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Simplification of Butcher/Fishmonger recipes, It's already pricy enough ....
 LordBaloc
Member Kaniger Hunter
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post 3 Nov 2009, 22:25 | #1
Simplification of Butcher/Fishmonger recipes Just going to do a comparison so everyone sees where I'm coming from on this....

Gwilled wabbit ***
+110 Life
  • 6 Frying Oil (2k each)
  • 3 Pepper Measure (5k each)
  • 3 Spices (10k each)
  • 1 Preserved Wabbit leg ***


...and, of course, to even think of making that you need to make this...

Preserved Wabbit leg ***
  • 3 Pinch of Temporal Powder (2k each)
  • 2 Jelly Blubber (5k each)
  • 2 Treechnid Resin (10k each)


Add that all up: 93 kama to make one +110 food. That's more than market price for people who buy their bread.

By comparison, it takes 2 kama for a baker to make a loaf of field bread that gives +100 life.


These same arguments could be made for Fishmongers as well. Lots of kamas sunk into making food. While bakers can make theirs with little to no financial investment.


Then why be a butcher/fishmonger? Why not be a baker and save us from your whining?
Because one of the things I find enjoyable about MMOs is the variety. I try to imagine myself in the game .... eat bread for every meal every day? Yuck. Give me a nice lemony filet or a well cooked steak!

I understand that my decision is why I'm in this position but hunting and fishing are already more difficult than farming. Why, on top of that, make it cost so much more than baking to take that food and make it edible? We're already "doing the time" for our decision. Please, stop punishing us further!

Also, it's not just the cost that is frustrating. Bakers out there reading this, imagine that for some breads you needed 11 water and 4 yeast and then for other breads you needed 7 water and 11 yeast and then for a different one you need 5 water and 2 yeast. Just keeping the recipes in line gets time-consuming. This makes buying groceries to fry all this up even more tedious.


Here's my suggestion:
1. Normalize the prices of all groceries to 1 or 2 kama
2. Make all recipes only require 1 of each item that they use



This would make life sooooo much easier and cooking soooooo much more enjoyable and less frustrating (and, in turn, Dofus itself). "I'm making some wabbit legs ..... okay, I'll need 1 oil, spice, pepper, blubber, resin and pinch for each leg I've hunted." SOoooooo Sooo soooo much easier.



Devs, please please please .... hear my pleas and make this happen. There's no need to over complicate the lives of all the poor butchers and fishmongers of the world!
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 Buggabug
Member Mopy King Cleaner
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post 3 Nov 2009, 22:41 | #2
Don't forget that fish and meats tend to be able to achieve higher +hp then breads as well....and thus sell quite fast at higher prices.

I make quite a bit of money on Perch and Bass I monger.
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 LordBaloc
Member Kaniger Hunter
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post 3 Nov 2009, 23:13 | #3
QUOTE (Buggabug @ 3 Nov 2009, 23:41) *
Don't forget that fish and meats tend to be able to achieve higher +hp then breads as well....and thus sell quite fast at higher prices.

I make quite a bit of money on Perch and Bass I monger.


To me, this balances the difficulty it takes to level each of those professions. Also, there are some high level breads that can be made that give not only high HP but also energy. Why don't bakers make these as much as the lower level breads? Because the recipes for them are almost as complicated as Butcher/Monger recipes wink.gif
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 heresaname
Member Arachnophobe
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post 3 Nov 2009, 23:26 | #4
If ankama actually read these posts, they would probably say that all the butcher mats are droppable, so you shouldn't be complaining about the price of those mats.

That being said, I agree with you. I found the prices very depressing when I was leveling my hunter/butcher. I suppose to some degree you can rationalize it with high-level recipes. Kaniger Steaks cost 32k (assuming I added correctly) + 1 salad which is very easy to get, and that's for 300hp. Similarly, crocodyl steaks cost about 41k + 1 salad for 400 hp. I didn't add carefully here, but the point is < 50k for 300-400hp.

But this reasoning breaks down when you look at the lvl 100 recipe. Koalak meat requires palm oil, which necessitates 8 palm fruits. I find it annoying to go around dropping palm fruits, and you can never find any on the market. When they are on the market, they probably sell for > 50k each (on rosal), so even if I am hunting palm fruits, I should look at the opportunity cost of using them. Anyway, the point is that's >400k to make a 500hp thing. I really don't care too much about the low-level recipes, and kaniger and crocodyl are good already. I just want to see the koalak steak made cheaper.
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 LordBaloc
Member Kaniger Hunter
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post 4 Nov 2009, 02:19 | #5
Heck, I'd be okay with keeping the prices similar to what they are now if they'd just simplify the recipes so I don't have to look at the related recipes every time I go to cook a batch of 24 of this meat, 54 of this meat and 120 of a different one (which is usually what you get after running a dungeon or farming the animals).
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 rossiscooler
Member Moon Hammerer
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post 4 Nov 2009, 13:36 | #6
u forget that farmer has to farm 4-5 different types of cereal, and grind it all

while baker / fisher u farm one mat, then just buy the rest
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 Buggabug
Member Mopy King Cleaner
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post 4 Nov 2009, 15:59 | #7
QUOTE (rossiscooler @ 4 Nov 2009, 14:36) *
u forget that farmer has to farm 4-5 different types of cereal, and grind it all

while baker / fisher u farm one mat, then just buy the rest



A farmer also knows exactly what he is farming at all times, fisher never know what fish other then its a river or sea (unless your using one of those specialty rods in which case you miss out on several rares that could drop), and hunter might or might not drop a meat from the monster he is farming (it is a drop rather then a for certain snatch like farmer)
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 LordBaloc
Member Kaniger Hunter
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post 4 Nov 2009, 16:01 | #8
QUOTE (rossiscooler @ 4 Nov 2009, 14:36) *
u forget that farmer has to farm 4-5 different types of cereal, and grind it all

while baker / fisher u farm one mat, then just buy the rest


On top of what buggabug said .... with my farmer I can get almost 20 wheat with one swipe .... even using 2 per flour that's enough for 10 breads in a matter of a few seconds. To farm enough meat to cook 10 meats you are going to have to fight at least 2 fights. Even doing "0 minute" fights, the time it takes to go from mob to mob is going to put you way over the amount of time taken to reap cereals.
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 KoKomonkey
Member Ouginak Torturer
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post 4 Nov 2009, 16:18 | #9
there is an easier way to improve the profession and make the recipes more affordable by simply allowing the ingredients to be either dropped, harvested, or craft-able.
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 Blazeron
Member Minotot Deboner
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post 4 Nov 2009, 16:20 | #10
I'm also for making it more simple. All these mats that you buy for 1-10 kamas just doesn't add anything to the game.
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 Drantic
Member Quetsnakiatl Cruncher
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post 4 Nov 2009, 19:47 | #11
I've seen Lichen talking about butcher/monger on french forums and he proposes that all recipes of hunter/mongers would be dropable. But the big question is: will it make it easier for us Butchers/mongers to farm them or to buy them?
The % drop of meat and the % catch of a fish is already too frustating for us to go farming recipes rather than meats - would consume much more time.
So, capt at 100% drop of all meats and fishes. About the recipes, they could simplify it because it's too complicaded for us to remember all recipes. One diferent recipe is O.K. but almost all of them seems diferent! Only one or another exception.
I don't know much about monger but I was farmer/baker and now I am a butcher and I find it good as it is but some improves would make this profession more atracctive. Improves on simplifying recipes or make it more profitable to sell meats/fishes.
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 Blazeron
Member Minotot Deboner
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post 4 Nov 2009, 19:58 | #12
That actually sounds like a good idea for once. It's just logical that you kill a creature and get its meat rather than having to use a certain weapon to do so. And i don't just mean it because it makes more sense that way, but because it also makes more sense gameplay-wise.
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 Phatballerz
Member Mopy King Cleaner
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post 5 Nov 2009, 02:46 | #13
or you could kill something and not get its meat at all. That is stupid. Of course 4 star meats are the exception but seriously.
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 heresaname
Member Arachnophobe
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post 6 Nov 2009, 08:24 | #14
QUOTE (Drantic @ 4 Nov 2009, 20:47) *
he proposes that all recipes of hunter/mongers would be dropable. But the big question is: will it make it easier for us Butchers/mongers to farm them or to buy them?
The % drop of meat and the % catch of a fish is already too frustating for us to go farming recipes rather than meats - would consume much more time.
So, capt at 100% drop of all meats and fishes.


hunter mats already are all droppable. I believe that all the extra things (treechnid resin, blop blubber, etc.) are 100% drops already. I'd rather be able to buy the stuff than drop it. It would just be nice if some of the prices / quantities were reduced.

And again, the big one that bothers me is the preserved koalak meat. Dropping palm fruits to make palm oil is damn annoying. I would be much happier if an npc sold palm oil.

The only butcher recipes that bother me price wise are the lower level ones. (Dragomeat is what I leveled on, and it was terrible.) Once you get up to the kanigers, the recipes are sufficiently cheap. I view the low level recipes as an investment for the high level ones later.

This post has been edited by heresaname: 6 Nov 2009, 08:27
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 Drantic
Member Quetsnakiatl Cruncher
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post 9 Nov 2009, 22:09 | #15
QUOTE (heresaname @ 6 Nov 2009, 08:24) *
hunter mats already are all droppable. I believe that all the extra things (treechnid resin, blop blubber, etc.) are 100% drops already. I'd rather be able to buy the stuff than drop it. It would just be nice if some of the prices / quantities were reduced.

And again, the big one that bothers me is the preserved koalak meat. Dropping palm fruits to make palm oil is damn annoying. I would be much happier if an npc sold palm oil.

The only butcher recipes that bother me price wise are the lower level ones. (Dragomeat is what I leveled on, and it was terrible.) Once you get up to the kanigers, the recipes are sufficiently cheap. I view the low level recipes as an investment for the high level ones later.


Treechnid resin and Blop blubber aren't 100% drop, I've been leveling in blop dungeon and couldn't get more than 20 in 1 roll if I remember well.
Also, to drop 1 meat for 5 blop bubbler? we will become resource-hunters instead of meat-hunters...
I truelly think it's a bad idea of Lichen to remove the NPC selling the resources... If they make the resource-recipes only dropable I'll leave butcher profession. It will be very boring.

So, the best way to improve it after reading all posts is:
- make the profession more profitable - reducing the prices of the resources for the recipes.
- make % drop of meats increase as you level the profession.



- Hobbit.

This post has been edited by Drantic: 9 Nov 2009, 22:23
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 Drantic
Member Quetsnakiatl Cruncher
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post 9 Nov 2009, 22:18 | #16
QUOTE (Blazeron @ 4 Nov 2009, 19:58) *
That actually sounds like a good idea for once. It's just logical that you kill a creature and get its meat rather than having to use a certain weapon to do so. And i don't just mean it because it makes more sense that way, but because it also makes more sense gameplay-wise.


The hunter rune came on a good time! tongue.gif
And I think you missunderstood, meats 100% dropable for butchers only, and fishes 100% catchable by mongers.
A better way is to give a % bonus drop for each level (like level 10 - 5% bonus. level 20 - 10% bonus and so on...) . biggrin.gif

This post has been edited by Drantic: 9 Nov 2009, 22:26
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 Blazeron
Member Minotot Deboner
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post 9 Nov 2009, 22:51 | #17
Oh? Then it still doesn't make sense. Or does the corpse just disappear if you're not a professional? I dislike the concept of healing items being grind-exclusive. It would be much better if everone could get at least some of them though regular fighting.
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 Buggabug
Member Mopy King Cleaner
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post 9 Nov 2009, 23:55 | #18
QUOTE (heresaname @ 6 Nov 2009, 09:24) *
hunter mats already are all droppable. I believe that all the extra things (treechnid resin, blop blubber, etc.) are 100% drops already. I'd rather be able to buy the stuff than drop it. It would just be nice if some of the prices / quantities were reduced.

And again, the big one that bothers me is the preserved koalak meat. Dropping palm fruits to make palm oil is damn annoying. I would be much happier if an npc sold palm oil.

The only butcher recipes that bother me price wise are the lower level ones. (Dragomeat is what I leveled on, and it was terrible.) Once you get up to the kanigers, the recipes are sufficiently cheap. I view the low level recipes as an investment for the high level ones later.



unless they changed it since I was hunter Resin and some other hunter mats are100% if you have your hunter weapon equipped.
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 Drantic
Member Quetsnakiatl Cruncher
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post 10 Nov 2009, 16:41 | #19
Oh, yes I was wrong, they are 100% drop but they can't be dropped by all kind of blops neither all kinds of treechs, as they should.
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 heresaname
Member Arachnophobe
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post 10 Nov 2009, 19:18 | #20
Increasing the drop rate of meats would not increase the profitability of the profession. It's really an unrelated issue. The issue as I understand it is really the price of converting the meat into food.

I don't think I would support increasing the drop rate of meat. First off, if you're in pp gear, the rate is very high anyway. Second, with the hunting runes now, you can often drop doing meat while doing things you would be doing anyway, whereas farmers have to waste time to go farming. I have an enormous amount of meat in the bank (enough to get another hunter from 0-100 probably), and at no point was I actively trying to collect meat.
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