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Simplification of Butcher/Fishmonger recipes, It's already pricy enough ....
 LordBaloc
Member Kaniger Hunter
***
post 3 Nov 2009, 22:25 | #1
Simplification of Butcher/Fishmonger recipes Just going to do a comparison so everyone sees where I'm coming from on this....

Gwilled wabbit ***
+110 Life
  • 6 Frying Oil (2k each)
  • 3 Pepper Measure (5k each)
  • 3 Spices (10k each)
  • 1 Preserved Wabbit leg ***


...and, of course, to even think of making that you need to make this...

Preserved Wabbit leg ***
  • 3 Pinch of Temporal Powder (2k each)
  • 2 Jelly Blubber (5k each)
  • 2 Treechnid Resin (10k each)


Add that all up: 93 kama to make one +110 food. That's more than market price for people who buy their bread.

By comparison, it takes 2 kama for a baker to make a loaf of field bread that gives +100 life.


These same arguments could be made for Fishmongers as well. Lots of kamas sunk into making food. While bakers can make theirs with little to no financial investment.


Then why be a butcher/fishmonger? Why not be a baker and save us from your whining?
Because one of the things I find enjoyable about MMOs is the variety. I try to imagine myself in the game .... eat bread for every meal every day? Yuck. Give me a nice lemony filet or a well cooked steak!

I understand that my decision is why I'm in this position but hunting and fishing are already more difficult than farming. Why, on top of that, make it cost so much more than baking to take that food and make it edible? We're already "doing the time" for our decision. Please, stop punishing us further!

Also, it's not just the cost that is frustrating. Bakers out there reading this, imagine that for some breads you needed 11 water and 4 yeast and then for other breads you needed 7 water and 11 yeast and then for a different one you need 5 water and 2 yeast. Just keeping the recipes in line gets time-consuming. This makes buying groceries to fry all this up even more tedious.


Here's my suggestion:
1. Normalize the prices of all groceries to 1 or 2 kama
2. Make all recipes only require 1 of each item that they use



This would make life sooooo much easier and cooking soooooo much more enjoyable and less frustrating (and, in turn, Dofus itself). "I'm making some wabbit legs ..... okay, I'll need 1 oil, spice, pepper, blubber, resin and pinch for each leg I've hunted." SOoooooo Sooo soooo much easier.



Devs, please please please .... hear my pleas and make this happen. There's no need to over complicate the lives of all the poor butchers and fishmongers of the world!
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 Drantic
Member Quetsnakiatl Cruncher
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post 11 Nov 2009, 12:42 | #21
QUOTE (heresaname @ 10 Nov 2009, 20:18) *
Increasing the drop rate of meats would not increase the profitability of the profession. It's really an unrelated issue. The issue as I understand it is really the price of converting the meat into food.

I don't think I would support increasing the drop rate of meat. First off, if you're in pp gear, the rate is very high anyway. Second, with the hunting runes now, you can often drop doing meat while doing things you would be doing anyway, whereas farmers have to waste time to go farming. I have an enormous amount of meat in the bank (enough to get another hunter from 0-100 probably), and at no point was I actively trying to collect meat.

To make meat 100% dropable is not my main issue neither.
I think the problem is with the recipes of them, so I'm suggesting to simply it.
True, hunter runes is a really good change for all of us Hunter/Butchers. But the increase of the % for the fisherman is a need right now. I was thinking about when I tryed to start been fisherman and with 20 minutes fishing couldn't get more than 20 fishes. It's already not that fun to be fishing and without a good and better way of leveling it most of people ignore this profession, developed only for those who have the need or feel like having time to develop it.
The idea of increasing the % drop of a meat/fish with the level of the profession is to make it more enjoyable after you reach the maximum level of it so that you wouldn't need to wear a pp gear or spend lots of time to get big ammounts - just like all the other harvest profession have advantages considering the ammount (fisherman too but they miss-catch a fish ,but you can't miss-harvest a wheat) and time spent on the profession.

This post has been edited by Drantic: 11 Nov 2009, 12:52
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 vagabaka
Member Blop Gulper
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post 12 Nov 2009, 05:32 | #22
QUOTE (Drantic @ 9 Nov 2009, 22:09) *
I truelly think it's a bad idea of Lichen to remove the NPC selling the resources... If they make the resource-recipes only dropable I'll leave butcher profession. It will be very boring.


I don't think it will be a negative change, in the context of other things Lichen said in the relevant thread, including:
  • Preservatives would have high drop rate to keep price low, like Salad.
  • Meat will be droppable from all types of monsters which logically would drop meat. (So when you're gathering preservatives, you would likely be also dropping meat from the same mob.)
  • Small stat bonuses when consuming meat, bread, fish, potions, but requiring all types of food to achieve the maximum bonus. (Helps ensuring butcher/fishmonger products' competitiveness.)


This post has been edited by vagabaka: 12 Nov 2009, 05:33
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 rossiscooler
Member Moon Hammerer
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post 12 Nov 2009, 07:34 | #23
QUOTE (vagabaka @ 12 Nov 2009, 13:32) *
I don't think it will be a negative change, in the context of other things Lichen said in the relevant thread, including:
  • Preservatives would have high drop rate to keep price low, like Salad.
  • Meat will be droppable from all types of monsters which logically would drop meat. (So when you're gathering preservatives, you would likely be also dropping meat from the same mob.)
  • Small stat bonuses when consuming meat, bread, fish, potions, but requiring all types of food to achieve the maximum bonus. (Helps ensuring butcher/fishmonger products' competitiveness.)


hunter / butcher is a very lacking profession, and these should be added on to it (and the stat bonuses to all) anyway

without removing the npc selling resourses, there is no need for it, and would just make a already pain in the arse profession compared to the other food professions even worse

i also wouldn't bother with it if i had to farm various monsters just to make one item

This post has been edited by rossiscooler: 12 Nov 2009, 07:35
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Lo-Fi Version Time is now: 22 November 2009, 22:11