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Which Class Needs the Most Improvement?, Official Worst Class Ever thread? Say it ain't so!
Stinking Out Loud!
Which DOFUS class is your least favorite?
Cra [ 314 ] ** [23.05%]
Ecaflip [ 62 ] ** [4.55%]
Eniripsa [ 57 ] ** [4.19%]
Enutrof [ 186 ] ** [13.66%]
Feca [ 146 ] ** [10.72%]
Iop [ 67 ] ** [4.92%]
Osamodas [ 101 ] ** [7.42%]
Pandawa [ 123 ] ** [9.03%]
Sacrier [ 67 ] ** [4.92%]
Sadidia [ 90 ] ** [6.61%]
Sram [ 70 ] ** [5.14%]
Xelor [ 79 ] ** [5.80%]
Total Votes: 1362
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 BllOOdraven
Member Scaraleaf Planter
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post 16 Nov 2009, 19:26 | #621
QUOTE (Alyss-Sin @ 16 Nov 2009, 05:00) *
I hate to rain on your hate parade but level 50 is still very low level.

i didnt say it was a high level, he was complaining about low level pvp, and i said it was pointless especialy if your not even level 50... because of the stroken factor.
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 Priz
Member Quetsnakiatl Cruncher
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post 18 Nov 2009, 07:19 | #622
As a high-ish lvl feca (164) I would love to see 2 things:

1. Another moderate dmg offensive spell. All we have is Burning Glyph and unless you have hax agi to lock them or hax wis stick them with para (which has way too long of a CD) you only get 1 mediocre hit out of it, and of course many people can push/swap/or throw you right onto your own damn glyph and then walk right off of it. I generally get 250-300. And of course the agi is tough because at my lvl as there really arent any good int/agi sets to choose from. Ceremonial mix maybe but its still not that great and you lose a lot of int and dmg compared to what you could have. But I digress...

2. Make reinforced protection useable on enemies. It would be a huge equalizer to be able to use it on someone in pvp when they are tanking you and beating the hell out of with a sword that does 600dmg a hit or more. You use it on them and they cant use CC but they also get 20% res to make up for it. I think its fair anyway, since even without the weapon most other classes still have at least one super-spell that can hit you for massive damage and fecas have no answer to that other than some of our 1 turn "invincibilty" spells.

Im sure many people will disagree, but Ive been pvping a lot and its hard to get a truly balanced fight as a feca. Srams are usually a good match up but certain classes just seem to be nigh unbeatable (Osa, Sadi, Sac, int Eni)

I dont know, maybe I just suck, flame away if you like. Its just this mans opinion. smile.gif


PS All of you saying Enus need fixed are impatient fools. Get lvld some, Enus are badasses and extremly useful in PvP and PvM alike.

This post has been edited by Priz: 18 Nov 2009, 07:22
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 Kondrelix
Member Gobball Breeder
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post 20 Nov 2009, 01:04 | #623
i think water sadidas need improved
my water sadida has 420 chance and only does like 130 dmg a turn where as any other char would be able to do like x3 that much dmg with str int or air why is it so purposeless.?
and still cras dont need improved but weakend to avergage level as now you cant fight them at all
they have pushback on like all spells do tons of damage huge range and bats eye which makes you have no range. =[
and they are the most used pvp class as they cant be beat
besides the fact that almost everything has a huge resistance to water

This post has been edited by Kondrelix: 20 Nov 2009, 01:06
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 amarillo-magi...
Member Arachnophobe
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post 20 Nov 2009, 21:56 | #624
I don't like cras now, even though I've been playing and trying to rank a cra to level 10 for a while. They're too overpowered. I don't like the modifications made to fit chance cras either. I'm seeing less and less of the other classes, and it's getting boring. Cras have a lot of fun in PvP while the other classes aren't.
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 Repeated
Member Larva
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post 20 Nov 2009, 22:59 | #625
Enutrof
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 Kondrelix
Member Gobball Breeder
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post 21 Nov 2009, 02:23 | #626
okay im all for ENUTROF update although chance enutrof at higher level instead of 30 is awesome with slaughtering shovel lol
high powered water attacks at "higher" levels makes them good as it is true most people complain about the lower weak powered spells of most classes where as the class has awesome higher level spells besides an enirispa who has no attacks or pandawa which is supposed ot be a cool class but really no one plays them cause thye dont get their attacks for a type till a higher level.
what i was thinking is a spell update for dofus 2.0 for all classes
it would open up a new branch like wakfu but slighty different as each class could have 6 spells for each element
youd go to spells and have these 5 tiers each with 6 spells= Fire/Water/Earth/Air/Neutral each would have attacks or heals dependent upon that element or make a 6th tier called support for non elemental sort of spells. XD this would probably cure the porblem of people complaing classe having no spells for whatever element and everyone could chose an element soley for the 6 spells of that classes along with all of the other 30/ or 24
it would sound awesome =0
also wish zaaps were cheaper so theyd be more of a conveince rather than a nuisance because of their price and maybe a more fluent control of chosing where to go as when you chose one it would show where it would send you to on your map and have a confirm message incase someone misclicks and wastes money on the wrong zaap they were going for. ???

This post has been edited by Kondrelix: 21 Nov 2009, 02:32
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 mightychicken
Member Piglet Tracker
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post 21 Nov 2009, 19:47 | #627
well what i wanna say is that the only experience i got with ankama is that they overdo it .... at lvl 200 basically every other class rocks....u cannot say this is weak or this is strong but what sucks it when ankama buffs a char they buff it so much that they seem Op at lower lvls. then again not many ppls are 200. also the fact for those lone players they only depend on pvping at lower lvl to gain exp and money contarary to high lvlers who have every crafting to lvl 100 and stuffs with good guild and whatever...so introducing a op class at lower lvls jst destroyes it all. for instance take these cras...ppls are saying they are too OP. i dont mind anything about them but if they get nerfed in next update it ll coz hell lotsa players go nuts again for major population now is of cras.

this makes me complain of one thing though, its not to ankama but to players out there... its like i have seen ppls who are out there ..got lvl 200 they think they have done something wayy too great ...get real my friends this is jst a game...so try and be nice to ppls. also that these 200 lvlers would rather prefer to showoff their sparking in piwi suit rather than helping ppls. dofus may appear good from outside but the community inside is totally selfish to the last one....its very sad that ppls cant even get together in a game...for heavens sake get a life nerds.
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 thirster
Member Arachnophobe
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post 23 Nov 2009, 20:33 | #628
Feca's do need their shields buffing without a doubt. they are supposed to be good at shiedling but are overshone by enis? Preventing word protects form all elements and is a much stringer shield. -why is that?

FECAS DO NEED A BUFF! THEY HAVE POOR SHIELDS AND POOR, RANDOM DAMAGE ATTACKS WITH NO BUFFS.

ALSO BARING IN MIND AN AGILITY FECA DOS NOT EXHIST THEIR BASE CRITS >> low.

-maybe we should bear in mind as well that fecas have little choice in weapons too when you compare them to str (high base power weapons) and agility (low crit rate weapons) --- a new feca only weapon perhaps??
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 thirster
Member Arachnophobe
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post 23 Nov 2009, 20:43 | #629
QUOTE (croatia-ikong @ 7 Nov 2009, 19:24) *
I really think that osa are the class that needs more "improvement".I think that their most powerful spell which PoC(punch of crackler) Is a bit to random,I think they should put it more,how can I say,Regular dmg.Like they did to the str cra with punitive or at least,they should make osas summons a bit more powerful since osa are a summoning class and their summon aren't that powerful at all...Ok the cracklers gives good res. which is good,and the "red dragon" forgot his name,is a bit weak in my opinion in high level around 150+.I think they should improve that. Lets just compare.In pvp PoC does around 19 to 39 dmg I think(correct me if im wrong I dont have my dofus game on so I can't really see the exact dmg) and a int iop does 40 to 45 dmg for 3ap...compared to the PoC which is 5 ap(at lv 5) and 4 ap at lv 6(lv 154).Getting 10ap for a osa is annoying since the dmg will be very low since they will have to use a gelano and a dazzling belt or cape to achieve the 10ap.So ya for me osa are the class that needs the most improvement. Oh btw...Cra do not need any buffs.HELL NO.They got a +40dmg buff.Range buff. They can decrease range,theft mp,ap,they gott Critical hit buffs +% dmg buffs.What u need else? They're very versatil.

PS:Why did they took of sac's wis. buff? It didn't hurt anyone? it's useless in pvp so why would ppl complain? Ok it xp faster but so what? full xels do the same with their 1000+ wis.my friend has 1200 wisdom and levels like a crazy...anyways. OSA NEEDS IMPROVEMENT!


LMAO buff osas? lol! this guys got a sense of humour but no iq
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 thirster
Member Arachnophobe
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post 23 Nov 2009, 21:11 | #630
QUOTE (Burning-light @ 3 Oct 2009, 07:08) *
Osa have really crappy stuff now.. Their summons don't do much since they can't hurt a feca that well, they take 1 hit then die.


LMAO! take one hit and die? natural attack ftw right? last i knew natural struggled to kill a gobbal in 1 turn never mind a summon- and red wymling is anti feca with 88% fire res and dispelling effects. Hearing someone compain about a feca is laughable but coming from an osa? - lol
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 thirster
Member Arachnophobe
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post 23 Nov 2009, 21:25 | #631
Here's some recommended buffs for the most 'hard done-by' class on the game. (FECAS) (not all should be done ofc just some)

Spell rebound- relect poison damag, mp theft, and range theft.

Shields - all these need increasing they were overly nerfed it 1.27.

There attack are low. - and random damage.

They are practically killed in the first turn when they are out iniatived..

Make natural attack none line of sight? or steals?

Anti summon spell?

Art of staff plus damage rather than 'physical damage'

A spell that stops them from being pushed, swapped or moved?

Lose Paralyzing Glyph and instead have each of the glyphs remove 1 mp on top of their other effects?

Some of these 'buffs' could make fecas a more attractive choice.

FEEL FREE TO GIVE SOM FEEDBACK ON THESE GUYS REMEMBER NOT ALL JUST A SELECTION OF THESE biggrin.gif
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 Kondrelix
Member Gobball Breeder
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post 24 Nov 2009, 21:57 | #632
QUOTE (thirster @ 23 Nov 2009, 22:25) *
Here's some recommended buffs for the most 'hard done-by' class on the game. (FECAS) (not all should be done ofc just some)

Spell rebound- relect poison damag, mp theft, and range theft.

Shields - all these need increasing they were overly nerfed it 1.27.

There attack are low. - and random damage.

They are practically killed in the first turn when they are out iniatived..

Make natural attack none line of sight? or steals?

Anti summon spell?

Art of staff plus damage rather than 'physical damage'

A spell that stops them from being pushed, swapped or moved?

Lose Paralyzing Glyph and instead have each of the glyphs remove 1 mp on top of their other effects?

Some of these 'buffs' could make fecas a more attractive choice.

FEEL FREE TO GIVE SOM FEEDBACK ON THESE GUYS REMEMBER NOT ALL JUST A SELECTION OF THESE biggrin.gif


Hmm i agree with the -mp for all glyphs idea [Also glyphs do not effect the caster and caster is immune to them and their glyph size is +1 bigger]
this would make glyphs be able to do more damage over time and have a use as mainly you can only get about 1 hit from them
also it would free up a spell slot by removing paralyzing glyph and replacing it with a anti summon spell like Unsummon that does tons
Also i got an idea for a new Glyph = Glyph of Life [Heals all teamates and damages enemies]=acts as a steal
It would do fire Damage as a steal "but" the steal damage is given to all teamates as well XD
so it does 50 dmg to one guy so it would heal all teamates on the glyph by 25=Steal heals 50%
of damage to any summon and has a decent range of 1-3 or is non line of sight so it could attack through walls.
//+2 damage increase with all shields, glowing armor lv.1= deflects 9, lv.5 13 basically bonus of 2 to all
//Natural attack increase of base dm of +2 to minimum and maximum or cost of 3ap at lv.5//6 Ra [1-7] //Can cast up to 3 times a turn Max.
Oh and uh... maybe less random damages like their shields so very close quarted random damage like. >>
Natural attack Lv.1 [6-10 Fire dm] Lv.2 [7-11 Fire dm] Lv.3 [8-12 Fire dm] Lv.4 [9-13 Fire dm] Lv.5 [11-15 Fire dm] Lv.6 [15-19 Fire dm]
its an example not the real thing. as it would be weaker with 3ap cost
would be weird if all classes had a low level spell that at lv.5/6 costs 3ap this would be interesting
=]

This post has been edited by Kondrelix: 24 Nov 2009, 22:01
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 Priz
Member Quetsnakiatl Cruncher
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post 25 Nov 2009, 04:58 | #633
Removing Paralyzing glyph and adding -1mp to all glyphs is a bad idea guys. For one thing at high lvls everyone has at least 4mp and many people have 5 or even 6 so stealing 1mp is pretty much ineffective. Paralyzing is great and useful but it should really have a shorter cool down.

Fixing art of staff to just adding basic dmg instead of physical would be useful, and I have also said before that rebound should reflect ALL spells. Poisons, mp steal and anything else. Hell it only lasts one turn and has a long cool down, it wouldnt make us unstoppable monsters to make it a little more effective.

I dont know that armors really need any changes, it would be nice if they were stronger but then you are risking overpowering.

They do need to fix the initiative system as Int characters get screwed now since all of our equipps were created with without big initiative boosts because Int characters used to get a bonus. And fecas really do need the Initiative so we have a chance to shield ourselves before we get our asses handed to us.

An anit-summon spell would be a waste IMO, I doubt I would lvl it anyway.
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 Rybear
Member Arachnophobe
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post 26 Nov 2009, 22:27 | #634
QUOTE (RedNebulaChuzzle @ 24 Oct 2008, 08:48) *
Fecas need improvment on thier shields...lets say...

Level 1: Reduction by 6-10
Level 2: Reduction by 8-12
Level 3: Reduction by 10-14
Level 4: Reduction by 12-16
Level 5: Reduction by 14-18
Level 6: Reduction by 16-20

On every element so they could be a bit indestructible...


Yeah that would me was to hard considering i think there are only like 3 turns after cooldown and effect both wear off from eachother
meaning you have to kill in 3 turns even then if they use imunity then like feca shild and reinforced protection and then the shields again thats no time to attack.
Basically meaning that only lvl 100 plus osas could win or lvl 70 or 80 plus sadias to lift effects

but im a lvl 107 osa so its cool wink.gif
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 Capwi
Member Mopy King Cleaner
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post 29 Nov 2009, 10:32 | #635
QUOTE (thirster @ 23 Nov 2009, 20:33) *
Feca's do need their shields buffing without a doubt. they are supposed to be good at shiedling but are overshone by enis? Preventing word protects form all elements and is a much stringer shield. -why is that?

Because Preventing Word has a much longer gap in between than their Armours do.

QUOTE (thirster @ 23 Nov 2009, 20:33) *
FECAS DO NEED A BUFF! THEY HAVE POOR SHIELDS AND POOR, RANDOM DAMAGE ATTACKS WITH NO BUFFS.

Mmhm. Of course, they do have CC open for decent damage, but any other class can also do that.

QUOTE (thirster @ 23 Nov 2009, 20:33) *
ALSO BARING IN MIND AN AGILITY FECA DOS NOT EXHIST THEIR BASE CRITS >> low.

If I recall correctly, someone made a post on Imps asking for help with gear options for his/her 171 Agi Feca (17x? Meh.)

QUOTE (thirster @ 23 Nov 2009, 20:33) *
-maybe we should bear in mind as well that fecas have little choice in weapons too when you compare them to str (high base power weapons) and agility (low crit rate weapons) --- a new feca only weapon perhaps??


Same applies to all other Int characters, really. But the equivalent of AWS for Fecas would be mucho welcome, although I'm not sure if that would balance out at all. I think it would be simpler to buff their spells than create Feca-only weapons?
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 karyuudan
Member Royal Tofu Plucker
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post 30 Nov 2009, 10:22 | #636
Agi Fecas make me lol. Just how many air attacks do Fecas have? Zero. On Nehra there is an agi Osa, thats just as stupid but at least he has his summons.
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 Capwi
Member Mopy King Cleaner
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post 30 Nov 2009, 10:43 | #637
Well, they do exist. They aren't exactly useful per se, but they exist.

Int/Agi Fecas would be awesome if there were more Int/Agi equipment. An Int/Agi Cra guildmate has finished her final set at L16x or something. It's rather sad, really, the lack of Int/Agi sets past Cere Rat Set.
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 goldenagi
Member Arachnophobe
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post 3 Dec 2009, 00:59 | #638
I think Eca spells need to be fixed up.
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 thisgameizfun
Member Gigantic Kralove Destroyer
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post 3 Dec 2009, 04:39 | #639
QUOTE (goldenagi @ 2 Dec 2009, 17:59) *
I think Eca spells need to be fixed up.

If it's because you are unlucky well then it's normal because Ecaflips are based on luck (in case you didn't know).



-xdark-osamodax
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 BllOOdraven
Member Scaraleaf Planter
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post 3 Dec 2009, 22:31 | #640
i think srams should be able to cast their class spell on themselvs. seeing as iops can cast brokle on themselves or others, to either max damage or max healz, srams should be able to do the same but in reverse.
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