Cool Ray Industries - Bringing you a world of ideas, Soon to be a multi-national corporation |
Cool Ray Industries - Bringing you a world of ideas, Soon to be a multi-national corporation |
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22 Sep 2009, 03:14
| #1
Cool Ray Industries - Bringing you a world of ideas
Here is where i will post all my ideas you can post your ideas also
Leg* This post has been edited by CoolRay: 9 Nov 2009, 22:44 |
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22 Sep 2009, 03:53
| #2
UnderWorld:
room 1 4 Chafers 3 Ribs room 2 5 Chafers 4 Ribs room 3 5 Ribs 3 MarksChafers room 4 4 MarksChafers 3 Chafer Lancers room 5 2 Dead Iops 2 Dead Osamodas room 6 2 Dead Xelors 2 Dead Fecas room 7 3 Dead Osamodas 3 Dead Xelors 1 Dead Sram room 8 1 Dead Osamoda 1 Dead Xelor 1 Dead Feca 1 Dead Sram 1 Dead Sadida 1 Dead Pandawa room 9 1 Dead Enispira 1 Dead Sacrier 1 Dead Ecaflip 1 Dead Cra 1 Dead Enutrof room 10 1 Grim Reaper (Note: All the Dead Classes have all the Spells that class has 1~100 2 mp 8 ap and 2000HP Sac has 5000HP) Grim Reaper: lvl 600 6000HP 12 ap 4 mp Spells: Reaper Cut (100~300 Neutral Damage 4 ap 1 range) Reaper Slash (200~400 Neutral Damage +1 ap can be cast once a turn 1 range 5 ap) UnderWorld Rip (1000~4000 Neutral Damage 1~2 range 20 ap) Disortion (-1~2 ap 1~6 range 1 ap) Hope You Like it |
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22 Sep 2009, 06:06
| #3
*goes on a killing spree inside of a Toys R Us*
*sob* no more for the love of god no more *sob* |
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22 Sep 2009, 07:10
| #4
People asked CoolRay to create a separate thread for his dungeon ideas, though they had no particular right to limit him.
He voluntarily complied, though he was under no obligation to do so. His reward? People still feel the need to respond to him negatively, it seems simply for the purpose of being negative. Perhaps at this point, considering his efforts to accommodate the wishes of others, he can be granted a reprieve in this one thread, and that those who do not wish to read his ideas or that can only reply to them negatively for negativity's sake can simply avoid reading it and posting within. |
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22 Sep 2009, 07:31
| #5
That's Quite A Interesting Idea For A Dungeon, But The Grim Reapers Last Spell Looks A Bit Daunting.
I reckon they should make a Crab Dungeon. |
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22 Sep 2009, 07:42
| #6
I think since their dead class monsters, why not just make a dopple dungeon? Dopple fights are always interesting and sometimes frustrating due to their incredible stats that are unrealistic for normal people. Unfortunatley you cant fight them in groups, just solo.
The chafer dungeon already fits the description for a tomb dungeon. You have to go inside a tomb just to enter. Theres already 2 grim reapers that i know of (reapalak, lord crow) Instead, try adding on to already existing dungeons (ie. a boss, vampires, something to break the monotony but not tedious) instead of more chafers like it is now. We all know that this will never be implemented, but at least it could be an interesting read. |
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22 Sep 2009, 08:23
| #7
i think the spell dissortion could be changed a bit, maybe give it a cooldown of 3 turns (ap bonus of course being infinite), personally i think this boss is better suited to be CC, so im not sure the +range is really fitting, especially, on his first spell and underworld
and also, when the boss reaches 20ap, as far as i see it he can dish out 1000-4000 damage per turn, almost definatly 1 hitting everyone that would be in the dungeon (bear in mind level cap is 600) might i suggest that using the spell unbetwitches him, putting him back to 12ap again but yeah, he is pretty similar to lord crow |
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22 Sep 2009, 08:40
| #8
ok if your going to make up dungeons at least make sure it has no enemies that are in other dungeons. otherwise there is no point. we have an undead dung.its called skeleton dungeon. although that dung is really poo. really needs a boss in it.
also we dont need dead classes. we have ghosts of certain classes. not all but some. we have enough. also grim reaper?? we have lord crow which resembles that. the only dungeons this game really needs are high level ones that give the remaining 2 dofuses from the boss. This post has been edited by killerfurby: 22 Sep 2009, 08:43 |
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22 Sep 2009, 09:49
| #9
People asked CoolRay to create a separate thread for his dungeon ideas, though they had no particular right to limit him. Oh Im sorry, I never knew that spamming the forum with countless poorly conceived and made up on a whim dungeons were the way to go But CoolRay, thumbs up for making this thread. |
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22 Sep 2009, 13:50
| #10
There are so many kinds of arachnees in this game, but no arachnee dungeon. So i was thinking... how about an arachnee dungeon?
Room 1
Room 2
Room 3
Room 4
QUOTE Hope You Like it Sounds like something that could be added to the skeleton dungeon. Like when you finish it, you can enter UnderWorld, somewhat like royal tofuhouse is entered in the tofuhouse and SO is entered in treech dun. This way the skeleton dungeon would have a point again. ^^ This post has been edited by Blazeron: 22 Sep 2009, 13:55 |
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Moon Hammerer![]() ![]() ![]() ![]() |
22 Sep 2009, 15:16
| #11
Well Skeleton dungeon is a nice place to farm rib chops and evil tofu wings :3
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22 Sep 2009, 15:47
| #12
Oh Im sorry, I never knew that spamming the forum with countless poorly conceived and made up on a whim dungeons were the way to go But CoolRay, thumbs up for making this thread. By all means point out why spamming the forum with countless poorly conceived and negative effectively non-responses to such suggestions on a whim is the way to go. Such posting habits are no better in quantity or quality then the 95% nonsensical threads on the official forums. Rather, they are firmly ensconced within that 95% to the degree that they could act as the poster child to represent them if a charity drive was held for their collective benefit. It remains quite ridiculous that when a poster tries to appease the whims of fellow posters... who have no right to direct his posting... that they have to follow him to the thread he voluntarily created at their request to continue posting their spam in response to what they consider to be his spam. I say fellow posters as I have not seen a moderator on up critique his posts, or advise him to limit his ideas to one thread. Feel free to provide a quote of one doing so. Finally, from the point of view of logic, now that CoolRay has limited himself to one thread, one would think that the most logical reaction by those that find his posts to have no merit would be to simply let him be at this point, in the hope he continue to confine his ideas to this one thread. If he is going to receive the same treatment in this one thread as he did previously, it would quickly become clear to him there in no reason to continue his voluntary compliance to the requests of others, and may well return to making the multiple dungeon threads his fellow posters were seeking to avoid in the first place. Then again, I suppose continued mindless knee-jerk negativity could be much better than determining and striving for the desired outcome and then behaving in a way that reinforces the desired outcome once achieved to ensure the best chance it is maintained. |
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22 Sep 2009, 19:04
| #13
We're sick of seeing the threads. This thread would have been fine had he not started it like every single other thread he's done with some craptastic dungeon idea in them.
Also: From this point forward I refuse to read KA-Dofus' posts until he starts talking like a normal person rather than cramming his posts full of words he found by looking through a thesaurus. |
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22 Sep 2009, 19:31
| #14
We're sick of seeing the threads. This thread would have been fine had he not started it like every single other thread he's done with some craptastic dungeon idea in them. I'm sick of seeing your responses to his threads. His dungeon ideas are no more 'craptastic' in comparison. QUOTE Also: From this point forward I refuse to read KA-Dofus' posts until he starts talking like a normal person rather than cramming his posts full of words he found by looking through a thesaurus. Heh, you say that as if it matters. I refuse to constrain my use of the English language to accommodate those that must consult a reference to understand the quite basic and common words I use to express myself on this forum. If that distresses you, by all means ignore my posts henceforth. I couldn't care less. |
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22 Sep 2009, 21:37
| #15
Eyeful Dungeon
Room 1: 3 Dark Bats Room 2: 3 Dark Cyclops Room 3: Eye of Destruction (Boss) Dark Bats Ap 7 Mp 4 -1000 Vitality -200 Wisdom -400 Strength -400 Intelligence -400 Chance -400 Agility Spells: -Elemental Burst Description, does damage to all element. 1-10 Strength damage 1-10 Intelligence damage. 1-10 Chance damage. 1-10 Agility damage Ap 6, 2-2 range, no cool down, no critical hit, no critical failure Dark Cyclops Ap 8 Mp 2 -2000 Vitality -200 Wisdom -400 Strength -400 Intelligence -400 Chance -400 Agility Dark Lazer: Description, black laster coming from an eye. 1-6 Strength Damage 1-6 Intelligence Damage 1-6 Chance 1-6 Agility Damage Ap 4, 3-6 range, no cooldown, no critical hit, no critical failure. Eye of Destruction Ap 10 Mp 0 -5000 Vitality -300 Wisdom -500 Strength -500 Intelligence -500 Chance -500 Agility Transportation: Description, teleports at about 10 squares arway. Ap 3, 3 turn cooldown, no critical hit, no critical failure. Blindsight: Description, it blinds one player for a few turns and are prevented from seeing cell pointed. Ap 5, 6 turn cooldown, no critical hit, no critical failure. Painful Crying: Description, tears come out and when drop it blows up. 10% of the damage done will be added to the caster's vitality. 3-10 Strength Damage 3-10 Intelligence Damage 3-10 Chance Damage 3-10 Agility Damage Ap 5, no cooldown, no critical hit, no critical failure. --------------------------------------------------------------------------------------------------------------------------------------------- I say this dungeon should be challenging for low (or mid levels) because I think there should be more for them. Most of the monsters have things in common and that is problems with eyes. Cyclops normally have only one eye, bats are blind, the boss is just one plain eye. I hope you see what I was trying to do.
-xdark-osamodax This post has been edited by thisgameizfun: 23 Sep 2009, 02:21 |
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23 Sep 2009, 00:50
| #16
The Darkness dungeon is cool but the monsters are a bit underpower but its interesting
how about this? Darkness Dungeon room 1 3 Dark Bats room 2 2 Dark Bats 1 Dark Cyclops room 3 3 Dark Cyclops room 4 1 Omusa The Shadow Lord Dark Bats: lvl 80~100 800~1000HP 8 ap 4 mp Spells: Elemental Burst: 5~10 Earth, Fire, Air, and water damage 1~4 range 5 ap Dark Gust: 14~34 Air Damage 1~2 range 4 ap Int: 200 Cha: 200 Str: 200 Agi: 600 Dark Cyclops: lvl 100~130 2000~3000HP 10 ap 2 mp Spells: Shock Wave: 18~50 Earth Damage 1~4 range AoE 2 cells 5 ap Bash: 30~60 Earth Damage 1 range 4 ap Int: 0 Cha: 0 Str: 800 Agi: 200 Omusa the Shadow lord: lvl 400~500 5000~6000HP 10 ap 3 mp Spells: Black Claw: 40~60 Fire Damage 1~6 range 5 ap Black Crystal: Summons a Crystall with 1000HP and reduces ap and mp 1~3 range 6 ap Punch of Crackler: you know what this does 5 ap Int: 1300 Cha: 0 Str: 0 Agi: 500 If this idea is good all credit goes to TGIF |
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23 Sep 2009, 01:31
| #17
The Darkness dungeon is cool but the monsters are a bit underpower but its interesting how about this? Darkness Dungeon room 1 3 Dark Bats room 2 2 Dark Bats 1 Dark Cyclops room 3 3 Dark Cyclops room 4 1 Omusa The Shadow Lord Dark Bats: lvl 80~100 800~1000HP 8 ap 4 mp Spells: Elemental Burst: 5~10 Earth, Fire, Air, and water damage 1~4 range 5 ap Dark Gust: 14~34 Air Damage 1~2 range 4 ap Int: 200 Cha: 200 Str: 200 Agi: 600 Dark Cyclops: lvl 100~130 2000~3000HP 10 ap 2 mp Spells: Shock Wave: 18~50 Earth Damage 1~4 range AoE 2 cells 5 ap Bash: 30~60 Earth Damage 1 range 4 ap Int: 0 Cha: 0 Str: 800 Agi: 200 Omusa the Shadow lord: lvl 400~500 5000~6000HP 10 ap 3 mp Spells: Black Claw: 40~60 Fire Damage 1~6 range 5 ap Black Crystal: Summons a Crystall with 1000HP and reduces ap and mp 1~3 range 6 ap Punch of Crackler: you know what this does 5 ap Int: 1300 Cha: 0 Str: 0 Agi: 500 If this idea is good all credit goes to TGIF Not all but the thing is most of the monsters have things in common and that is problems with eyes. Cyclops normally have only one eye, bats are blind, the boss is just one plain eye. I hope you see what I was trying to do. -xdark-osamodax |
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23 Sep 2009, 03:35
| #18
Whoa, who ever said bats were blind? I personally like this thread. Now we can all work to make an interesting dungeon in harmony LOL!
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23 Sep 2009, 05:59
| #19
Im with Phat
Edit: Anyone Remember this? Yea i know its a peice of crap well you know why? because this was my first ever dungeon topic idea Ghost dungeon/ouassingue dungeon ( i dont care what its called) room 1 5 ouassingues room 2 3 ouassingues 1 mopeat 1 miremop room 3 1 ouassingue 2 mopeats 2 miremops room 4 2 mopeats 2 mire mops 2 shady ouassingues room 5 1 mopeat 1 miremop 4 shady ouassingues room 6 3 shady ouassingues 2 Shadow dragons room 7 2 shady ouassingues 4 shadow dragons room 8 5 shadow dragons room 9 1 mopeat 1 miremop 1 shhady ouassingue 1 Shadow dragon 1 legendary mopy king Shady ouassingue: lvl 50 600HP 12 ap 4 mp lvl 52 620HP 12 ap 4 mp lvl 54 640HP 12 ap 4 mp lvl 56 660HP 12 ap 4 mp lvl 58 680HP 12 ap 4 mp Spells: haunting (-2 AP 3 turns 10 turn cool down) Shadow blow (30~100 neutral damage) Ghostlyness (summons a ghost with 400HP that heals) Shadow dragon: lvl 70 1000HP 5 ap 1 mp lvl 72 1200HP 5 ap 1 mp lvl 74 1400HP 5 ap 1 mp lvl 76 1600HP 5 ap 1 mp lvl 78 1800HP 5 ap 1 mp Spells: Ghostly fire (20~80 fire damage) summonig of minidragon (summons a mini dragon with 700hp and gives ap to the dragon) Wrath of shadows (1000 earth damage needs 20 ap to cast) Legendary Mopy King lvl 680 12000HP 12 ap 4 mp lvl 720 16000HP 12 ap 4 mp lvl 780 19000HP 12 ap 4 mp lvl 820 21000HP 12 ap 5 mp lvl 880 25000HP 12 ap 5 mp Spells: summoning of mopy guard (summons a mopy guard with 1000HP that does 100~200 earth damage) shadow trap (makes a trap size of 2 that does 100~200 earth damge when stepped on) Royal blow (30~300 neutral damage) Royal throne (+1 ap for 12 turns) Death sentence (kills target 1/2 chance of working needs 25 ap to cast) This post has been edited by CoolRay: 23 Sep 2009, 06:09 |
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23 Sep 2009, 06:25
| #20
Deep Ocean Dungeon:
room 1 3 Grell room 2 3 Grell 1 Leviathin room 3 3 Leviathins room 4 3 Leviathins 3 Grell room 5 2 Grell 1 Leviathin 1 Deep Sea Turtle Grell: a Large jelly fist with two hooked tentacles and 4 regualar tentacles lvl 20~25 200~250HP 6 ap 5 mp Stinger (2~7 Water Damage 1 range 4 ap) Osomosis (steals 5~10 Water Damage 1~5 range 2 ap can be cast only once a turn) Int: 50 Str: 0 Cha: 200 Agi: 200 Leviathin: a Huge skinny dragon with fins and a long horn on top of its head lvl 40~50 400~600HP 8 ap 3 mp Swim (teleport to a cell 1~6 range 1 ap can be cast only twice a turn) Horns (5~20 Neutral Damage 1 range 6 ap) Water Worm (Summons Water worm 5 ap 1~3 range) Int: 0 Str: 300 Cha: 300 Agi: 300 Water Worm: a large Worm made of water lvl 1 100HP Spells: None If you hit the worm 2 times it explodes unless it dies in two hits when it explodes it does a fixed amount of 50~80 Water Damage Deep Sea Turtle: a Huge Snapping Turtle with a Huge Shell lvl 70~76 500~600HP 8 ap 2 mp Shell Move (+2 mp 1 turns 1 ap cooldown of 2 turns) Shell Shock (15~20 Water Damage 1~2 range 4 ap) Call of the Sea (Summons a Monster from Sand Dungeon 5 ap 1~3 range Cooldown of 6 turns) Call of the Ocean (Summons a Monster from this Dungeon 5 ap 1~3 range Cooldown of 6 turns) Sooth Shell (Converts Damage into HP 4 turns every hit adds a turn to the duration cooldown of 10 turns 4 ap) Int: 400 Str: 200 Cha: 600 Agi: 400 Its like a Upgraded version of Sand dungeon lol |
| Lo-Fi Version | Time is now: 23 November 2009, 04:08 |