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Specialization for Fishemonger, butcher, baker, Lumberjack, and Farmer
 KoKomonkey
Member Ouginak Torturer
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post 6 Nov 2009, 21:35 | #1
Specialization for Fishemonger, butcher, baker, Lumberjack, and Farmer Butcher
Fishermonger
Baker
------> Chef:
This profession allows you to combine edible food items to create a healthy edible meal that gives more HP than normal professions. The food items will give more HP and use less pods. This is a craft only profession.
example recipes:
10potato+1frying-oil = French fries +10HP +5energy
1water+5 sliced tomatoes+3mushrooms+1salt = tomato soup +20HP +10Energy
1water+1salad = cleaned salad(item)
2bread+1steak+2cleaned salad = steak burger +300HP +150Energy
2bread+1steak+1cheese+2cleaned salad = steak cheese burger +500HP +250Energy
2bread+2steak+1cheese+2cleaned salad+2pickles+2tomatoes+3sliced unions= Double steak cheese burger +800HP +400Energy
5 VegetableOil+BigBowl+10 Sliced edible gobleg meat+10 cleaned Salad+1Ranch dressing= Gob salad; +800HP +400 Energy
100rice+water [in steamer]=1steamed rice
1steamed rice+ frying oil+1 edible egg+1salt+1mixed vegetables+2basil leaves+1bowl = fried rice +1000HP +500energy


Lumberjack
Farmer
--------> gardener:
This profession is capable of growing plants and trees. Like placing items in private paddocks, a gardener can place a seed in the desired grid.

methods of lvling are still WIP


Alchemist
--------> Scientist/Physician:
This profession can craft potions that will temporarily improve one's abilities such as +20 intel, +5% resists to traps, +5 resists to poison, +40% MP resists etc. Effects cannot stack.
This profession will also craft items that will gain HP by %, rather than a fixed number. For example, a doctor can use a band aid on a sacr with 1/3000 HP, and the sacr will gain 10% of his HP back, thus the sacr will now have 300/3000 and then the healing will increase in speed when resting.

recipe ideas are still WIP

This post has been edited by KoKomonkey: 6 Nov 2009, 21:44
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 rossiscooler
Member Moon Hammerer
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post 6 Nov 2009, 22:56 | #2
there was a similiar topic to this a little while back

except how it worked was the spec of farmer would be baker, spec of hunter would be butcher etc etc

i like ur idea, but i would rather just see most of those recipes added on to the current professions, which except baker really, are seriously lacking in depth

and even baker isnt too amazing when it comes to really high level

gardener is an interesting one, the lack of high level trees is stupidly low, i cant see much need for the farmer one, except to create some more barley

but yeah, i would rather see current proffesions worked on first rather than making new ones
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Lo-Fi Version Time is now: 21 November 2009, 14:46