Cool Ray Industries - Bringing you a world of ideas, Soon to be a multi-national corporation |
Cool Ray Industries - Bringing you a world of ideas, Soon to be a multi-national corporation |
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22 Sep 2009, 03:14
| #1
Cool Ray Industries - Bringing you a world of ideas
Here is where i will post all my ideas you can post your ideas also
Leg* This post has been edited by CoolRay: 9 Nov 2009, 22:44 |
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22 Sep 2009, 03:53
| #2
UnderWorld:
room 1 4 Chafers 3 Ribs room 2 5 Chafers 4 Ribs room 3 5 Ribs 3 MarksChafers room 4 4 MarksChafers 3 Chafer Lancers room 5 2 Dead Iops 2 Dead Osamodas room 6 2 Dead Xelors 2 Dead Fecas room 7 3 Dead Osamodas 3 Dead Xelors 1 Dead Sram room 8 1 Dead Osamoda 1 Dead Xelor 1 Dead Feca 1 Dead Sram 1 Dead Sadida 1 Dead Pandawa room 9 1 Dead Enispira 1 Dead Sacrier 1 Dead Ecaflip 1 Dead Cra 1 Dead Enutrof room 10 1 Grim Reaper (Note: All the Dead Classes have all the Spells that class has 1~100 2 mp 8 ap and 2000HP Sac has 5000HP) Grim Reaper: lvl 600 6000HP 12 ap 4 mp Spells: Reaper Cut (100~300 Neutral Damage 4 ap 1 range) Reaper Slash (200~400 Neutral Damage +1 ap can be cast once a turn 1 range 5 ap) UnderWorld Rip (1000~4000 Neutral Damage 1~2 range 20 ap) Disortion (-1~2 ap 1~6 range 1 ap) Hope You Like it |
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22 Sep 2009, 06:06
| #3
*goes on a killing spree inside of a Toys R Us*
*sob* no more for the love of god no more *sob* |
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22 Sep 2009, 07:10
| #4
People asked CoolRay to create a separate thread for his dungeon ideas, though they had no particular right to limit him.
He voluntarily complied, though he was under no obligation to do so. His reward? People still feel the need to respond to him negatively, it seems simply for the purpose of being negative. Perhaps at this point, considering his efforts to accommodate the wishes of others, he can be granted a reprieve in this one thread, and that those who do not wish to read his ideas or that can only reply to them negatively for negativity's sake can simply avoid reading it and posting within. |
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22 Sep 2009, 07:31
| #5
That's Quite A Interesting Idea For A Dungeon, But The Grim Reapers Last Spell Looks A Bit Daunting.
I reckon they should make a Crab Dungeon. |
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22 Sep 2009, 07:42
| #6
I think since their dead class monsters, why not just make a dopple dungeon? Dopple fights are always interesting and sometimes frustrating due to their incredible stats that are unrealistic for normal people. Unfortunatley you cant fight them in groups, just solo.
The chafer dungeon already fits the description for a tomb dungeon. You have to go inside a tomb just to enter. Theres already 2 grim reapers that i know of (reapalak, lord crow) Instead, try adding on to already existing dungeons (ie. a boss, vampires, something to break the monotony but not tedious) instead of more chafers like it is now. We all know that this will never be implemented, but at least it could be an interesting read. |
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22 Sep 2009, 08:23
| #7
i think the spell dissortion could be changed a bit, maybe give it a cooldown of 3 turns (ap bonus of course being infinite), personally i think this boss is better suited to be CC, so im not sure the +range is really fitting, especially, on his first spell and underworld
and also, when the boss reaches 20ap, as far as i see it he can dish out 1000-4000 damage per turn, almost definatly 1 hitting everyone that would be in the dungeon (bear in mind level cap is 600) might i suggest that using the spell unbetwitches him, putting him back to 12ap again but yeah, he is pretty similar to lord crow |
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22 Sep 2009, 08:40
| #8
ok if your going to make up dungeons at least make sure it has no enemies that are in other dungeons. otherwise there is no point. we have an undead dung.its called skeleton dungeon. although that dung is really poo. really needs a boss in it.
also we dont need dead classes. we have ghosts of certain classes. not all but some. we have enough. also grim reaper?? we have lord crow which resembles that. the only dungeons this game really needs are high level ones that give the remaining 2 dofuses from the boss. This post has been edited by killerfurby: 22 Sep 2009, 08:43 |
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22 Sep 2009, 09:49
| #9
People asked CoolRay to create a separate thread for his dungeon ideas, though they had no particular right to limit him. Oh Im sorry, I never knew that spamming the forum with countless poorly conceived and made up on a whim dungeons were the way to go But CoolRay, thumbs up for making this thread. |
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22 Sep 2009, 13:50
| #10
There are so many kinds of arachnees in this game, but no arachnee dungeon. So i was thinking... how about an arachnee dungeon?
Room 1
Room 2
Room 3
Room 4
QUOTE Hope You Like it Sounds like something that could be added to the skeleton dungeon. Like when you finish it, you can enter UnderWorld, somewhat like royal tofuhouse is entered in the tofuhouse and SO is entered in treech dun. This way the skeleton dungeon would have a point again. ^^ This post has been edited by Blazeron: 22 Sep 2009, 13:55 |
Member
Moon Hammerer![]() ![]() ![]() ![]() |
22 Sep 2009, 15:16
| #11
Well Skeleton dungeon is a nice place to farm rib chops and evil tofu wings :3
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22 Sep 2009, 15:47
| #12
Oh Im sorry, I never knew that spamming the forum with countless poorly conceived and made up on a whim dungeons were the way to go But CoolRay, thumbs up for making this thread. By all means point out why spamming the forum with countless poorly conceived and negative effectively non-responses to such suggestions on a whim is the way to go. Such posting habits are no better in quantity or quality then the 95% nonsensical threads on the official forums. Rather, they are firmly ensconced within that 95% to the degree that they could act as the poster child to represent them if a charity drive was held for their collective benefit. It remains quite ridiculous that when a poster tries to appease the whims of fellow posters... who have no right to direct his posting... that they have to follow him to the thread he voluntarily created at their request to continue posting their spam in response to what they consider to be his spam. I say fellow posters as I have not seen a moderator on up critique his posts, or advise him to limit his ideas to one thread. Feel free to provide a quote of one doing so. Finally, from the point of view of logic, now that CoolRay has limited himself to one thread, one would think that the most logical reaction by those that find his posts to have no merit would be to simply let him be at this point, in the hope he continue to confine his ideas to this one thread. If he is going to receive the same treatment in this one thread as he did previously, it would quickly become clear to him there in no reason to continue his voluntary compliance to the requests of others, and may well return to making the multiple dungeon threads his fellow posters were seeking to avoid in the first place. Then again, I suppose continued mindless knee-jerk negativity could be much better than determining and striving for the desired outcome and then behaving in a way that reinforces the desired outcome once achieved to ensure the best chance it is maintained. |
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22 Sep 2009, 19:04
| #13
We're sick of seeing the threads. This thread would have been fine had he not started it like every single other thread he's done with some craptastic dungeon idea in them.
Also: From this point forward I refuse to read KA-Dofus' posts until he starts talking like a normal person rather than cramming his posts full of words he found by looking through a thesaurus. |
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22 Sep 2009, 19:31
| #14
We're sick of seeing the threads. This thread would have been fine had he not started it like every single other thread he's done with some craptastic dungeon idea in them. I'm sick of seeing your responses to his threads. His dungeon ideas are no more 'craptastic' in comparison. QUOTE Also: From this point forward I refuse to read KA-Dofus' posts until he starts talking like a normal person rather than cramming his posts full of words he found by looking through a thesaurus. Heh, you say that as if it matters. I refuse to constrain my use of the English language to accommodate those that must consult a reference to understand the quite basic and common words I use to express myself on this forum. If that distresses you, by all means ignore my posts henceforth. I couldn't care less. |
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22 Sep 2009, 21:37
| #15
Eyeful Dungeon
Room 1: 3 Dark Bats Room 2: 3 Dark Cyclops Room 3: Eye of Destruction (Boss) Dark Bats Ap 7 Mp 4 -1000 Vitality -200 Wisdom -400 Strength -400 Intelligence -400 Chance -400 Agility Spells: -Elemental Burst Description, does damage to all element. 1-10 Strength damage 1-10 Intelligence damage. 1-10 Chance damage. 1-10 Agility damage Ap 6, 2-2 range, no cool down, no critical hit, no critical failure Dark Cyclops Ap 8 Mp 2 -2000 Vitality -200 Wisdom -400 Strength -400 Intelligence -400 Chance -400 Agility Dark Lazer: Description, black laster coming from an eye. 1-6 Strength Damage 1-6 Intelligence Damage 1-6 Chance 1-6 Agility Damage Ap 4, 3-6 range, no cooldown, no critical hit, no critical failure. Eye of Destruction Ap 10 Mp 0 -5000 Vitality -300 Wisdom -500 Strength -500 Intelligence -500 Chance -500 Agility Transportation: Description, teleports at about 10 squares arway. Ap 3, 3 turn cooldown, no critical hit, no critical failure. Blindsight: Description, it blinds one player for a few turns and are prevented from seeing cell pointed. Ap 5, 6 turn cooldown, no critical hit, no critical failure. Painful Crying: Description, tears come out and when drop it blows up. 10% of the damage done will be added to the caster's vitality. 3-10 Strength Damage 3-10 Intelligence Damage 3-10 Chance Damage 3-10 Agility Damage Ap 5, no cooldown, no critical hit, no critical failure. --------------------------------------------------------------------------------------------------------------------------------------------- I say this dungeon should be challenging for low (or mid levels) because I think there should be more for them. Most of the monsters have things in common and that is problems with eyes. Cyclops normally have only one eye, bats are blind, the boss is just one plain eye. I hope you see what I was trying to do.
-xdark-osamodax This post has been edited by thisgameizfun: 23 Sep 2009, 02:21 |
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23 Sep 2009, 00:50
| #16
The Darkness dungeon is cool but the monsters are a bit underpower but its interesting
how about this? Darkness Dungeon room 1 3 Dark Bats room 2 2 Dark Bats 1 Dark Cyclops room 3 3 Dark Cyclops room 4 1 Omusa The Shadow Lord Dark Bats: lvl 80~100 800~1000HP 8 ap 4 mp Spells: Elemental Burst: 5~10 Earth, Fire, Air, and water damage 1~4 range 5 ap Dark Gust: 14~34 Air Damage 1~2 range 4 ap Int: 200 Cha: 200 Str: 200 Agi: 600 Dark Cyclops: lvl 100~130 2000~3000HP 10 ap 2 mp Spells: Shock Wave: 18~50 Earth Damage 1~4 range AoE 2 cells 5 ap Bash: 30~60 Earth Damage 1 range 4 ap Int: 0 Cha: 0 Str: 800 Agi: 200 Omusa the Shadow lord: lvl 400~500 5000~6000HP 10 ap 3 mp Spells: Black Claw: 40~60 Fire Damage 1~6 range 5 ap Black Crystal: Summons a Crystall with 1000HP and reduces ap and mp 1~3 range 6 ap Punch of Crackler: you know what this does 5 ap Int: 1300 Cha: 0 Str: 0 Agi: 500 If this idea is good all credit goes to TGIF |
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23 Sep 2009, 01:31
| #17
The Darkness dungeon is cool but the monsters are a bit underpower but its interesting how about this? Darkness Dungeon room 1 3 Dark Bats room 2 2 Dark Bats 1 Dark Cyclops room 3 3 Dark Cyclops room 4 1 Omusa The Shadow Lord Dark Bats: lvl 80~100 800~1000HP 8 ap 4 mp Spells: Elemental Burst: 5~10 Earth, Fire, Air, and water damage 1~4 range 5 ap Dark Gust: 14~34 Air Damage 1~2 range 4 ap Int: 200 Cha: 200 Str: 200 Agi: 600 Dark Cyclops: lvl 100~130 2000~3000HP 10 ap 2 mp Spells: Shock Wave: 18~50 Earth Damage 1~4 range AoE 2 cells 5 ap Bash: 30~60 Earth Damage 1 range 4 ap Int: 0 Cha: 0 Str: 800 Agi: 200 Omusa the Shadow lord: lvl 400~500 5000~6000HP 10 ap 3 mp Spells: Black Claw: 40~60 Fire Damage 1~6 range 5 ap Black Crystal: Summons a Crystall with 1000HP and reduces ap and mp 1~3 range 6 ap Punch of Crackler: you know what this does 5 ap Int: 1300 Cha: 0 Str: 0 Agi: 500 If this idea is good all credit goes to TGIF Not all but the thing is most of the monsters have things in common and that is problems with eyes. Cyclops normally have only one eye, bats are blind, the boss is just one plain eye. I hope you see what I was trying to do. -xdark-osamodax |
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23 Sep 2009, 03:35
| #18
Whoa, who ever said bats were blind? I personally like this thread. Now we can all work to make an interesting dungeon in harmony LOL!
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23 Sep 2009, 05:59
| #19
Im with Phat
Edit: Anyone Remember this? Yea i know its a peice of crap well you know why? because this was my first ever dungeon topic idea Ghost dungeon/ouassingue dungeon ( i dont care what its called) room 1 5 ouassingues room 2 3 ouassingues 1 mopeat 1 miremop room 3 1 ouassingue 2 mopeats 2 miremops room 4 2 mopeats 2 mire mops 2 shady ouassingues room 5 1 mopeat 1 miremop 4 shady ouassingues room 6 3 shady ouassingues 2 Shadow dragons room 7 2 shady ouassingues 4 shadow dragons room 8 5 shadow dragons room 9 1 mopeat 1 miremop 1 shhady ouassingue 1 Shadow dragon 1 legendary mopy king Shady ouassingue: lvl 50 600HP 12 ap 4 mp lvl 52 620HP 12 ap 4 mp lvl 54 640HP 12 ap 4 mp lvl 56 660HP 12 ap 4 mp lvl 58 680HP 12 ap 4 mp Spells: haunting (-2 AP 3 turns 10 turn cool down) Shadow blow (30~100 neutral damage) Ghostlyness (summons a ghost with 400HP that heals) Shadow dragon: lvl 70 1000HP 5 ap 1 mp lvl 72 1200HP 5 ap 1 mp lvl 74 1400HP 5 ap 1 mp lvl 76 1600HP 5 ap 1 mp lvl 78 1800HP 5 ap 1 mp Spells: Ghostly fire (20~80 fire damage) summonig of minidragon (summons a mini dragon with 700hp and gives ap to the dragon) Wrath of shadows (1000 earth damage needs 20 ap to cast) Legendary Mopy King lvl 680 12000HP 12 ap 4 mp lvl 720 16000HP 12 ap 4 mp lvl 780 19000HP 12 ap 4 mp lvl 820 21000HP 12 ap 5 mp lvl 880 25000HP 12 ap 5 mp Spells: summoning of mopy guard (summons a mopy guard with 1000HP that does 100~200 earth damage) shadow trap (makes a trap size of 2 that does 100~200 earth damge when stepped on) Royal blow (30~300 neutral damage) Royal throne (+1 ap for 12 turns) Death sentence (kills target 1/2 chance of working needs 25 ap to cast) This post has been edited by CoolRay: 23 Sep 2009, 06:09 |
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23 Sep 2009, 06:25
| #20
Deep Ocean Dungeon:
room 1 3 Grell room 2 3 Grell 1 Leviathin room 3 3 Leviathins room 4 3 Leviathins 3 Grell room 5 2 Grell 1 Leviathin 1 Deep Sea Turtle Grell: a Large jelly fist with two hooked tentacles and 4 regualar tentacles lvl 20~25 200~250HP 6 ap 5 mp Stinger (2~7 Water Damage 1 range 4 ap) Osomosis (steals 5~10 Water Damage 1~5 range 2 ap can be cast only once a turn) Int: 50 Str: 0 Cha: 200 Agi: 200 Leviathin: a Huge skinny dragon with fins and a long horn on top of its head lvl 40~50 400~600HP 8 ap 3 mp Swim (teleport to a cell 1~6 range 1 ap can be cast only twice a turn) Horns (5~20 Neutral Damage 1 range 6 ap) Water Worm (Summons Water worm 5 ap 1~3 range) Int: 0 Str: 300 Cha: 300 Agi: 300 Water Worm: a large Worm made of water lvl 1 100HP Spells: None If you hit the worm 2 times it explodes unless it dies in two hits when it explodes it does a fixed amount of 50~80 Water Damage Deep Sea Turtle: a Huge Snapping Turtle with a Huge Shell lvl 70~76 500~600HP 8 ap 2 mp Shell Move (+2 mp 1 turns 1 ap cooldown of 2 turns) Shell Shock (15~20 Water Damage 1~2 range 4 ap) Call of the Sea (Summons a Monster from Sand Dungeon 5 ap 1~3 range Cooldown of 6 turns) Call of the Ocean (Summons a Monster from this Dungeon 5 ap 1~3 range Cooldown of 6 turns) Sooth Shell (Converts Damage into HP 4 turns every hit adds a turn to the duration cooldown of 10 turns 4 ap) Int: 400 Str: 200 Cha: 600 Agi: 400 Its like a Upgraded version of Sand dungeon lol |
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Moon Hammerer![]() ![]() ![]() ![]() |
23 Sep 2009, 06:38
| #21
Reminds me of GW.
This post has been edited by eotkodekff: 23 Sep 2009, 06:38 |
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23 Sep 2009, 15:36
| #22
By all means point out why spamming the forum with countless poorly conceived and negative effectively non-responses to such suggestions on a whim is the way to go. Such posting habits are no better in quantity or quality then the 95% nonsensical threads on the official forums. Rather, they are firmly ensconced within that 95% to the degree that they could act as the poster child to represent them if a charity drive was held for their collective benefit. I cant help thinking that you are not getting what Im saying. My remark of "spamming being the way to go" was ironic, from what I can see is that you took my reply way too serious. But to clarify it again for you: For me spamming the forum is /not/ the right way. This makes your complete post redundant, doesnt it? |
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23 Sep 2009, 20:17
| #23
I cant help thinking that you are not getting what Im saying. My remark of "spamming being the way to go" was ironic, from what I can see is that you took my reply way too serious. But to clarify it again for you: For me spamming the forum is /not/ the right way. This makes your complete post redundant, doesnt it? Yes, I figured out your post was ironic. That was hardly subtle nor byzantine in complexity. Perhaps you didn't get my point, though it was no more hidden or complex to be sure. My point was that endlessly spamming negative evaluations and comments in response to what some consider the spamming of less than ideal dungeon proposals is in no way less spamming, nor is it in any way more desirable... and thus those that do so are no better than the one complained about. This is especially true when the person who is being critiqued voluntarily adjusts his posting in response to requests by those critics. To clarify... to me... neither form of spamming is in any way the right way to go, though some for whatever reason feel one form superior to the other. You are entitled to consider that redundant if you wish. |
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24 Sep 2009, 09:01
| #24
My point was that endlessly spamming negative evaluations and comments in response to what some consider the spamming of less than ideal dungeon proposals is in no way less spamming, nor is it in any way more desirable... and thus those that do so are no better than the one complained about. If thats the case your posts are as much spam as mine This post has been edited by karyuudan: 24 Sep 2009, 09:02 |
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24 Sep 2009, 22:56
| #25
If thats the case your posts are as much spam as mine Could be. Much depends on the intent and context of the posts, along with their presentation. Endless posts of... 'your dungeon ideas suck'... 'slits wrists at another dungeon thread'.... 'stop making your dungeon threads (in a section of the board provided for players to post their ideas, including dungeon related ones) because for some reason we think we have a right to determine what can be posted here' over and over and over again are all just as much spam as the multiple dungeon threads themselves. That's not quite the same as the one constructive suggestion out of all of that for CoolRay to create a single thread for his dungeon ideas. It's too bad some of the posters complaining about his ideas couldn't follow his lead of accommodation and compromise when he did so. Not all that surprising really... which is also too bad. Oh well, our exchange doesn't particularly have much to do with dungeon ideas either, so doesn't really have much to do with what this thread is supposed to be about, so if you wish to continue it, it would be best to do so in PM or in a thread devoted to that purpose. |
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26 Sep 2009, 10:20
| #26
okay guys stop critizing him. I actualy think its intresing to see what kind of dungs he makes
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11 Oct 2009, 03:56
| #27
Here is a monster i thought of this is not a dungeon by the way
Draskular the Forbiddon Knight lvl 800 9500HP 10 ap 4 mp Spells: Knight Sword (40~60 Earth Damage 1~3 range cross AoE 1 cell 4 ap) Frenzy (enter state frenzy x2 damage x2 damage taken 3 turns cooldown of 10 turns 10 ap) Sword Throwing (10~20 Earth Damage 4~7 range can be cast only twice per player 2 ap) Heavy Armor (reduce damage by 100 -4 ap -2 mp 4 turns cooldown of 6 turns 2 ap) Oiling (+3 mp 1 turn cooldown of 4 turns 1 ap) Vital Amor (heals on Attack 5 turns recovers 20~30 HP a turn cooldown of 12 turns 10 ap) Neutral: 80% Earth: 45% Fire: 45% Water: 45% Air: 45% Stats: Strength: 800 Intelligence: 600 Chance: 0 Agility: 1000 He appears at random locations but there is only one of him at a time in the game good luck This post has been edited by CoolRay: 11 Oct 2009, 06:02 |
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11 Oct 2009, 05:01
| #28
there is a reason why exp scales by level, i suggest you figure it out
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11 Oct 2009, 06:02
| #29
How is it now?
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11 Oct 2009, 06:06
| #30
Id like a monster that can think. Something that can adapt to a battle environment when the opponent chooses an obvious strategy.
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11 Oct 2009, 08:04
| #31
Yea adapt to battle map i like that!!
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11 Oct 2009, 18:41
| #32
i like the idea of big bad booses or monsters roaming free once in a while
i miss the old bosses randomly roaming free on the outside world. ive never liked the fact ankama made minotoror, ancest, royal gob, dp, royal tofu, moowolf dungeons only. can anyone else remember how excited they got when they randomly came across a royal gob in the gobs corner? or when they saw a minotoror in cania. dofus was so much better back then incidently there is still the trio bosses that roam around... although i have not seen them in years... literally. i hear they still exist though This post has been edited by killerfurby: 11 Oct 2009, 18:43 |
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11 Oct 2009, 19:15
| #33
i have never even seen them before but i know how your talking about
new idea for monsters 1) Royal Gobball should randomly appear at Gobballs corner and tainele 2) Minotorror should randomly appear in the minotorror island 3) Dragon pig randommly appear in porcos territory 4) Mopy King randomly appear at cemetary of heros 5) Moowolf randomly appear in Cania plains 6) Soft Oak to very rarly appear in Dark treechnid forest What do you think of this idea? |
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Moon Hammerer![]() ![]() ![]() ![]() |
11 Oct 2009, 19:29
| #34
i have never even seen them before but i know how your talking about new idea for monsters 1) Royal Gobball should randomly appear at Gobballs corner and tainele 2) Minotorror should randomly appear in the minotorror island 3) Dragon pig randommly appear in porcos territory 4) Mopy King randomly appear at cemetary of heros 5) Moowolf randomly appear in Cania plains 6) Soft Oak to very rarly appear in Dark treechnid forest What do you think of this idea? Thats not your idea, bosses used to spawn at certain areas randomly long time ago when you still were a baby. Thats exactly what killerfurby was talking about. Besides Mopy Kings already spawn randomly at putrid beat pog and beat pog. QUOTE incidently there is still the trio bosses that roam around... although i have not seen them in years... literally. i hear they still exist though I read from Imps that they were removed some time ago This post has been edited by eotkodekff: 11 Oct 2009, 19:30 |
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11 Oct 2009, 20:01
| #35
I read from Imps that they were removed some time ago surly even ankama are not dumb enough to remove a rare boss that drops a dofus. i believe the one and only person who ever dropped the... emerald? maybe crimson, from the eca/sac/iop trio was darkchlor. |
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12 Oct 2009, 02:59
| #36
Only one? I find that hard to believe. I fought the trio probably a bit less than a year ago, so I'm not sure if it's still there.
The monster in the topic is extremely easy. Do some research and create a monster that actually provides a challenge rather than making stupid monsters that do nothing but damage, or stop copying the same concept as currently existing monsters. |
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12 Oct 2009, 04:05
| #37
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12 Oct 2009, 04:34
| #38
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15 Oct 2009, 04:33
| #39
ok all negative comments will be reported so no negative comments on this thread also this dungeon took me serveral weeks to make so i perfected all the monsters lvls and damage so be nice on this topic!!!
Forgotten Tower: (Key to the Unkown tower) room 1 3 Disiples room 2 5 Disiples room 3 3 Disiples 2 Assains room 4 3 Assains 1 Drunkard room 5 2 Drunkards 2 Guards room 6 4 Guards room 7 Tung'a the King Disiples: lvl 50 400HP 6 ap 4 mp lvl 53 430HP 6 ap 4 mp lvl 56 460HP 6 ap 4 mp Spells: Spear: 1~17 Neutral Damage 2~7 range 3 ap Rupture: 1~40 Neutral Damage 1 range 4 ap Strength: 350 Intell: 0 Chance: 0 Agility: 200 Assains: lvl 70 400HP 6 ap 7 mp lvl 72 440HP 6 ap 8 mp lvl 75 500HP 6 ap 9 mp Spells: Blade Spin: 5~30 Air Damage 0 range AoE 1 cell 3 ap Leap: Teleport 1~12 range 2 ap Strength: 0 Intell: 0 Chance: 0 Agility: 650 Drunkard: lvl 80 1000HP 12 ap 3 mp lvl 84 1400HP 12 ap 3 mp lvl 88 1880HP 12 ap 3 mp Spells: Beer Keg: 50~80 Water Damage 1~5 range 12 ap Wine Bottle: 5~8 Water Damage 3~10 range can be cast only twice per player 2 ap Strength: 0 Intell: 0 Chance: 670 Agility: 5 Gaurd: lvl 100 2000HP 8 ap 4 mp lvl 103 2300HP 8 ap 4 mp lvl 106 2600HP 8 ap 4 mp Spells: Sword: 13~25 Earth Damage 1 range 4 ap Motivating Sword: +1 ap 2 turns cooldown of 3 turns 1~10 range 1 ap Strength: 800 Intell: 0 Chance: 0 Agility: 400 Tung'a the King: lvl 400 8000HP 16 ap 5 mp Spells: Blinding: -1~4 ap 1 turn can only be cast once per player 1~4 range 1 ap Septer: 18~40 Earth Damage 1~2 range Knockback 1 cell 5 ap Gem Throwing: 5~10 Earth Damage 3~5 range can be cast only 2 times on a player 2 ap Assains Call: Summons a Assain 1~3 range 16 ap cooldown of 16 turns Gaurd Call: Summons a Gaurd 1 range 16 ap 20 turn cooldown Power Cloak: -300% Resist to last element hit by if no element has been used then decreases random element +400 Damage 2 turns 17 ap Now like above no negative comments or i will report them happy gaming!! Leg* |
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15 Oct 2009, 04:53
| #40
Perfected? It looks no different from your other ideas. Piss easy dungeon, 16-20 cooldown on spells, extremely low damage, low HP. You also never manage to include resistances and AP/MP res. IMO it's nothing special compared to your other works, highly doubt you spent weeks 'perfecting' it, unless you're trying to tell me you perfect all your dungeons.
QUOTE Now like above no negative comments or i will report them happy gaming!! Hey guys, if I'm making something completely stupid, boring and unreasonable, don't tell me, because I really can't take criticism, as people make decent points, but due to my lack of experience and ability to support my points, I will decide to make an attempt to force people not to post! Then I will never have to use my brain! |
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15 Oct 2009, 05:03
| #41
Perfected? It looks no different from your other ideas. Piss easy dungeon, 16-20 cooldown on spells, extremely low damage, low HP. You also never manage to include resistances and AP/MP res. IMO it's nothing special compared to your other works, highly doubt you spent weeks 'perfecting' it, unless you're trying to tell me you perfect all your dungeons. Hey guys, if I'm making something completely stupid, boring and unreasonable, don't tell me, because I really can't take criticism, as people make decent points, but due to my lack of experience and ability to support my points, I will decide to make an attempt to force people not to post! Then I will never have to use my brain! *Gasp* I demand you ban this man! |
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15 Oct 2009, 05:35
| #42
Permanant ban imo
CoolRay, maybe you should have spent all those weeks learning how to spell Assassin |
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15 Oct 2009, 07:39
| #43
I think my 11x Xelor could solo this dungeon ._.
Maybe my Xelor + my 5x Osa. |
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15 Oct 2009, 09:47
| #44
How fking hard can it be to use the search function? The dungeon creation thread
I wonder if you didnt find it or simply didnt look for it. |
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Bworkette Lover![]() ![]() ![]() |
15 Oct 2009, 09:59
| #45
And Guard is not spelt Gaurd. Also, there are more than enough unimplemented monsters in the game files. Consider: All the Kwak Village monsters, Fire Bowl, Goultard's Evil Essence, etc, etc, etc, and a lot of monsters that don't seem to have names, only sprites. Why don't you keep all your dungeons in one thread, and stop hoping that a) they will be implemented, and b ) that people will say anything nice about them. Having read some of your other dungeon threads, no one likes any of them.
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15 Oct 2009, 10:13
| #46
How fking hard can it be to use the search function? The dungeon creation thread I wonder if you didnt find it or simply didnt look for it. It's his own thread Here you can post Dungeon Ideas so the Board doesnt get spammed What a great opening line...
- Legendary-caster This post has been edited by GoldfishGod: 15 Oct 2009, 10:16 |
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15 Oct 2009, 12:53
| #47
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Thrower of Barbrossa![]() ![]() |
15 Oct 2009, 15:14
| #48
nah gotta disagree with that one, where did a mod tell him to stop? link please Here Just have a look into one of his countless threads. |
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15 Oct 2009, 16:14
| #49
Here Just have a look into one of his countless threads. tbe only time i heard a mod reply on my topic was mod Wish and she told me not to lose the spark on necromancer bones topic which everyone seemed to like |
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Moon Hammerer![]() ![]() ![]() ![]() |
15 Oct 2009, 17:31
| #50
tbe only time i heard a mod reply on my topic was mod Wish and she told me not to lose the spark on necromancer bones topic which everyone seemed to like Not everyone, more like 10 people. |
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15 Oct 2009, 17:41
| #51
tbe only time i heard a mod reply on my topic was mod Wish and she told me not to lose the spark on necromancer bones topic which everyone seemed to like What do you mean with continue? All your "good" ideas are either existing low level dungeons and monters with elemental powers added to them or generic humanoid type monsters. And the fact that you keep spamming new threads to fill up your board despite having your own thread isn't quite showing yourself in a good light. |
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15 Oct 2009, 22:36
| #52
tbe only time i heard a mod reply on my topic was mod Wish and she told me not to lose the spark on necromancer bones topic which everyone seemed to like DOES NOT COMPUTE. |
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15 Oct 2009, 23:42
| #53
lol i only ment a few of my dungeons (the first 2 for example) lol
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15 Oct 2009, 23:46
| #54
CoolRay I gave you the link to your own thread on the comment box in your profile. I'm pretty sure you check everyday from the looks of it. Try putting the link in your own profile in the about me section or so.
Example: I recreated my guild thread because a mod deleted it due to my request. I remade it due to the fact that I got my guild back and to ensure myself that I wouldn't lose it, I copy and paste the link in my profile so I can always find it. Look in my profile that should set out a good example. -xdark-osamodax This post has been edited by thisgameizfun: 15 Oct 2009, 23:50 |
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15 Oct 2009, 23:51
| #55
CoolRay I gave you the link to your own thread on the comment box in your profile. I'm pretty sure you check everyday from the looks of it. Try putting the link in your own profile in the about me section or so. Example: I recreated my guild thread because a mod deleted it due to my request. I remade it due to the fact that I got my guild back and to ensure myself that I wouldn't lose it, I copy and paste the link in my profile so I can always find it. Look in my profile that should set out a good example. -xdark-osamodax but there is nothing in my profile with a link |
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15 Oct 2009, 23:52
| #56
Example: I recreated my guild thread because a mod deleted it due to my request. I remade it due to the fact that I got my guild back and to ensure myself that I wouldn't lose it, I copy and paste the link in my profile so I can always find it. Look in my profile that should set out a good example. The forum already has functionality for finding every thread you've ever started. Left click on a person's name (above their avatar) and it's as "Find Member's Topics", or from your profile page the same thing is listed under the "Topics" tab.You can also use the advanced search to get a refined result: topics with "guild" in the title by "thisgameizfun" This post has been edited by GoldfishGod: 15 Oct 2009, 23:55 |
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15 Oct 2009, 23:59
| #57
The forum already has functionality for finding every thread you've ever started. Left click on a person's name (above their avatar) and it's as "Find Member's Topics", or from your profile page the same thing is listed under the "Topics" tab. You can also use the advanced search to get a refined result: topics with "guild" in the title by "thisgameizfun" Only finds the last 5-6 post. So yeah...... -xdark-osamodax This post has been edited by thisgameizfun: 15 Oct 2009, 23:59 |
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16 Oct 2009, 00:52
| #58
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16 Oct 2009, 03:23
| #59
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16 Oct 2009, 04:21
| #60
Threads merged.
Keep to this thread for your future ideas. There had been plenty of suggestions posted above if one needs to locate this thread 3 days later. The search function is available. Put a lid on the flames. -------------------- |
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16 Oct 2009, 05:14
| #61
Threads merged. Keep to this thread for your future ideas. There had been plenty of suggestions posted above if one needs to locate this thread 3 days later. The search function is available. Put a lid on the flames. thanks for the merge!! and thanks again for the deleating of the terrible topic it wasnt the first one to happen |
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17 Oct 2009, 00:54
| #62
well coolray the only nice thing about ur topics is that u stay posting though it'll never get out
okay, it're silly ideas but they're amusing where do you get all those ideas? |
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17 Oct 2009, 05:11
| #63
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17 Oct 2009, 05:47
| #64
They already have a monster that does that. It's called clearscreen. lol i was thinking of a monster that had (almost) every spell in the game. That way while killing it or being slaughtered by it, you would have to constantly change strategy. Piling on damage? Monster X casts something similar to PW/EQ/SP combo while stealing hp. Healing up? Monster X casts black plague like spell on everybody. Ap/mp raping? Monster X casts something similar to a trools buff. It could even be random. Something that has a choice of choosing between 100 different scripts depending on what you're doing. Of course it would have to be defeatable. It just cant be something where you can bring a predetermined team and know how to win. No practice. Completely random. Anything that takes some thought into fighting :< Please... Coolray. Why dont you go fight every single monster and type down their most annoying characteristics in this thread? You could even rename it, most annoying monsters. This post has been edited by Phatballerz: 17 Oct 2009, 05:50 |
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17 Oct 2009, 07:09
| #65
lol i was thinking of a monster that had (almost) every spell in the game. That way while killing it or being slaughtered by it, you would have to constantly change strategy. Piling on damage? Monster X casts something similar to PW/EQ/SP combo while stealing hp. Healing up? Monster X casts black plague like spell on everybody. Ap/mp raping? Monster X casts something similar to a trools buff. It could even be random. Something that has a choice of choosing between 100 different scripts depending on what you're doing. Of course it would have to be defeatable. It just cant be something where you can bring a predetermined team and know how to win. No practice. Completely random. Anything that takes some thought into fighting :< Please... Coolray. Why dont you go fight every single monster and type down their most annoying characteristics in this thread? You could even rename it, most annoying monsters. there is a monster that gives me a real challenge its... the Wild Ginger Dragoturky Due to the goddam range it can attack from a distance and has a ton of mp(not owrried about mp i handle that easily) my sram has a real hard tiem killing gingers because of range and i have to make a huge space full of traps instead of one cell occupied by my sram surrounded by traps thats what im calling 'Turkyying' kinda like ratting exept easier |
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17 Oct 2009, 07:58
| #66
Crackler set minus amulet and sword. Wear a warrior fecalizer ring and arachnee ambaulet to reduce damage more. Turkos cannot attack you while having enough reduction.
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17 Oct 2009, 09:42
| #67
+5 range on my gear ftw
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Moon Hammerer![]() ![]() ![]() ![]() |
17 Oct 2009, 11:26
| #68
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17 Oct 2009, 11:59
| #69
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18 Oct 2009, 02:19
| #70
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19 Oct 2009, 00:15
| #71
I really think they should implement a Zoth Dungeon *-*!!!!
It would take place on the zoth village and the boss would be a Zoth Chief, he would look like a bigger version of a Zoth Warrior, but with some ornaments on his helmet, like a Crown or something, and his axes would be bigger o/... This would also give a hook to a new set, I thought of a hybrid set of str/cha for level 180+ called Zoth Chief Set *-*!!! It would consist of a 5pc set with a bonus of 250str and 220cha =B... Having an 4ap axe with damage neutral/earth as a weapon for the set... I'd like to see it implemented, too bad they don't read our ideas x) This post has been edited by Ardulk: 19 Oct 2009, 00:17 |
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19 Oct 2009, 06:24
| #72
hey my friend made something similar to that called the tribe dungeon
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Moon Hammerer![]() ![]() ![]() ![]() |
19 Oct 2009, 18:32
| #73
lol copy cat onimusha
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19 Oct 2009, 18:35
| #74
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19 Oct 2009, 19:49
| #75
+5 range on my gear ftw yeh i had a 350 int, 5 range, 200 vit and 8ap-4mp set with also around 25 dmg bonus and some nice resistances then I got hacked and lost over 5mk on gear and then I changed to crapy str panda with a crapy terr set that were good times |
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19 Oct 2009, 19:50
| #76
rob bro, go take ur computer to rajys and let it fix the multiple posts
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Moon Hammerer![]() ![]() ![]() ![]() |
19 Oct 2009, 19:52
| #77
haha
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19 Oct 2009, 19:58
| #78
useless as i think. maybe a knight on a fire horse that keeps folowing u and u need a dragoturkey to get rid of it ( hmm maybe some advatages to dragoturkeys)
flagged eotkodekff as spam This post has been edited by kokimura: 19 Oct 2009, 19:59 |
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Moon Hammerer![]() ![]() ![]() ![]() |
19 Oct 2009, 20:16
| #79
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20 Oct 2009, 10:43
| #80
+5 range on my gear ftw Have fun hitting a monster that runs 20 squares away every.single.turn. yeh i had a 350 int, 5 range, 200 vit and 8ap-4mp set with also around 25 dmg bonus and some nice resistances then I got hacked and lost over 5mk on gear and then I changed to crapy str panda with a crapy terr set that were good times Sorry for caps but: YOU.DID.NOT.GET.HACKED You either caught a keylogger or some similar thing or simply trusted the wrong person. |
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20 Oct 2009, 14:09
| #81
yeah woh is for fire knifhgt ? it spreads around the world of twelve, agroo 5 range, and ull see where is it because it leaves horse shoe mark.
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20 Oct 2009, 20:21
| #82
UnderWorld: This wouldn't fit the themes of Dofus very well - it doesn't hook into the existing story, feeling more like a generic D&D thing. If we were to imagine doing it right, use the ghosts from Brak's cemetary and maybe a Reapalak at the end (or a weakened variant) - while Reapalaks are eventually normal monsters in an area (Agony VHelley), they'd be pretty tough for someone at a lower level. You'd want to have a good notion of what kind of audience your idea is aimed at - what level, what existing dungeons are of comparable difficulty, etc. You'll want to buff up the ties and thematic similarities to the rest of the dofus universe. I doubt Ankama will adopt any dungeons from their forums, so this is all theoretical, but even still, you can probably do a better job. |
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Moon Hammerer![]() ![]() ![]() ![]() |
20 Oct 2009, 20:45
| #83
Reapalaks can also be found in the Skeunk's Lair.
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22 Oct 2009, 00:42
| #84
Wow how could I have not seen this thread at all? CoolRay howcome you don't make your own Monster Creation thread, Emote Creation Thread, Challenge Creation Thread and etc. Then post your ideas relating to the thread.
-xdark-osamodax |
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22 Oct 2009, 04:12
| #85
Or just make a solitary "coolray thread" and be done with it.
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22 Oct 2009, 05:11
| #86
then you would all ignore it and i will never know if it is good or not...
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22 Oct 2009, 08:59
| #87
Well it depends if you want lots of people telling you that they dont like your ideas in all of your countless threads or if you prefer to have 1-2 threads where you actually have people who are interested in them?
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Scaraleaf Planter![]() |
25 Oct 2009, 22:17
| #88
Here is a monster i thought of this is not a dungeon by the way Draskular the Forbiddon Knight lvl 800 9500HP 10 ap 4 mp Spells: Knight Sword (40~60 Earth Damage 1~3 range cross AoE 1 cell 4 ap) Frenzy (enter state frenzy x2 damage x2 damage taken 3 turns cooldown of 10 turns 10 ap) Sword Throwing (10~20 Earth Damage 4~7 range can be cast only twice per player 2 ap) Heavy Armor (reduce damage by 100 -4 ap -2 mp 4 turns cooldown of 6 turns 2 ap) Oiling (+3 mp 1 turn cooldown of 4 turns 1 ap) Vital Amor (heals on Attack 5 turns recovers 20~30 HP a turn cooldown of 12 turns 10 ap) Neutral: 80% Earth: 45% Fire: 45% Water: 45% Air: 45% Stats: Strength: 800 Intelligence: 600 Chance: 0 Agility: 1000 He appears at random locations but there is only one of him at a time in the game good luck Nice idea, dunno why i thought it sounded like it was a yu-gi-oh card though |
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Moon Hammerer![]() ![]() ![]() ![]() |
26 Oct 2009, 15:52
| #89
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27 Oct 2009, 00:55
| #90
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27 Oct 2009, 01:24
| #91
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27 Oct 2009, 02:49
| #92
like I SAID BEFORE (OH DAMMIT CAPS IS ACTING UP AGAIN -.-) ALL MY MONSTERS ARE MADE UP THEY MAY SOUND SIMILAR AND THEN I DO NOT KNOW THAT THEY SOUND LIKE SOMETHING ELSE If you hold shift while cap is activated the letters will lower case instead of capitalize. -xdark-osamodax |
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Moon Hammerer![]() ![]() ![]() ![]() |
27 Oct 2009, 16:54
| #93
i have never even seen them before but i know how your talking about new idea for monsters 1) Royal Gobball should randomly appear at Gobballs corner and tainele 2) Minotorror should randomly appear in the minotorror island 3) Dragon pig randommly appear in porcos territory 4) Mopy King randomly appear at cemetary of heros 5) Moowolf randomly appear in Cania plains 6) Soft Oak to very rarly appear in Dark treechnid forest What do you think of this idea? CoolRay you say every idea you come up with is your own idea which you created? Well heres one to add to the list which isnt! |
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28 Oct 2009, 20:01
| #94
You needed shift to use the brackets anyway looool.
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3 Nov 2009, 03:29
| #95
Blackened Cavern:
room 1: 3 Shadows room 2: 5 Shadows room 3: 3 Shadows 2 Warrior Shadows room 4: 3 Warrior Shadows 4 Shadows room 5: 4 Warrior Shadows 1 Shadow Shamen room 6: 2 Warrior Shadows 3 Shadow Shamens room 7: 2 Warrior Shadows 2 Shadow Shamens 2 Shadows room 8: 1 Dark Shadow Dark Gods Lair: enter at end of Blackened Cavern room 1: 1 Dark God Shadow: lvl 60 500HP 8 ap 5 mp lvl 63 570HP 8 ap 5 mp lvl 65 590HP 8 ap 5 mp Spells: Underworld Fury: 10~20 Neutral Damage 1~2 cross range 4 ap Str: 500 Int: 0 Cha: 0 Agi: 300 Neutral: 100% Earth: 25% Fire: 25% Water: 25% Air: 25% Ap: 100% Mp: 100% Warrior Shadow: lvl 70 600HP 9 ap 4 mp lvl 73 640HP 9 ap 4 mp lvl 75 670HP 9 ap 4 mp Spells: Cut: you already know what this does Sword of Fate: You now what this does too!! Red hot Sword: 15~30 Fire Damage 1~3 cross range 5 ap Str: 0 Int: 550 Cha: 0 Agility: 50 Neutral: 90% Earth: 10% Fire: 35% Water: -15% Air: 0% Shadow Shamen: lvl 90 1200HP 12 ap 6 mp lvl 94 1320HP 12 ap 6 mp lvl 96 1420HP 12 ap 6 mp Spells: Dark Blot: 12~30 Fire Damage can be cast only once per player 1~12 range 3 ap Deceiving Hand: 30~40 Fire Damage move back 5 cells 1 range 4 ap Str: 0 Int: 500 Cha: 0 Agi: 100 Neutral: 50% Earth: 35% Fire: 35% Water: 35% Air: 35% Ap: 350% Mp: 350% Dark Shadow: lvl 150 3000HP 12 ap 3 mp lvl 153 3300HP 12 ap 3 mp lvl 157 3500HP 12 ap 3 mp Spells: Underworld Energy: +1~4 ap +1~4 mp 0 range AoE 5 cells 4 turns cooldown of 6 turns Jagged Shadow: 23~54 Earth Damage 10~15 Fire Damage 5~9 Water Damage 5~9 range can be cast only once per player 4 ap Dark Splitting: steals 15~30HP Earth Damage 1~3 range 6 ap Str: 500 Int: 500 Cha:500 Agi: 500 Neutral: 90% Earth: 45% Fire: 35% Water: 45% Air: 45% Ap: 300% Mp: 300% Dark God: lvl 400 7000HP 15 ap 2 mp lvl 425 7450HP 15 ap 2 mp lvl 435 7600HP 15 ap 2 mp Spells: Destructive Darkness: 40~50 Neutral Damage 2~2 range 5 ap Blunder: steals 2 ap 1~400 Earth Damage 1 range 15 ap Powerful Weakness: every time you hit the Dark God he will lose -50% to the element you hit him with but we will also gain +100 damage 4 turns 20 ap Wis: 500 Str: 800 Int: 0 Cha: 0 Agi: 200 Neutral: 200% Earth: 200% Fire: 200% Water: 200% Air: 200% Ap: 200% Mp: 200% Reward: Black Spotted dofus (0.01 of drop) Black Spotted dofus: +1~2 summons What do you think? This post has been edited by CoolRay: 4 Nov 2009, 00:46 |
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3 Nov 2009, 12:42
| #96
the dofus is a bit too much i think, just having one of those stats on it would be enough
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3 Nov 2009, 13:30
| #97
For low level monsters the dofus is too high of reward, and like Ross said just one of those stats, as all implemented dofi have only one stat that they give. It has been speculated that one of the remaining unimplemented dofi is a +heals one.
As far as Dark God, looks far too much like Greater Bherb...having exhorbant amount of Resists percent, casts a spell and then gains a weakness every time you hit him with a certain element. This is a low level dungeon, and we have enough of those imo. Gobbal, Flower, Incarnam, Blacksmith, Scaraleaf, etc and so forth. Would rather see some epic (180+ level characters) dungeons released. |
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3 Nov 2009, 14:40
| #98
Black Spotted dofus: +1~2 range +20~40 heals +1~2 summons What do you think? 2 range AND 40 heals AND 2 summons? The +2 range alone would make this too good. (well thats if the boss wouldnt be so ridiculously easy to kill so everyone will have that dofus) Why does this dungeon drop a dofus at all? Heals (Eni) and summons (Osas) give those classes a massive boost while +range is a direct nerf to Cras. I would start with giving the boss some normal drops and remove the dofus. |
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4 Nov 2009, 00:47
| #99
ok ive remade black spot dofus to give summons +
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4 Nov 2009, 00:55
| #100
<Removed>
This post has been edited by CoolRay: 9 Nov 2009, 22:56 |
| Lo-Fi Version | Time is now: 22 November 2009, 08:27 |