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Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté May 14, 2012, 17:45:54 | #1
While crafting the name Foggernauts, the translation team drew on a number of literary resources and natural references.

The Juggernaut was not one of them, but there may be some unintended synergy there!


Thread : General Discussion  Preview message : #880756  Replies : 160  Views : 1221
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté May 11, 2012, 17:45:50 | #2

Quote (AngryBeardIvI @ 11 May 2012 17:05) *
Told you ladies and gents anything here was pointless. If its coming out then, it looks like they have already made there minds up on the changes. I dread to think what they will be with "several adjustments". More braking of the spells that work I bet. Considering this community hasn't aired any change suggestions through the Zenith to the dev's yet. Yeah, they already made there minds up. Yeah, they are totaly listening. ¬L¬


You have a true gift, sir. No matter what the news, you can turn it into bad news.


Quote
When is 2.7? 2 or 3 more months away?


Check the thread I linked, and the Goultarminator thread, which has the fighting schedule. You can see pretty clearly the time period involved. The development schedule has been pretty consistent for the last two years.


Quote
..... and the internationals opinion didn't even get considered.

Again.....


I know I'm just the CCM and you don't have much respect for my work or my opinions, but perhaps you'll consider this: from a logistical standpoint, it seems just slightly premature to start condemning the changes in this manner considering that 1) you don't actually know what they are yet and 2) you've personally had the ear of one of the leads of the game design team who's responsible for class balancing, so you know for a fact that the dev team has indeed heard not only some international opinions on the Sac class, but your own personal opinions first hand.

But that's just my opinion. I could be wrong.


Quote
Least we have a new class yay..... ¬L¬

I'm done here. Later all, see you in 3 or 4 months. I'll pop on to see what state the sacriers in.


Sooooo... see you Monday, then?

I kid because I love. <3


Thread : Suggestion Box  Preview message : #879474  Replies : 344  Views : 1871
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté May 11, 2012, 16:01:57 | #3
By the way, a little spoiler that's linked to the Goultarminator: some modifications will be made to a few Sacrier spells in the 2.7 update, which we expect to release shortly before the first fights of the tournament begin. We'll explain more in the upcoming beta changelog and beta server.


Thread : General Discussion  Preview message : #879436  Replies : 25  Views : 508
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté May 11, 2012, 15:55:51 | #4
The first glimpse: Goultarminator 2012 Today we're giving you the first report about the progress of Goultarminator 2012!

I wish I could have started talking about this earlier, but there were a few issues - not many, but quite important ones - which needed to wait for the development of the version 2.7 content.

The rules


For starters, let’s see what hasn’t changed:

  • Qualification: The concept will remain the same as last year, a Test of Speed against Goultard, and then the Test of Popularity. I had mentioned the use of the Kolossium system for qualification, but it was not possible for this year’s edition.
  • The team format: We will stick to teams of 4vs4 characters. A 5vs5 format was considered, but there were concerns about the length of fights and restrictions on the team formation. 3vs3 is the Kolossium format, something we’re practicing all year, so I’m not interested in it for Goultarminator, I prefer fights which provide a change from the usual.
  • The tournament progression: We’ll keep the separation between a selection phase and a final phase, as well as a separation between International and French servers during the selection phase.

And now, the major changes:


  • The two classes which will be duplicated to fill out each server team with16 representatives (in 2011, these were the Rogue and Masqueraider) this year will be... Iop and Cra. This choice is quite simple to explain: they are the two most played classes in general, and among the most active in Kolossium (you got a glimpse during the inter-server Kolossium challenge during the 2.6 Beta). With these two classes, we’re ensuring dynamic fights and avoid the risk of running out of representatives, as was the case with Rogues/Masqueraiders in 2011.
  • The rule of 2011 that “Each of the 4 teams must have 1 Rogue OR 1 Masqueraider” (or Cra/Iop, respectively) will be removed and replaced by the following, simplified rule: “A team may not have two of the same class.
  • Like the Kolossium, wearing shields will be completely disabled during Goultorminator.
  • The four "pillar" classes, which must be distributed in four different teams, are: Xelor, Osamodas, Eniripsa and Sacrier.
Other adjustments will be made to the rules, but these are details that do not affect the preparation of candidates and will be published in full later.

Community events


I must, however, mention another major change to Goultarminator, although it is not part of the tournament itself:

  • We will refocus on the PvP Tournament of the Goultarminator by making a division between it and the normal array of community events. We will no longer hold community events related to the tournament during the months of July and August. We now have two distinct events during this summer period for two types of players: the Goultarminator for those who enjoy PvP and Vulkania for those who enjoy PvM. However, this does not mean that we are abandoning the concept of the community event. The Game Designers, CCM team and myself will work on an event exclusively built around the concept of community events as competition between different servers, which will take place at another time of year.

Dates



Finally, the last news of the day... Dates!

The schedule of Goultarminator 2012:


- June 27 to July 8, 2012: Registration and Speed Test
- From July 9 to 15, 2012: Popularity Test
- From July 16 to 22, 2012: Team Composition

- July 24, 2012: Data Backup for characters going to the Goultarminator server (during the weekly maintenance of servers)

- From July 30 to August 18, 2012: Selection Phase

- From August 20 to 25, 2012: Finals

- September 1, 2012: Final Battle



Next week I will publish an announcement for the owners of fansites and other volunteers who wish to participate in broadcasting Goultarminator 2012.

Additional thanks goes to the representatives of the Zenith for their participation in the development of these rules.


Thread : General Discussion  Preview message : #879434  Replies : 25  Views : 508
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté May 11, 2012, 15:07:22 | #5
Rael, as much as I appreciate the artistic merits of your rants... Let's not get carried away.

The new class is only one facet of future content releases, and it is not the only thing that's coming for Dofus this year.

In fact, we're announcing today in a devblog about the Goultarminator that Sacriers will be receiving several adjustments in the upcoming 2.7 update, which will probably hit before the beginning of the tournament matches.

I strongly encourage everyone to take a look at the development cycle overview I posted in the Zenith section yesterday. It gives a broad view of how the cycle works and how long we usually have to wait between major updates (which is when class balancing usually takes place).

I can't say much else about what's in store, but I promise that this isn't everything. This is only the first of many more announcements to come.



Thread : Suggestion Box  Preview message : #879410  Replies : 344  Views : 1871
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté May 10, 2012, 19:37:40 | #6
A general guide to the Dofus development process Major Dofus updates are usually released approximately every three to four months. This means that the game usually receives one major update a season. Major updates are marked by a change in the second version number, such as 2.5 changing to 2.6. Major updates often include large changes to the game, such as new content, new systems, or new items. Major updates nearly always include a large number of bug fixes as well.

In general, these updates are preceded by a beta, which can last anywhere from a week to a month or so. During the beta, the developers will observe how players interact with the changes from the previous version. They will also usually spend time logged in to the beta server where members of every community can discuss the changes with them. Based on the feedback that they receive, they may change portions of the game before the final release of the new update. This means that changes listed in the beta changelog may not be set in stone.

Once the update has been released to the live servers, the developers may release smaller patches that adjust systems slightly or fix problems. These patches are usually marked by changes in the third place in the version number (for example, 2.5.3 changing to 2.5.4). Usually these patches are reserved for urgent bugs that prevent the servers from functioning correctly; the majority of bug fixes are usually saved for major updates.

In between major updates, the developers continue to take feedback from the community. As the next major update grows closer, there is less room in the development schedule for changes to make it into the the upcoming update. Even if a player suggestion is approved, it may not make it into the game until several updates have passed. This does not mean that the suggestion is gone or forgotten.

This is only the most general of outlines of how the update process works, provided to help the community in gain a broad understanding of the yearly DOFUS cycle. The specifics of a particular update and the overall schedule may be subject to change without notice.


Thread : Zenith Discussions  Preview message : #878804  Replies : 0  Views : 108
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté May 10, 2012, 19:09:54 | #7
Guys, I'm not going to drag this thread off topic. As I said, no matter what your opinion of the class changes that happened in the past year, it's clear that adding new classes doesn't stop the devs from making changes to existing classes.

That's all I'm saying on the matter at this time. It's far, far too early to discuss any other upcoming changes right now.


Thread : Suggestion Box  Preview message : #878766  Replies : 344  Views : 1871
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté May 10, 2012, 17:50:54 | #9

Quote (killerfurby @ 10 May 2012 17:36) *
Is this to do with the new sufokia update? I heard they are finally doing something with it as it is after all only a small part of a large city that lies beneath the sea . I also saw the small poster of a giant crab posted on another thread.

Guessing its all connected

Yes, the new class is connected to Sufokia... and there will be an update for that area.

The exact details will be released eventually...


Thread : General Discussion  Preview message : #878636  Replies : 782  Views : 3224
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté May 10, 2012, 17:29:18 | #10

Quote (Nerogacia @ 10 May 2012 17:09) *
Excited, but whatever happened to the world of twelve?

It's still the World of Twelve. The new class will not have a new god. =)


Thread : General Discussion  Preview message : #878590  Replies : 782  Views : 3224
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté May 09, 2012, 18:00:03 | #11
Exceptional Maintenance Period - May 10, 2012 Our hosting provider will be performing a maintenance on all of their services early on May 10, 2012. This maintenance will begin at 12:50 AM (GMT) and end at 1:30 AM (GMT).

During this period, all Ankama games (DOFUS, WAKFU, GOBBOWL, etc) and services will be unavailable. Please plan accordingly.

Thank you for your understanding!


Thread : Server Status  Preview message : #878032  Replies : 0  Views : 494
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté May 06, 2012, 12:01:53 | #12
This character was renamed by support for a violation of the Terms of Service. That's why the number in the name.


Thread : General Discussion  Preview message : #876432  Replies : 7  Views : 322
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté May 03, 2012, 17:26:00 | #13
Game Modifications - May 2, 2012 The game servers will be updated during the maintenance on May 2, 2012.

Here is the list of changes:

  • The monster Foster Fuji Snowfoux now correctly benefits from the Mourning spell when one of its allies dies in combat.
  • "Apprenticeship: Soul Hunter" quest: The Lucky Soul Stone For Big Souls to be brought to Divad Dleifrepok has been replaced by a Perfect Soul Stone for Big Souls.
  • "Supply Depot" quest: The buttercup is now once more visible on the map and may be picked up.
  • The Splinter Sprinter has been disabled due to a bonus balance issue. After the next major update, it can be traded for a corrected version with Juss Tafinger's assistant. It is thus unwise to craft the item until then, or to forgemage it as any modification will be lost during the trade.
  • A character that dies in a team fight now correctly regains all of their health if they level-up after the fight.
  • Archmonster once again have priority to spawn in subscriber territory rather than free-to-play areas.
  • The choice of the Archmonster respawn subzone is once more random.
  • Monster in dungeon who have a random rank now correctly change rank in between each fights (for example the Kwakwa now has a different elementary weakness each fight).
  • The temporary loss of stats when a equipped pet gains a stat bonus after being fed has been corrected.
  • The Evasion spell no longer knocks a character back several cells when an attack has multiple damage sources.



Thread : Log Book  Preview message : #874782  Replies : 0  Views : 823
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté May 03, 2012, 10:01:34 | #14

Quote (AirBenderAvatar @ 03 May 2012 05:25) *
Not another podcast for two weeks because of a national holiday? That just sounds lazy. And here I am just trying to find something decent to listen to while at work. I'm expecting more than 5 minutes allocated to Dofus if this must be the case.

Unfortunately, our studio time is scheduled on Tuesdays, and there's not another slot in the week open for us to record so far. We'll check again next week.


Thread : General Discussion  Preview message : #874640  Replies : 40  Views : 718
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté May 02, 2012, 18:29:52 | #15
Have you ever played a class you knew you didn't like? As MMO players, some of us have very specific tastes about the classes we enjoy. Some just aren't happy unless they're in the front lines, whaling away on a monster's face, while some are inexorably drawn to the healing arts... but if your guild is all tanks and no DPS... what's a good guildy to do?

Have you ever wound up playing a class you knew you didn't like to help out a friend or guild? Did your feeling about the class change after playing it for a long time?


Thread : General Discussion  Preview message : #874314  Replies : 30  Views : 557
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté May 02, 2012, 12:27:26 | #16

Quote (BrothersGrimm @ 30 April 2012 06:54) *
i know this topic is old, but... we never did get confirmation back... so Izmar? XD

I've seen long-eye's double-arrows (bottom row, second from the left) many times. Has anyone else spotted any of these designs while readying up?


Thread : Suggestion Box  Preview message : #874150  Replies : 24  Views : 1804
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté May 01, 2012, 13:40:53 | #17

Quote (miksjkiym @ 01 May 2012 13:25) *
Izmar Has cute voice

By the way... were you high doing this ?

No, no, no, there are no drugs involved in the making of Inside Ankama On Air. Unless you count our pop screens, which are woven from 100% Euphoric Hemp. But we don't ingest those, they just apply a slight giddiness filter to our voices.

(And thanks ^^)

By the way, because Tuesday (our usual recording day) is a national holiday this week and next week, we're going to have to skip a couple of podcast (unless we can come up with another solution). We'll be back with episode 30 on May 16.


Thread : General Discussion  Preview message : #873496  Replies : 40  Views : 718
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté May 01, 2012, 09:20:14 | #18
Sorry, that news was the victim of copypasta. Today is a national holiday in France, the weekly maintenance was moved to Wednesday, same time as usual.


Thread : General Discussion  Preview message : #873420  Replies : 5  Views : 201
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 26, 2012, 11:58:36 | #19
Hi everyone!

This problem has been reported to the Testing Team, and they're looking into the issue as we speak.

Sorry for the inconvenience to you all.



Thread : Problems and solutions  Preview message : #870464  Replies : 27  Views : 960
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 26, 2012, 11:47:04 | #20
Compensation distribution for Tofukaze Tofus and Tempus Bloomus flowers began this morning (April 26). Because of the large number of accounts involved, the distribution will take a long time, and should be completed this afternoon, around 17:00-18:00h (in-game time). Don't be surprised if different players don't receive their compensation all at the same time.

Thanks for playing, and thanks for your patience!



Thread : Server Status  Preview message : #870462  Replies : 3  Views : 1961
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 25, 2012, 11:48:04 | #21
Thread updated. =)


Thread : Problems and solutions  Preview message : #869904  Replies : 14  Views : 269
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 25, 2012, 11:46:18 | #22
The database queries required to create the list of players who are eligible for the compensation above are taking longer to create than anticipated. This means that it is taking longer than anticipated to assign the compensation rewards. It's possible that they will not be rewarded today.

We'll let you know as soon as the compensation rewards have been distributed.



Thread : Server Status  Preview message : #869900  Replies : 3  Views : 1961
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 25, 2012, 11:31:27 | #23
This might be the thread you're looking for:

Enu Chest Nerf

And this thread has a record of lichen's comments about the reasons for this change: [Changelog] 2.6.0 BETA

On the subject of the Enutrof's role as treasure hunter:


Quote (lichen @ 15 March 2012 17:38) *
It's natural that players should feel that the Enutrof is a treasure hunter, because this is what the background of the class clearly states, and it has always been the justification for their drop bonus.

However, the advantage given to Enutrofs by their drop bonus and by the chest was an honest mistaken of game design. This may be hard to accept, but it was the root cause of serious game imbalance that led to many players creating teams of multiple Enutrofs, or even full teams of Enus that could generate nearly twice as many items as classic teams.

This was a completely unjustifiable advantage for this class, and we apologize to players for the shock, but for the overall good of the game, we want to correct this error.


To be clear, there will be changes in the future to ameliorate the loss of this feature for Enus with more battle-oriented abilities. However, the future will probably also lead towards further reduction of the Chest and its drop-related abilities.


Thread : General Discussion  Preview message : #869898  Replies : 123  Views : 1418
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 25, 2012, 10:29:25 | #24
Abandoned Houses and Paddocks up for sale on May 2, 2012 On May 2, 2012 during the weekly maintenance, all currently abandoned houses and paddocks will be put up for sale for their default price.

As a reminder:

A house becomes abandoned after the owner does not connect to the server for over three months.
A paddock becomes abandoned if it is not used by any members of the guild that owns it for more than three months.

When an abandoned house is resold:

The contents of the house's chests (items and kamas) are transferred to the former owner's bank.
The default sale price of the house is also credited to the former owner's bank.

When an abandoned paddock is resold:

Breeding objects in the pen are transferred to the guild leader's bank.
Dragoturkeys stored in the abandoned paddock are transferred to the public stable of their owners.
The default sale price of the paddock is credited to the bank of the guild's leader.
 


Thread : Log Book  Preview message : #869884  Replies : 0  Views : 799
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 24, 2012, 18:06:12 | #25
As promised, I've returned to talk about compensation for lag that has entered the game after version 2.6.

This lag effected only high-to-full population servers, and caused lag spikes of over 1000 ms during peak playing time. This means that our lower-population servers, like Shika, Solar, and Zatoishwan, did not experience this source of lag.

As of today, we have patched the game with a fix that should prevent this source of lag on all servers.

In compensation to the servers in our community who have been effected by this problem for the last three weeks (namely Rushu and Rosal), we are offering them three weekends of double experience and double drops*! The weekends will be scheduled as followed:

May 4, beginning at 4 PM (GMT) until May 7, 7 AM (GMT)
May 11, beginning at 4 PM (GMT) until May 14, 7 AM (GMT)
May 18, beginning at 4 PM (GMT) until May 21, 7 AM (GMT)

In addition, all accounts in our community that were subscribed between 7 AM (GMT) April 3, 2012 and 5 AM (GMT) April 24, 2012 will be credited with the following compensation on April 24, 2012:

2 Tofukaze Tofus
3 Tempus Bloomus flowers**

Once again, we thank you so much for your patience and understanding over the past few weeks, and we ask you to pardon us for the inconvenience.

*The Experience bonus does not apply to fights that take place in the Arenas or to professions. It does apply to the Kolossium and to quests.
**Tempus Bloomus flowers can be redeemed at with the NPC Doro L. Blak at the Xelor Class Temple (3,1) for either a candy that gives +100 wisdom for 30 fights OR a candy that gives +100 prospecting for 30 fights OR 20 Eniripsa Powders OR a free pet resurrection.



Thread : Server Status  Preview message : #869574  Replies : 3  Views : 1961
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 23, 2012, 12:04:33 | #26
Game Modifications - April 24, 2012 Tomorrow, we will be adding a game patch to all DOFUS servers to address some lag problems that have been present on high population servers since the last update. This patch was tested over the weeked on three servers (Ulette, Many, and Crocoburio) before being deployed on all servers.

This test period was successful, these three servers were protected from the high lag issue over the weekend, compared to other game servers that were not using the same patch.

We want to thank you all for your patience during this period of lag, and we will talk more tomorrow, as we have been internally discussing compensation for the servers that have been affected by this problem.


Thread : Server Status  Preview message : #868968  Replies : 3  Views : 1961
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 19, 2012, 15:41:53 | #27
Game Modifications - April 19, 2012 We have deployed a new patch to the game, version 2.6.4. This patch can be installed by completely restarting the client, including the Uplauncher.

Here's a list of the changes:

  • Actions taken at the beginning of a turn no longer causes character position synchronization issues (in some fights, the character's displayed position was wrong and could prevent movement or spell casting).
  • Switching to tactical mode during a monster animation no longer trigger the display of an empty map.
 


Thread : Log Book  Preview message : #867108  Replies : 0  Views : 625
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 17, 2012, 11:35:32 | #28

Quote (terrytuffnut @ 17 April 2012 11:09) *
Exceptional Maintenance Period - April 17, 2012 (posted at 10:53)
On April 17, 2012 we will have a brief additional maintenance period on all DOFUS servers at 11 am to 11:30 am (GMT+1).


This maintenance will allow us to correct a problem that is preventing NPC interaction.


We apologize for the inconvenience.

Izmar what the hell are you doing to us.
You cannot give 20 minutes warning before you shutdown a server.
You cannot give notice of a 30 minute shutdown 7 minutes before its going to happen.
I had just started 8 chars in a Kimbo soul and I get a 20 minute countdown. NOT HAPPY!!!

Hi Terry,

Unfortunately, this maintenance was necessary to correct an urgent game bug. Ankama tries to avoid exceptional maintenance whenever possible.

I'm very sorry about your soul, and I apologize on behalf of the server team for your inconvenience.


Thread : General Discussion  Preview message : #865682  Replies : 2  Views : 231
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 17, 2012, 10:53:44 | #29
Exceptional Maintenance Period - April 17, 2012 On April 17, 2012 we will have a brief additional maintenance period on all DOFUS servers at 11 am to 11:30 am (GMT+1).

This maintenance will allow us to correct a problem that is preventing NPC interaction.

We apologize for the inconvenience.


Thread : Server Status  Preview message : #865662  Replies : 0  Views : 386
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 16, 2012, 18:17:35 | #30
Game Modifications - April 17, 2012
The game servers will be updated during the maintenance on April 17, 2012.

Here is the list of changes:

  • "Woolly Wool Shearer" quest : Gobballeater will continue to offer this quest even if the dialogue was closed without validating it.
  • "The plant dissension" quest : The problem with the interactive element on the rock at map (6,-28) has been corrected.
  • "At Danathor's service" quest : The problem with the interactive element on the bookshelf at Rimaraf's house has been corrected.
  • "Bushwhacking... or not!" quest : The problem with the validation of the objective "Inspect the bandits' hideout" has been corrected.
  • "Kain Dharyn's crystal" quest : The problem with the validation of the objective "Enchant Kain Dharyn's crystal" has been corrected.
  • Exchanges no longer cause the inventory to refresh each time an item is added. (This malfunction caused exchanges to be abnormally long when a lot of items were exchanged.)
  • If you're already in a fight when entering a Kolossium match, your summon counter is correctly reset to 0.
  • Fixed groups of monsters once again have a proper aggression range.
  • The spells Fear and Boombot's Exhaler once again correctly trigger displacement states (for the vulnerability of Royal Mastogob and Tengu Snowfoux, for example).
  • The health points are correctly updated in the timeline during the preparation phase of a fight when a character uses consumable items.
  • Tynril's Laboratory : the MP, initiative and MP dodge of the Tynrils have been reduced.

(Thanks to our assistant translation team for the help getting this out so quickly <3)




Thread : Log Book  Preview message : #865052  Replies : 0  Views : 739
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 16, 2012, 17:50:42 | #31

Quote (flowersatemycat @ 15 April 2012 15:36) *
I reported a bug a while ago that when you start a kollosium in a fight, your summon count includes those you have before the kollosium fight starts, this has not been resolved.

Also the fix for the old kollosium start glitch has not worked and you can't eat food in the preparation phase if you were in a fight when it started.



This is the third time I have asked this issue to be resolved and I know for a fact it won't be so thanks for nothing.

Actually, this should be corrected on the 17th with a game patch. =)

Sorry for the wait, but the fix is coming!


Thread : Problems and solutions  Preview message : #865010  Replies : 4  Views : 191
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 14, 2012, 19:41:04 | #32
A few things:

At this point, only one person has received a rejection letter from me. Anyone who has not received a rejection letter should understand that their application is still in process and being considered. Therefore, I know for a fact that none of these unknown powerful members of Rushu guilds (whoever they may be) have been rejected for the Zenith at this time. I've said point blank earlier in the thread that I would send a message to everyone who applied to let them know where they stand.

Secondly, I've told you this already in private Rael, but I will say it again: your ban was completely unrelated to the Zenith. All parties involved received identical sanctions. As we discussed the other day, and as I have already stated before your first post in this thread, having a forum sanction is not necessarily a bar to admission to the Zenith. You've chosen to interpret these events in a certain way, but from my perspective, you were NEVER singled out for unfair treatment. As even you have mentioned, the moderators have shown you (and many other members of this forum) a great deal of leniency, at my explicit instructions.

I understand why you may not see things this way, but I will say in public what I said in private: you still have the ability to post on this forum because I personally believe that you have enough good ideas and passion for the game to be a valuable contributor. If you choose not to utilize it, that is your right. The primary bar to your inclusion in the Zenith is the fact that you cannot tolerate criticism of your ideas, and that causes you to overreact in situations where that overreaction is not warranted. I don't think there's anyone who's had a discussion with you on the forums who hasn't seen you lose control at one time or another. Your forum sanctions are a result of that behavior; for the purpose of Zenith eligibility, they stand only as a record of a situation that I am already very much aware of. I very much wish that circumstances were different, but.. here we are. I see hope for the future as you have improved greatly from your earlier years on the forums, but I believe we're not there yet.

Finally, the Zenith buck stops with me. Not the mods, not anyone on any server, or the forums, or Imps. Me. If I don't think someone has the complete skill set to be on the Zenith, they won't be there this time around (although I promise that I will keep an open mind based on each person's behavior as we go forward). If I believe that someone has something valuable to give, they'll be on the team. And if anyone on the Zenith goes against the standards I've set up for the tribunal, there will be consequences.

I don't expect everyone to be pleased with every choice I've made for the Zenith. I'm a human, capable of making mistakes, and as a wise man once said "You can't please all of the people all of the time." I do expect you all to keep an open mind, and let the actions of the Zenith speak for themselves.

I am bound and determined that this project will be a positive feature for our community. It's taken a huge amount of work on my part to make it happen, and no one at Ankama is forcing me to do it. I'm doing it because I believe in our community.





Thread : General Discussion  Preview message : #863604  Replies : 156  Views : 2861
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 12, 2012, 17:22:59 | #33
Server Disconnection Issue - April 12, 2012 There have been some issues with disconnections on Aermyne, Hel Munster, Kuru, Tinieblas, Goultard, Shika, Padgref, Edasse, and Nehra today.

The server team is working on this problem and will update us when they've tracked down the source of the trouble.

Sorry for the inconvenience, everyone. We're working to fix it quickly!


Thread : Server Status  Preview message : #862354  Replies : 0  Views : 256
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 12, 2012, 17:20:24 | #34
Hi guys,

This problem was reported earlier on Twitter.

There have been some issues with disconnections on Aermyne, Hel Munster, Kuru, Tinieblas, Goultard, Shika, Padgref, Edasse, and Nehra today.

The server team is working on this problem and will update us when they've tracked down the source of the trouble.

Sorry for the inconvenience, everyone. We're working to fix it quickly!


Thread : Shika  Preview message : #862352  Replies : 4  Views : 247
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 11, 2012, 18:11:01 | #35

Quote (CherokeePrincess @ 11 April 2012 01:31) *
Just so that Rosal doesn't get a repeat of the Xmas problem. I heard that the LC mob had 4 of the LC in 1 mob. I'm not going to get a group to go hunt mats & get accoused of taking advantage of a glitch. So I'd like to report what I was told. I tried to find a report thing & didnt see one. so ... I dont want our server to get into trouble again. Here's it is.!! we're telling someone! fix it if it's a bug.

Thanks for reporting, CherokeePrincess!

This issue should be fixed with today's maintenance. =)


Thread : Rosal  Preview message : #861900  Replies : 2  Views : 275
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 11, 2012, 09:38:27 | #36
Game Modifications - April 11, 2012 An exceptional maintenance will take place on April 11, 2012 between 09:00 AM and 10:00 AM (UTC+2).


Here is the list of changes:

  • Fuji Snowfoux: the experience given by the monster has been increased. Old soul stones obtained before the 2.6.0 update, which contain Tengu Snowfoux and Fuji Snowfoux (instead of Tengu Snowfoux and Foster Fuji Snowfoux in version 2.6), should thus give experience ​identical to souls obtained after the 2.6.0 update.
  • Lord Crow no longer appears in groups of four in his dungeon.



Thread : Log Book  Preview message : #861746  Replies : 0  Views : 494
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 10, 2012, 19:13:31 | #37

Quote (-Travis-- @ 10 April 2012 06:19) *


If a player is not accepted to the Zenith, do they get a message saying so?


*Travis


Yes, they will, but probably not until after all of the recruiting is finished. If you haven't received anything yet, don't panic. We are doing background checks on all you lovely applicants, and it does take some time. =)

Don't forget, we are now in the final 24 hours of Zenith recruitment! If your app isn't in the JoinTheZenith mailbox by the end of Wednesday, you'll have to wait for the next recruitment period to apply!

We've just added another Zenith member to our ranks. Everyone please join me in welcoming Surgray. I hope to have several more members added by the end of tomorrow!


Thread : General Discussion  Preview message : #861384  Replies : 156  Views : 2861
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 10, 2012, 16:08:07 | #38
Yes, sadly there's not much chance of this system (as described in the news article above) being implemented in the game. Fun fact, the idea for the Project was actually being considered seriously in the dev team for a while, but in the end, it was rejected for several reasons:

1. It's completely incompatible with the background of DOFUS - most character classes are given their unique appearance based on the god that they worship, so the idea of an actual Pandosa is sort of a blasphemy! When children are born in the world of Twelve, they usually have a generic "human" form that they retain until they come of age and choose the god that they want to follow. The child may resemble one of their parents in a mixed pair, but not both.

2. The system as described in the news article above is far too complex to easily add to the game - with literally hundreds of combinations possible, it would take years to code and create. Even if the devs were to start today, it probably wouldn't see inclusion into DOFUS until 2015 or so.

3. There is already a breeding system in DOFUS that allows you to create little baby creatures to raise and help you in battle, so the devs feel that conceptually, this is ground that's already been covered by turkey breeding.

But you never know, right? The CCM team has let the dev team know that you all really liked the idea! It doesn't seem likely that they'll ever add it, but stranger things have happened, I suppose. ^^



Thread : General Discussion  Preview message : #861300  Replies : 302  Views : 3686
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 10, 2012, 14:07:25 | #39
Game Modifications - April 10, 2012 Modification added to the game by the 2.6.1 patch
A client patch and a server update will be deployed after the 10/04/12 maintenance.
Here is the list of changes:


Market:
  • In the market interface, the quantity and price of items put in sale are now correctly saved.
  • The maximum number of item that may be put in sale on a market changes from 20 to 40.
  • The maximum duration of a sale in a market changes from 2 to 4 weeks.

Pets :
  • In the inventory, even if croquette potions does not display in the list of usable food for a pet, you may now once more drag them on a pet to feed them the potion.

Fight:
  • Health point are now properly updated in the group interface during a fight (however, display of temporary vitality bonus will not be fixed until a future major patch).
  • In the end of fight interface, the tool tips now properly displays when hovering (Especially when hovering over the experience gage - which once more displays progression toward next level).
  • A character's AP is properly calculated when standing on multiple glyphs or when a character starts his turn in a bomb wall.
  • The summoned class Dopple now use his summoner's color even if the summoner is mounted.
  • Karcham : May no longer be cast while in the carried state.

Perceptor :
  • Perceptors that are blocked on old, inaccessible dungeon maps are deleted. Characters that are still present on those maps will be teleported to their class statue after the maintenance.

Breeding and mounts :
  • Mounts that are not sharing any experience with their owner now properly receive the base experience amount.
  • Mounts of other character are no longer visible in public paddocks.
  • Mounts that were just born are now once more displayed in the paddock interface when the correct filter is selected.
  • The mount interface is now properly closed when the equipped mount is released.
  • Mount may once more be fed when the paddock interface is opened.
  • Aura are now once more displayed when a character is mounted.

Dungeon :
  • Lord Crow is back in his dungeon.
  • Character transformed in pets in the pet dungeon may no longer randomly die when an ally dies.
  • The name of the Dungeon Keeper and Archmonster are now properly displayed when hovering on a soul stone.
  • The Kolossos soul stone is fixed : It now correctly contains a Gluttonous Brockhard and does not display ???.
  • Foster Fuji Snowfoux: The experience given by this monster has been corrected (it was abnormally low). The amount of experience given by Fuji Snowfoux (The monster that spawns outside the dungeon) was not raised.

Quest:
  • The NPC in the Snowbound Village now correctly accounts for the status of the Snowfoux Invasion. Their dialog changes depending on the state of the invasion, allowing character to continue their quests.

Misc.:
  • The Kolossium building is now accessible in the Heroic server.
  • Double clicking can once again be used on targetable items in the shortcut bar.
  • Deactivating all shortcut in the options now longer deactivates the "Enter" key as a means of sending a message in the chat window.
  • In Spanish and German, a space is once more present after the ":" character (in the chat interface and item thumbnails).
  • The two new filters (Possessions and Landmarks) are now correctly translated in all language of the DOFUS client.
 


Thread : Log Book  Preview message : #861248  Replies : 0  Views : 696
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 04, 2012, 18:05:47 | #40
Hey guys,

Thanks for the report, the devs are aware of the problem and working on a fix.



Thread : Problems and solutions  Preview message : #858582  Replies : 2  Views : 195
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 04, 2012, 11:39:19 | #41

Quote (Electricotter @ 04 April 2012 10:41) *

The simple fact that you recruited Sljm gives me absolute faith in this program. I have known him (in game) for a long time. He's no Ankama brown-noser nor is he a basher. To be honest the second Zenith was announced he was the first person to come to mind.
Congratulations Sljm!


Thanks very much for bringing up this point as well, Electricotter:

I'm definitely not looking for "suck ups" for the Zenith. I'm looking for players who can deliver criticism in a constructive way. This means explaining clearly why a game design idea can be improved, and being able to use logical, factual arguments to back up one's points, without insults and antagonism.

Zenith members must be able to communicate with the devs in a way that will be persuasive of our community's opinions. This means they will have to address the devs as fellow human beings who are worthy of respect, not as saints or savants who are beyond reproach, and not enemies that must be crushed and defeated.

I believe that our game can be improved, and our players have good ideas for how to improve it. We need people who will help to show the developers that our ideas are intelligent and our community is a source of sound ideas that respect the intentions of the developers and are communicated persuasively. This will give our arguments more weight and power!

We've received nearly 60 apps for the Zenith so far, but I hope that more people will continue to apply. I'm really enjoying getting to know some of you better through your applications.


Thread : General Discussion  Preview message : #858432  Replies : 156  Views : 2861
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 04, 2012, 09:54:51 | #42
I asked Lichen about this issue a while ago. Here's his response:


Quote
We do not plan to create additional recipes for soul stones.

All the Bosses from frigost are under level 250.

Some Bosses from the old zones (like otomaï Island) are above level 250.

It's more balanced to have only one sort of stone for the bosses that are above the level 150.

We have made some changes for these recipes in order to make them cheaper to create.


So, as you can see, for the developers, it's better to only have one stone that can capture all bosses over level 250, but to make that level 1000 stone easier to make. =)



Thread : Suggestion Box  Preview message : #858384  Replies : 2  Views : 248
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 03, 2012, 17:09:45 | #43
Prizes for the Kolo event were awarded today. =)

Congratulations, winners! Thanks for helping us test the new system! =)



Thread : General Discussion  Preview message : #857810  Replies : 202  Views : 3043
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 03, 2012, 09:26:04 | #44
[Changelog] Version 2.6.0 - April 3, 2012 You can watch a video overview of the version 2.6 changes here.


XP Bonus for Secondary Characters

A new XP bonus system for secondary characters (those on the same account and the same server as one or more other characters of higher levels) is available to expedite the progression of characters. The value of the XP bonus depends on the number of characters on the account (and on the same server) that are of a higher level than the secondary character. Here is the list of proposed XP bonuses:
  • 1 character of higher level: 100% bonus (2x XP).
  • 2 characters of higher level: 200% bonus (3x XP).
  • 3 or more characters of higher level: 300% bonus (4x XP).

This XP bonus applies to all types of XP gain (quests, mobs, scrolls, Kolossium, etc). However, it has no influence on XP given to a guild or mounts. A devblog article on this topic is available here: Click here

New End Game Sets

In order to diversify the equipment items available at end game level, 6 new sets of 3 items are added. A devblog article on this topic is available here: Click here

Temple Dopples

The combat process against temple dopples is reviewed. A devblog article on this topic is available here: Click here
  • Regardless of the dopple faced, the rewarded tokens are now all the same (Doploons). The former class Doploons can be exchanged for new Doploons inside class temples.
  • The amount of earned Doploons is now indexed to the level of the faced Dopple (a high level character will earn more Doploons than a low level character).
  • The daily quest counter to fight Dopples is reset every day at 7 a.m. GMT+1.
  • The XP gained at the end of a Dopple fight is slightly reduced but the XP and Kamas given as quest rewards are increased.
  • To simplify the purchase of scrolls and rewards by exchanging Doploons, the purchases can be done via a Temple boutique (available in each temple).
  • The reward for the Quest “A bigger bakers’ dozen” is modified. The Gifdoploons are replaced by several generic Doploons, whose number varies according to a character’s level. Gifdoploons owned by characters can be exchanged for generic Doploons.


Kolossium :

A devblog article on the upcoming modification to the Kolossium is available at: Click here
  • Trophies no longer have a maximum rating requirement. Those requirements were obsolete ever since the implementation of the default rating for all character.
  • Experience rewards in the Kolossium are now indexed on the player’s rating rather than only their level. This modification has been made in order to incite players to seek their true rating and deter people from artificially reducing their rating. A character’s level will determine the maximum experience that might be gained while his rating determines how much he actually gains.
  • The system now accounts for an abnormal (Too far from 50%) win and loss ratio in order to adjust the character’s rating to a more coherent value quicker.
  • It is no longer possible to lose rating when winning a fight.
  • The random team creation system has been improved. When 2 teams of 3 characters have been picked for a fight, the system will try additional characters combinations to try and create two balanced teams.
  • Rating of all character has been reset in order to properly assess the change brought by this update (Maximum rating has not been reset).
  • The maximum number of fight per hour has been set to 5 and the maximum number of fight per day has been set to 50. Those values are susceptible to adjustments in later updates.
  • Transition between different type of fight has been improved (Example: Transferring from a PVM fight to a Kolossium fight)
  • 12 new Kolossium maps have been added and the 12 Goultarminator 2011 maps were kept. Other maps have been removed from the available pool.


Fights:
  • It is now possible to achieve a 100% drop rate on an object through the prospecting bonus (maximum probability was previously set at 95%).
  • When hovering over a target in the characteristics display interface, the resistances to fixed elemental damages, critical damages and knockback damages are added.
  • During the preparation phase, upon hovering over a fighter, the tooltip displayed is improved in order to be be clearer and to improve its readability.
  • A character's health points can no longer exceed its maximum health (in the event of an attack causing more unhealable health points loss than actual damage dealt).
  • The unhealable health penalties are properly passed onto the current health points, following damages that inflict more unhealeable health penalties than direct damages.
  • Initiative and health points are properly updated during the preparation phase of a fight.
  • The display of damage inflicted in the fight summary is improved: the damages affecting the same target are grouped, with the element of the damages displayed.
  • The silhouette of an invisible character is now visible when casting a spell (this replaces the display of an arrow pointing at the position of the character).
  • The last known position of an invisible character in a fight is displayed when hovering over its thumbnail image in the fight’s “timeline”.
  • Activating tactical mode no longer deactivates transparency mode.
  • The movement range display no longer shows above characters following a teleportation or after being carried.
  • Tactical mode no longer hangs in the Jorbak dungeon.
  • Tooltips that display the name and health points of targets should no longer remain frozen in some cases.
  • The function “show cell” can be deselected via the “Esc” key or by targeting something other than a valid tile.
  • Issues relating to an incorrect map displayed during tactical mode are corrected.
  • The initiative order displayed underneath characters is correctly displayed for carried characters.
  • The activation of tactical mode, creature mode, authorization to join a fight, or allowing spectator mode is now preserved between fights (and reset after a change of character or a disconnection).
  • The information on locking up a fight is no longer transmitted to the opposing team.
  • The loss of BP is once again displayed in purple, above the character's head.
  • Detected traps no longer trigger as being under the detection spell.
  • The movement preview of enemies correctly takes into account the unlockability of an invisible ally.
  • The health points of characters instantly killed by a spell are correctly set to 0.
  • The “Join" and "Spectate" buttons on the fighting preview interface of a map are correctly updated whenever the combat options are changed.
  • The characteristics of monsters (AP and MP) are now properly reset at the end of the monster’s turn.
  • Lock and Dodge bonuses obtained through a spell effect that grants an agility bonus are properly removed when the spell effect is removed.
  • States are no longer displayed multiple times in the description of the same spell effect active on a given target.
  • The portrait of a character in the timeline is correctly updated when the character’s appearance changes.
  • Deferred spell effects are correctly updated once the cooldown of a recast is over
  • A character’s healths points are displayed properly on the fight’s timeline, following a spell effect that has an impact on vitality.
  • The gravity state applied by the spell Pull Out dissipates correctly at the end of the Enutrof’s
  • turn, even if he dies or leaves the fight. The message indicating the total bonus combo upon the explosion of a Rogue bomb is now associated to the ”combat” channel (rather than the "Information" channel).
  • It is once again possible to change equipment during the preparation phase of a fight after being attacked by another character while travelling.
  • Perceptors and prisms can no longer be “stuck” in combat by joining a Kolossium fight while being in a Perceptor or prism fight.
  • If a player hits ready during the last five seconds of the placement phase, their character’s portrait will display properly in the central medallion and no longer show a blank medallion until the end of their first turn.
  • In the spells’ shortcut bar, the cooldown period is displayed correctly in the beginning of combat (in some cases, incorrect values ​​were displayed).


Archmonsters

Archmonsters now automatically join an existing monster group as soon as their respawn time is finished. This modification allows players to find archmonsters without having to clear groups of monster to make place for the archmonster group.

Archmonsters no longer appear within aligned monster groups.

Markets

  • The content of all markets is now common across all of them.
  • Any item put for sale will now be accessible in all markets of the same type.
  • The Astrub markets are still limited to items that are below or at level 20: It will not be possible to sell, browse or buy items that are above level 20. However, it will be possible to cancel sales from the Astrub markets, regardless of their level. All items that were on sale at the moment of the update will be transferred to their owner’s bank.
  • The system to promote less frequented markets is deactivated, as all sellrooms now share their content.
  • The maximum duration of a sale is brought to 336 hours (14 days).
  • The maximum number of items that may be sold in a market of a type is set to 20.
  • The sale tax is now 2%.
  • While in selling mode, using the “Enter” shortcut while not selecting any item will not trigger anything.
  • In buying mode, using the “Enter” shortcut will no longer focus the display on the chat interface.
  • In selling mode, a confirmation pop-up has been added when trying to remove object from sale.
  • While trying to buy an item that has already been bought or removed, an error pop-up has been added.
  • In buying mode, if the item displayed on the left side is part of a search, validating a purchase no longer modifies the list of displayed items.


Experience gains

  • It is now possible to share experience gain from quests or items to your guild or mount.
  • The experience gain display has been standardized. Any gain of experience given to the mount, guild or incarnation is displayed in the chat interface (except if the mount or guild is at maximum level).


Interfaces

A devblog article dedicated to the main interface modification may be found at the following link: Click here
  • On the world map, a new filter has been added that allows you to see the position of your house and your guild’s paddocks, houses, and perceptors.
  • In the buying and selling to NPC confirmation pop up, the currency is properly displayed.
  • In the character creation screen, the character gender tooltips have been replaced and their text has been improved.
  • In the server select screen, if the server illustration may not be loaded, the default one is displayed instead.
  • It is no longer possible to slide a custom set to drop it on a map.
  • In the guild creation screen, the text “Rule of guild rename” is now properly translated.
  • In the chat interface, the message’s time is now properly displayed when activating a chat channel.
  • Deleting an item that belongs to a custom set now properly behaves.
  • In the livitinems’ feeding interface, the quantity selection segment is now properly grayed out.
  • Items that require knowing a profession without any specific level of it to use or equip now properly display their requirement.
  • The tooltip displayed when doing a mouse-over on a weapon or spell has been harmonized.
  • In all interfaces, the management of the character “ : “ has been improved in all clients language.
  • Dissociating a livitinem will now properly close its management interface.
  • In the inventory, when a two-handed weapon is equipped, the appearance of the deactivated shield slot has been improved.
  • In the inventory, when a Livitinem is dragged and dropped onto an equipped item, when both items are associated, the object tab is now properly refreshed.
  • The mini-map now display the same location markers as the world map. In the contextual menu that is opened by right-clicking the mini-map, it is possible to filter displayed icons.
  • In the chat interface, when changing the color of a chat channel via the interface option, the color of the writing zone and the menu’s star are now properly updated and that modification is properly saved in the options.
  • In the chat interface, the last characters of a message that are still being written are now correctly displayed, even if they’re at the end of the line.
  • In the merchant mode management interface, the “Enter” shortcut allows you to put an item for sale and to modify those that are already for sale.
  • The in-game warning pop-up when a message in the chat interface is potentially hazardous has been improved.
  • In the character selection screen, the title now remains properly displayed.
  • In the option interface, the default selected channel in the channel color picker is now the general channel.
  • In the subscription gift screen, the quantity is now properly displayed for the gift contents.
  • In the shortcut bar, the shortcuts for spell and items may be modified at any time while out of combat, but while in combat, they may only be moved, added or deleted if the Grimoire spell tab is opened for spell shortcut, or if the inventory or emote & attitude interface are opened for item shortcuts.
  • The position of your house is now displayed on the world- and mini-map in the possession filter.
  • It is now possible to put emote and attitudes in the shortcut bar.
  • In the tooltips for spell, the word “Damages” is now always pluralized and the word “Critical effect” now is plural if there’s more than one.
  • In the Grimoire, the spell list is now correctly refreshed when changing the category of spell displayed.
  • On the world map, a contextual menu now opens if you right click on landmarks that allows for their deletion.
  • On the world map screen, the button that allows you to focus the map on your character now correctly behaves and allows you to display the landmark that was used to indicate the character’s position if it was hidden.
  • The queue screen now properly behaves when changing character.
  • In the item’s tooltip, the requirements are now properly grouped in a single “Condition” block.
  • In the item tab, the coloration of bonus and malus has been improved.
  • Tooltips for spells and weapons have had their display order for effect and damage improved.
  • In NPC shops, the sale confirmation window will now display the proper currency (ice kamas, kolossokens, kamas, etc).
  • On the map, the name of the spouse is now displayed on the landmarks that allows to track his/her position.
  • When opening a chest or a door via a code, if the code is correct, but the character does not have authorization to open it, an error message clearly says so.
  • On the world map and mini map, landmarks always have a tooltip that will display the coordinates when doing a mouse-over.
  • On the world map and the mini map, the difference between landmarks’ color is made more obvious and the tooltip has more detail.
  • On the mini-map, the tooltip when mousing over a landmark is properly updated when changing that landmark.
  • In a spell’s tooltip, the name of a summoned static creature is displayed after the summoning effect.
  • In objects’ and spells’ tooltips, the bonus to characteristics is now displayed in green and damage in black.
  • On the world map, a button has been added that allows to hide or display all landmarks. This same option is available in the contextual menu of the central medallion.
  • On the character selection screen, for a list that has more than five characters, the character islets now properly display when selecting a character.
  • In the contextual menu when clicking on a character, in the sub-menu “Information”, it is now possible to access their character page.
  • By default, the chat interface now is in advanced mode, and a dead fighter does not show in the “Timeline” in combat.
  • On the mini-map, the tooltips for the prism landmarks now contain the prism’s coordinate.
  • In the guild interface, the guild’s experience value and its required experience until the next level now correctly display on a mouse-over of the experience gauge.
  • After resetting the features option, the option to be warned of the log-in of a friend, member of the guild, or a friend level’s up is correctly activated.
  • In the chat interface, the contextual menu that appears on a click of a character’s name in an information message now properly behaves and display.
  • In the characteristic attribution interface, the number of remaining points will always be correct.
  • On the world map, after manually placing a landmark, the mode automatically switches back to moving via mouse.
  • In the alignment interface, when the player versus player mode is activated, the wings are properly placed in height, and no longer mask the alignment information.
  • The guild experience will now correctly display around the medallion.
  • The exchange interface has been slightly reorganized in order to prevent selection error when a notification message is placed above the confirmation button.
  • When a character enters combat while an object shortcut is being slid out of its cell in the shortcut bar, the shortcut may still be released the same way as out of combat.
  • In the Kolossium group interface, mousing-over a character displays his rating rather than his prospecting.
  • Displacing the minimap by clicking on the rectangle that marks the actual position correctly works once again.
  • It is now possible to search for special monsters (dungeon keepers and archmonsters) by their names in the merchant mode interface.
  • By default, the zoom applied on the mini map and the world map of Incarnam is decreased.
  • The display of the mini-map arrows has been improved.
  • The DOFUS logo has been improved.
  • The option menu for the chat interface now allows players to define a status for their character (normal, invisible, or away).
  • The configuration of fields displayed in spell and object tooltips are now kept between sessions.
  • A click on a link in the chat panel that links to a quest no longer closes the Grimoire, but now directly opens the Grimoire relevant page.
  • A triple click on an equipable item no longer displays an object slot under the cursor.
  • The notification of a missing profession while using a workshop will no longer pop-up if you know at least one of the professions required by the workshop.
  • The harvest cursor no longer disappears between two harvest requests if you place your cursor on the second resource before the first starts to be harvested.
  • Consumable item icons no longer disappear from the shortcut bar when used repetitively.
  • In the options menu, the customized colors for the chat channels are now properly saved.
  • When multiple confirmation pop-up are superposed, the background only darkens once.
  • The focus is automatically given to the last opened interface. This modification prevents, for example, to keep navigating through the inventory when you’ve opened a book and wish to change page via the directional keys.
  • Sending a message by validating it with the enter key while receiving an invitation for a challenge or exchange no longer blocks the character.
  • The last selected profession or spell in the Grimoire is saved in between opening and closing the Grimoire.
  • The name and organization of effects on spells and items has globally been simplified, clarified, and standardized in order to facilitate the reading of their effects. Notable examples:
    • The “+” in front of characteristics bonus has been deleted.
    • The mention “(Target)” in the dodgeable AP removal effect has been deleted. It remains easy to differentiate between an AP malus to the target (Abrastaff) to an AP malus (Crowblade) by the coloring of the effect and its order in the list of effect. In the spell tab, the effect is now classified in the effects rather than the damage.
  • The effect of percentage damage bonus has been renamed into “Power” to avoid the confusion that brought some to think it was a straight percentage increase after everything else was accounted for. As a reminder, 1 point of Power is equivalent on damage to one point of Strength, Intelligence, Chance, and Agility, without other bonuses associated to that characteristic.
  • The effect of permanent health loss has been renamed to “Erosion”.
  • The search field for buying in merchant mode now works correctly once more.
  • The category filter is correctly updated when the last object of that category is removed from the inventory.
  • When the owner of a merchant mode shop reconnects, the merchant mode buying interface automatically closes.
  • In the contextual menu of a character, the options that aren’t available when this character is not on the same map are not displayed (Challenge, for example).
  • An hourglass icon now displays at the top right corner of the screen when the connection with the server is slowed.
  • The “Max” button of the Kama selection screen in the bank transfer interface no longer displays 999 Kama as the maximum.
  • In order to conserve a coherent display, it is no longer possible to transfers more than 999 999 999 Kamas at once while in a bank transfer.
  • Accented characters are now correctly taken into account when sorting the category filters by alphabetical order in the inventory.
  • The fights on the map interface now properly shows fights in the preparation phase at the top of the list.
  • Several items inserted on the same line in the chat interface should no longer result in the first item displays being duplicated on each link.
  • The detection of links in the chat interface has been improved and now accounts for a greater number of possible combination.


Shortcuts

  • The default shortcut for ending your turn (Ctrl-w) is now defined as F1.
  • A slight delay has been implemented in order to prevent multiple interfaces from launching in a short lapse of time via key shortcuts.
  • The shortcut “Enter” has been replaced by “Space” for the purpose of focusing on the chat interface in order to avoid inadvertently validating other interfaces.
  • A new button in the shortcut menu allows players to deactivate all modifiable shortcuts.
  • The deletion of a shortcut that has a default binding isn’t reset upon the next session.
  • The confirmation interface for using a shortcut that is already in use now correctly works if the “<” and “>” keybinds are used.
  • Erasing a shortcut, then resetting its assignation to default now works properly again.
  • The deletion of shortcuts is now properly saved in between multiple sessions change.
  • It is no longer possible to overwrite “Tab” for the character’s name auto completion shortcut.
  • The shortcut “Show/Hide map coordinates now correctly works again.
  • A new shortcut is available to mute the sound.
  • The shortcut “Ctrl-Enter” no longer allows to make a line skip in the chat interface, but allows to directly send a message to the group channel.
  • The shortcut “ o “ now allows to access the option menu and the shortcut “ r “ now allows to access the Browser/Ogrine interface.
  • The shortcut translation has been improved.
  • Using a shortcut to close all current opened interfaces while a notification is displayed no longer prevents consulting that notification again.
  • The unused shortcut to display the emote tab has been removed.


Stacking actions system

  • The management of the action stack has been improved when one of the actions in the stack is no longer possible.
  • Adding an interaction with an interactive element that teleports characters (Class temple or a zaap for example) in the action stack now forbids adding additional harvest actions to the stack.
  • Interaction with interactive elements that are not resources may no longer be added to the action stack via a simple click.
  • The action stack properly unstacks when an entity is moving exactly at the same time as the harvesting character.
  • Opening a “Blocking” interface (like the Guild interface which prevents any interaction outside itself for example) no longer empties the action stack. It is rather put into pause, and finishes once the blocking interface is closed.


Professions:
  • The probability of a successful craft is now 100% regardless of profession level, for all available recipes. This modification does not affect Magus professions.
  • To facilitate learning professions, the notification displayed during interaction with a resource or workshop associated with a profession a character does not possess now gives the location of the NPC that allows the character to learn the associated profession.
  • The ingredient slots in the cooperative crafting interface no longer shows gray spaces for no reason.
  • A list of craftsmen is now available in Kolossium trophy workshops.
  • It is no longer possible to increase the number of items to be made by using a resource that was already used as a payment for the crafter.
  • Increasing the amount of items to be crafted no longer shows the additional ingredients required in the player’s inventory before the actual completion of the recipe.
  • A new error message appears when trying to use an object that is linked to you in a recipe.
  • In the cooperative magus interface, the correct result of the first rune is shown in the chat box of the interface.
  • The “payment upon success” option has been deleted from the cooperative crafting interface and lists of craftsmen, since success rates are now 100%.
  • The text displayed when hovering over the names of recipes in the profession interfaces has been altered to reflect the fact that success rates are now 100%.


Breeding:
  • It is now possible to use emotes while the paddock interface is open.
  • The selection of the equipped mount in the breeding interface now works correctly if the previously equipped mount was moved into the inventory.
  • The breeding interface no longer displays blank mounts if it is reopened after a previously equipped turkey has been moved.
  • The dividers of the serenity bar in a mount’s information tab now properly mark the limits for the use of Drinking Troughs (between -2000 and 2000 serenity).
  • In the breeding interface, when removing or releasing the last mount in the interface’s list, the information tab of the mount is correctly hidden.
  • In paddocks, Armoured and Feathered dragoturkeys now have their own thumbnail icons.


Quests:
  • The experience and Kama rewards of quests have been revised. In most cases, the rewards have been increased, making quests more valuable. Resources have been added as rewards to some quests.
  • Scrolls are now given as rewards for the following quests:
    • Tricky Flowers: 1 Alchemist scroll.
    • The Site Chief sits down to eat: 1 Golden Parchment.
    • Wartella’s Teeth : 2 Golden Parchments.
    • Stomp Stamp, Charge! and Giddy up! : 5 Handyman scrolls.
  • The experience rewards of the quest chain “An Eternal Harvest” are no longer fixed: They are now modified by the level of the character. While the experience gain is reduced for low level characters, the experience gain for high level characters is now much higher. The Eternal Harvest chain still offers significant experience rewards in comparison to classic quests.
  • The levels of quests and their level requirements have been modified in order to be more in line with their actual difficulty.
  • Several missing coordinates have been added to quest objectives.
  • The Headhunter quest has been deactivated. Characters owning Strokens still have the option to trade them with the NPCs Thomas and Emma Sacre for various items.
  • Some quests have changed their category in the Quest journal:
    • “Pandala: an island unlike the others” and “Proud to be a Pandawa” are now part of the "Pandala" category.
    • “Terra Cogita Manuscript” is now part of the “Main Quests” category.
    • “Wogew the Hewmit” is now part of the "Wabbit Island" category
    • “Beware of the Beast!”, “Barnaby in Space”, “Don't let the son go down”, The Divine Child, “Suspicion” and “Where did 7 Company go?” are now part of the "Krosmoz" category.
    • The 10 Frigost bounty quests are now in the “Wanted notice” category.
    • “Pinta Gone wants to fill himself with Bwork beer” is now part of the "Bwork Camp" category.
    • “A frosty mayor””, “Full contact”, “Welcome to Frigost”, “The Frozen Lake”, “The survivors of Frigost”, “Sustainable growth”, “Dungeons and dragrunts” and “Pocket money” are now part of the "Main Quests" category.
    • “Tricky flowers” is now part of the "Koalak Mountain" category.
  • Several issues have been solved in the Allister quest chain: Improvement in the dialogues, links between quest in the chain, additional hints. Two new quests (one for each version, loyal or traitor to the king) have been created in order to conclude the chain. They give access to a particular reward that will allow simple commoners to slip in the skin of a woyal wepwesentative.
  • In order to promote the upcoming release of a new Science-Fiction book written by Herdegrize the Mystic, Prent the Goblin will offer a quest to adventurers that come to Astrub.
  • The quest “Strange springs” has been revised in order to clarify objectives and NPC intents.
  • The “Pandawushuka follower” quest has been corrected : It is now possible to finish it without fighting other players in the dojo. A new reward, unseen before, has been added.
  • The objective of the “Forever friends” quest has been modified for more clarity.
  • “The bootlicker potion” quest : Gobkool Horns, one of the ingredients required to make the potion, have been replaced by 1 Gobball War Chief Horn in order to match the quest level.
  • “Sanctification” quest: The goal of this repeatable quest is simply to offer an alternative way of accessing the Pet Sanctuary. Hence, it no longer gives experience points.
  • A new quest to access the Primitive Cemetary of the Koalak Mountain has been added. It is given by the NPC Warko Linch, which can be found in the Kaliptus Forest.
  • Quest “Suspicion” : This short optional introduction quest preceding “Where did 7 Company go?” is now correctly started by talking to the NPC Yzua the Suspect. It no longer gives experience points.
  • The repeatable quests of Koka Dekolak (“Delicatessen”, “Polar Race” and “Load the mule”) are now daily quests. The requirements to start them have been increased.
  • Quest “That be frugal, one time” : it is now possible to fight Paindep without prematurely finishing the quest.
  • Quest “Rat needles...” : the objective is now to bring back Milirat Toothy-Pegs (quest items) instead of Rat fangs.
  • Quest “Other means of transport” : the objective is now to bring Wild Dragoturkeys to Flip Flap, which significantly reduces the quest price and and makes it easier to complete for characters who don’t breed dragoturkeys.
  • Quest “Tricky flowers” : the objective is now to bring back Wild Orchids (quest items); this quest may now be done once per day.
  • In the repeatable quests for the harvesting professions in Frigost Village, the requested resources have been replaced by quest items. Their acquisition via harvest remains the same.
  • Quest "Trip around the world" :
    • The order of dungeon keepers has been changed to offer a growing difficulty.
    • Visiting the dungeon is now mandatory.
    • The value of the rewards has been increased.
    • A new short quest has been added to complete the quest chain and obtain a new reward.
  • The behavior of multiple interactions in quests has been optimised. This modification solves interaction issues encountered in the following quests:
    • Please Sir, can I have some more?
    • Ambiguous ambition
    • Apprenticeship: Follower of Pain
    • Apprenticeship: Knight of Despair
    • Apprenticeship: Silent Spy
    • Apprenticeship: Knife Fighter
    • Delayed Attack
    • At Danathor’s service
    • Whipping boy
    • Divine Divinity
    • Ellie Who? Ellie Mental
    • Gromeo and Julie
    • He wants to be buried at sea
    • The seeds of discord
    • Don't let the son go down
    • Kain Dharyn’s crystal
    • The smith with two left hands
    • Tarada Bay’s Secret
    • Instant delivery
    • Poor Golden Larva
    • Black Cat, White Cat
    • Sowing his seeds
    • Canny Balls
    • Assault on the patrol
    • When threats don’t work
    • A muddy joke?
    • A dark power
    • A volcano subsides
  • The levels displayed on bounty monster quests have been adjusted.
  • The level of most of the monsters linked to the bounty quests in Astrub, as well as their characteristics, have been increased. Their respawn time has been homogenized and they now give experience when defeated.
  • The experience of all monsters linked to bounty quests has been adjusted to match their level.
  • In the quest interface, clicking on a quest landmark button now directly displays its position on the minimap, even if another landmark was already being displayed.
  • In the quest interface, the buttons to locate an objective have changed appearance in order to be easier to read.
  • It is now possible to display up to 5 different quest landmark simultaneously on the minimap and the world map.
  • On the world map and the minimap, the quest landmarks now display the name of the objective pn mouseover, and the contextual menu when right-clicking allows to see the relevant quest in the quest interface.
  • When a landmark giving the position of a quest objective is displayed, arriving on the relevant map automatically deletes that landmark


Osamodas:

  • Whip:
    • The spell no longer affect Rogue’s bombs.
    • The spell points invested are returned.


Sram:
  • The animation of the following Sram spells has been improved:
    • Location
    • Tricky Blow
    • Mass Trap
    • Poisoned Trap
    • Paralyzing Trap
    • Trap of Silence
    • Repelling Trap
    • Lethal Trap
    • Chakra Concentration
    • Deviousness
    • Insidious Poison
    • Mistake
    • Invisibility
    • Chakra Impulse
    • Lethal Attack


Pandawa:
Karcham:
  • It is no longer possible to pick up a character that is already carrying another person or summon.
  • It is no longer possible to cast this spell while the caster is already in the state Carried.
  • Spell points invested in this spell are returned.

Feca:
Spell Rebound:
  • It's no longer possible to cast this spell on traps, glyphs or bombs.
  • Spell points invested in this spell are returned.

Sadida:

  • Dolly Sacrifice:
    • The spell no longer affect Rogue’s bombs.
    • The spell points invested are returned.
  • Poisons are no longer affected by the distance between the caster and the target. Their damage is now fixed on all targets.


Rogue :

  • Explobomb, Grenado and Water Bomb:
    • Bombs wall now inherits combo bonuses (In order to potentially deal more damage).
    • The damage bonus that was gained when triggering multiple bombs of the same type has been removed, in favor of increasing the combo bonus that was gained over time. The bomb’s combo bonus still transfers from a triggering bomb to another.
    • The spell points invested are returned.
  • Roguery :
    • The summoned illusions now appear symmetrically in relation to the spellcaster’s destination cell.
    • This makes the spell deterministic and provides knowledge of the illusions' placement beforehand.
    • The spell points invested are returned.
  • Countdown :
    • Targeted bomb now triggers at the end of the following turn.
    • The spell’s range is no longer modifiable.
    • The spell’s range is now 4, 5, 6, 7, 8 and 9 at level 1 to 6.
    • This modification allows Rogue to reposition their bomb one last time before they explode.
    • The spell points invested are returned.
  • Kick:
    • The spell no longer inflicts pushback damage on moved entities.
    • Range raised at all level.
    • This spell allows movement of bombs (Several cells), allies (one cell), and enemies (one cell) from a distance. The rogue can control the number of cells a bomb is pushed. The farther the spell is cast from a bomb, the less it will be pushed, and the closer it is cast, the farther it is pushed.
    • This spell no longer increases bomb combo bonuses.
    • Spell points invested in this spell are returned.
  • Magnet:
    • This spell no longer heals bombs.
    • This spell is no longer linear.
    • Spell must be casted on an occupied cell.
    • The spell now attracts bombs in a cross of several cells. Allies and enemies are attracted in a cross of one cell.
    • This modification grants more flexibility and ease to the Rogue's manipulation of his bombs with respect to his target.
  • The spells Roguish Explosion, Roguish Downpour, and Roguish Tornado now have a spell icon to improve readability of the bonuses given by Kaboom.


Xelor :

  • Counter:
    • This spell has been replaced with a new spell: Rewind.
    • The spell teleports the target at the end of his turn to the position he was occupying at the start of it.
    • This spell may be casted on allies, self, and enemies.
    • If the target’s starting position is occupied, then the two entities swap position.
    • If the spell is casted on an ally, the Gravity state is applied to it.
    • The spell has an initial cooldown of 1 turn.
    • The spell has a cooldown of 3 turns across the team.
    • The spell points invested are returned.
  • Blinding Protection:
    • This spell was replaced by Counter.
    • Amount of damage reflected was increased.
    • The AP Dodge bonus was removed.
    • Now has a critical hit chance.
    • The spell points invested are returned.


Enutrof :

  • - Living Chest :
    • Spell may now be casted every 9, 8, 7, 6, 5 and 4 turns at level 1 to 6.
    • If there is already an allied Living Chest on the field when this spell is cast, it is replaced by the new Living Chest.
    • The cooldown for this spell is shared between all allies (When an Enutrof casts this spell, all other allied Enutrof suffer the spell's cooldown)
    • The spell points invested are returned.
  • Unsummoning :
    • The spell no longer affect Rogue’s bombs.
    • The spell points invested are returned.


Ecaflip :

  • Rekop :
    • The possibility of instantaneous damage (applied upon casting) was removed in order to ease the damage stacking on future turns.
    • The spell points invested are returned.
  • Feline Spirit:
    • This spell may now only be cast diagonally.
    • Maximum range is now of 1.
    • The damage applied to the Ecaflip at the end of his turn if the spell isn't cast again is equal to the spell's damage (rather than double).
    • The spell may now only be cast once per target per turn.
    • The spell points invested are returned.


Items :

  • Raid Boole potion may now be used on other’s character.
  • The odds of dropping the Chafer Foot Soldier's Surprising Bone has been increased.
  • Shal'Hal Boots : The effect that increased the range of Counter by 3 has been replaced by an increase of Rewind’s range by 2.
  • Raid Boole potion may now be used on other’s character.
  • The sprite artwork for the following objects have been improved:
    • Fish
    • Edible Fish
    • Gutted Fish
    • Meats
    • Edible Meats
    • Preserved Meats
    • Ores
    • Precious Stones
    • Stones
    • Alloys
  • The size of the Red Scara Helmet in a ¾ back view is corrected.
  • The odds of dropping a Pandora Master Fabric have been increased.
  • The Minor Fire Defender trophy that once gave protection against 2 different elements has been corrected.
  • Curses no longer allows one to equip items while being over the maximum characteristic requirement.


Soul Capture:

  • Soul stones may no longer be purchased from the Runago Gho and Runoga Cha NPCs. They must now be crafted by miners.
  • The recipes for Soul Stones have been simplified.
  • The recipes for the Mineral Potion and the Alteration Potion (that are components in the recipe of some soul stones) have been simplified.
  • The odds of dropping the following ingredients (that are components in the recipe of certain soul stones) were increased:
    • Pointed Stone Fragment.
    • Water Pandawushu Artefact.
    • Air Pandawushu Artefact.
    • Earth Pandawushu Artefact.
    • Fire Pandawushu Artefact.
    • Wabbit’s Paw
    • Ouginak Chops
    • Cashew Nuts.
  • The Soul Capture spell has been modified
    • The spell now only possesses one level (it is no longer possible to invest spell point into it). We’ve only kept one level in this spell because inciting players to invest points into it seems counterproductive and only attractive to a minority of characters that are generally dedicated to capturing.
    • The AP cost is 4.
    • The cooldown is 6 turns.
    • The spell no longer has a critical fail.
    • The duration of the spell is now 4 turns.
    • The 25% bonus chance to capture will be deleted in an upcoming update (After the month of May).
    • The spell points invested are returned.


Mount Capture:
  • The spell Mount capture has been modified:
    • The spell now only possesses one level (it is no longer possible to invest spell point into it). We’ve only kept one level in this spell because inciting players to invest points into it seems counterproductive and only attractive to a minority of characters that are generally dedicated to capturing and breeding mounts.
    • The AP cost is 4.
    • The cooldown is 6 turns.
    • The spell no longer has a critical fail.
    • The duration of the spell is now 4 turns.
    • The bonus to mount experience is now of 25%.



Dungeon :

  • The Chafer dungeon has been revamped; the number of rooms have been reduced; and the remaining rooms have been graphically improved. New monsters and a new boss have been added, as well as a new set. The dungeon’s difficulty has been increased.
  • The Blacksmith dungeon has been revamped, the number of rooms being reduced; the remaining rooms graphically improved; and a new set has been added. The dungeon’s difficulty has been increased.
  • The composition of Ghost House monster groups has been modified.
  • Boostache :
    • Health and level decreased.
    • The bonus vitality and damage given by the “Dusk till Dawn” spell has been decreased.
  • The dungeon Keeper of Bulb Cavern has been replaced by Bulbig Brotha to differentiate him from the Bulbig monsters that may be found outside the dungeon.
  • Perceptor may now be placed in the second room of the Crackler dungeon.
  • The Charlie’s Agent dungeons (Kannibal Dungeon, Ghost House, Kwakwa Nest) no longer requires the associated quest to enter them the first time. The bunch of keys can now be used on the first visit.
  • The recipe for the following keys has been simplified:
    • Fungus Dungeon Key.
    • Bworker Dungeon Key.
    • Sakai Mine Key
    • Key to the Rat Dungeon at Amakna Castle.
  • Tengu Snowfoux:
    • The spell Frozen Fleece that triggers vulnerability on the Tengu Snowfoux now lasts 4 turns rather than one.
    • The spell Frozen Wallop now applies a 30% permanent health loss debuff rather than 100%.
    • The spell Mournful Sniff may now only be cast by the Tengu Snowfoux once every 3 turns and its maximum range drops from 5 to 1 cell.
    • The Lightning state (applied by Yomi Snowfoux) now lasts 2 turns rather than one.
    • The Furibund state (applied by Yokai Snowfoux) now lasts 2 turns rather than one.
  • Royal Pingwin:
    • The spell Pingwinjammer that triggers vulnerability on the Royal Pingwin now lasts six turns rather than 1. The spell deals water damage to allies on nearby cells instead of killing them.
  • Buck Anear:
    • Hamrack’s Rudder no longer kills target, but deal water damage in a small area of effect. It now triggers vulnerability on Buck Anear for 5 turns rather than one.
    • Hamrack’s Heel may now only trigger after 4 turns rather than two.
  • Obsidemon:
    • The spell Obligation now triggers vulnerability on the Obsidemon for 3 turns rather than one.
  • Giant Kralove:
    • The state First, Second, Third and Fourth Ink and the resistance vulnerability associated with Peat Vulnerability once again lasts a single turn rather than two.
    • Its bonus to damage, range, and vitality also only last a single turn.
    • Some effects have also been simplified in order to improve the combat log readability : It now uses a generic weakness (and thus can now be vulnerable to neutral element) and the Ink state now only applies to the target that benefits it.
  • The composition of Ghost House monster groups has been modified.
  • Boostache:
    • Health and level decreased.
    • The bonus vitality and damage given by the “Dusk till Dawn” spell has been decreased.
  • The dungeon Keeper of Bulb Cavern has been replaced by Bulbig Brotha to differentiate him from the Bulbig monsters that may be found outside the dungeon.
  • Perceptors may now be placed in the second room of the Crackler dungeon.
  • The Charlie’s Agent dungeons (Kannibal Dungeon, Ghost House, Kwakwa Nest) no longer requires the associated quest to enter them the first time. The bunch of keys can now be used on the first visit.


Maps and Areas
  • A workshop for wrapping gifts is added to the Trool Fair. New types of packaging can be purchased.
  • The appearance of fishing areas has been improved.
  • The subarea Bandit Territory is now designed for adventurers between levels 40 and 50.


Perceptors
  • Perceptors now have a simpler appearance (creature mode) in and out of fights.
  • Perceptors now use both of a guild’s colors.


Monsters :

  • The odds of dropping a Pandora Master Fabric have been increased.
  • Monster that used to cast “Counter” now use the dedicated “Riposte” (Which has an identical effect to the old version of “Counter”).
  • The appearance and animation of the following monster have been improved :
    • Dark Miner
    • Dark Baker
    • Dark Smith
    • One-Armed Bandit
    • Mushed
    • Militia
  • Respawn time of Dreggons has been decreased.
  • Monsters in the Snowbound Village may no longer exceed 4 monsters per group. Groups that are already present at the time of the update must be defeated before the modification takes effect.
  • The level and stats of the following monster have been increased :
    • Dark Baker
    • Rogue Clan Bandit
    • Dark Miner
    • Dark Smith
  • The level of several monsters in the Amakna Cemetery and crypts has been modified in order to homogenize them.



Artificial Intelligence:
  • Double now attempts to locks two targets if he has the possibility (Even to the detriment of the direction given by the summoner at the time of the summoning).
  • The double now tries to head towards a Rogue’s illusion.
  • Management of attacks on Rogue illusions has been improved.
  • The movement of “Devoted” summons has been improved when there’s only one opponent.
  • Creatures that are located on a glyph without a possibility of escaping now can correctly summon again.
  • The management of movements using all the MP of a creature and with obstacle on the path has been improved.
  • The AI now properly accounts for triggers that would allow them to remove the Invulnerability states. For example, a Sacrificial Doll can now remove the invulnerability off the Kolossos.
  • The Living chest now correctly casts its spell when it is surrounded by allies.
  • The AI now manages spells that are triggered by pushback spells more efficiently.
  • The AI now manage spells that are triggered by heals more efficiently.
  • The AI for targets that carry or are being carried has been improved.
  • The area of effect are managed better: The AI attempts to hit as few allies at it can when using an offensive area of effect spell.
  • Summons no longer hit allied bombs in order to gives buffs to their allies (Crackler summons no longer attack allied bombs, for example).
  • The management of spells that are cast on one’s self and have a linear effect has been improved. For example, Kanigloos now cast their Kanigreed spell more efficiently.
  • The management of -MP resistance effect has been improved. The ultra-powerful doll no longer tries to reduce MP resistance of enemies that have no MP.
  • Kolossos now reacts properly when tackled by a Double.
  • The AI no longer seeks to give MP to non-static summons that cannot move (Pandawa Barrel for example).
  • Management of area of effect spell has been improved when the AI has obstacle blocking line of sight between it and its target.
  • Monsters with aggressive behavior now avoid glyphs in a more efficient manner.
  • AI would now rather wound a character rather than kill a summon.
  • Allied summon may no longer walk through illusions.


Objects:
  • The odds of dropping the Chafer Foot Soldier's Surprising Bone has been increased.
  • Shal'Hal Boots : The effect that increased the range of Counter by 3 has been replaced by an increase of Rewind’s range by 2.
  • Raid Boole potion may now be used on another character.
  • The sprite artwork for the following objects has been improved:
    • Fish
    • Edible Fish
    • Gutted Fish
    • Meat
    • Edible Meat
    • Preserved Meat
    • Ore
    • Precious Stone
    • Stone
    • Alloy
  • The size of the Red Scara Helmet in a ¾ back view is corrected.
  • The odds of dropping a Pandora Master Fabric have been increased.
  • The Minor Fire Defender trophy that gave protection against 2 elements has been corrected.
  • Curses no longer allows items to be equipped while being over the maximum characteristic requirements.


Heroic Server :
  • Kolossokens may now be earned by trading Doploons in the Kolossium building.


Challenges:
  • Gardener: The experience and loot bonus was increased. The challenge may appear only if the team has at least a total of 5 levels into the Cawwot spell.
  • Gravedigger: The experience and loot bonus was increased. The challenge may appear only if the team has at least a total of 5 levels into the Summoning of Chaferfu spell.
  • Arachnophile: The experience and loot bonus was increased. The challenge may appear only if the team has at least a total of 5 levels into the Summoning of Arachnee spell.


Resources:

  • The odds of catching an Icefish on Frigost have been increased.
  • The number of locations for the following resources on Frigost have been increased:
    • Icefish
    • Aspen
    • Snowdrop
    • Frosteez
    • Obsidian


Animations:

  • All characters' running and walking animation has been improved.


Pets:

  • Oshimo no longer tries to validate trades for multiple pet ghosts by offering a single pet in return.
  • Pet’s bonus are now correctly update when entering or leaving their favorite area, even when teleporting to a Perceptor defense.
  • In the inventory, while moving an object by dragging it with the mouse, the pet slot is only highlighted if the item may be used to feed it.


NPCs:

  • The following NPCs have had their appearances improved:
    • Shika Ingalsse
    • Agrid Shakoku
    • Bankers
    • Amayiro
    • Metamunch Kin
    • Kaffra Keeper
    • Shush Tercesasti
    • Divad Dleifrepok
    • Justfa Lafs
    • Ebru Of El
    • Elviana Tirips
    • Kalfen
    • Otomai
    • Oto Mustam
    • Bakers
    • Hugo Bello
    • Kanojedo Guard
    • Lily
    • Rish Claymore
    • Yke Harou
    • Priests
    • Lanseuft of Troille
    • Mischievous Trool
  • The NPC Gobriel now has an illustration.
  • The NPC Stayfun Bonnawa the chocolate maker now sells Squares of Dark Chocolate to hungry adventurers.


Incarnations

  • The portrait for the Styx incarnation now displays properly within the group interface.
  • The Tormentators’ spells now use specific icons.
  • The spell “Awthwitic Telepowtation” cast by the Karotz (Gwand Pa Wabbit) incarnation once again causes its caster to miss its next turn when used.
  • The spell “Saverne’s Blow” cast by the Knight incarnations no longer pushes back the target at the centre of the spell’s cross-shaped area of effect, only those found towards the outside of the area. However, this target will still suffer MP loss.
  • The effect which detects invisible characters when the spell “Sixth Sense” is cast by the Cloud Knight incarnation now works correctly. The description has been clarified.
  • The description for the Leaf Knight incarnation spell “Earth Shot” has been corrected.
  • The description for the Kalkaneus incarnation spell “Light On Your Feet” has been corrected.
  • The Leaf Knight incarnation spell “Unbreakable” now has a more powerful effect on a critical hit.
  • The description of the Logram incarnation spell “Pyromania” has been clarified.
  • The description of the Grouillot incarnation spell “Cloak of Flames” has been clarified.
  • The description of the Ougicle incarnation spell “Call of the Wind” has been clarified.
  • The description of the Blunder incarnation spell “Rallying” has been clarified.
  • The “Weakness” state applied when the Rapiat incarnation casts “Little Pest” now only affects allies.
  • The Bandit Sorcerer incarnation spell “Demystification” no longer totally unbewitches its target; it now reduces the duration of its active effects by four turns.
  • The Drop Knight incarnation spell “Water Shot” no longer unbewitches its target at random; it now systematically reduces the duration of its active effects by one turn.
  • The old effects of the Phong Huss incarnation spell “Live Long and Prospore” have been replaced by a pushback damage bonus. The spell also works on summons.
  • The Styx incarnation’s spells now display the area of effect of the spell cast by the target.


Creature mode:

  • Characters should no longer get stuck in creature mode when the number of characters present on a map is lower than the limit set for changing to creature mode.
  • Characters and objects which arrive on a map and activate or deactivate the “display characters and objects in creature mode” setting now display correctly.


Books:

  • The “Esra'Ruoy'Dnim's Invasion” manuscript can now be read in the Amakna Castle library by adventurers who have finished the quest “The birth of a kingdom”.
  • The text of the “Eniripsa’s Hands” class guide has been changed so that the description of the temple matches the Eniripsa sanctuary’s new architecture.


Miscellaneous:

  • Activities which do not involve communication with the game server (opening your inventory, for example) no longer cause disconnection from the server due to inactivity.
  • When the game servers shut down, the client takes less time to disconnect than before.
  • The appearance of female Feca characters’ faces when viewed from behind and from the side has been improved.
  • Summoned Dopples now display a colour which matches their summoner.
  • The graphical appearance of the spell “Bubble” has been corrected ; the bubble now disappears from the Feca’s hands more quickly.
  • The size of swords used in combat has been corrected (before, they could be different sizes within the same fight).
  • Iops’ bracelets now display correctly from all angles.
  • The colour of female Rogue characters’ hands now displays correctly when using emotes.
  • One hand now displays correctly when a character uses the “Thumbs up” emote whilst sitting on a Slayhound.
  • Dragoturkey colours now display correctly when the “Skidmark” emote is used.
  • The “Sit” emote now displays correctly when used by an Enutrof character sitting on a Dragoturkey or a Petsmount.
  • All of the Armoured Dragoturkey’s armour elements now display correctly.
  • The 4 beach maps found east of the Sufokia Zaap are now part of the “Sufokian Gulf Shoreline” zone.
  • The colours of a Sram double on a Chameleon Dragoturkey are now identical to those of its summoner.
  • In certain cases, the tutorial notifications viewed during a session were not saving properly before; this problem has been corrected.
  • Gobriel the Goblin now keeps his immaculate whiteness when attacked.
  • The “Hands on Hips” and “Freezing” emotes are now marked on the map.
  • Opening the Ogrine or Ankabox interface whilst the other interface is already visible now works correctly.
  • Spells modified as part of an update are now correctly forgotten even when restricted mode (Ankama Shield) is activated.
  • Characters who have turned into tombstones can no longer use interactive items.
  • Characters who have turned into ghosts can no longer use interactive items, except interactive items which are associated with moving (such as doorways) and resurrection Phoenixes.
  • You can no longer be teleported to the entrance of a dungeon whilst in ghost mode or tombstone mode.
  • Maximum pod limits now display correctly when you mount or dismount from a mount which increases Strength.



13/03/12
Patch 1
  • The warning message that is displayed when the amount of Kamas in inventory is close to its maximum value has been improved and it now triggers correctly.
  • Belt Steroust : The effect that deactivated the linear requirement on Feline Spirit has been replaced by an increase of 1 to Feline Spirit.
  • It is now necessary to have completed the “A warrior’s hassle” quest in order to equip the Casque de Metag Robill (!). It now gives a title.
  • The Lethaline boots are now craftable via the “Craft boots” option rather than “Craft a belt”.
  • The spell Little Pest of the Rapiat incarnation no longer applies Weakness to its caster.
  • The exchanges that are made with the Dopple Trainers of the Eniripsa and Osamodas temple have been corrected.
  • The quest “A dark power” has been corrected.
  • Interaction in the Astrub’s Mercenary house has been corrected.
  • Issues with the Skeleton Dungeon and Blacksmith dungeon in regard to the Trip around the world quest have been corrected.
  • The following Astrub markets have been correctly linked with the markets of other cities: Butcher, Hunter, Fisher, and Fishmonger. The content of the Astrub Butcher and Hunter market are now merged, as well as the Fisherman and Fishmonger market, in order to correctly mimic other cities markets.
  • In the Snowfoux’s Den, the Fuji Snowfoux who was with the Tengu Snowfoux has been replaced by the Foster Fuji Snowfoux. The characteristics are identical to the Fuji Snowfoux that is present in the Snowfoux Cavern. This change will allow for an instant respawn of the monsters like every other dungeon has.


15/03/12
Patch 2
  • It is once more possible to use a number as a keyboard shortcut.
  • In the shortcut bar, contextual menus correctly display and it is again possible to use items via the contextual menu.
  • The size of the scrolling list for the quantity selection in the market interface has been corrected.
  • The alignment wings are now correctly displayed when the option to display them in combat is disabled.
  • Life steal displays in the combat log have been improved.
  • Equipping an item by double-clicking on it no longer prevents equipping an item via drag and drop.
  • Using multiple smithmagic runes at once works correctly once again.
  • The loss of health points is now correctly translated in the English combat log.
  • In the buying interface of the market place, the current search is now correctly reset when switching to selling mode.
  • The illusion of the Roguery spell is no longer considered a summons (It is no longer necessary to be able to summon to cast the spell).
  • The size and animations of the Dark Smith and the Klume incarnation have been entirely revamped.
  • The size and animations of the one-armed Bandit and the Hulkrap incarnation have been entirely revamped.
  • The portrait for monsters Ronin Chafer, Draugur Chafer, Primitive Chafer, Chafer Foot Soldier, Chafer, Invisible Chafer, Rib, Chafer Archer, Chafer Lancer, Elite Chafer have been entirely revamped and harmonized.
  • The custom colors for the Dopples have been improved for the following Dopples: Feca, Osamodas, Ecaflip, Iop, Cra, Sadida, Zobal.
  • Fairy works now all possess an explosion sound.
  • The incarnation Medallion now correctly displays the Klume, Hulkrap, Fyred Ampe and Kloug incarnations.
  • Water Bomb, Grenado, Explobomb : The bomb may only be cast once per turn. The combo bonus gained each turn is increased.
  • Kickback, Magnet: Combo bonus brought to bomb has been removed.
  • Arachnophile Challenge: The experience and loot bonus was increased. The challenge may appear only if the accumulated level of Summoning of Arachnee between the team is 5.
  • NPC characters may occasionally use emotes.
  • Preserved meat icons are no longer swapped.
  • The description of the Rekop spell has been corrected.
  • The display of loss of Shield Point (used by the Zobal class) now works the same way as the loss of hit point (Grouped loss and colored in function of the damage element).
  • In combat, a zero loss of hit or shield points is no longer displayed above the fighters.
  • The award is correctly given for the quest The site chief sits down to eat.
  • The Astrub’s quest Culinary art correctly starts.
  • The criteria for the appearance of the NPC Zeven Dubleho has been corrected.
  • The criteria for the appearance of the NPC Heitit has been corrected.


14:00
Hotfix 14:00
  • The vulnerable state on Obsidemon can once again be triggered.
  • The server performance issue has been solved.
  • The death of summons may no longer prevent some characters from playing their turn.
  • Swapping positions no longer retriggers a bomb wall. It is, for example, no longer possible to instantly kill a Sacrier that casted Sacrifice by placing him and his ally in the same bomb wall.
  • Removing items that are for sale at the Astrub market now works correctly.
  • Characters that complete the tutorial with the Secondary Character bonus no longer gain excessive spell and stat points.


21/03/12
Patch 3
  • Remission:
    • The spell now pushes back 1 to 6 cells at levels 1 to 6.
    • The cooldown is now 3 at all levels.
    • Range is now 3 to 8 cells at levels 1 to 6.
    • Range is no longer modifiable.
    • The spell’s effect may not be accumulated more than once.
    • The spell now allows protection of a bomb for 3 turns from ranged attacks (All attacks that are not done from an adjacent cell). The protection is based on a fixed damage reduction indexed to the caster’s level.
    • If the spell is cast on a bomb, it no longer pushes back the entity that inflicted the damage.
    • The spell now has a critical hit.
    • The spell points invested are returned.
  • Living chest: The global cooldown for the spell is now 4 at all levels.
  • The cells are now correctly grayed in the cooperative crafting interface.
  • When the owner of a merchant mode shop reconnects, the browsing interface now automatically closes.
  • The initial cooldown for a spell is no longer replaced by the regular cooldown of the spell.
  • The description for the Quest “The bootlicker potion” has been corrected.
  • The experience reward displayed in the quest interface has been corrected.
  • The issue where a map was empty after a fight was corrected.
  • At the end of a fight, in the Kolossium interface, the status of the team’s members is now correctly reset.
  • The fixed resistances of a target are now correctly displayed on a mouseover, and are now displayed above the percentage resistances.
  • A displaced landmark for one of the objectives in the quest “Crypt Tonight” has been corrected.
  • The conditions for the appearance of the NPCs Counsellor Yse Vewybad and Vil Smisse have been corrected.
  • The spells Roguish Explosion, Roguish Downpour and Roguish Tornado now have a spell icon, improving the readability of the bonus given by the Kaboom state.
  • The Kickback and Magnet spells now have a spell animation when cast on target.
  • The spell “Bone Idol” of the Bandit Archer incarnation is no longer castable on an empty cell.
  • The absence of a subtitle in a book no longer causes an issue with the text’s display.
  • Strange springs quest: The NPC Goriya is now ready to fight for Akane in the dojo.
  • Primitive Cemetary quest: Missing texts in the Warko Linch NPC dialog as well as in the quest log have been added.
  • Crypt Tonight quest: The Counseller Yse Vewybad now correctly answers, allowing for the quest’s completion.
  • The shortcut interface is correctly refreshed if the shortcuts are reset to their default values.
  • Ingredients that are displayed in the cooperative crafting interface are correctly removed from the crafter’s screen when the client removes his ingredients.
  • The Hunt for the Sram Dopple quest is once more repeatable.
  • In the quest “Dungeons and yet more dungeons” the NPC Colm O’ver gives a Dreggon Dungeon Key in addition to the Dreggon Sanctuary Key.
  • The Tax spell of the Mandrin incarnation is now linear. Its effect may now be accumulated up to twice per target.
  • The damage bonus on a critical hit for the Will Killson daggers goes from 10 to 12.
  • Quest By Hook or by Crook: King Allister’s envoy may now be fought by neutral characters.
  • Woyal Suite quest: Paro Cabanne will now craft a livery when bringing him the correct number of ingredients.
  • Rogue’s bomb walls no longer incorrectly trigger twice in the following cases:
    • When a Pandawa throws something on the wall.
    • When a Pandawa carrying something walks on a wall.
    • When something carried by a Pandawa steps down onto a wall.
  • The wedding dialog of the priest has been corrected.
  • The spell Spiritual Leash now correctly accounts for the permanent HP loss of the resurrected character.
  • Combat no longer stops if a Rogue dies with bombs on the field.
  • Rhol Bak no longer allows for a character and a summon to be on the same square.



Patch 28/03/12
  • Remission : the Suppression effect correctly pushes by 1 to 6 squares at levels 1 to 6.
  • Karcham : the spell can no longer be cast in the state Carrying.
  • Rewind: the state Gravity is no longer applied to the caster if he casts the spell on himself.
  • Kickback : the spell pushes enemy bombs by only 1 square.
  • Magnet : the spell attracts enemy bombs by only 1 square.
  • Rhol Bak : the spell can no longer place several characters on the same square.
  • Evasion : the spell once again works properly against weapons and spells which deal multiple damages per cast.
  • Poisoned Trap : the damage inflicted by the trap once again ignores fixed damage protection spells.
  • Quest “Who framed the Wabbit?” : previously missing text has been added to the quest journal.
  • The icon of the gift workshop at the Trool Fair is correctly centered.
  • The feet of female Sram characters are properly displayed while running in ¾ backview.
  • The faces of female Feca and male Osamodas characters are properly displayed in transparent mode.
  • The eyes of male Cra characters are properly displayed.
  • The colours of Dragoturkeys are properly displayed when using the emote Skidmark.
  • The hands of characters using the Thumbs up or Thumbs down emote on a dragoturkey are now displayed correctly.
  • Players inviting a character to join their guild can once again cancel the invitation.
  • Opening the exchange interface once again works correctly after opening a merchant shop or the sellroom interface.
  • In the Kolossium group interface, the rating is properly displayed when mousing over each character.
  • The order in which pushback effects are applied to multiple targets has been corrected (the targets of the spell Dispersing Arrow are pushed in the correct order, for example).
  • Reflecting spells or damage is no longer possible against traps and glyphs.
  • The dialogue of the Priest during a wedding has been corrected.
  • Damage applied with a delay (Rekop, for example) or as a poison effect (indirect damage) now causes permanent HP loss.
  • The way Red Wyrmling handles its unbewitching has been improved.
  • A Rogue who is moved after using the spell Roguery (by using Boombot, for example) now reappears instantly.
  • Attempting to move a Boombot through an invisible character no longer blocks the Boombot for the rest of its turn.
  • The question mark indicating that an NPC has a quest is displayed correctly (in some cases it was displayed even if the quest had been finished).
  • Archmonsters can no longer respawn in groups of aligned monsters.
  • The MP loss resistance, critical hits, neutral damage and earth damage bonuses of the Brouce Belt have been reduced. The belt now gives a fixed neutral resistance bonus.
  • The AP reduction bonus of the Danathor Belt has been reduced. Its critical resistance bonus has been increased.
  • The agility bonus of the Allister Hat has been increased.
  • The AP reduction bonus of the Lethaline Cape has been replaced by an MP reduction bonus while also being reduced. The fixed resistances have been increased.
  • The critical hit bonus of the Lethaline Belt has been reduced. Its initiative bonus has been increased.
  • The AP reduction bonus of the Ogivol Hat has been replaced by an MP reduction bonus.



Thread : Log Book  Preview message : #857432  Replies : 0  Views : 6219
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 02, 2012, 17:49:22 | #45
Once your account has been properly re-secured by Support, you should send them a message listing all of the items you have lost.

In general, they are restoring items lost in situations like this.

I'm truly sorry for the experience you've had, I hope you'll be back on your feet in no time!



Thread : Problems and solutions  Preview message : #856938  Replies : 4  Views : 376
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté April 01, 2012, 14:30:20 | #46

Quote (Electricotter @ 01 April 2012 13:56) *
What about those of us that want to make several babies? With multiple partners? And then never give then any attention?
I'm looking forward to our Masquiop though!

Well, with the Bungalovalova, you could have the option of up to 26 possible parents for your child. You can have multiple children, and summon each one in combat - but for the ability to summon multiple children in the same fight, you will need to begin the quest "A Parent Requires Infallible Love" which will put the child into a state called "Colicky."

During the 48 hours after starting the quest, you will randomly receive notifications that your child is crying and in need of your attention. When you receive this notification, you must determine what kind of comfort your child wants - food, cleaning, burping, playtime, or sleep. Depending on the type of cry, you must complete a related subquest to make the child happy again.

At the end of the quest, you will receive a permanent boost to your Parental score, and unlock the ability to summon more than one child in combat.

Be careful! If you are not logged in to your character when your child's notification is sent to your character, not only will the quest fail, but your child will lose ten points off of their total hit points! Fail at this quest too often, and the Child Protection Squadron may arrive to forcibly take your baby! Naturally, you will be able to fight these powerful individuals, but be aware that only the most devoted parents will be able to fend them off!

We hope you'll enjoy this new feature!


Thread : General Discussion  Preview message : #856196  Replies : 302  Views : 3686
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté March 31, 2012, 10:32:29 | #47
English-speaking Aermyne players, you guys should really consider moving to Rushu, Rosal, Shika, Solar, or Zato. Aermyne isn't under my control, if you like my events, come back to us! You're always welcome. <3


Thread : General Discussion  Preview message : #855638  Replies : 84  Views : 1435
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté March 30, 2012, 10:11:05 | #48
Hey again guys!

So, thanks to all of your amazing suggestions, I believe I've reached my final decision about the name, thanks to Vitaell. Our new English-speaking Community Tribunal name will be:

The Zenith

A zenith is the point where an orbiting body reaches the peak of its arch from the point of view of an observer. It's high noon; the moment when the sun is the brightest and most illuminating.

That's why I've chosen the name Zenith for our tribunal - the people involved will be responsible for helping our community reaches this high point, where we are seen and heard by the developers and given even more of a voice in the debate over the future of DOFUS.

It's also a reference to how I want our representatives to act - as a brilliant light overhead, bringing clarity and guidance to our community's discussions about our game and how we would like it to evolve going forward.

Additionally, the word "zenith" contains the word "Zen," and this is a principle that all tribunal members should know and embrace. They will need the ability to stay calm and rational when faced with opposing views; the grace to accept rejection without rage; and the maturity to recognize the value of others' opinions and ideas - after all, they will be given the job of absorbing and summarizing the opinions of our entire community to give to the developers!

All of this, combined with sharp and inquiring minds, experience and wisdom (regardless of level), and well, what the heck, a little sense of humor too... and you've got the perfect Zenith member! It's a tall order, but I think our community has these qualities in abundance. =D

So, what do you think? Are you ready to represent your community and help us reach our Zenith?





Thread : Suggestion Box  Preview message : #855120  Replies : 91  Views : 1409
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté March 29, 2012, 15:25:35 | #49
Monster Mash Reminder We're almost at the end of this month's Monster Mash poll, and it looks like cracklers are going to take it all... but it's not too late! You still have today and tomorrow morning to vote for your preferred monster to mash!

Vote now! 


Thread : General Discussion  Preview message : #854812  Replies : 7  Views : 348
Content and Community Manager Obsidemon Exorcist
* * * * * Member Since: October 19, 2009
posté March 27, 2012, 19:06:39 | #50

Quote (Izmar @ 23 March 2012 19:04) *
I'm hanging out on TeamSpeak for a little while tonight, just casual chatting. Come join me, we'll have some fun.

This... again!

I'll be there in about 30ish minutes or so.


Thread : General Discussion  Preview message : #854078  Replies : 15  Views : 931