In need of Scrolled Agility Iop Guide |
In need of Scrolled Agility Iop Guide |
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16 Oct 2009, 03:23
| #1
In need of Scrolled Agility Iop Guide
Im going to scroll my Agility Iop to 101 once I figure out all the spells and gear I need for him, now and in the future.
So does anyone know of a good guide, the ones of Dofus.wiki, kinda stink :/ If you dont know a guide. Give me advice on what spells to lvl up and stats to increase |
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16 Oct 2009, 07:30
| #2
What I did for mine was this:
Divine Sword 5 (6*) Jump 5 (6*) Power 5 (6*) Sword of Judgment 5 (6*) Celestial Sword 5 (6*) Soul Capture 5 (6*) Vitality 5 (6*) Intimidation 5 (6*) - because I had so many spell points left. As far as gear goes; initially, you'll wanna use a mad tofu cloak with Toad set, complemented by as much wis gear as you can get. Swap out pieces with the Aerdala set, but hang on to your mad tofu cloak and Toad set. This set could actually last you quite long, as long as you replace the toad set with a new weapon and a Brabrossa's hat at 79. Your next set would be a black rat set, still using mad tofu though. Hope this helped. |
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16 Oct 2009, 12:10
| #3
Wow so no buffs besides power? Seems like thats not right...
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Member
Moon Hammerer![]() ![]() ![]() ![]() |
16 Oct 2009, 12:34
| #4
Once you have levelled your main offensive spells and if you have extra points then level compulsion and increase as these will further enhance your SoJ damage (3 hits, three times the effect of +dmg).
Also spells like Blow, Intimidation and Jump should be levelled for map manipulation and movement. You might also find Cut a useful spell due to its mp raping capabilities. Mutilation is not that useful as only the +%dmg would help you, the physical damage it gives is only for neutral and earth element spells and attacks. This post has been edited by eotkodekff: 16 Oct 2009, 12:34 |
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16 Oct 2009, 20:53
| #5
Instead of intimidation u should boost +dmg spells
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Member
Moon Hammerer![]() ![]() ![]() ![]() |
16 Oct 2009, 21:07
| #6
Lol no intimidation is a must for any iop (at least once you can get it to level 6).
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16 Oct 2009, 21:17
| #7
Lv 3 before Level 101 works fine, or level 4, but level 6 is a must. 2AP cost for 5-cell pushback (I think) for the win =D
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Member
Moon Hammerer![]() ![]() ![]() ![]() |
16 Oct 2009, 22:08
| #8
4-cell.
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17 Oct 2009, 09:41
| #9
Wow so no buffs besides power? Seems like thats not right... I also said that I had several spell points left, feel free to spend those as you see fit. I merely said what I did, it's up to you to decide whether or not you're cool with it. I definitely feel that Intimidation is a must, as there will be situations where you need to be able to pushback. Besides, if you know so well; why ask on the forums? :] |
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3 Nov 2009, 23:48
| #10
1-11 Divine sword lvl 5
11-21 Jump lvl 5 21-31 Save 31-51 Power + SoJ 51-71 Celestial sword + Compulsion/Increase/Soul Capture (Soul capture for gobball dungeon, Increase if have a 9AP set, compulsion if you just have a ordinary 8AP set) 71-101 Save points for buffs and spells and dagger skill (agility weapons are usually daggers) 101-200 Max out all the spells you have trained and also train intimidation for map manipulation + celestial clustering. Train on, Gobballs 6-30 Try get some friends to leech off even with 0 wis from 30-45 (For SoJ wait) 45-70 This is the hard part... You train on opponents you know you can hit hard on. Eg : Pair up for gobball dungeon. You assasinate the royal with your mass agi set 70-101 Easy ass if you have a 8AP set planned (Gelano + Aerdala/Toady+Madtofu combo with wis items/Full Legendary crackler set it gives 8AP already) 101-200 Group up with a bunch of friends and fight w/e is easiest for you, Eg. Firefouxes (training a mini foux helps this part out) Ghosts on nolfis (need 1 or 2 enis) Bherb's gully (try soul) This is only a rough idea... I haven't gotten a character to 100 yet but I have a good idea of everything from high level guildies |
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4 Nov 2009, 11:03
| #11
1-11 Divine sword lvl 5 11-21 Jump lvl 5 21-31 Save 31-51 Power + SoJ 51-71 Celestial sword + Compulsion/Increase/Soul Capture (Soul capture for gobball dungeon, Increase if have a 9AP set, compulsion if you just have a ordinary 8AP set) 71-101 Save points for buffs and spells and dagger skill (agility weapons are usually daggers) 101-200 Max out all the spells you have trained and also train intimidation for map manipulation + celestial clustering. Train on, Gobballs 6-30 Try get some friends to leech off even with 0 wis from 30-45 (For SoJ wait) 45-70 This is the hard part... You train on opponents you know you can hit hard on. Eg : Pair up for gobball dungeon. You assasinate the royal with your mass agi set 70-101 Easy ass if you have a 8AP set planned (Gelano + Aerdala/Toady+Madtofu combo with wis items/Full Legendary crackler set it gives 8AP already) 101-200 Group up with a bunch of friends and fight w/e is easiest for you, Eg. Firefouxes (training a mini foux helps this part out) Ghosts on nolfis (need 1 or 2 enis) Bherb's gully (try soul) This is only a rough idea... I haven't gotten a character to 100 yet but I have a good idea of everything from high level guildies Wrong. You'll train at Fungi Masters at this point. Great xp/min ratio, plus the drops are decent (mushrooms and such) |
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4 Nov 2009, 15:33
| #12
Jeffy is correct Fungi masters for the 42-70 grind in full wisdom set your excess points into either vitality (or now wisdom due to the newer hp system) will make you extremely powerful coupled with the leeching power of your SoJ.
As for training I'd do mushd's after divine sword until you obtain SoJ it's a relatively quick trip if you're wearing full wisdom gear the entire time. |
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4 Nov 2009, 23:52
| #13
That was only my idea.. I have a level 36 agi iop and I thought of just pairing him up with a friend till 50-60 or something. Im not too experienced on agility iops
I hope it will be worth the weeks used to level it up ~Sir-Sac |
| Lo-Fi Version | Time is now: 23 November 2009, 22:38 |