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END GAME CONTENT, Who would like some serious end game content.
 ToneZone
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post 22 Oct 2009, 00:18 | #1
END GAME CONTENT

Now I would first like to address how Dofus has a magnificent knack for making game play in a MMO setting a refreshing and new experience. However, I have a hard time seeing the point of grinding to the level of 200. Now don't get me wrong once reaching lvl 200 you have your dopple spell and you pretty much become the Boss in Perceptor fights as well as Player verse monster and player respectively. But I can't help but notice a large group of people once hitting 150+ end up quitting shortly after. Many other Mmo companies are searching for ways to make end game play a more immersing experience however, dofus has no other type of pvp other than conquest areas perceptors and bounty hunting as well as free aggro pvp situations. Which at first glance seems like a good lot of options, but after you grind up to even 150 you begin to have your fill of it. Many of my friends ingame have stopped playing because of the lack of interesting game play. There are no arena based pvp, no tournaments no events, nothing to actually immerse the player beyond bitchy one verse one fighting. What I would like to see from my own opinion is a new type of pvp, that allows you to say go to an Arena or Battle Area structure, and engage in 2 v 2 fights by sitting in a Que to wait for a match up against people in your lvl bracket. This would not only revolutionize the team play aspect in dofus but also encourage those who don't like to pvp on their own to join in with a friend of more experience. Even different brackets for 3 v 3 or 4 v 4 or 5 v 5 you understand the point I'm trying to make. So as far as My jumbled thoughts go I would just like to get across the point that when all is said and done, we as players are getting bored of the small options to test our skill against other players, which for a large group of us is why we play Multiplayer online games.

Hope this made sense - Tone blink.gif
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 Blazeron
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post 22 Oct 2009, 15:52 | #2
Yeah. Most people here are for more high level content, cause at the moment, there's such a big lack of high end content in the game it's ridiculous. I wrote about it here a while ago (you gotta scroll down a bit), i think that everyone who doesn't know about being high level in dofus should have a look at it.

Anyway, i'd be totally for more high end content. Why don't they just make some kind of heroic mode of all dungeons for level 200 (like in WoW) and exceptional versions of items like in Diablo II? Wouldn't take half as much time as making all that stuff for the low level players and it would make the game playable for high level people again.
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 ToneZone
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post 23 Oct 2009, 00:12 | #3
QUOTE (Blazeron @ 22 Oct 2009, 16:52) *
Yeah. Most people here are for more high level content, cause at the moment, there's such a big lack of high end content in the game it's ridiculous. I wrote about it here a while ago (you gotta scroll down a bit), i think that everyone who doesn't know about being high level in dofus should have a look at it.

Anyway, i'd be totally for more high end content. Why don't they just make some kind of heroic mode of all dungeons for level 200 (like in WoW) and exceptional versions of items like in Diablo II? Wouldn't take half as much time as making all that stuff for the low level players and it would make the game playable for high level people again.



Yea i totally agree, if one game has end game done right its WoW. And I realize after hitting a high lvl, that I enjoyed the game more at lower lvls, around 60-90, which is one reason many players in this game always end up making a new char just after hitting 100+, and that is because they start to feel like there missing something. Something that they experienced in the lower lvls. Which was lots of things to do lots of people around your lvl (because most people stop playing as much once they hit end game). Anyways I should have done a search for your topic and I realize this has prob been addressed more than once

This post has been edited by ToneZone: 23 Oct 2009, 00:13
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 Nikto
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post 23 Oct 2009, 09:47 | #4
I don't think that only new PvP options will be enough to keep people playing. New PvM content is needed also.

Also many people quit/make a new character after 120+ because the grinding part of the game becomes too hard for them. All past lvl 120 gear costs several times more than under lvl 100 gear, all recipes require high level professionals and loads of hard to get drops (hard for the level the item can be worn).
I may be mistaken but it seems like only relatively "old" (I'd say 16+ or even 18+ years old) players go to the epic levels if they play by themselves. Children usually quit if they have no one to grind for them.

However it doesn't mean I want the game to be easier in terms of grind (even I myself don't like grinding). But I would love to see more variety in grinding.
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 Blazeron
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post 23 Oct 2009, 11:04 | #5
Exactly. It's not that it's too hard, it's that it's too grindy. In WoW, it takes a similar effort, but you're hardly ever grinding except in very few occasions, and even then, there would be ways to work around it. The complete lack of story as well as as quests just make it even more annoying to enjoy the tiny bits of mid and high level content in the game that are all earned only by doing endless grinding.
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 simomate
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post 24 Oct 2009, 05:28 | #6
You cant make end game content, unless you put a story, with quest in the game.
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 Phatballerz
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post 24 Oct 2009, 09:36 | #7
Lets just hope 2.0 and Frigost (along with the rest of the supposed new content) are up to scratch.
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 telkoth
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post 28 Oct 2009, 22:46 | #8
I have always wanted to see an MMO like Dofus or WoW do what a handful of web-based MMO - Kingdom of Loathing most noteably - has done: reincarnation: once you've beat the game (or, in Dofus/WoW's case, hit max level), give a quest that lets you start your character over again from level 1, but keeping one of your spells from your past life into the next. so you could play, for example, Dofus a second time, as an Eni with Punch of the Crackler (because you played an Osa to 200 first).

there _may_ be balance issues (I really don't see a problem, as long as you consider, for PvP and a few other places, a 2nd-life character as being higher level than s/he really is (maybe +100, but not +200)), but those can be worked on. I believe - strongly - that the idea is solid, and adds ridiculous replayability (and for relatively minimal effort on ankama's part, to boot tongue.gif)

This post has been edited by telkoth: 28 Oct 2009, 22:47
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 eotkodekff
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post 29 Oct 2009, 16:38 | #9
and of course all the 200 levels want to grind mindlessly again to what they had just to gain one extra spell.
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 meatraw
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post 29 Oct 2009, 18:41 | #10
QUOTE (eotkodekff @ 29 Oct 2009, 17:38) *
and of course all the 200 levels want to grind mindlessly again to what they had just to gain one extra spell.


I would so become sac with WoR on my enis char once and if ever grind eni to 200. Or xelor with wrath. Iop with invisibility...etc smile.gif
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 eotkodekff
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post 29 Oct 2009, 19:48 | #11
do you seriously want to grind 14.8 bill exp? I would not.
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 Nikto
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post 29 Oct 2009, 20:32 | #12
He is levelling freak. He would if he could have mentioned combinations.
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 Blazeron
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post 29 Oct 2009, 21:26 | #13
The point is that we need some real content and not what i'd like to call "artificial content". It's not real content if it's just telling the people to go grind something. Per example, the dofus eggs: is that content? No, it isn't, because all it really is is the game telling you "go grind SO 1000 times". They could just as well make the drop rates 100x lower and then it'll be "go grind SO 100'000 times". Although that would take 100 times longer to do, everyone can tell you that that's of new content, and making it how it is now wasn't content either.

If you want to make new content, then that's not done by throwing in some super-high xp number, super rare drop or the suggested do-all-of-that-x-times. To make content, you won't get around work, and even if it's just implementing a heroic version of dungeons, or making new items with old sprites...
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 Buggabug
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post 29 Oct 2009, 21:32 | #14
Anything they introduce will or could be considered a grind. If they implemented a new dungeon/area, there would be new equips to farm for..thats a grind. If they implemented Ivory Dofus, thats something to grind. If htey make heroic version of dungeons....thats not new content as everyone knows the strategies to beat the dungeons, and with the exception of one or two dungeons where sometimes even the best laid strategies fail due to an unlucky run, it would just be that..grinding the same dungeons.


Nothing can be implemented without the grind.
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 killerfurby
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post 29 Oct 2009, 21:45 | #15
QUOTE (simomate @ 24 Oct 2009, 05:28) *
You cant make end game content, unless you put a story, with quest in the game.


i have to agree with this. to have an end game content you need a story to follow. simple. this game doesnt have a story to follow therefore you cant really have anything to end the game. at least in wow you have thousands upon thousands of quests to follow. and diablo you can actually complete.

this brings me to a previous post i wrote a while back saying this proves dofus is NOT an rpg. its simply an mmo.

its a shame really that nothing will ever be done for those level 200's. i got to 158 and got so bored as i had done pretty much everything (apart from a couple of eggs and higher lvl equips) i had done every boss, every dung and mastered pvp with my alt int iop, after that i quit half a year ago
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 myfriendjebus...
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post 30 Oct 2009, 00:01 | #16
Deleted: Posted with my bro's account

This post has been edited by myfriendjebusthesec: 30 Oct 2009, 00:21
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 Nikto
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post 30 Oct 2009, 00:15 | #17
Actually I'm not sure if I really need quests and story. In fact I like Dofus because it has no story to follow, thus I'm not limited in my activities. Dofus world is close to real world from this point of view. As in real life here you can create your own story.

And I agree with Sherona (Buggabug) no matter what will be implemented as a new content in the end it'll be another kind of grind. Grinding is necessary evil of any MMO and not only MMO as it's the only way to distinguish dedicated people and not so dedicated.
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 simomate
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post 30 Oct 2009, 00:22 | #18
Killerfurby, thanks for agreeing with me, but this game is still is an RPG. Like someone posted in your thread, an RP is the ablity to put yourself in a fictionus world.

But yes you are right, in a sense. This game will be kickarse if it had quest. Apparntly they are revlutionizing the quest in 2.0 however.

For those of you that think Dofus has a story, it doesn't! All it says, "6 tailsmen were stolen from there protectors (aka the dofi) you are an adventure, hoping to save the world (FROM WHAT!?) it takes you too Incariam, there you begin your adventure" THATS basicly all. No backstory, no what the hell are the weird creatures ect. The story of the dofus, all it says was they are stolen. Nothing more!
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 DeathknightZL...
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post 30 Oct 2009, 09:51 | #19
QUOTE (killerfurby @ 29 Oct 2009, 22:45) *
i have to agree with this. to have an end game content you need a story to follow. simple. this game doesnt have a story to follow therefore you cant really have anything to end the game. at least in wow you have thousands upon thousands of quests to follow. and diablo you can actually complete.

this brings me to a previous post i wrote a while back saying this proves dofus is NOT an rpg. its simply an mmo.

its a shame really that nothing will ever be done for those level 200's. i got to 158 and got so bored as i had done pretty much everything (apart from a couple of eggs and higher lvl equips) i had done every boss, every dung and mastered pvp with my alt int iop, after that i quit half a year ago


easy the story is bout bolgrot and his "Pet" Iop "Master" if uve read the story bolgrot was killed by his master who also died in the battle since well bolgrot killed the female the master liked. gee thats a story line and ive even suggested some end game content based off of that story line (dont know where it as if someone could find it that would be nice)
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 Blazeron
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post 30 Oct 2009, 12:02 | #20
QUOTE (Buggabug @ 29 Oct 2009, 21:32) *
Anything they introduce will or could be considered a grind. If they implemented a new dungeon/area, there would be new equips to farm for..thats a grind. If they implemented Ivory Dofus, thats something to grind. If htey make heroic version of dungeons....thats not new content as everyone knows the strategies to beat the dungeons, and with the exception of one or two dungeons where sometimes even the best laid strategies fail due to an unlucky run, it would just be that..grinding the same dungeons.


Nothing can be implemented without the grind.


That's like the saying about how everything is a drug, depending on the dose. Of course, a reasonable person can distuinguish between grinding and not.

Take WoW, per example. You can easily get to the maximum level and equip yourself with a lot of epic equipment without any grind at all by just doing the quests. Then compare it to dofus where you just grind the same stuff all the time. And that's exactly the point with new content: the would be more stuff to do, more monsters to kill, more variety... it would be less of a grind. But what's more important, it would be more content.
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 killerfurby
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post 30 Oct 2009, 12:35 | #21
QUOTE (DeathknightZLH @ 30 Oct 2009, 09:51) *
easy the story is bout bolgrot and his "Pet" Iop "Master" if uve read the story bolgrot was killed by his master who also died in the battle since well bolgrot killed the female the master liked. gee thats a story line and ive even suggested some end game content based off of that story line (dont know where it as if someone could find it that would be nice)


you cant call what you read in one of the books your buy for like 10 kamas a main storyline that you follow. truth is this does not have a storyline in which you have to follow therefore there cannot be any end game content. you cant just have a beginning (the pathetic excuse of an opening video) and an end without a middle. this game starts you off which that video, makes it sound really good, then all you have to do grind grind grind grind grind grind grind.

dont get me wrong. when this first came out this game was amazing. but after the first year this has gone WAY downhill. my god its that bad that even bots are quitting... literally

This post has been edited by killerfurby: 30 Oct 2009, 12:36
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 Blazeron
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post 30 Oct 2009, 14:07 | #22
Heh, well said. Yeah, there is no bolgrot in the game, no helsephine in the game, no whatever that iop was called in the game. The only thing from that video/story that's actually in the game are the dofus eggs, but:

- they're not even all there
- they got no connection to the story. You can't trigger that 6 dofuses united desaster or whatever, etc.
- all they really are regular equipment with a little twist, namely that they're über-grindy.

Edit: I think it was a bit like "Hey pierre, we're making an RPG and i heard RPGs got a story, so let's quickly make up some generic hero-lover-bad guy story, it doesn't have to with anything and we won't even have to actually put it into the game.".

This post has been edited by Blazeron: 30 Oct 2009, 14:10
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 Boogilaboo
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post 30 Oct 2009, 14:56 | #23
QUOTE (telkoth @ 28 Oct 2009, 23:46) *
I have always wanted to see an MMO like Dofus or WoW do what a handful of web-based MMO - Kingdom of Loathing most noteably - has done: reincarnation: once you've beat the game (or, in Dofus/WoW's case, hit max level), give a quest that lets you start your character over again from level 1, but keeping one of your spells from your past life into the next. so you could play, for example, Dofus a second time, as an Eni with Punch of the Crackler (because you played an Osa to 200 first).

there _may_ be balance issues (I really don't see a problem, as long as you consider, for PvP and a few other places, a 2nd-life character as being higher level than s/he really is (maybe +100, but not +200)), but those can be worked on. I believe - strongly - that the idea is solid, and adds ridiculous replayability (and for relatively minimal effort on ankama's part, to boot tongue.gif)


i played a game like that once though, it didn't have a story either and there was only like 3 or 4 places to train at with no dungeons. i think it was called conquer no idea if it's even still there anymore or not, only made it to like level 71 though. Then there was a game called deicide that almost had a story, max level was 400 but after 2 years the highest leveled person was only 105 cause once you hit 50 it's like hitting 199 on here abruptly ends and you get burned out fast. whoa whoa whoa wait, you mean to tell me that "trailer" that it's rude of me to skip is the opening "movie"?

This post has been edited by Boogilaboo: 30 Oct 2009, 14:58
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 Blazeron
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post 30 Oct 2009, 15:17 | #24
Yeah sure, let's make it so you need to play as all 12 classes so your character can have all 244 class spells, because otherwise you can forget about competing about others. Because, you know, you need the enis spell cause you're at a disadvantage without stim and wor, you need the sram spells because otherwise you're at a disadvantage without invis and so on...

Or of course, we could put in a 85 billion xp achievement. Cause, you know, that would be about the same. Or we could just call it eternal grind hell while at the same time the PvM you grind is getting easier and easier, for an amount of grind that would make a a Korean's head go asplode.

But i still prefer the idea of actually implementing some high end content instead. I dont' think dofus needs more grind. And if anyone disagrees, how about you reach everything grindable first before complaining (all 4 dofus eggs, level 200 on all chars, AP/MPs on equipment, 600 spell points, etc.)?
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 DeathknightZL...
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post 2 Nov 2009, 15:19 | #25
QUOTE (killerfurby @ 30 Oct 2009, 13:35) *
you cant call what you read in one of the books your buy for like 10 kamas a main storyline that you follow. truth is this does not have a storyline in which you have to follow therefore there cannot be any end game content. you cant just have a beginning (the pathetic excuse of an opening video) and an end without a middle. this game starts you off which that video, makes it sound really good, then all you have to do grind grind grind grind grind grind grind.

dont get me wrong. when this first came out this game was amazing. but after the first year this has gone WAY downhill. my god its that bad that even bots are quitting... literally


Excuse me but i DIDNOT read it from a book INGAME it was the STORY posted on the MAIN WEBSITE want the link?

http://www.dofus.com/en/mmorpg-game/story.html

The story of dofus. Small and short and not really much of a story but STILL it is a story. And perhaps the developers Havent thought of a really good way to implement an actual story line into the game. If you so much as think it is extremely easy to make a game like this and please ppl your wrong. go and try to make one youll find out it is an extremely difficult task.

You want a story line put in ill work on some content for a story line then and show u how much work time and effort it takes.. ill get back to u in a few months and maybe even years with NEW STORY LINE CONTENT!.

Ty come again.
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 Blazeron
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post 2 Nov 2009, 19:33 | #26
QUOTE (DeathknightZLH @ 2 Nov 2009, 15:19) *
Excuse me but i DIDNOT read it from a book INGAME it was the STORY posted on the MAIN WEBSITE want the link?

http://www.dofus.com/en/mmorpg-game/story.html


I'm pretty sure that exactly this story is actually available as a book in-game. As such, it doesn't really matter where you (or anyone else for that matter) has read the story.

QUOTE
The story of dofus. Small and short and not really much of a story but STILL it is a story.


Since "story" is a common term that describes a sequences of events, you're right. Note, however, that "I killed a tofu. Then i dropped adventurer boots." is a story, too. And the "Story" of dofus is pretty much the same in terms of [insert whatever quality here].

QUOTE
And perhaps the developers Havent thought of a really good way to implement an actual story line into the game.


Perhaps? Most certainly.

QUOTE
If you so much as think it is extremely easy to make a game like this and please ppl your wrong. go and try to make one youll find out it is an extremely difficult task.


Do you expect one person to make a better game than a whole company including graphics designers, animators, and so on? Anyway, if you would kick lichen and give the job to killerfurby instead, then dofus would be a lot better.

QUOTE
You want a story line put in ill work on some content for a story line then and show u how much work time and effort it takes.. ill get back to u in a few months and maybe even years with NEW STORY LINE CONTENT!.

Ty come again.


We could put an awesome storyline into the game, but you know, we don't happen to be dofus developers.
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 killerfurby
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post 2 Nov 2009, 21:39 | #27
QUOTE (DeathknightZLH @ 2 Nov 2009, 15:19) *
Excuse me but i DIDNOT read it from a book INGAME it was the STORY posted on the MAIN WEBSITE want the link?


its ALSO in the books. everything about the dofus history is crammed into those 10 kama books (not that ive read most of them). jesus dude i wasnt having a go at you. take a chill pill its just a game.

to be honest im not really bothered as i dont play anymore till 2.0. im currently going through final fantasy 9 again till 2.0 comes out... tho ill complete it by next week so will start either ff8 or kingdom hearts again. haha now those are what you call storylines

This post has been edited by killerfurby: 2 Nov 2009, 21:42
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 Alyss-Sin
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post 2 Nov 2009, 23:35 | #28
QUOTE (Blazeron @ 2 Nov 2009, 12:33) *
Do you expect one person to make a better game than a whole company including graphics designers, animators, and so on? Anyway, if you would kick lichen and give the job to killerfurby instead, then dofus would be a lot better.



If you kick lichen and give the job to a monkey with autism dofus would be a lot better.
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 Buggabug
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post 2 Nov 2009, 23:51 | #29
QUOTE (Blazeron @ 30 Oct 2009, 13:02) *
That's like the saying about how everything is a drug, depending on the dose. Of course, a reasonable person can distuinguish between grinding and not.

Take WoW, per example. You can easily get to the maximum level and equip yourself with a lot of epic equipment without any grind at all by just doing the quests. Then compare it to dofus where you just grind the same stuff all the time. And that's exactly the point with new content: the would be more stuff to do, more monsters to kill, more variety... it would be less of a grind. But what's more important, it would be more content.



I must have misunderstood you, I thought you were saying that there shouldn't be any new content that just introduced more grind.

For me quests are grinding, I would rather farm DP 30 to infinity until I dropped a Turq then have to do a quest like Eternal Harvest (ugh doing that now lol) but that is just my preference. I actually kind of like the grind of farming enough Diamond stones to get all of Sherona's class spells (yes all 21) to lv 6, and farming for the Turq etc and so forth, as it is relaxing. Is why I enjoy professioning as well biggrin.gif Different Strokes for different folks, I think more quests with good rewards could be implemented as long as the quests did not make pvm less efficient then quest work.
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 DeathknightZL...
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post 3 Nov 2009, 03:15 | #30
You ppl obviously DO NOT get the point. And no the book Has not been found in game and I have been reading them all bc me and my gf DO read them all. Just bc you think that my input bout the storyline is not a story you need to go back and get an education. Its called a SHORT story. Hey look maybe they didnt intend for an actual story line I just threw the damn story out there to allow discussion on the actual idea of end game content BASED off the actual story line. (even if the story line doesnt go in very far).

Now plz stop arguing bout it NOT being a story line and get into the discussion on how we could use this story line to MAKE better quest content for the game. would be better if we all put our heads together instead of sending them thrashing and bashing into one another.
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 killerfurby
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post 3 Nov 2009, 07:14 | #31
QUOTE (DeathknightZLH @ 3 Nov 2009, 03:15) *
You ppl obviously DO NOT get the point. And no the book Has not been found in game and I have been reading them all bc me and my gf DO read them all. Just bc you think that my input bout the storyline is not a story you need to go back and get an education. Its called a SHORT story. Hey look maybe they didnt intend for an actual story line I just threw the damn story out there to allow discussion on the actual idea of end game content BASED off the actual story line. (even if the story line doesnt go in very far).

Now plz stop arguing bout it NOT being a story line and get into the discussion on how we could use this story line to MAKE better quest content for the game. would be better if we all put our heads together instead of sending them thrashing and bashing into one another.


well if what you said isnt even in a book that just makes it even worse. if you believe that to be the story of dofus then it SHOULD be in game. not on a website. i think you misunderstand what i meant in the first place. what im trying to get at is this game does not have a story to follow like rpgs should have. you know, like diablo for instance. you actually follow that story. the game is based around it, even wow has a story to follow, although you cant complete wow yet you start off on quests which follow on from each other for ages. yes this does have a story, ie the books (do not include stuff that isnt in the game itself) but you dont actually follow it through. its just some pointless optional stuff.

oh and the fact your now starting to get personal and criticize people proves your on the losing end of an argument and discussion.

This post has been edited by killerfurby: 3 Nov 2009, 07:20
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 Blazeron
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post 3 Nov 2009, 17:18 | #32
QUOTE (Buggabug @ 2 Nov 2009, 23:51) *
I must have misunderstood you, I thought you were saying that there shouldn't be any new content that just introduced more grind.

For me quests are grinding, I would rather farm DP 30 to infinity until I dropped a Turq then have to do a quest like Eternal Harvest (ugh doing that now lol) but that is just my preference. I actually kind of like the grind of farming enough Diamond stones to get all of Sherona's class spells (yes all 21) to lv 6, and farming for the Turq etc and so forth, as it is relaxing. Is why I enjoy professioning as well biggrin.gif Different Strokes for different folks, I think more quests with good rewards could be implemented as long as the quests did not make pvm less efficient then quest work.


True that. Well, i wasn't thinking about quests like we got now (eternal harvest is as much of a failure as all the low level "buy that ressource" quests). I was more thinking about quests like you'd see them in other games, like
  • Quests that involve fighting
  • Quests with clear and straight objectives
  • Quests that are part of a storyline
  • Quests that offer interesting rewards



Of course, with quests as we got them now that aren't involved in a storyline at all in most cases (there are a couple of exceptions), make you buy some garbage ressource from the sellrooms and then reward you with 200 kamas and 5000 xp, i'm not surprised that there isn't a big demand in more quests.
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 Alyss-Sin
Member Greater Bherb Pruner
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post 3 Nov 2009, 18:01 | #33
Quests, long epic ones, would be very popular I think. I enjoy the bounty quests sometimes a few more of those wouldn't hurt.
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 DeathknightZL...
Member Dragon Pig Pillager
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post 3 Nov 2009, 18:57 | #34
QUOTE (killerfurby @ 3 Nov 2009, 08:14) *
well if what you said isnt even in a book that just makes it even worse. if you believe that to be the story of dofus then it SHOULD be in game. not on a website. i think you misunderstand what i meant in the first place. what im trying to get at is this game does not have a story to follow like rpgs should have. you know, like diablo for instance. you actually follow that story. the game is based around it, even wow has a story to follow, although you cant complete wow yet you start off on quests which follow on from each other for ages. yes this does have a story, ie the books (do not include stuff that isnt in the game itself) but you dont actually follow it through. its just some pointless optional stuff.

oh and the fact your now starting to get personal and criticize people proves your on the losing end of an argument and discussion.


no in order to argue one must criticize the other to make a point. but you still dont wanna discuss any POSSIBLE means to make an actual story line to introduce here all you do is continue to bash me with "This isnt a real story since its not in game or its too short" seriously if you are gonna pull the criticize proves im losing an argument then ill pull the "Your repeating yourself so your losing the argument" bit seriously start discussion on how to introduce an ACTUAL story line

Like how bout we have some quests the look into the history of bolrok and helsephine and rykke?

Honestly I would like to see that story line placed in and actually start to form something for those high end players to do..
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 killerfurby
Member Ancestral Treechnid Slogger
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post 3 Nov 2009, 22:02 | #35
QUOTE (DeathknightZLH @ 3 Nov 2009, 18:57) *
no in order to argue one must criticize the other to make a point. but you still dont wanna discuss any POSSIBLE means to make an actual story line to introduce here all you do is continue to bash me with "This isnt a real story since its not in game or its too short" seriously if you are gonna pull the criticize proves im losing an argument then ill pull the "Your repeating yourself so your losing the argument" bit seriously start discussion on how to introduce an ACTUAL story line

Like how bout we have some quests the look into the history of bolrok and helsephine and rykke?

Honestly I would like to see that story line placed in and actually start to form something for those high end players to do..


i never said anything about making a story to follow in the future. sorry i must have misunderstood you also. i was just talking about presently and the past. guess we got our wires crossed their. i getcha now.

This post has been edited by killerfurby: 3 Nov 2009, 22:04
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 meatraw
Member Moopet Master
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post 6 Nov 2009, 03:34 | #36
QUOTE (Nikto @ 29 Oct 2009, 21:32) *
He is levelling freak. He would if he could have mentioned combinations.


I am not! 23% in like 4 months -.-
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 Nikto
Member Minotoror Tamer
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post 6 Nov 2009, 11:11 | #37
You just have no motivation, I guess. BUT! if you could have a sac with WoR... you'd have it in 1-2 months.

Good thing you don't do professions.
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 Blazeron
Member Minotot Deboner
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post 6 Nov 2009, 18:03 | #38
All the current high-levels would. The only PvP-viable class would be a 12-class fusion that's only achievable for people who are the living incarnation of grinding.
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 Nikto
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post 6 Nov 2009, 22:05 | #39
Maybe you are right, maybe not. I'm called a grind queen, but I just can't level my characters. I can work on professions 24/7 with no breaks and holidays, but just the thought of levelling makes me sick.
Also not all people are interested in PvP, really.

Don't get me wrong, I want new content, but I want something really new, not some "new" PvP options. New territories, new equips, new profs, just anything, but PvP.
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 simomate
Member Dragon Pig Pillager
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post 7 Nov 2009, 03:15 | #40
I have just thought about this, and in a way, not having much of a backstory, is pretty cool. It works in the Spitting Bwork, as you can make ya own history.
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 ToneZone
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post 8 Nov 2009, 18:57 | #41
QUOTE (Nikto @ 6 Nov 2009, 22:05) *
Maybe you are right, maybe not. I'm called a grind queen, but I just can't level my characters. I can work on professions 24/7 with no breaks and holidays, but just the thought of levelling makes me sick.
Also not all people are interested in PvP, really.

Don't get me wrong, I want new content, but I want something really new, not some "new" PvP options. New territories, new equips, new profs, just anything, but PvP.



I totally agree. I think that if the Devs ever decided to look at the international forums they would notice the plea of their clients for more of well.... anything that would make the game less grindy. And we all understand that with any MMO grinding is at the core and that can't be helped. What can be helped is the options that allows the players to "kick back" and enjoy their characters progression. Personally I am a pvp junkie, I would like some different options implemented, And my friend are Dungeon junkies, they would like more options implemented, no one wants to go home after a day at work and grind ghosts for 5 hours. Please, albeit dofus is one of my hobbies, im finding it a less and less pleasurable one as well as a less rewarding one. More content is needed to the point were i don't know if 2.0 will fix the devoted players thirst for something edifying.
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 touchof
Member Greedovore Devourer
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post 8 Nov 2009, 23:08 | #42
I'm 156. Run every dungeon a million times. Even ougaa a few, and kralove once. What now?

Also, so many low level sets... but far less high level options. ??
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 Phatballerz
Member Mopy King Cleaner
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post 9 Nov 2009, 06:02 | #43
Well, there are a ton of pontential sets to be made. Look at every single monster on otomais island. There's hardly any sets based off of them. Of course you might say class set, but honestly... they're crap.
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 killerfurby
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post 9 Nov 2009, 10:55 | #44
QUOTE (Phatballerz @ 9 Nov 2009, 06:02) *
Well, there are a ton of pontential sets to be made. Look at every single monster on otomais island. There's hardly any sets based off of them. Of course you might say class set, but honestly... they're crap.


class sets are one of THE WORST ideas ankama have ever done. honestly... they just suck.
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 Blazeron
Member Minotot Deboner
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post 9 Nov 2009, 22:09 | #45
I wouldn't even care if they just recycled sprites. Make up any weird name, put some dry joke into the flavour text, give it some random recipe and stats appropriate for a high level item, apply any sprites and there you go. Honestly, i wouldn't care if it would look like a gob lining or adv hat. Actually, that might even be funny, some badass high end equipment and it looks like you're a noob that attached a dead prespic to his back while wearing one of these oh-so-stinky gob hats again. And how long would that take? Not more than 5-10 minutes.

Just give us content!

QUOTE (killerfurby @ 9 Nov 2009, 10:55) *
class sets are one of THE WORST ideas ankama have ever done. honestly... they just suck.


They were a big misconception to begin with. The levels they're aiming at are contradicting eachother, the builds they aim at are contradicting each other and to top it all, wearing the full set makes you utterly useless at everything.
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Lo-Fi Version Time is now: 22 November 2009, 05:49