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Justified nerfing of Osamodas?
 Alyss-Sin
Member Minotot Deboner
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post 17 Aug 2009, 22:43 | #21
Listen to Myriad Ankama, she lays it like it should be. Don't continue to screw up your game.
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 Hardcore-max
Member Arachnophobe
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post 17 Aug 2009, 22:50 | #22
Also to build on what everyones saying not every osa pvps so really when you guys nerf classes that are overpower'd in pvp you also nerf the people who just pvm and do dungeons and thats alot of the time where you go guys go wrong with your updates i would like to agree with myriad for once + osas have always been able to summon lots its just now more people are doing it its just become a more popular build its always been around and now people are just using as a tactical way to pvp
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 Adefesio
Member Mufafah Rider
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post 17 Aug 2009, 22:50 | #23
QUOTE (Alyss-Sin @ 17 Aug 2009, 22:43) *
Listen to Myriad Ankama, she lays it like it should be. Don't continue to screw up your game.



Thanks, Alyss. I think my weighted max summon/vit cap idea is a good one and it should be implemented.


- Myriad
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 thisgameizfun
Member Gigantic Kralove Destroyer
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post 17 Aug 2009, 22:53 | #24
QUOTE (Adefesio @ 17 Aug 2009, 23:26) *
Exactly, I think the reason 50-150 osamodas are so overpowered, they're mainly vit! so here's my idea, DEVS PLEASE READ THIS.

PLEASE READ THIS, DEVS.

1. Cap vitality on osamodas, 2:1 instead of 1:1.

2. Make summon ability go up with level. That way, high level osas are fine and it's more balanced. So at level 1, you have 1 summon... Level 25, you have two, level 75, you have three, level 100, you have four, etc. up to 10 at level 200. Something like that. That way you'll keep osas from being too good if they're vit/summons at 50-150, make people more likely to pick damage builds, but still not fuck up high level osas.


Anybody else agree with me?

Health osa would still own. smile.gif

I love your suggestion.
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 stealthstyle
Member Blop Gulper
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post 17 Aug 2009, 22:55 | #25
3 max summon isn't a really good idea. osa is one of the class that needs the most tactic to win since they're summon act in their on manner.making 3 max summon will give osa a huge disadvantage against many classes and would also ruin their spell such as animal blessing and spiritual leesh. it'll probally take aways what's so special to an osa becauce they can spam summons then we'll have sadida as another summon class.
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 SilentRevenge
Member Wa Wabbit Carrotator
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post 17 Aug 2009, 22:57 | #26
well they nerfed enis healing, xelors ap rape, fecas shields, sacs (nuff said)...are you realy THAT suprised that they are nerfing osa's summons? not that i agree with it, i think its utter crap, but on the other hand it seems that they are buffing the summons that you CAN summon. so instead of many summons with +summon, you now get less summons but stronger than they use to be. i dont know, buffing summons seems like another idea gettin ready to be called OP....
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 tystaley
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post 17 Aug 2009, 22:55 | #27
Please dont mess up osas there the only good one PLEASE DONT!!!!!!!!!!!!!
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 vsci
Member Larva
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post 17 Aug 2009, 22:56 | #28
QUOTE (Adefesio @ 17 Aug 2009, 22:26) *
Exactly, I think the reason 50-150 osamodas are so overpowered, they're mainly vit! so here's my idea, DEVS PLEASE READ THIS.

PLEASE READ THIS, DEVS.

1. Cap vitality on osamodas, 2:1 instead of 1:1.

2. Make summon ability go up with level. That way, high level osas are fine and it's more balanced. So at level 1, you have 1 summon... Level 25, you have two, level 75, you have three, level 100, you have four, etc. up to 10 at level 200. Something like that. That way you'll keep osas from being too good if they're vit/summons at 50-150, make people more likely to pick damage builds, but still not fuck up high level osas.


Anybody else agree with me?


That's definitely a good idea, capping vitality should be able to balance 50-150 lvl vit/summon osas.
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 medmann
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post 17 Aug 2009, 22:57 | #29
im not sure if i understand the sense in this nerfing...osas were the worst class when i started to play(thats what all of my freinds told me) and now we´re getting better and the onliest consequences are that we´re getting worse than before??i´m not sure if this is the usual way to let the players enjoy the game..when im based just on sumons how can i fight when its limited to 3??i odnt think there is any good tactic i could use...limiting summons is just weird for summoner..
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 Hardcore-max
Member Arachnophobe
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post 17 Aug 2009, 22:58 | #30
i agree with everyone who said dont make it 3 summons BECAUSE why the hell are we the summon class if we could only summon 3? thats retarded osas would be a bad summoner class with only 3 summons ( Osas is a summoner why take are thing sad.gif )
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 Adefesio
Member Mufafah Rider
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post 17 Aug 2009, 23:02 | #31
QUOTE (SilentRevenge @ 17 Aug 2009, 22:57) *
well they nerfed enis healing, xelors ap rape, fecas shields, sacs (nuff said)...are you realy THAT suprised that they are nerfing osa's summons? not that i agree with it, i think its utter crap, but on the other hand it seems that they are buffing the summons that you CAN summon. so instead of many summons with +summon, you now get less summons but stronger than they use to be. i dont know, buffing summons seems like another idea gettin ready to be called OP....




The difference is, if osas have three summons, so do all the other classes. What makes us different in battles? We'd be the ONLY class that can't do anything the other classes can't do. right now we are the SUMMON class. Us with three summons vs someone else with three summons = that person buffs or heals themselves, or MP/AP rapes us, and then boom, we're dead. Please don't nerf us!
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 thisgameizfun
Member Gigantic Kralove Destroyer
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post 17 Aug 2009, 23:03 | #32
QUOTE (Adefesio @ 18 Aug 2009, 00:02) *
The difference is, if osas have three summons, so do all the other classes. What makes us different in battles? We'd be the ONLY class that can't do anything the other classes can't do. right now we are the SUMMON class. Us with three summons vs someone else with three summons = that person buffs or heals themselves, or MP/AP rapes us, and then boom, we're dead. Please don't nerf us!

I'm against the nerf but the thing is 3 summon is all I use and I do really good. smile.gif

I think the only osas that are the problem are health. But there are ways around by simply ignoring the summon.

They are decoys man DECOYS

This post has been edited by thisgameizfun: 17 Aug 2009, 23:05
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 Delithrand
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post 17 Aug 2009, 23:03 | #33
Wow, osa's really gettin' excited over all this huh? Seriously? Who in the hell thought up the idea of capping Osa's summons at 3? I'm a sadi and can summon more than that. I know that most osa summons are much more useful than mine but c'mon, 3!? Personally, I hate Osa's. I couldn't tell you the last time I beat one in PvP but even I say that maxxing their summons at 3 is pretty ridiculous. I have always recommended giving them shitty vitality softcaps. The only osas that are REALLY ridiculous in PvP are summon/vit osas anyway. I agree with Myriad on this, Ankama the only complaint I've ever had on you guys since I started playin' about a year ago is that you will go from extreme to the other. Osa's were weak in PvP...One small update later....Osa's are unbeatable. You guys need to work on finding that middle ground a little better before you throw changes in. You have a test server and people who play on it. Listen to us when we tell you stuff.

-Ryoshon
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 Adefesio
Member Mufafah Rider
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post 17 Aug 2009, 23:08 | #34
QUOTE (thisgameizfun @ 17 Aug 2009, 23:03) *
I'm against the nerf but the thing is 3 summon is all I use and I do really good. smile.gif

I think the only osas that are the problem are health. But there are ways around by simply ignoring the summon.

They are decoys man DECOYS



Yeah maybe instead of nerfing osas they can just buff the other classes a little. Or take down summon HP a little.
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 Hardcore-max
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post 17 Aug 2009, 23:10 | #35
QUOTE (thisgameizfun @ 18 Aug 2009, 00:03) *
I'm against the nerf but the thing is 3 summon is all I use and I do really good. smile.gif

I think the only osas that are the problem are health. But there are ways around by simply ignoring the summon.

They are decoys man DECOYS

Rofl DECOYS!
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 SnowDigital
Member Boowolf Squisher
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post 17 Aug 2009, 23:10 | #36
So we have 5 available natural summons, a spell to increase the number we have out, in addition to 2 unnatural summoning spells. And it needs to be limited? Excuse me, isn't the whole point behind Osamodas summoning and summon support? Even if it means that you can't have 4 tofu out, but you can can have 3 tofu and a Gobball, that's a little silly.

If Vitality osas are that big of a problem, instead of mucking up the entire class; add "Class no Osa" to some of the vitality gear. Or better yet, instead of beating around the bush and ticking (insert class name here) off just do what people have suggested time and time again, move that quest to 100 where it belongs or make it team based.

Although, as I'm looking it seems that they are limiting every class across the board. Feca's shields, Eniripsa's healing, Sacrier's punishments and map manipulation, Xelor's AP manipulation, Sram's invisiblity.... beware world of twelve! You may get that buff, but your standard way of play is going to be crushed in the process. I can see it now, Cra's damage being locked to minimum if they attack in ranges less that 4, Pandawa's losing the abilty to move if they pick someone up, Sadida's dolls running out of juice and unsummoning...

Lichen, Lichen, Lichen. Sometimes I don't know. Someone needs to go steal that nerf wheel and burn it.
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 totoquil
Member Grossewer Rat Washer
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post 17 Aug 2009, 23:11 | #37
nerfing osa would be just stoopid and boring they are supposed to be summoners they summon not attack, and what all devs are nefing is because of they are overpowered on pvp but also remeber they are also useful in pvm
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 Adefesio
Member Mufafah Rider
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post 17 Aug 2009, 23:15 | #38
QUOTE (SnowDigital @ 17 Aug 2009, 23:10) *
So we have 5 available natural summons, a spell to increase the number we have out, in addition to 2 unnatural summoning spells. And it needs to be limited? Excuse me, isn't the whole point behind Osamodas summoning and summon support? Even if it means that you can't have 4 tofu out, but you can can have 3 tofu and a Gobball, that's a little silly.

If Vitality osas are that big of a problem, instead of mucking up the entire class; add "Class no Osa" to some of the vitality gear. Or better yet, instead of beating around the bush and ticking (insert class name here) off just do what people have suggested time and time again, move that quest to 100 where it belongs or make it team based.

Although, as I'm looking it seems that they are limiting every class across the board. Feca's shields, Eniripsa's healing, Sacrier's punishments and map manipulation, Xelor's AP manipulation, Sram's invisiblity.... beware world of twelve! You may get that buff, but your standard way of play is going to be crushed in the process. I can see it now, Cra's damage being locked to minimum if they attack in ranges less that 4, Pandawa's losing the abilty to move if they pick someone up, Sadida's dolls running out of juice and unsummoning...

Lichen, Lichen, Lichen. Sometimes I don't know. Someone needs to go steal that nerf wheel and burn it.



I agree, they overpowered us a TINY bit, so now they're going to nerf everything about us to compensate for their mistakes! Nerfing the vit cap for osas, and weighted max summons would be a good idea. Did you see my idea about weighted max summons?
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 Valediction
Member Arachnophobe
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post 17 Aug 2009, 23:18 | #39
QUOTE (SilentRevenge @ 17 Aug 2009, 22:57) *
well they nerfed enis healing, xelors ap rape, fecas shields, sacs (nuff said)...are you realy THAT suprised that they are nerfing osa's summons? not that i agree with it, i think its utter crap, but on the other hand it seems that they are buffing the summons that you CAN summon. so instead of many summons with +summon, you now get less summons but stronger than they use to be. i dont know, buffing summons seems like another idea gettin ready to be called OP....


The so called Xelor nerf did not even work. Xelors can still take anyones ap town to 2-0 with NO effort at all.

Anyway, I think the only way I would like the three summon limmit is if we had WAY better summons, that we could also control. I would personally like to see Anima from FFX as our 100 summon.

Actually a better idea would be that when we summon, the summon takes our place in the fight. When the summon dies the enemy has around two or three turns to kill us before we can summon again.
May not work that well, but it would be the only way I would accept the three limit to summons.
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 Valediction
Member Arachnophobe
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post 17 Aug 2009, 23:21 | #40
QUOTE (SnowDigital @ 17 Aug 2009, 23:10) *
So we have 5 available natural summons, a spell to increase the number we have out, in addition to 2 unnatural summoning spells. And it needs to be limited? Excuse me, isn't the whole point behind Osamodas summoning and summon support? Even if it means that you can't have 4 tofu out, but you can can have 3 tofu and a Gobball, that's a little silly.

If Vitality osas are that big of a problem, instead of mucking up the entire class; add "Class no Osa" to some of the vitality gear. Or better yet, instead of beating around the bush and ticking (insert class name here) off just do what people have suggested time and time again, move that quest to 100 where it belongs or make it team based.

Although, as I'm looking it seems that they are limiting every class across the board. Feca's shields, Eniripsa's healing, Sacrier's punishments and map manipulation, Xelor's AP manipulation, Sram's invisiblity.... beware world of twelve! You may get that buff, but your standard way of play is going to be crushed in the process. I can see it now, Cra's damage being locked to minimum if they attack in ranges less that 4, Pandawa's losing the abilty to move if they pick someone up, Sadida's dolls running out of juice and unsummoning...

Lichen, Lichen, Lichen. Sometimes I don't know. Someone needs to go steal that nerf wheel and burn it.


As an Osa we have seven natural summons. And three unnratural ones. (Counting Cawwot.) And if those things you said about other classes are your own ideas, you need to be punched in the face. DO NOT GIVE THEM IDEAS FOR NERFING MORE CLASSES!!
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