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While i was gone i was thinking of some stuff, yes im back!!
No name
if this class is put in the game (which i know it wont) would you play it?
HELL YEA!!! [ 1 ] ** [16.67%]
Nah [ 3 ] ** [50.00%]
maybe... [ 2 ] ** [33.33%]
Total Votes: 6
  
 CoolRay
Member Pandulum Time-outer
***
post 1 Nov 2009, 09:06 | #1
While i was gone i was thinking of some stuff hey guys how ya doing!!?? yea im back with more ideas i will try to make them as best i can yet i wont supply pics and i dont rip from other games (exept for the mutant prisin one) i get all my ideas off the top of my head biggrin.gif heres the idea


Cirtcele's Sparks

Appearance
Boys: a person that looks about 14 and has yellow pants a shirt with a lighting bolt and two small lighting bolts connected to his head
Girls: a Girl that looks about 12 has a yellow mini skirt with two lighting bolts connected to her hair

Discription:
a unknown class that suddenly appeared no info is known about this class

Spells:

lvl 1:
Static: looks like lvl 100 Aura
lvl 1 Reflects 1 damage 2 turns 5 ap
lvl 2 Reflects 1~2 damage 2 turns 4 ap
lvl 3 Reflects 2~3 damage 2 turns 4 ap
lvl 4 Reflects 3 damage 3 turns 3 ap
lvl 5 Reflects 4~6 damage 3 turns 2 ap
lvl 6 Reflects 10~20 damage 3 turns 1 ap
Cooldown of 5 turns

Charged Electricty: you hit the monster which sends sparks flowing of them
lvl 1 Charge 1: 2~3 Fire Damage Charge 2: 3~5 Fire Damage Charge 3: 5~7 Fire Damage Charge 4: 6~10 Fire Damage 1~2 range 6 ap
lvl 2 Charge 1: 3~4 Fire Damage Charge 2: 4~6 Fire Damage Charge 3: 6~8 Fire Damage Charge 4: 7~11 Fire Damage 1~2 range 5 ap
lvl 3 Charge 1: 4~5 Fire Damage Charge 2: 5~7 Fire Damage Charge 3: 7~9 Fire Damage Charge 4: 8~12 Fire Damage 1~3 range 4 ap
lvl 4 Charge 1: 5~6 Fire Damage Charge 2: 6~8 Fire Damage Charge 3: 8~10 Fire Damage Charge 4: 9~13 Fire Damage 1~4 range 4 ap
lvl 5 Charge 1: 6~7 Fire Damage Charge 2: 7~9 Fire Damage Charge 3: 9~11 Fire Damage Charge 4: 11~15 Fire Damage 1~4 range 4 ap
lvl 6 Charge 1: 8~12 Fire Damage Charge 2: 8~16 Fire Damage Charge 3: 12~15 Fire Damage Charge 4: 20~30 Fire Damage 1~5 range 4 ap

Lightning Rod:
lvl 1~6 Summons a Lightning rod1 range 6 ap

Lightning Rod: looks like a large pole with a yellow crystal ball on top
lvl 1 10HP 4 ap 0 mp
lvl 2 15HP 4 ap 0 mp
lvl 3 20HP 4 ap 0 mp
lvl 4 25HP 4 ap 0 mp
lvl 5 35HP 4 ap 0 mp
lvl 6 60HP 4 ap 0 mp
Spells:
Charging: Enters Charge State 1, 2, 3 or 4 depends on how many times its cast can only be cast once per turn 1~3 range 4 ap

lvl 3:
Short Circut: a small white orb gets bigger and bigger then pops with a few sparks
lvl 1 1~2 Fire Damage 1~6 range 2 ap can be cast only twice per player
lvl 2 1~3 Fire Damage 1~7 range 2 ap can be cast only twice per player
lvl 3 1~5 Fire Damage 1~7 range 2 ap can be cast only twice per player
lvl 4 1~7 Fire Damage 1~8 range 2 ap can be cast only twice per player
lvl 5 1~9 Fire Damage 1~9 range 2 ap can be cast only twice per player
lvl 6 3~12 Fire Damage 1~11 range 2 ap can be cast only twice per player

lvl 6:
Strobe Light:
lvl 1 -1 ap -1 mp 1 turn 2~4 range AoE 1 cell 2 ap can be cast only once per turn
lvl 2 -1~2 ap -1~2 mp 1 turn 2~4 range AoE 1 cell 2 ap can be cast only once per turn
lvl 3 -1~2 ap -1~2 mp 1 turn 2~5 range AoE 1 cell 2 ap can be cast only once per turn
lvl 4 -1~2 ap -1~2 mp 1 turn 2~6 range AoE 1 cell 2 ap can be cast only once per turn
lvl 5 -1~2 ap -1~2 mp 1 turn 2~7 range AoE 1 cell 1 ap can be cast only once per turn
lvl 6 -2~4 ap -2~4 mp 1 turn 2~7 range AoE 1 cell 1 ap can be cast only once per turn

lvl 9:
Insulator: looks like lvl 100 aura
lvl 1 +20% to Fire Resist 3 turns 1~2 range 3 ap
lvl 2 +22% to Fire Resist 3 turns 1~2 range 3 ap
lvl 3 +25% to Fire Resist 3 turns 1~2 range 3 ap
lvl 4 +27% to Fire Resist 3 turns 1~2 range 3 ap
lvl 5 +35% to Fire Resist 3 turns 1~2 range 3 ap
lvl 6 +50% to Fire Resist 3 turns 1~2 range 2 ap
Cooldown of 4 turns

lvl 13:
Conducter: shows 2 small lightning rods near enemy that show a large bolt of lightning going through them
lvl 1 -10% Fire Resist 3 turns 1~5 range 3 ap
lvl 2 -13% Fire Resist 3 turns 1~6 range 3 ap
lvl 3 -15% Fire Resist 3 turns 1~7 range 3 ap
lvl 4 -17% Fire Resist 3 turns 1~7 range 2 ap
lvl 5 -25% Fire Resist 3 turns 1~7 range 2 ap
lvl 6 -40% Fire Resist 3 turns 1~7 range 1 ap
Cooldown of 6 turns

lvl 17:
Lightning Chain: shoots a big beam of electricity
lvl 1 4~8 Fire Damage 1~9 Cross Range 6 ap
lvl 2 5~9 Fire Damage 1~10 Cross Range 5 ap
lvl 3 6~10 Fire Damage 1~11 Cross Range 5 ap
lvl 4 7~11 Fire Damage 1~12 Cross Range 5 ap
lvl 5 8~12 Fire Damage 1~13 Cross Range 4 ap
lvl 6 10~15 Fire Damage 1~15 Cross Range 4 ap

lvl 21:
Magnitism: a large magnet appears over the players and sparks are flying everywhere
lvl 1 everytime player is hit they move backwards 1 cell 2 turns 3 ap
lvl 2 everytime player is hit they move backwards 1 cell 2 turns 2 ap
lvl 3 everytime player is hit they move backwards 1 cell 3 turns 2 ap
lvl 4 everytime player is hit they move backwards 1 cell 3 turns 1 ap
lvl 5 everytime player is hit they move backwards 1 cell 4 turns 1 ap
lvl 6 everytime player is hit they move backwards 1 cell 5 turns 1 ap

lvl 26:
Storm Cloud: a Large black cloud hovers over monster and drops lightning over them
lvl 1 1~2 Fire Damage 2~3 Water Damage 1~5 cross range 5 ap
lvl 2 1~3 Fire Damage 2~5 Water Damage 1~6 cross range 5 ap
lvl 3 1~5 Fire Damage 3~7 Water Damage 1~7 cross range 4 ap
lvl 4 2~7 Fire Damage 5~8 Water Damage 1~8 cross range 3 ap
lvl 5 5~8 Fire Damage 7~10 Water Damage 1~9 cross range 3 ap
lvl 6 9~12 Fire Damage 12~15 Water Damage 1~9 cross range 3 ap
can be cast only twice per turn

lvl 31:
Static Skill: Shows lvl 200 Aura
lvl 1 +10~30 Intelligence 4 turns 3 ap
lvl 2 +15~35 Intelligence 4 turns 3 ap
lvl 3 +20~40 Intelligence 5 turns 3 ap
lvl 4 +25~45 Intelligence 5 turns 3 ap
lvl 5 +40~60 Intelligence 5 turns 3 ap
lvl 6 +80~140 Intelligence 5 turns 3 ap
cooldon of 6 turns

lvl 36: looks like lightning chain but smaller and more zapping
Electrical Current:
lvl 1 2~4 Fire Damage -3 to damage 2 turns 1 range AoE straight line 69 cells 6 ap
lvl 2 3~6 Fire Damage -4 to damage 2 turns 1 range AoE straight line 69 cells 6 ap
lvl 3 4~7 Fire Damage -5 to damage 3 turns 1 range AoE straight line 69 cells 6 ap
lvl 4 5~9 Fire Damage -6 to damage 3 turns 1 range AoE straight line 69 cells 5 ap
lvl 5 7~11 Fire Damage -7 to damage 3 turns 1 range AoE straight line 69 cells 4 ap
lvl 6 12~20 Fire Damage -10 to damage 3 turns 1 range AoE straight line 69 cells 4 ap
can be cast only twice a turn

lvl 42:
Grounding Punch: Looks like PoC but smaller
lvl 1 5~9 Earth Damage 1~2 range 5 ap
lvl 2 6~10 Earth Damage 1~2 range 5 ap
lvl 3 7~11 Earth Damage 1~2 range 5 ap
lvl 4 8~12 Earth Damage 1~2 range 4 ap
lvl 5 10~15 Earth Damage 1~2 range 4 ap
lvl 6 15~30 Earth Damage 1~2 range 4 ap
can be cast only twice a turn

lvl 48:
Spark Storm: looks like striking but more bolts
lvl 1 6~10 Fire Damage 0 range AoE 2 cells 6 ap
lvl 2 7~11 Fire Damage 0 range AoE 2 cells 5 ap
lvl 3 8~12 Fire Damage 0 range AoE 2 cells 5 ap
lvl 4 9~13 Fire Damage 0 range AoE 2 cells 5 ap
lvl 5 10~15 Fire Damage 0 range AoE 2 cells 5 ap
lvl 6 20~30 Fire Damage 0 range AoE 2 cells 4 ap
does hurt user but does hurt allies

lvl 54:
Ground Hand: a hand appears above the monsters and lightining come down from it looks a bit like clock
lvl 1 Dispells magic effects 1~3 range 6 ap
lvl 2 Dispells magic effects 1~4 range 5 ap
lvl 3 Dispells magic effects 1~5 range 4 ap
lvl 4 Dispells magic effects 1~6 range 3 ap
lvl 5 Dispells magic effects 1~8 range 2 ap
lvl 6 Dispells magic effects 1~11 range 1 ap
cooldown of 6 turns

lvl 60:
Electric Charge: loks like one of the punishment spells from sacs but its yellow with static electricty coming off of it
lvl 1 5% casters life +1 ap 6 turns 2 ap
lvl 2 5% casters life +1~2 ap 6 turns 2 ap
lvl 3 4% casters life +1~2 ap 6 turns 2 ap
lvl 4 3% casters life +1~2 ap 6 turns 2 ap
lvl 5 2% casters life +1~2 ap 6 turns 2 ap
lvl 6 1% casters life +1~3 ap 6 turns 2 ap
cooldown of 7 turns

lvl 70:
Shocking Armor: looks like lvl 100 aura
lvl 1 reflects 4~7 damage 4 turns 2 ap
lvl 2 reflects 5~8 damage 4 turns 2 ap
lvl 3 reflects 7~10 damage 4 turns 2 ap
lvl 4 reflects 8~11 damage 4 turns 2 ap
lvl 5 reflects 10~12 damage 4 turns 2 ap
lvl 6 reflects 12~16 damage 4 turns 2 ap
cooldown of 6 turns

lvl 80:
Summoning of Storm:
lvl 1~6 summons a storm 1~3 cross range 5 ap

Storm Cloud:
lvl 1 80HP 10 ap 5 mp
lvl 2 90HP 10 ap 5 mp
lvl 3 100HP 10 ap 5 mp
lvl 4 110HP 10 ap 5 mp
lvl 5 120HP 10 ap 5 mp
lvl 6 160HP 10 ap 6 mp
Spells:
Lightning Strike: you already know what this does

Neutral: 100% Earth: 40% Fire: 40% Water: 60% Air: 25% Ap: 120% Mp: 120%

Strength: 0
Intelligence: 550
Chance: 0
Agility: 400

lvl 90:
Masterly Bolt: a Huge Bolt is thrown at the monster making a large explosion
lvl 1 10~25 Fire Damage 1~5 range 6 ap
lvl 2 13~28 Fire Damage 1~5 range 6 ap
lvl 3 15~35 Fire Damage 1~5 range 5 ap
lvl 4 17~37 Fire Damage 1~5 range 5 ap
lvl 5 20~40 Fire Damage 1~5 range 5 ap
lvl 6 25~50 Fire Damage 1~5 range 5 ap
Can be cast only twice per character

lvl 100:
Power Skills: looks like short circut
lvl 1 +100 damage -90% to all elements 3 turns 6 ap
lvl 2 +120 damage -100% to all elements 3 turns 6 ap
lvl 3 +130 damage -110% to all elements 3 turns 5 ap
lvl 4 +140 damage -130% to all elements 3 turns 4 ap
lvl 5 +150 damage -150% to all elements 3 turns 3 ap
lvl 6 +200 damage -100% to all elements 3 turns 3 ap
cooldown of 8 turns

Special:
Electrical Current:
lvl 1 teleport 1~3 range 6 ap
lvl 2 teleport 1~4 range 6 ap
lvl 3 teleport 1~6 range 5 ap
lvl 4 teleport 1~7 range 5 ap
lvl 5 teleport 1~9 range 5 ap
lvl 6 teleport 1~11 range 5 ap
cooldown of 1 turn

Char points:
Vitality 1:1 1+
Wisdom: same as always
Strength: 1:1 1~20 2:1 21~40 3:1 41~60 4:1 61~80 5:1 81+
Intelligence: 1:1 1~100 2:1 101~200 3:1 201~300 4:1 301~400 5:1 400+
Chance: 1:1 1~20 2:1 21~40 3:1 41~60 4:1 61~80 5:1 81+
Agility: 1:1 1~10 2:1 11~20 3:1 21~30 4:1 31~40 5:1 41+

this class is best with staffs

Hope you like it
and i didnt rip this from every game!! plz tell me if it sounds like it was

This post has been edited by CoolRay: 1 Nov 2009, 19:34
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 rossiscooler
Member Moon Hammerer
****
post 1 Nov 2009, 09:25 | #2
QUOTE (CoolRay @ 1 Nov 2009, 17:06) *
Appearance
Boys: a person that looks about 14
Girls: a Girl that looks about 12

Discription:
a unknown class that suddenly appeared no info is known about this clas

lvl 90:
Masterly Bolt: a Huge Bolt is thrown at the monster making a large explosion
lvl 1 21~40 Fire Damage 1~5 range 6 ap
lvl 2 23~43 Fire Damage 1~5 range 6 ap
lvl 3 25~45 Fire Damage 1~5 range 5 ap
lvl 4 27~47 Fire Damage 1~5 range 5 ap
lvl 5 30~50 Fire Damage 1~5 range 4 ap
lvl 6 35~60 Fire Damage 1~5 range 4 ap
Can be cast only twice per character

Special:
Electrical Current:
lvl 1 telaport 1~3 range 6 ap
lvl 2 telaport 1~5 range 6 ap
lvl 3 telaport 1~7 range 5 ap
lvl 4 telaport 1~9 range 5 ap
lvl 5 telaport 1~11 range 5 ap
lvl 6 telaport 1~15 range 5 ap
cooldown of 1 turn


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 CoolRay
Member Pandulum Time-outer
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post 1 Nov 2009, 09:28 | #3
Did i spell that wrong? blink.gif dammit
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 CoolRay
Member Pandulum Time-outer
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post 1 Nov 2009, 09:29 | #4
ok fixed sry about the spelling i knew i spelt something wrong in this thread lol
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 thisgameizfun
Member Kimbo Barber
*****
post 1 Nov 2009, 17:53 | #5
QUOTE (CoolRay @ 1 Nov 2009, 10:06) *
lvl 90:
Masterly Bolt: a Huge Bolt is thrown at the monster making a large explosion
lvl 1 21~40 Fire Damage 1~5 range 6 ap
lvl 2 23~43 Fire Damage 1~5 range 6 ap
lvl 3 25~45 Fire Damage 1~5 range 5 ap
lvl 4 27~47 Fire Damage 1~5 range 5 ap
lvl 5 30~50 Fire Damage 1~5 range 4 ap
lvl 6 35~60 Fire Damage 1~5 range 4 ap
Can be cast only twice per character

Way too strong because it does nearly the same amount of hits as Iops and therefore Iops would be pointless.
QUOTE (CoolRay @ 1 Nov 2009, 10:06) *
Special:
Electrical Current:
lvl 1 teleport 1~3 range 6 ap
lvl 2 teleport 1~5 range 6 ap
lvl 3 teleport 1~7 range 5 ap
lvl 4 teleport 1~9 range 5 ap
lvl 5 teleport 1~11 range 5 ap
lvl 6 teleport 1~15 range 5 ap
cooldown of 1 turn

Too overpowering because when going way far that technique most likely won't be needed next turn so having a cooldown is nothing to worry about. Once a player reaches that class will cast eletrical current and so on.

Everything else seems good so far.



-xdark-osamodax

This post has been edited by thisgameizfun: 1 Nov 2009, 17:54
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 CoolRay
Member Pandulum Time-outer
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post 1 Nov 2009, 19:30 | #6
ok let me remake them
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 CoolRay
Member Pandulum Time-outer
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post 1 Nov 2009, 19:34 | #7
ok how is this?
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Lo-Fi Version Time is now: 24 November 2009, 01:35