Iop's Itimidation Spam., Discuss about future changes to this spell. |
Iop's Itimidation Spam., Discuss about future changes to this spell. |
Member
Quetsnakiatl Cruncher![]() ![]() |
4 Nov 2009, 17:18
| #1
Iop's Itimidation Spam.
Hi,
First of all I'd like to know if anyone have news about changes on this spell because I feel pretty annoyed by the way it is right now. As Lichen himself told on french forums, they are pretending to have a more strategical and less spamming gameplay to all classes, so I'm here to propose a limit on this spells as its changes made it more than atractive to use and spam it until a corner so that iops eats his opponent alive. (on a corner you get more than 1200 damage with a 12 AP iops!). No matter what I do: (teleport? they can jump with no cooldown and can have high ammounts of MPs just as I have) they will reach me and spam this spell. So, either limit it for 2-3 per target or make resistance to neutral influence it's corner damage because it's nothing tactical as it is right now. One more thing: this 12 AP iops can Jump from far away and use Iop's wrath on you, like more than 10 cells away they can still hit kill you. So, is that what wrath is proposed to be? A no-strategy hit-KO spell? - Hobbit. This post has been edited by Drantic: 4 Nov 2009, 17:21 |
Member
Arachnophobe![]() |
4 Nov 2009, 18:23
| #2
One more thing: this 12 AP iops can Jump from far away and use Iop's wrath on you, like more than 10 cells away they can still hit kill you. So, is that what wrath is proposed to be? A no-strategy hit-KO spell? - Hobbit. It is a strategy. Jump wrath is too easy to avoid anyways and it has been discussed a lot of times before, it is not overpowered. Get more resistances and you will survive it, that is if you are dumb enough to get wrathed in the first place. |
Member
Quetsnakiatl Cruncher![]() ![]() |
4 Nov 2009, 19:30
| #3
Nope, I don't usually get wrathed. As a Feca I normally use counter attack or imunity depending on the cooldown of both.
I've just found topics about what lichen and ankama team wish for wrath and found it ok then as it is now. My main point here at this topic is about intimidation spell. It must have a limit per target - it's completely against what the developers propose against spamming spells. This post has been edited by Drantic: 4 Nov 2009, 19:32 |
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4 Nov 2009, 19:56
| #4
3 AP, 2 casts a turn, problem solved.
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Member
Quetsnakiatl Cruncher![]() ![]() |
5 Nov 2009, 04:28
| #5
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5 Nov 2009, 04:32
| #6
Hi, First of all I'd like to know if anyone have news about changes on this spell because I feel pretty annoyed by the way it is right now. As Lichen himself told on french forums, they are pretending to have a more strategical and less spamming gameplay to all classes, so I'm here to propose a limit on this spells as its changes made it more than atractive to use and spam it until a corner so that iops eats his opponent alive. (on a corner you get more than 1200 damage with a 12 AP iops!). No matter what I do: (teleport? they can jump with no cooldown and can have high ammounts of MPs just as I have) they will reach me and spam this spell. So, either limit it for 2-3 per target or make resistance to neutral influence it's corner damage because it's nothing tactical as it is right now. One more thing: this 12 AP iops can Jump from far away and use Iop's wrath on you, like more than 10 cells away they can still hit kill you. So, is that what wrath is proposed to be? A no-strategy hit-KO spell? - Hobbit. Iops invest a lot of time to get good armor for PvP benefits. |
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5 Nov 2009, 04:37
| #7
I don't see why a limit to intimidation wasn't around to begin with. It's not an attack spell it's main usage should be the knock back giving Iops more control over their surroundings. No need to turn it into a main attack as they do.
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5 Nov 2009, 22:43
| #8
It all became a problem when the new pushback damage formula was introduced without considering the consequences it would have on existing spell. It was fixed on some spells where it made certain encounters impossible (peki peki and kimbo) and it should have been fixed here, too.
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6 Nov 2009, 20:22
| #9
Feca xD... forget it, feca can't fight str iops. You guys are only good against intel iops.
The only thing you can do is rape his MP and APs. Other than that, there isn't really much you can do as a Feca. If you were a sacr, such problem wouldn't exist. Same goes for other classes. This post has been edited by KoKomonkey: 6 Nov 2009, 20:24 |
Member
Legendary Crackler Crusher![]() ![]() ![]() |
8 Nov 2009, 17:02
| #10
Why shouldn't it be 1x per target?
Yes Jump-Wrathing has been discussed before and I proved that a moo iop (already overpowered) could beat an extra 2-3 classes just by switching to a 12AP set. So yes, that build is very overpowered as will become obvious when osa and xelor finally get nerfed. This post has been edited by ChoKuRei: 8 Nov 2009, 17:48 |
Member
Arachnophobe![]() |
8 Nov 2009, 17:44
| #11
yea i know what u mean on a other acc i have a lvl 130 iop (rushu) i beat all my high resi opp with that
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Member
Quetsnakiatl Cruncher![]() ![]() |
9 Nov 2009, 21:49
| #12
Feca xD... forget it, feca can't fight str iops. You guys are only good against intel iops. The only thing you can do is rape his MP and APs. Other than that, there isn't really much you can do as a Feca. If you were a sacr, such problem wouldn't exist. Same goes for other classes. Intimidation having no limit per target is absurd, first of all. No, fecas aren't the only one that have to deal with that problem. You see, this new damage of pushback made intimidation deals more damage than pressure or concentration, even crossing shields (yes, thats bad for me) but the fact that they can cast it while on a corner that doesn't mean they have to spam it. Like that the game becomes what ankama team is fighting to finish with: the spam of a move. Limitation to intimidation! AP rape? well, I try to but with a 12 AP set even if I rape 4 APs(hard for me as a feca!) they will still cast 4 intimidation on me. 3 intimidation per target is a very good way to get it better. Most of the iops don't see the great power this spell have right now with this new pushback calculation, but some do, and spam it. Remove MP isn't a good way because they jump, just not as good as the AP remove. |
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9 Nov 2009, 23:29
| #13
Iop's are ok but they do have some spells which wouldn't be too strong, but on the hands of an Iop, they are.
An Warrior-Swordsman-Whatever class which has some ranged spells, well, it's ok Fecas, after the nerf they still got the new knockback system against them... stabilized state for them! This post has been edited by Kursch: 9 Nov 2009, 23:33 |
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9 Nov 2009, 23:44
| #14
Yea i'm always seeing ownage iop's
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10 Nov 2009, 06:11
| #15
Iop's are ok but they do have some spells which wouldn't be too strong, but on the hands of an Iop, they are. An Warrior-Swordsman-Whatever class which has some ranged spells, well, it's ok Fecas, after the nerf they still got the new knockback system against them... stabilized state for them! Intimidation was meant as a way to move the enemy (or ally). I dont see any reason to use it more than twice on an opponent. I agree. |
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Yesterday, 19:09
| #16
lol well I dont pvp with iop and intimidation is very handy wen ur using a pure str iop
it allows u to fight wen otherwise u couldnt as for pvp haha to u but every class does something annoying to the ppl they fight Im a sadi hello my UP is hated but hey at least u can kill it and no more UP intimidation cant b stopped lolz as for wrath/jump combo I hate wen iop dopple does this lol such a pain I cant even release/soothe cuz he can still jump but hehe get inflatables for +mp and soothe him and he cant reach me unless he has like 8ap then Im like T_T KAN ;p |
| Lo-Fi Version | Time is now: 22 November 2009, 09:25 |