to remind everyone about our forum rules: http://www.dofus.com/en/mmorpg/forum.html

I would especially like to point out this portion of the rules -

QUOTE
Respecting other players, moderators and administrators
is an obligation. Insulting, racist, defamatory or
xenophobic remarks are strictly forbidden.


The moderation team is not here to prevent players from giving opinions. However, quite a few of the posts that have come out of this update have been rather extreme. Opinions that are combined with insults and defamatory comments (especially towards other forum posters) are still against the forum rules. It is possible to disagree without using inflammatory comments like "coward," "idiot," "moron," "troll," and other insulting terms.

This update is definitely going down as one of the most controversial in the game's history. There has been a verified death threat against Lichen, the head game developer, and every community forum has been flooded with angry comments. Traffic on the forums has doubled since the update was announced, and with pages upon pages of comments, it's impossible that anyone at Ankama has missed the fact that players are upset about several of the changes proposed in this version.

I'm not here to defend or attack the update's content, I'm only here to ask everyone to please try to keep their comments (especially those towards other players participating in the debate) non-insulting. The mod team is trying to give everyone a little extra leeway because of the circumstances, but people who insist on disrespecting the rules cannot be ignored.

I'd sincerely like to thank everyone who has kept a cool head, and who, while rightfully pointing out flaws in the current update, has remained civil towards people that have different opinions. I can't name names, but I hope you know who you are. You're the kind of people that make my day. smile.gif

If anyone feels that they have been treated unfairly, please send me a PM, and I'll be happy to discuss it. If anyone finds a post that is insulting or in violation of any of our forum's rules, please use the Report button to notify the moderation team.

All the best to everyone,

-Wish

This post has been edited by [MOD]Wish: 1 Apr 2009, 21:17


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 Seghed
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post 31 Mar 2009, 04:36 | #89
QUOTE (JebinZedalu @ 30 Mar 2009, 01:23) *
I like this update because it brings more variety to team construction.


Team is the keyword. Now the sacrier can be buffed without the rest of the team wast AP to buff him. Well, it's true that he need to take that amount of damage to took buff, but what's the purpouse of 'tanking' if you didn't take any damage at all?

The new spells work better in team games, but also work very well soloing/1x1 (ok, not the 'pain shared'... this one is for team play).

Like Jebin I liked the new update and I can live with some nerfs (in my case, the mage nerf, that'll make earn kamas a lot more difficulty to me... but I will discovery another way).

This update estimulate new builds, too (i created a chance sacrier on regular server, only waiting for 'dissolution').

I'm having fun with the game again (before the announcement for the 1.27 I was almost quiting to play).
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 -OzQ-
Member Moopet Master
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post 31 Mar 2009, 19:20 | #90
QUOTE (Seghed @ 31 Mar 2009, 05:36) *
but what's the purpouse of 'tanking' if you didn't take any damage at all?


Lock enemies so they can't hurt allies, and preventing enemies to hurt allies is point of tanking. Well gl tanking epic lvl stuff without getting yourself killed after couple of turns.

Also, I don't think that APs used to buff sacrier go to waste
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 DOKAH
Member Piglet Tracker
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post 1 Apr 2009, 06:25 | #91
I m sure sacs can still be pretty usefull it s just gonna take a slightly different approach. I myself always used my sac if I needed mob manipulation and I think I read somewhere they made that better. I haven t been on test server so I can t give any details, but I m sure sacs didn t lose their usefellness they just do less damage now (and as I understood more damage when unbuffed by allies): they can still manaipulate mobs with a better range then pandas (which can be EXTREMELY usefull when done right.
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 eotkodekff
Member Moon Hammerer
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post 1 Apr 2009, 10:00 | #92
Basicly the ones saying this update is okay, especially with the sacs are low levels. No high/epic level player would say that as they know the importance of a sac in high/epic level dungeons!
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 DOKAH
Member Piglet Tracker
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post 1 Apr 2009, 19:52 | #93
QUOTE (eotkodekff @ 1 Apr 2009, 10:00) *
Basicly the ones saying this update is okay, especially with the sacs are low levels. No high/epic level player would say that as they know the importance of a sac in high/epic level dungeons!


*cough cough* I wouldn t say I m a low level sac (lvl 189) but I still like the update. And for the picture: YES the update make sacs weaker and YES it makes boss mosters much harder (and therefore forced people into tactical gameplay insted of just waving your sword at everything (which is great)).
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 Thewayisrave
Member Larva
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post 1 Apr 2009, 20:04 | #94
Lol, my oppinion is just going to end up lost along with 98% of everyone elses in the endless flow of complaints.
so you know what?
Ill take what you give me.
Will my sacrier be worse?
no.
it will be different.
do I care?
Not in the least.
Will pvp be better?
Mabye.
It WILL be different, but hey. Theres nothing wrong with change.
I wish people would stop complaining.
how long have we asked for class spells?
since the english beta.
we're getting them.
im happy.
you should be too.
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 atraeiu
Member Tofu Stroker
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post 2 Apr 2009, 12:04 | #95
QUOTE (KA-Dofus @ 28 Mar 2009, 17:12) *
At this point the Sacrier revision I thought they had an interesting revision of the class brewing. It was much more about a trade off between power and durability that could be controlled by the Sacrier, but naturally self-limited by the fact that hit points were not inexhaustible. It set an overall constraint on the player, but he was free to do whatever he wished within that constraint... much like one's income sets an overall constraint on what a person can buy, but within that limit he can buy whatever he wishes.

The new limit sounds like a government mandated quota system, enforced through ration coupons. No matter how much you have (hit points) and are willing to spend, you can only buy so much stat per round. Not only that, but whenever the government feels like it, they can take the stat you traded your coupons for away (unbewitchment) while 'graciously' allowing you to trade more coupons for more tenuous stats easily taken from you.

It amounts to a burdensome outside interference and limitation on the player's tactical choices within the game, making the Sacrier akin to a prize fighter sent into a ring to do battle while wearing a straight jacket that is tightened further the longer a fight progresses and the higher the level one attains. This doesn't sound all that satisfying to those playing a Sacrier in the long haul. Hopefully they will rethink it some more and move back more toward the earlier concept.


well stated.
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 SonOfThePatri...
Member Arachnophobe
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post 2 Apr 2009, 16:55 | #96
Once again, Another nerf is in place and the only thing people can do is.... Moan.

We're all gonna get nerfed. Sooner if not later. People always complain at the start about why this means their class will be useless. But hey, We get nerfed and we eventually change our fighting styles etc to help comfort our means of playing. We just need to stand back up from a nerf and change our ways. If something get taken away, we look for alternatives.

I think this is a good balance in my opinion. Punishment shall not be as devisating as it was. The new spell seems reasonably good.

The heals have been smartly implimented too. At least i won't do damage to a player then an Eni will completly heal him.

This post has been edited by SonOfThePatriots: 2 Apr 2009, 17:10
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 gnerg
Member Tofu Stroker
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post 2 Apr 2009, 19:35 | #97
Oh my god, you guys want some cheese with that whine? If you bitch any more you'll have puppies.

Didn't we go through this whole routine back when they nerfed the heck out of xelors? AND AREN'T PEOPLE STILL PLAYING AS XELORS? They learned that the change was not a death sentence, and that their characters were still fun. Every time a big patch comes out, they modify classes in some way and tons of people think that its the end of the world, then a few weeks later everyone is enjoying the game once more. Do you really think that Ankama does not playtest their own game? Thats why they have a test server for people to see how the changes work out, instead of reading them then complaining forever. I trust that they know what they are doing to some extent.

I bet that after the patch, at least 95% of all the people who got nerfed will have the balls to actually TRY OUT the nerfed chars and see that they are actually still good, just different.

By the way, i was one of the wisdom xelors who got nerfed.
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 silverhacker
Member Treechnid Hugger
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post 4 Apr 2009, 06:56 | #98
All i have to say is that It was a good run for all Us Sacriers.
Let it go Realcheap. As for me. i will not become P2P again. Four out of my 8acc are F2p.
I refuse to pay for a extremely bad service.
Dont let my opinion eat you. I am just one person.

Moowolfs lvl199 Sac
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 MagicalNobody
Member Pikoko Pilot
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post 4 Apr 2009, 11:14 | #99
QUOTE (gnerg @ 2 Apr 2009, 19:35) *
Oh my god, you guys want some cheese with that whine? If you bitch any more you'll have puppies.

Didn't we go through this whole routine back when they nerfed the heck out of xelors? AND AREN'T PEOPLE STILL PLAYING AS XELORS? They learned that the change was not a death sentence, and that their characters were still fun. Every time a big patch comes out, they modify classes in some way and tons of people think that its the end of the world, then a few weeks later everyone is enjoying the game once more. Do you really think that Ankama does not playtest their own game? Thats why they have a test server for people to see how the changes work out, instead of reading them then complaining forever. I trust that they know what they are doing to some extent.

I bet that after the patch, at least 95% of all the people who got nerfed will have the balls to actually TRY OUT the nerfed chars and see that they are actually still good, just different.

By the way, i was one of the wisdom xelors who got nerfed.


There are other valid builds for Xelors. Most if not all Sacriers will rely on Punishments at high levels and all of them will rely on being able to tank things properly.
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 Bwarriorthegr...
Member Larva
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post 4 Apr 2009, 12:44 | #100
Its very dissapointing balancing for cra s really.

İnt cras SUCK at pvp on many classes.Str cras MAYBE can win if they are lucky.

Now we get worst spell that can t help us only can help allies dispersing arrow(the worst spell i m sure)

You want cra to help their allies?lol first make cras can help theirselves.What is your problem with cras i can t understand.
Everybody has special abilities.What about cras?only range? So what about teleportation ,jump and transportation, felines leap... wtf we ll do.You must think about it.You really should think about a new spell for cras that should avoid this spells for a few turns.Now we (cras) get worst update plus weaker char.Thx dofus...again...
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