Community website Heroic forums
Your Account name : I don't have an account Your Password : I forgot my password
Reply to this topic
[News] DOFUS version 1.27: PvP quests and Strokens!
 Blazeron
Member Minotot Deboner
*****
post 19 Apr 2009, 17:50 | #161
QUOTE (JebinZedalu @ 19 Apr 2009, 04:45) *
Mind pointing out someone who was asking for an island inhabited by panda-people?


That doesn't even matter. What we asked for were more areas to play on. It doesn't matter wether there are pandawas or i don't know what on it...

QUOTE
Or, honestly, just point out someone who said they wanted new ways to gain experience that was for PvM only. A suggestion like "could some higher-experience monsters be added" does not really qualify to me unless they specifically add "NO EXPERIENCE GAIN FOR PVPERS RAWRGH" somewhere in their suggestion as well. As experience gain through PvP was completely unheard of in Dofus prior to 1.26, and wasn't in the least bit rewarding until 1.27, it is only natural that players would assume new methods of experience gain to come through new monsters.


Exactly. If people would have ment anything else, then they would have said so. But, mostly, the didn't.
Go to the top of the page  
 
    +  Quote Post
 JebinZedalu
Member Great Coralator Polisher
***
post 19 Apr 2009, 18:39 | #162
QUOTE (KA-Dofus @ 19 Apr 2009, 02:47) *
From whom did you get the quote, and to whom are you directing the question?


I had put LouCypher's name on the quote before, but it seems to have gone away. x_X Re-added.

Here, Blazeron.

http://forum.dofus.com/en/game-development...exp-t16385.html
http://forum.dofus.com/en/game-development...ges-t23197.html
http://forum.dofus.com/en/game-development...its-t45579.html
(For the link above, it's actually the two posts below that "suggest" PvP rewards, not the original post.)

And then this topic, made before I knew about the changes being made to the bounty system.
http://forum.dofus.com/en/game-development...tem-t72974.html
Go to the top of the page  
 
    +  Quote Post
 Blazeron
Member Minotot Deboner
*****
post 19 Apr 2009, 19:27 | #163
Yep, impressive. Indeed.
Go to the top of the page  
 
    +  Quote Post
 hangover
Member Blop Gulper
*
post 20 Apr 2009, 09:02 | #164
QUOTE (DOKAHII @ 1 Apr 2009, 19:37) *
In advance sorry for my language but...: ARE YOU GUYS RETARDED OR SOMETHING.

Once again I think ankama is giving PvP-ers too many privileges. And I sincerely think it s destroying the game. Over the years I realised that I like dofus for its community, or most of it. But the way ankama has been acting in her PvP efforts attracts many bad people: people that don t care about others and make PvP builds for their own good and nothing else. What happens now is that I hang out with a group of friends, or try to go somewhere and halfway..... some idiot decides to aggro one of us. Of coarse we always help each other out if possible (and after that they accuse us of ganging them an d start to hunt u for revenge tongue.gif). Nevertheless we can t always do that or will always win. And it sure is annoying to have one important teammate killed 1 map in front of koolich dungeon (which took us 1 hour to get to) or somewhere else. Besides it can delay your team so much people have to leave halfway a dungeon.

Things ankama should do against this are : make the killed character come back alive on the map they re on and make people put their wings down without a penalty (seriously why would we get a penalty for that).

As last I want to mention I do like a lot of the things ankama does like trying to balance chars and add new content (which isn t appreciated by many because it potentially make their chars weaker). But once again: they re really going to far on the PvP content. Dofus isn t a real PvP game (or has ever been). If you want to PvP: there s a lot of other games on the net that focus on that. And for christs sake if u really want to PvP there s a friendly way to do it in challenges, in my opinion the perfect PvP for dofus (together with prism fight u can volunteerly join).

Well I hope I made my point once more......

Everyone have fun playing dofus,
"make love not war",

Dokah



TURN OFF YOUR WINGS!

It happen to me. I can't hunt I am a brak. Server population for Rosal is 21% brak vs 79% Bonta. Of course all my alts are brak got hunted that time.

Solution: Turn wings off. Even I am level 10 which I lost turning off.

If some one attack your hunting group... gang him.

BTW this PvP thing is stupid. I can create an army of well equip low level alts then whack the entire server to get strokens to develop my main and get full stones.

Strategy:

1. Create low level alt equip them with over mage battle set
2. Kill as many noobs discourge new Dofus players from playing
3. Delete the char once it level up and keep equips
4. go back to step 1




This post has been edited by hangover: 20 Apr 2009, 09:14
Go to the top of the page  
 
    +  Quote Post
 killerfurby
Member Ancestral Treechnid Slogger
****
post 20 Apr 2009, 13:26 | #165
QUOTE (hangover @ 20 Apr 2009, 10:02) *
TURN OFF YOUR WINGS!

It happen to me. I can't hunt I am a brak. Server population for Rosal is 21% brak vs 79% Bonta. Of course all my alts are brak got hunted that time.

Solution: Turn wings off. Even I am level 10 which I lost turning off.

If some one attack your hunting group... gang him.

BTW this PvP thing is stupid. I can create an army of well equip low level alts then whack the entire server to get strokens to develop my main and get full stones.

Strategy:

1. Create low level alt equip them with over mage battle set
2. Kill as many noobs discourge new Dofus players from playing
3. Delete the char once it level up and keep equips
4. go back to step 1

perfect example of an abused system. this is exactly why they need to rethink this. its far too easily abused which is ruining the economy

Go to the top of the page  
 
    +  Quote Post
 Blazeron
Member Minotot Deboner
*****
post 20 Apr 2009, 14:47 | #166
QUOTE
Strategy:

1. Create low level alt equip them with over mage battle set
2. Kill as many noobs discourge new Dofus players from playing
3. Delete the char once it level up and keep equips
4. go back to step 1


Actually, that's what i'm doing. But i'm not doing it for the noble act of saving new players from this mess of a game. I'm doing it for the incredible amount of strokens obtained that way, allowing me to get tons of valuable souls a solo player couldn't get otherwise, and in a really short time span, too.

You should see their faces when i start the battle by shredding 700-800 damage into their noobs, killing most of them before they can do anything at all.
Go to the top of the page  
 
    +  Quote Post
 Blazeron
Member Minotot Deboner
*****
post 21 Apr 2009, 11:48 | #167
Bump...

And while we're at it, i'd like to point out how much of a failure the current PvP system is even for PvPers. To actually get to fight my target (and these battles are over in 5 seconds most of the time) i got to run around like mad to get the target before anyone else of the 20 PvPers going for the same target. And even then, the target ends up in jail or is logged out / wings down before i even get a chance to get there in about 80% of all cases, and even if i get there, the target is fighting a different PvPer already, loses against them and gets sent to jail, much to the disappointment of the 20 other bounty hunters that had that target. And guess what, they do ALWAYS lose. It didn't happen to me a single time that my bounty actually won against a different bounty hounter.

And do you think i enjoy spectating 2 pathetic noobs fighting each other with their 30 dmg attacks for nothing? No, definiely not. And that's how dofus "PvP" looks like: spend half an hour running around, spectating noobs and getting aggroed by people that are thrice your level to be *finally* able to have a 5 seconds battle against your target... awesome. So that's 0.27% actually doing PvP and 99.73% boring myself. Do you call that PvP, ankama?

But hey, we get strokens. For doing about 2 minutes of PvP with 1 level 60 char i get a soulstone for which 8 lvl 150 chars have to spend 2-3 hours each in a dungeon, it's that overpowered. That's defiitely something in an achievement point of view, but let me tell you, in a PvP point of view it's not. It's boring, it sucks, it should be replaced with a reasonable system.
Go to the top of the page  
 
    +  Quote Post
 JebinZedalu
Member Great Coralator Polisher
***
post 21 Apr 2009, 19:10 | #168
So the Bounty Quests are underpowered/not worth the time, but overpowered/too rewarding for the time spent.

Make a decision and get back to me. Otherwise it just seems to be balanced.
Go to the top of the page  
 
    +  Quote Post
 DroppaMaPantz
Member Mufafah Rider
**
post 21 Apr 2009, 19:38 | #169
QUOTE (Blazeron @ 21 Apr 2009, 11:48) *
Bump...

And while we're at it, i'd like to point out how much of a failure the current PvP system is even for PvPers. To actually get to fight my target (and these battles are over in 5 seconds most of the time) i got to run around like mad to get the target before anyone else of the 20 PvPers going for the same target. And even then, the target ends up in jail or is logged out / wings down before i even get a chance to get there in about 80% of all cases, and even if i get there, the target is fighting a different PvPer already, loses against them and gets sent to jail, much to the disappointment of the 20 other bounty hunters that had that target. And guess what, they do ALWAYS lose. It didn't happen to me a single time that my bounty actually won against a different bounty hounter.

And do you think i enjoy spectating 2 pathetic noobs fighting each other with their 30 dmg attacks for nothing? No, definiely not. And that's how dofus "PvP" looks like: spend half an hour running around, spectating noobs and getting aggroed by people that are thrice your level to be *finally* able to have a 5 seconds battle against your target... awesome. So that's 0.27% actually doing PvP and 99.73% boring myself. Do you call that PvP, ankama?

But hey, we get strokens. For doing about 2 minutes of PvP with 1 level 60 char i get a soulstone for which 8 lvl 150 chars have to spend 2-3 hours each in a dungeon, it's that overpowered. That's defiitely something in an achievement point of view, but let me tell you, in a PvP point of view it's not. It's boring, it sucks, it should be replaced with a reasonable system.



1v1 should be in a PvP area, like an arena. PvMers could bet on the winners smile.gif
Go to the top of the page  
 
    +  Quote Post
 Blazeron
Member Minotot Deboner
*****
post 21 Apr 2009, 22:45 | #170
Yeah, the PvP arena. An excellent concept, easy and effective, suggested by many people. But no, ankama prefer to implement that retarded PvP quest headhunting system. If you ask me, ankama prove that the natural selection doesn't count for humans anymore.
Go to the top of the page  
 
    +  Quote Post
 ViolatorPL
Member Dreggon Breaker
**
post 21 Apr 2009, 23:21 | #171
PvP area is a retard idea. If you whant that just go to a Heroic. Whats your suggestions? Making whole new maps just for that? And how many of them will be there? 1? 2? 10?
As a cra i prefer BIG and LONG ranged maps bot and Eca for instant prefer close one.
Even now I don't like to PvP mostly cause of retard maps that people chosed to do PvP: 5, -23 and -1, 0....
Most of the Cras don't like them. It's not that Cra itselve is weak it's the maps that people chose to PvP and since like only a Cra class is strong at far maps... Every other class prefer close map so a Cra is in minority. This is why I like this system and rewards. So what that i have to run around to find my target at least I have a 200% higher chance to win on a random map then on those 2 retard .
Far map is the only defence for a class like Cra specialy because we cant use shields if we use our main class weapon. Bow that is. And all because all of them are eithr 5AP, 2H. Not mention that that every bow have Cra(p) damage.
Go to the top of the page  
 
    +  Quote Post
 KA-Dofus
Member Minotot Deboner
*****
post 22 Apr 2009, 00:10 | #172
QUOTE (ViolatorPL @ 21 Apr 2009, 17:21) *
PvP area is a retard idea. If you whant that just go to a Heroic. Whats your suggestions? Making whole new maps just for that? And how many of them will be there? 1? 2? 10?

They could make an arena with one map for one-on-one PvP and one map for group PvP, but instead of using fixed starting locations they could be randomized. The could also randomly place terrain, some of it blocking movement but allowing line-of-sight, such as holes; some of it blocking both movement and line-of-sight; such as statues; and finally some that prevented movement and line-of-sight but could be moved by Release and other manipulation abilities, such as blocks. The amount and types of random terrain would be different from one battle to the next.

They could set it up so that each arena battle, one-on-one or group, was instanced. The variable terrain and starting points would make each of those instances quite different, so that the two arena maps would essentially be a virtually unlimited number of arena maps for those inclined to PvP to enjoy varied battles with each other.

That way people wouldn't be able to cherry pick maps suited to their character and build, and would have to be able to respond to starting scenarios that would be different each time. They maps could be either far or close, depending on randomly determined starting squares, just as they could be obstacle free or cluttered.
Go to the top of the page  
 
    +  Quote Post
 Blazeron
Member Minotot Deboner
*****
post 27 Apr 2009, 18:10 | #173
I just wanted to point out how the new PvP quest is excluding everyone below level 100 and maybe even some players over it. Since about every second player with their wings up below level 100 is a tweak alt now, real players below level 100 have no way to live in PvP because they get obliterated by agi sac, agi xelor, agi iop and int iop tweaks all the time, and i don't see how they are supposed to have any chance at all. Free strokens for me - but who are ankama trying to help?

QUOTE (JebinZedalu @ 21 Apr 2009, 20:10) *
So the Bounty Quests are underpowered/not worth the time, but overpowered/too rewarding for the time spent.

Make a decision and get back to me. Otherwise it just seems to be balanced.


It's overpowered and too rewarding for the time spent, but that time spent consists of doing waiting and running around 99% of all the time rather than doing PvP (and even then it's still way too rewarding).
Go to the top of the page  
 
    +  Quote Post
 ChuckMyNorris
Member Larva
*
post 1 Jun 2009, 03:52 | #174
QUOTE (Amicusmagnus @ 1 Apr 2009, 13:20) *
Rofl.
Do you realize how hard it is to fight and beat someone in fair combat?
All those gangers, people who spend most time in arena of opposite alignment...
You have to fight 10 fair fights for that wa wabbit soul.
If you think that is so easy, give it a shot....


actually its not all that hard unless you really suck at life tongue.gif i pvped for 3 hours today and got 22 strokens, and thats just one day. someone of average pvp skill could get more then enough strokens in not much time at all
Go to the top of the page  
 
    +  Quote Post
 lexam--
Member Piglet Milker
*
post 2 Jun 2009, 06:31 | #175
QUOTE (MisterJeffy @ 1 Apr 2009, 17:00) *
Hmm.

I do feel that this system is open to abuse, if you get the char. scrolls, like, in your inventory. Wouldn't it be better if they make the scrolls character-bound, like the strokens?

Anyway, I do feel that this has a great side-effect in that it will probably make kama-selling sites less attractive.

Free scrolls > lowers resource prices

Lower resource prices > bots make less money

Bots make less money > kama selling sites have less to sell

Kama selling sites have less to sell > increased kama price

Increased kama price > people buy less kamas.

And that's good ! At least, in my opinion it is.. fights off the roots of the problem.

A little drawback I can think of is when I think of wis xelors... Since everybody's gonna be able to scroll wis easily, they kinda lose their edge a little. Although I would expect that higher level chars have scrolled their wis to start with. All in all, I think this is a positive change, save for the few flaws it contains.


Or alternatively,


Free scrolls > lowers resource prices

Lower resource prices > bots make less money

bots make less money > they require more to make money

more bots needed to make money > even more of a bot spam throughout the servers

bot spam > massive lagg, and prices to go crazy

in simple mass crash of dofus markets. but hey i may just been taking a negative look on this, but in my opinion, it will get abused, in fact it is being abused, its stuffed markets, and its just going to increase the need for bots and alts >_^

=lex=

Go to the top of the page  
 
    +  Quote Post
 Alyss-Sin
Member Greater Bherb Pruner
****
post 2 Jun 2009, 06:36 | #176
I would be perfectly happy to ignore PvP all together if they removed the strokens but with them still in the game I can't help but be irked. as if giving players kamas and experience for going around killing everyone isnt bad enough now you can completely scroll your character and get boss souls for it.
Go to the top of the page  
 
    +  Quote Post
 xox-pwnd-xox
Member Larva
*
post 14 Jun 2009, 18:07 | #177
I am a retired lvl 3x pvp sac, with lvl 9/10 i forget brak wings on solace, I surprising agree that this is a stupid update. At lvl 60 (which most ppl will get and pvp with, beucase any higher gets too hard) the class that will dominate would b int based scrolle dto 101 iops with gelanoes and turko set with nice gear, which is an amos timpossible to beat if scrolled properly. This means this Iop would b able to farm as much as he wants, since he would b almsot impossible to kill. Even after nerfed strengthstorm. (God rod+ap neck+2 gelanoes =10 ap)...
My solution, tho a bit dumb and outgoing, is for every1 that plays part in this pvp quests, should fight gearless =D
idk that was random but, yeah, all i ahve to say, it'll get unblanced real quick, cuz high lvls would invest in this and earn money of the scrolls.
3x Agi sac lvl 9 wings
Brak 4 lyfe
Go to the top of the page  
 
    +  Quote Post
 xox-pwnd-xox
Member Larva
*
post 14 Jun 2009, 18:12 | #178
1 mor ething i ahve to say, i feel sorry for the scroll mat farmers...this'll kill their money, since thisll drastically crash the market x.x
Go to the top of the page  
 
    +  Quote Post
 -Travis--
Member Mopy King Cleaner
****
post 14 Jun 2009, 22:50 | #179
QUOTE (KA-Dofus @ 22 Apr 2009, 01:10) *
They could make an arena with one map for one-on-one PvP and one map for group PvP, but instead of using fixed starting locations they could be randomized. The could also randomly place terrain, some of it blocking movement but allowing line-of-sight, such as holes; some of it blocking both movement and line-of-sight; such as statues; and finally some that prevented movement and line-of-sight but could be moved by Release and other manipulation abilities, such as blocks. The amount and types of random terrain would be different from one battle to the next.

They could set it up so that each arena battle, one-on-one or group, was instanced. The variable terrain and starting points would make each of those instances quite different, so that the two arena maps would essentially be a virtually unlimited number of arena maps for those inclined to PvP to enjoy varied battles with each other.

That way people wouldn't be able to cherry pick maps suited to their character and build, and would have to be able to respond to starting scenarios that would be different each time. They maps could be either far or close, depending on randomly determined starting squares, just as they could be obstacle free or cluttered.



Except for movable objects in the fight(I dont like it personally)

I vote this one

*Travos
Go to the top of the page  
 
    +  Quote Post
  Reply to this topic

 

Lo-Fi Version Time is now: 22 November 2009, 20:46