[News] DOFUS version 1.27: PvP quests and Strokens! |
[News] DOFUS version 1.27: PvP quests and Strokens! |
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Treechnid Hugger![]() |
1 Apr 2009, 10:08
| #1
[News] DOFUS version 1.27: PvP quests and Strokens!
DOFUS version 1.27 is arriving on 7 April 2009! Join the war between Bonta and Brakmar and make the most of the improved PvP Quests and the all new Strokens that you can win when you complete them! PvP Quests appeared in version DOFUS 1.26 with the purpose of encouraging players to try their hand at PvP (player versus player) combat and to show them how to evolve their characters in this way. These quests come in the form of contracts to attack other characters: if you succeed in making the hit in a balanced fight, you’ll gain experience points.  In 1.27, we have made PvP quests more interesting and accessible for all players by making them easier to take part in and by improving the rewards you can gain from them. First of all, the XP gained from these quests has increased by 50% so as PvP combat will become a profitable alternative to fighting monsters when evolving your character. We have also introduced all-new rewards for the PvP Quests, with an exciting innovation: Strokens! Every time you win in a PvP Quest, you’ll get 2 Strokens on top of the XP and Kamas. Strokens are tokens which are specific to your character and which you can collect and exchange for various items with the NPC who hands out the PvP Quests in your city. Strokens can be exchanged for characteristics scrolls: - a small scroll for 2 tokens. - a medium scroll for 3 tokens. - a great scroll for 5 tokens. - a powerful scroll for 16 tokens. - a spell point scroll for 100 tokens. You can also exchange them for Spiritual Gems which contain the souls of various dungeon monsters (so long as the character is of a high enough level to use the gem in question): From level 50: Spiritual Gem of the Famished Sunflower, for 3 tokens. Spiritual Gem of the Royal Gobball, for 4 tokens. Spiritual Gem of the Shin Larva, for 6 tokens. Spiritual Gem of the Sponge Mob, for 6 tokens. Spiritual Gem of the Bworkette, for 7 tokens. Spiritual Gem of the Golden Scarabugly, for 8 tokens. Spiritual Gem of the Ancestral Treechnid, for 9 tokens. Spiritual Gem of the Royal Blue Jelly, for 11 tokens. Spiritual Gem of the Royal Coco Blop, for 11 tokens. Spiritual Gem of the Royal Cherry Blop, for 11 tokens. Spiritual Gem of the Royal Indigo Blop, for 11 tokens. Spiritual Gem of the Royal Pippin Blop, for 11 tokens. Spiritual Gem of the White Rat, for 13 tokens. Spiritual Gem of the Black Rat, for 14 tokens. From level 60: Spiritual Gem of the Wa Wabbit, for 10 tokens. Spiritual Gem of the Great Coralator, for 13 tokens. Spiritual Gem of the Lord Crow, for 16 tokens. From level 70: Spiritual Gem of the Legendary Crackler, for 11 tokens. Spiritual Gem of the Tanukoui San, for 12 tokens. Spiritual Gem of the Koolich, for 15 tokens. Spiritual Gem of the Royal Mint Jelly, for 19 tokens. Spiritual Gem of the Royal Strawberry Jelly, for 19 tokens. Spiritual Gem of the Royal Lemon Jelly, for 19 tokens. From level 80: Spiritual Gem of the Royal Tofu, for 10 tokens. Spiritual Gem of the Sewer Keeper, for 13 tokens. Spiritual Gem of the Minotoror, for 14 tokens. Spiritual Gem of the Gourlo the Terrible, for 16 tokens. Spiritual Gem of the Moowolf, for 16 tokens. Spiritual Gem of the Royal Rainbow Blop, for 19 tokens. Spiritual Gem of the Moon, for 20 tokens. From level 100: Spiritual Gem of the Dark Vlad, for 16 tokens. Spiritual Gem of the Pandora Master, for 16 tokens. Spiritual Gem of the Skeunk, for 18 tokens. Spiritual Gem of the Dragon Pig, for 20 tokens. Spiritual Gem of the Peki Peki, for 32 tokens. From level 110: Spiritual Gem of the Tynril, for 22 tokens. Spiritual Gem of the Silf the Greater Bherb, for 26 tokens. From level 120: Spiritual Gem of the Crocabulia, for 30 tokens. Spiritual Gem of the Sphincter Cell, for 30 tokens. Spiritual Gem of the Bworker, for 38 tokens. Spiritual Gem of the Soft Oak, for 38 tokens. From level 140: Spiritual Gem of the Minotot, for 28 tokens. From level 150: Spiritual Gem of the Kimbo, for 46 tokens. Spiritual Gem of the Ougaa, for 48 tokens. PvP quests with Strokens allow players to not only gain XP and Kamas, but also to evolve their character’s characteristics with scrolls or to obtain Soul Stones that they may not have been able to find on their own. What’s more, you won’t need to be under contract yourself anymore to benefit from PvP Quest gains! If your character is made the target of another player and you succeed in beating them in a balanced combat*, you’ll win half the award meant for them (1 Stroken and half the experience)! *Balanced combat: The level of a team is equal to the level of the strongest + the level of the second strongest/2 + the level of the third strongest/3 etc. The losing team must have at least 80% of the level of the winning team and have less than 20 levels of difference (unless the teams aren’t made up of at least 2 players).   |
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1 Apr 2009, 10:26
| #2
get wa wabbit soul ->
drops great scrolls (5 tokens each) + fabric this is an awesome idea though =) |
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1 Apr 2009, 11:54
| #3
The stroken idea is cool.
More xp is good to..more people will definately do PvP Quests! |
Member
Royal Tofu Plucker![]() ![]() ![]() |
1 Apr 2009, 11:54
| #4
Great, now all aligned players are gonna get jumped all the time even when we just want to collect resources and mind our own business. Yes, it is a nice alternative to fighting mosters, but some of us ENJOY fighting the monsters and not fighting other players. Price of scrolling mats will go through the floor I reckon. Certainly a welcome change for higher levels who want to quickly beef up alt accounts. I can see a bunch of fully scrolled low-levels going around killing newbies and getting lots of strokens now. What a great way to ruin a good system - give everything to everyone - socialism at it's best. No more working hard to get somewhere.
This post has been edited by Lucky-Spector: 1 Apr 2009, 11:56 |
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1 Apr 2009, 12:20
| #5
Great, now all aligned players are gonna get jumped all the time even when we just want to collect resources and mind our own business. Yes, it is a nice alternative to fighting mosters, but some of us ENJOY fighting the monsters and not fighting other players. Price of scrolling mats will go through the floor I reckon. Certainly a welcome change for higher levels who want to quickly beef up alt accounts. I can see a bunch of fully scrolled low-levels going around killing newbies and getting lots of strokens now. What a great way to ruin a good system - give everything to everyone - socialism at it's best. No more working hard to get somewhere. Rofl. Do you realize how hard it is to fight and beat someone in fair combat? All those gangers, people who spend most time in arena of opposite alignment... You have to fight 10 fair fights for that wa wabbit soul. If you think that is so easy, give it a shot.... |
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Moon Hammerer![]() ![]() ![]() ![]() |
1 Apr 2009, 12:23
| #6
This is an awesome idea! 9 pvp victories = skeunk soul, skeunk skin = 20mk.
With a decent team will take about 20-30 souls to drop it This post has been edited by eotkodekff: 1 Apr 2009, 12:23 |
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1 Apr 2009, 12:23
| #7
Can I get for example Royal Gobball soul if Im 140+?
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1 Apr 2009, 12:43
| #8
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Member
Royal Tofu Plucker![]() ![]() ![]() |
1 Apr 2009, 12:51
| #9
Rofl. Do you realize how hard it is to fight and beat someone in fair combat? All those gangers, people who spend most time in arena of opposite alignment... You have to fight 10 fair fights for that wa wabbit soul. If you think that is so easy, give it a shot.... I realize how EASY it is for some lvl 60 account that is completely scrolled to 101 in all stats and has a nice level 100 dragoturkey to ride on, and a nice set of Dofus to beat up a level 45 account that doesn't have squat. Correct me if I am wrong, but that seems to meet the criteria laid out in the post quite easily. All one has to do is walk around Astrub, collect up these fights, trade the strokens for whatever they want and hand it off to their high level account. WOW, how abusive of the system do you want to be - they are making it quite easy for you. I see so many newbs in Astrub with their little white wings proudly displayed. All ripe for the plucking. Will definitely be easier than collecting diamonds and scrolling mats |
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1 Apr 2009, 15:03
| #10
I realize how EASY it is for some lvl 60 account that is completely scrolled to 101 in all stats and has a nice level 100 dragoturkey to ride on, and a nice set of Dofus to beat up a level 45 account that doesn't have squat. Correct me if I am wrong, but that seems to meet the criteria laid out in the post quite easily. All one has to do is walk around Astrub, collect up these fights, trade the strokens for whatever they want and hand it off to their high level account. WOW, how abusive of the system do you want to be - they are making it quite easy for you. I see so many newbs in Astrub with their little white wings proudly displayed. All ripe for the plucking. Will definitely be easier than collecting diamonds and scrolling mats My words. What lvl 60 shall I make for PvP and hax it out? New players are dead. Or better not get wings themselves. Actually I dont care, I prolly wont do it. |
Member
Dragon Pig Pillager![]() ![]() ![]() |
1 Apr 2009, 16:01
| #11
Correct me if I am wrong, but doesn't it say it is for the QUESTS? dont you have to get them from the NPC? SO you should not get the strokens (silly name, makes me smile) unless you have the appropriate quest
This post has been edited by Teskeria: 1 Apr 2009, 16:01 |
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1 Apr 2009, 16:19
| #12
Correct me if I am wrong, but doesn't it say it is for the QUESTS? dont you have to get them from the NPC? SO you should not get the strokens (silly name, makes me smile) unless you have the appropriate quest So if hypothetically someone were to make a fully scrolled lv 60 character with a lv 100 mount, they'd still need to get their target from a quest and correct me if I'm wrong but I think the targets can only be 60 and up? If you're under 60 you can't be the target of a pvp quest. So that gets rid of the whole lv 60 attacking lv 45's and etc. |
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1 Apr 2009, 16:25
| #13
Wow, more new content exclusive to PvP. When will Ankama realize that the people who want PvP are only a minority and start making some content for the rest of us?
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1 Apr 2009, 16:30
| #14
So if hypothetically someone were to make a fully scrolled lv 60 character with a lv 100 mount, they'd still need to get their target from a quest and correct me if I'm wrong but I think the targets can only be 60 and up? If you're under 60 you can't be the target of a pvp quest. So that gets rid of the whole lv 60 attacking lv 45's and etc. it's 50 but yes if your a lower level then that you can't be targeted. |
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1 Apr 2009, 16:58
| #15
The rewards on pvp must be the badest idea since... eh... well the 10% unhealable damage.
To be honest this updates lvls out a lof of differences that should have been corrected since long ago. Enis, srams and sacs should have been stoped a looong time ago. The bad thing about this is that ankama took so long to bring the updates. But the idea of awarding soloplay and pvp play is plain bad. It will be the target of missuse and only benefit the pure, ganging pvp ppl. And giving out scrolls for this? Come on! You could just hand us all 101 base stats in each element. You should take more care in introducing revisions like this. Why do it all at once? Phone-bone |
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1 Apr 2009, 17:00
| #16
Hmm.
I do feel that this system is open to abuse, if you get the char. scrolls, like, in your inventory. Wouldn't it be better if they make the scrolls character-bound, like the strokens? Anyway, I do feel that this has a great side-effect in that it will probably make kama-selling sites less attractive. Free scrolls > lowers resource prices Lower resource prices > bots make less money Bots make less money > kama selling sites have less to sell Kama selling sites have less to sell > increased kama price Increased kama price > people buy less kamas. And that's good ! At least, in my opinion it is.. fights off the roots of the problem. A little drawback I can think of is when I think of wis xelors... Since everybody's gonna be able to scroll wis easily, they kinda lose their edge a little. Although I would expect that higher level chars have scrolled their wis to start with. All in all, I think this is a positive change, save for the few flaws it contains. |
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1 Apr 2009, 19:02
| #17
If i'm not mistaking kamasellers dont base their kamas on resource selling but on gaining cash from killing flower and other stuff that gives a large amount of kamas compared to lvl.
So resource prices will mostly effect hihg lvl guilds wich have percs in such places. So this will NOT help on kamafarmers. On another issue: Since you cant heal that 10% damage you wll now find yourself pretty much dead in 15 turns in dungeons that are challenging for you, no matter if you have an eni or not. So you basically need fecas and high damage dealers. Bringing an osa could be very usefull too since they can use cc weapons, heal and spam mobs with summons to avoid your team being hit. Anjulica has a great post on how enis are still a powerfull char but i still get the feeling the reduction on number of healing spells used in a fight + the 10% damage it will be like it was for wis xelors with the 1.26 update. Hard to manage but still better than starting over. Phone-Bone |
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1 Apr 2009, 19:37
| #18
In advance sorry for my language but...: ARE YOU GUYS RETARDED OR SOMETHING.
Once again I think ankama is giving PvP-ers too many privileges. And I sincerely think it s destroying the game. Over the years I realised that I like dofus for its community, or most of it. But the way ankama has been acting in her PvP efforts attracts many bad people: people that don t care about others and make PvP builds for their own good and nothing else. What happens now is that I hang out with a group of friends, or try to go somewhere and halfway..... some idiot decides to aggro one of us. Of coarse we always help each other out if possible (and after that they accuse us of ganging them an d start to hunt u for revenge Things ankama should do against this are : make the killed character come back alive on the map they re on and make people put their wings down without a penalty (seriously why would we get a penalty for that). As last I want to mention I do like a lot of the things ankama does like trying to balance chars and add new content (which isn t appreciated by many because it potentially make their chars weaker). But once again: they re really going to far on the PvP content. Dofus isn t a real PvP game (or has ever been). If you want to PvP: there s a lot of other games on the net that focus on that. And for christs sake if u really want to PvP there s a friendly way to do it in challenges, in my opinion the perfect PvP for dofus (together with prism fight u can volunteerly join). Well I hope I made my point once more...... Everyone have fun playing dofus, "make love not war", Dokah |
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1 Apr 2009, 19:51
| #19
I agree with DOKAH, I personally do NOT like to pvp. I play this game to relax, kill monsters, and chat with friends. I don't play it so that some jerk can come along and attack me just before I get to a dung or while i'm just messing around with friends. If the opponent alignment asks (because of quests) if they can aggro me..I usually agree... because at that time.. i'm not in the middle of things. To reward people who just go around killing others is not only disagreeable to me, but also causes this game to lose its appeal to me. Please reconsider this idea to reward pvp. Thanks;) MB
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Arachnophobe![]() |
1 Apr 2009, 19:51
| #20
ok i love this new pvp thing i have a sac and it is realy hard trying to lvl it up and have it try and get resources to scroll it and face it not everyone is rich so i have done pvp just for my wings now i have a real reason to do it other than wings i love this update atleat 2 goods things come from this update dopples and stokens
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| Lo-Fi Version | Time is now: 22 November 2009, 03:14 |