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Izmar
Posted on: Today, 11:45
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Ankama would like to thank everyone who has participated in the GateCrashers project so far. The traffic statistics have helped the developers a lot, and your opinions are really needed (yes, even opinions on things you don't like)! If more sessions are announced, I hope you'll all join in again and keep letting us know what you think.
  Forum: General Discussion · Post Preview: #427857 · Replies: 119 · Views: 2,630

Izmar
Posted on: Today, 11:40
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QUOTE (GoldfishGod @ 6 Nov 2009, 19:46) *
It's more of a matter of clarity, and convenience then. I'm sure most people (who play Dofus) know DUT is GMT+1, but I think the most immediate reaction from newcomers is "There's a real timezone called DUT?"


I've already asked the web team about the clock and they say it can be added to the website, but it will be a month or two before it can be done. If anyone thought I was arguing that a clock wasn't needed, that wasn't my intent. =)

QUOTE (simomate @ 7 Nov 2009, 04:28) *
I don't like what you have done to the fourms to keep them organised but I suppose I will live.


Mind if I ask what you don't like? Maybe we can come to a compromise?
  Forum: General Discussion · Post Preview: #427856 · Replies: 38 · Views: 440

Izmar
Posted on: Yesterday, 17:13
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We've been changing the International forums this week to make them easier for everyone to use by creating forums for each International server. Should we do the same thing with the Character Class forums?

Vote to show us your opinions and post your thoughts too!
  Forum: Character Classes · Post Preview: #427533 · Replies: 5 · Views: 75

Izmar
Posted on: Yesterday, 16:57
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There are a few rules for this forum, but don't worry, it'll be brief.

  • All threads must be for Solar only.
  • Please add [Buying] or [Selling] to your thread title. No multiple threads for items or sales allowed. No bumping, no all-caps titles, no cross-advertising, no cross-server trades, and no flaming.
  • Selling of accounts, characters, items or kamas for real money, and cross-game trades are ban-on-sight offenses.


Moderators are instructed to delete or lock threads or posts that do not follow the rules above on sight and without warning.

  • All other forum rules apply - no flaming, txt tlk, breaking the ToS, spamming, shouting, etc. English is the only language permitted. Respect your fellow users!
  Forum: Solar - Trade · Post Preview: #427526 · Replies: 0 · Views: 9

Izmar
Posted on: Yesterday, 16:57
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There are a few rules for this forum, but don't worry, it'll be brief.

  • All threads must be for Rosal only.
  • Please add [Buying] or [Selling] to your thread title. No multiple threads for items or sales allowed. No bumping, no all-caps titles, no cross-advertising, no cross-server trades, and no flaming.
  • Selling of accounts, characters, items or kamas for real money, and cross-game trades are ban-on-sight offenses.


Moderators are instructed to delete or lock threads or posts that do not follow the rules above on sight and without warning.

  • All other forum rules apply - no flaming, txt tlk, breaking the ToS, spamming, shouting, etc. English is the only language permitted. Respect your fellow users!
  Forum: Rosal - Trade · Post Preview: #427525 · Replies: 0 · Views: 8

Izmar
Posted on: Yesterday, 16:54
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There are a few rules for this forum, but don't worry, it'll be brief.

  • All threads must be for Rushu only.
  • Please add [Buying] or [Selling] to your thread title. No multiple threads for items or sales allowed. No bumping, no all-caps titles, no cross-advertising, no cross-server trades, and no flaming.
  • Selling of accounts, characters, items or kamas for real money, and cross-game trades are ban-on-sight offenses.


Moderators are instructed to delete or lock threads or posts that do not follow the rules above on sight and without warning.

  • All other forum rules apply - no flaming, txt tlk, breaking the ToS, spamming, shouting, etc. English is the only language permitted. Respect your fellow users!
  Forum: Rushu - Trade · Post Preview: #427524 · Replies: 0 · Views: 6

Izmar
Posted on: Yesterday, 16:48
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QUOTE (luisgimenes @ 6 Nov 2009, 17:45) *
I'm havineg problems to enter....it says that my acc name or my pass is incorrect...=/


The open test starts 12 minutes from the time of this post. =)
  Forum: General Discussion · Post Preview: #427519 · Replies: 119 · Views: 2,630

Izmar
Posted on: Yesterday, 16:46
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DUT is equal to GMT+1, it's the same for all Dofus servers. You can set the forum to display time in DUT (aka GMT+1) in your Board Settings.

At the top of the forum is Your Name in green. Next to your name is My Settings. Click that, then click "My Controls." "Board Settings" is in the column on the left side of the screen and the time zone menu is at the top when you click. At the moment, it works best to have Daylight Savings Time turned off.
  Forum: General Discussion · Post Preview: #427518 · Replies: 38 · Views: 440

Izmar
Posted on: Yesterday, 16:11
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QUOTE (xstokedx @ 6 Nov 2009, 17:05) *
Hello, Is 2.0 being reset for this?
Because I just got my 2.0 key, and my Ecaflip I recently created is not on 2.0


How recently? The beta 2.0 information is based off of a save taken about a month ago.
  Forum: General Discussion · Post Preview: #427505 · Replies: 119 · Views: 2,630

Izmar
Posted on: Yesterday, 16:08
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In order to make it easier to find players from your world, we've added new Server Forums! You can use these forums to recruit for your guilds, buy and sell items, and meeting friends to party with!

General Discussions will still be here so we can all talk about issues and questions that concern the whole game. The Guilds and Trade forums will be moved to our Archive of History until all the most recent threads in those sections can be moved to their new home on Rushu, Rosal, or Solar. Anyone who doesn't want to wait for their old thread to be moved is invited to re-create their thread in the proper server forum. =)

We've also added a brand new Fan Art forum! Ankama loves fan artists, and we've got some incredible talent in this community. Show off your DOFUS drawings, music, sculpture, animations, papercraft... anything is possible as long as it's DOFUS related!

Some of our other forums are being moved to different categories that are more descriptive for greater ease of use. Let me know what you think about the changes, I'm all ears!
  Forum: General Discussion · Post Preview: #427502 · Replies: 5 · Views: 99

Izmar
Posted on: Yesterday, 14:21
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There are a few rules for this forum, but don't worry, it'll be brief.

  • All threads must be for Solar only.
  • For Guild recruiting threads, please add [Guild] to your thread title and make sure to include your guild name. Each guild is allowed only one thread. No bumping, no all-caps titles, no cross-advertising, and no flaming.
  • For Buying or Selling topics, please add [Buying] or [Selling] to your thread title. No multiple threads for items or sales allowed, one buy/sell thread per account per day. No bumping, no all-caps titles, no cross-advertising, no cross-server trades, and no flaming.
  • For Dungeon or Party requests, please add [Dungeon] or [Party] to your thread title. One thread per person per instance, please. No bumping, no all-caps titles, no cross-advertising, and no flaming.


Moderators are instructed to delete or lock threads or posts that do not follow the rules above on sight and without warning.

  • All other forum rules apply - no flaming, txt tlk, breaking the ToS, spamming, shouting, etc. English is the only language permitted. Respect your fellow users!
  Forum: Solar · Post Preview: #427476 · Replies: 0 · Views: 20

Izmar
Posted on: Yesterday, 14:19
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There are a few rules for this forum, but don't worry, it'll be brief.

  • All threads must be for Rosal only.
  • For Guild recruiting threads, please add [Guild] to your thread title and make sure to include your guild name. Each guild is allowed only one thread. No bumping, no all-caps titles, no cross-advertising, and no flaming.
  • For Buying or Selling topics, please add [Buying] or [Selling] to your thread title. No multiple threads for items or sales allowed, one buy/sell thread per account per day. No bumping, no all-caps titles, no cross-advertising, no cross-server trades, and no flaming.
  • For Dungeon or Party requests, please add [Dungeon] or [Party] to your thread title. One thread per person per instance, please. No bumping, no all-caps titles, no cross-advertising, and no flaming.


Moderators are instructed to delete or lock threads or posts that do not follow the rules above on sight and without warning.

  • All other forum rules apply - no flaming, txt tlk, breaking the ToS, spamming, shouting, etc. English is the only language permitted. Respect your fellow users!
  Forum: Rosal · Post Preview: #427474 · Replies: 0 · Views: 27

Izmar
Posted on: Yesterday, 12:55
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There are a few rules for this forum, but don't worry, it'll be brief.

  • All threads must be for Rushu only.
  • For Guild recruiting threads, please add [Guild] to your thread title and make sure to include your guild name. Each guild is allowed only one thread. No bumping, no all-caps titles, no cross-advertising, and no flaming.
  • For Dungeon or Party requests, please add [Dungeon] or [Party] to your thread title. One thread per person per instance, please. No bumping, no all-caps titles, no cross-advertising, and no flaming.


Moderators are instructed to delete or lock threads or posts that do not follow the rules above on sight and without warning.

  • All other forum rules apply - no flaming, txt tlk, breaking the ToS, spamming, shouting, etc. English is the only language permitted. Respect your fellow users!
  Forum: Rushu · Post Preview: #427446 · Replies: 0 · Views: 22

Izmar
Posted on: Yesterday, 12:12
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As promised, another open session of DOFUS 2.0 is coming your way today, Friday the 6th of November. From 17:00 to 23:00 DUT (the same as GMT+1) all subscribed accounts will be able to access the exclusive DOFUS 2.0 beta server!

You can download the latest version of the 2.0 Beta client (Windows / Mac / Linux) or update your client by running your upLauncher. Be ready ahead of time to get the most out of six hours of open testing!

Give us your thoughts on 2.0 on the forums, we're waiting to hear from you!

Note: To learn what time it is in the DUT zone, log in to DOFUS and type /time. Don't be late!
  Forum: General Discussion · Post Preview: #427439 · Replies: 119 · Views: 2,630

Izmar
Posted on: Yesterday, 11:55
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I'm liking the ideas you've all posted! I'm trying to work out an agreement with lichen about posting here on the English forums. He's a very busy dev with 2.0 coming out and hasn't even had time to post opinions on the French forums for about a month.

If this can happen at all - which I'm not promising it will - I hope you'll all be aware that it will be a very rare and special treat. Lichen does not usually post on communities outside of the French community, even though all of our DOFUS communities have great ideas that the developers love! Most of the developers speak little to no English or German or Spanish or Portuguese, or Italian, or any of the other many languages that DOFUS has been translated into. For them to take the time to learn them all and respond to each community individually, no player idea could ever make it into the game again!

This doesn't mean that your ideas aren't being heard by anyone at all! A big part of my job as your CCM is to bring your amazing ideas and opinions to the developers (an job that I love to do)! I'll do all that I can to give you back responses that I get to your ideas as long as our players keep what I'm about to say next in mind.

Many wonderful ideas that have been posted on this forum have made their way into the game, but it's often many months or even years after the original suggestion was made and not always exactly the way that the player who suggested it envisioned so there's a big gap between the suggestion and the developers' response.

One of the long-time favorite player suggestions "make it possible to change colors/names" will be part of the upcoming Ogrine services that Ankama is releasing. This was first suggested five years ago, but soon it'll finally be possible! Even if an idea isn't added to the game right away or given a specific response from a dev, that doesn't mean the developers dislike it or didn't hear it. Sometimes it takes a long while before the developers have a specific response to an idea!

I've written up a report with all your forum thoughts that I couldn't add to the forums on my own. With any luck we should see some of them appearing in the next few months. =)
  Forum: General Discussion · Post Preview: #427435 · Replies: 38 · Views: 440

Izmar
Posted on: 5 Nov 2009, 14:32
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QUOTE (EscheliusTheArdent @ 5 Nov 2009, 15:22) *
honestly, the window wasn't open long enough for me to take part in it...same for the beta key giveaway at tentonhammer...was for premium members, but the ankama ad didn't say that...yay to me for more junk I don't need...oh well, guess there's always the december launch for me dry.gif


The TenTonHammer giveaway only needed an email address (I tested it before it was posted!), but they did run out of keys quite quickly. I hope you'll be able to make the next open beta session. =)
  Forum: General Discussion · Post Preview: #427134 · Replies: 22 · Views: 579

Izmar
Posted on: 5 Nov 2009, 14:28
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Look out! Not willing to let Srams, Enutrofs, Cras, and Xelors hog the spotlight, the Eniripsas, Iops, and Sacriers of 2.0 are exploding onto the stage!

These three classes are having their debut for your entertainment on the English devblog today. Don't make them wait for an audience! Click here!
  Forum: General Discussion · Post Preview: #427133 · Replies: 20 · Views: 656

Izmar
Posted on: 5 Nov 2009, 11:24
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How did you all feel about the open beta test? The developers really want to know how everyone liked it (or disliked it)!
  Forum: General Discussion · Post Preview: #427111 · Replies: 22 · Views: 579

Izmar
Posted on: 5 Nov 2009, 10:58
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Various modifications were added to the login server in order to:
  • Reduce the wait for identification
  • Optimize the overall performance of the server during peak loads.
We are continuously watching and improving this sensitive link to the game to allow all possible speed when connecting.
  Forum: Server Status · Post Preview: #427110 · Replies: 0 · Views: 159

Izmar
Posted on: 5 Nov 2009, 10:53
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Tutorial:
  • The way targeting arrows/highlights work has been improved, they disappear correctly when you disconnect or change character.
  • The button to join the Incarnam tutorial now disappears after the character reaches level 15.
  • The button to join the Incarnam tutorial is available for players who chose contextual help after creating a character.

Characters:
  • All characters now have an individual static pose specific to their class. These static poses are currently being integrated. The following classes have static poses now: Ecaflip, Eniripsa, Iop, Cra and Sadida, Feca, Osamodas, Enutrof and Sram.
  • Characters on mounts can now switch to creature mode when the number of characters present on the same map is too large.
  • The colouring of the female Iop’s left hand now works correctly.

Mounts:
  • The overall appearance of Dragoturkeys has been reviewed in order to improve the dynamics and clarity of this mount. All animations have been reviewed.
  • Dragoturkeys are still being revised, and many bugs are likely to occur after these changes (including the attack animations, emotes, movement etc.) so there is no need to report these kind of bugs to us for this update.
  • Chameleon Dragoturkeys will no longer take the player’s skin colour by default. The Dragoturkeys three colours are defined by the last three colours that the player chose in the character creation interface, these colours usually match the colours of the characters clothes.


Monsters:
  • Dragoturkey: The overall appearance of Dragoturkeys has been reviewed in order to improve their dynamics and clarity. All animations have been reviewed.
  • Dragoturkeys are still being revised, and many bugs are likely to occur after these changes (including the attack animations, emotes, movement etc.) so there is no need to report these kind of bugs to us for this update.
  • Dreggons: the following Dreggons that looked like a Crackrock have been corrected: Dreggon Warrior, Terrakubiack the Warrior, Ignilicrobur the Warrior, Aeroktor the Warrior, Dregguantico the Trainer.
  • The attack animation of Immature Dreggons and Awaken Dragoss has been replaced. The attack animation of Golden, Sapphire, Black and White Dreggons has been corrected.
  • Firefoux: all offset animations have been refocused. Monsters impacted: Firefoux, Firefoux Ghost, Leopardo, Mega Leopardo, Yokai Firefoux, and Yokai Firefoux Ghost.
  • The change in size that was too extreme during the transformation into Yokai and Mega Leopardo has been fixed.
  • Spell animations for the following monsters have been corrected: Dark Miner, Dark Baker, Ronan the Barbarian, Neye, Eratz the Protester.
  • Drunk Pandalette: this monster is shown correctly in the timeline and in the illustration at the start of its turn.
  • Chafers no longer lose their heads in the three-quarter rear view.
  • Elemental Bworks attacks have been corrected.
  • Swimp the Simple and Nomarow Transplent’s attacks have been integrated.


Animations:
  • Emotes have been reviewed and corrected: weapons are now visible in characters’ hands when using the emote ‘show weapon’, and the emote ‘Rock, Paper, Scissors’ no longer shows the stone at the end of each animation.
  • Emotes on Dragoturkeys have been integrated. Spell animations and close combat attacks with a weapon equipped are in the process of being integrated.
  • The following spells’ animations have been amended: Wrath of Iop, Sword of Iop, Destructive Sword, Pressure, Blow, and Intimidation.
  • The Iop spell Blow now applies correctly to the target.
  • The Osamodas spell Whip is now properly oriented toward the target.
  • The animation of the Sram spell Lethal Attack has been changed.
  • Spells that use projectiles (Cra arrow spells, for example) take into account the position of the spell caster if they are being carried by a Pandawa. These spells are no longer displayed as being cast by the Pandawa.


Equipment:
  • 15 hats that weren’t correctly displayed in-game have been corrected: Pointed Hat, Komintot Headband, Farter, Small Vitality Headband, Vitality Headband, Great Vitality Headband, Smoother, Pumpkwin, Improved Helmet, Astrowig, White Dreggheadgear, Bunny Ears, Chafer Helmet, Champo, Daudgee, Improved Wooden Wings, Cap Ricott, Cap Rayer.
  • The Minotot Cape and Headgear have been reworked.
  • All Livitinem capes and hats have been integrated.
  • 19 capes that weren’t correctly displayed in-game have been corrected: Beezing Cape, The Godfather's Cape, Black Wab Cape, Astrub Mercenary Cloak, Indifferent Coney Cape, Beanie Cape, Cork Cloak, Cristalline Cape, Brakmarian Cape, Slait Cape, Eastern Wood Cape, Cicapeda, Siks Wonn Ein Cape, Noke’s Cloak, K Cape, Bobblecape, Caposh, Alowa Cape.


Interfaces:
  • The character selection screen works correctly when the player has no character on the selected server.
  • On the ‘end of fight’ screen, the duration of the fight is displayed correctly, whatever the time zone of the player's machine.
  • It is possible to change the display mode for HP again (display current HP, current HP and total HP, or percentage HP remaining).
  • It is no longer possible to throw an object on the ground during a fight.
  • Chat interface history works correctly.
  • Loading the list of characters works correctly for Heroic servers.
  • In combat, the maximum HP decreases correctly with each loss of HP.
  • The button for transferring all objects between two inventories works correctly.
  • Previews of the area of effect of certain spells in the spellbook have been corrected.
  • The tooltips displayed on a mouseover of the swords shown at the start of a fight are properly updated when a new character joins the fight.
  • The XP gauge in the profession interface is displayed correctly even when level 100 is reached.
  • Hyperlinks are now saved in chat history.
  • Hyperlinks are now displayed correctly in speech bubbles.
  • Livitinems’ icons are updated correctly.


Shortcuts:
  • Shortcuts have been updated: the text has been corrected, missing shortcuts and missing default keystrokes have been added.
  • New keyboard shortcuts have been added to display or hide separate chat channels in the chat interface.
  • A new keyboard shortcut has been added to mask characters and monsters during fights.


Buying and selling from NPC:
  • Illustrations of the merchant and the buyer are now displayed during a purchase or sale.
  • It is no longer possible to change the sale value of an NPC’s items.
  • Only numbers are allowed in the price and quantity fields.
  • The merchant tabs now have tooltips.
  • The appearance of the merchant search area has been corrected.
  • The merchant search area now has a tooltip.
  • When purchasing an item, the inventory tab of the item’s destination is automatically opened.


Maps and areas:

Corrections:
  • Amakna Tavern: missing interactions have been added.
  • Tower of Bonta, Tower of Brakmar: the statues have now been adapted to the alignment orders.
  • Bonta Militia: the boxing ring has been reworked.


Additions and improvements:
  • The route to get the Fear emote has been added in Sufokia.
  • Crackler Low Mountain: the area has been reworked.
  • Sufokia: missing interiors have been added.
  • Crackler Mountain: the area has been reworked. Adjacent mines and interior maps have also been reworked.
  • Temple of Enutrof and Temple of Ecaflip: the temples’ exterior maps have been reworked.
  • The Temple of Guilds: these maps have been reworked.
  • Astrub Mines: the area has been reworked.
  • Trool Fair: the area has been reworked.
  • Brakmar Passage: the area has been reworked.
  • Astrub City: the handymen’s market has been added.
  • Otomai Beach: the entrance to access the cemetery map has been added.


Improvements under way:
  • Blacksmith Dungeon
  • Crackler Dungeon (we advise players not to visit this region as it’s not working properly).
  • All in-game mines.
  • The Astrub Tunnels.


Combats:
  • In combat, the duration of effects is correctly updated in the spell effect interface.
  • Effects are properly grouped by spell (even after a reconnection in combat) and are sorted by duration in the spell effect interface in combat.
  • Hammers and staves’ areas of effect are properly displayed.
  • Spells’ range and area of effect can now be viewed when it is not your turn. Selecting a spell when it is not your turn does not cause it to become unselected when it is your turn. This change accelerates the progress of battles by allowing players to anticipate the actions they will perform when their turn starts.
  • Carried characters are no longer blocked when they move.
  • The initiative formula has been corrected.
  • HP theft is no longer active when the target and the attacker are the same character.
  • Activating/deactivating PvP mode in a fight no longer causes a disconnection.


Challenges:
  • The challenge Low levels first! has been corrected.
  • The sentence showing that a challenge has been failed has changed.
  • Challenges are only available if the group’s minimum level is greater than 5.


Misc:
  • Various corrections have been made to the colouring of Black Knights.
  • The size of the bag at the foot of characters in merchant mode has been increased.
  • The inventory icons of the Kaliptus Dofus, Archmonster Soul Stones and Dungeon boss Spiritual Gems, which showed a red cross, have been corrected.
  • Many of the inventory icons have been rebuilt to correct some missing icons.
  • Prisms no longer change size during animations.
  • New error messages have been added to the chat interface for the guild creation phase so the player is better informed if they make a mistake during this phase.
  • Forgetting a trade when the character knows several trades no longer crashes the profession interface.
  • When multiple identical objects are moved between two inventories (from the inventory to the item quick selection bar, for example), the amount selection interface for correctly handles the quantity zero.
  • Emptying the cache no longer deletes chat history or saved login information.
  • The description of certain types of effects present on items has been improved.
  • Disconnection due to inactivity is active again.
  • Emotes are now properly transferred during a migration from a 1.x character to a 2.0 character.
  • Conquest Prisms no longer placed on the edges of maps by default.
  • Tracking Scrolls function properly.
  • The wheels of mine waggons do not turn continuously any more.
  Forum: Log Book · Post Preview: #427109 · Replies: 0 · Views: 285

Izmar
Posted on: 4 Nov 2009, 14:35
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QUOTE (andikos @ 4 Nov 2009, 15:30) *
Can you also include download link/url for mac beta client? thanks


You can find them on the 2.0 Beta Forum. =)
  Forum: General Discussion · Post Preview: #426877 · Replies: 22 · Views: 579

Izmar
Posted on: 4 Nov 2009, 14:22
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This Wednesday November 4th, starting at 14:30 DUT, it will not be necessary to have an account that has been authorized with a beta key to connect to the DOFUS 2.0 test server: all currently subscribed players can use it!

The server will remain opened for exactly five hours, and when that time is up, the server will once again be locked to those without 2.0 Beta Keys.

You can download the DOFUS 2.0 beta client ahead of time at following address: download.dofus.com/dofus2/win/
Download client for Mac: http://download.dofus.com/dofus2/mac/
Download client for Linux: http://download.dofus.com/dofus2/linux/

Absolutely do not miss this chance, they need your presence!

This operation will allow us to test the resillance of the servers against heavy traffic to optimize its performace! We may run this test several times if neccessary.
  Forum: General Discussion · Post Preview: #426874 · Replies: 22 · Views: 579

Izmar
Posted on: 4 Nov 2009, 12:39
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The class sets are going to undergo a resynchronization soon. Some of these items don't minic proper colors, and others aren't taking any colors.

We will make sure that the colors of the class sets remain as close as possible to what is available in version 1.29. Unfortunately, some will not be able to be improved across the board. For example, the Hat Ariutokinabot (Iop class set hat) will minic the color of the cross on the Iop's tunic just as it did in in 1.29, but it will not take the color of an Osamodas's tunic.

Priority will be given to the class that the set is intended for.
  Forum: DOFUS 2.0 Beta · Post Preview: #426850 · Replies: 2 · Views: 133

Izmar
Posted on: 4 Nov 2009, 12:00
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TenTonHammer.com is giving away DOFUS 2.0 beta keys to their users. Join up with TenTonHammer and get access to news, videos, guides, and of course, beta keys!

If you don't have a TenTonHammer account yet, a valid email address is all you need, no purchase required.

Get your key today! www.tentonhammer.com/giveaways/dofus
  Forum: General Discussion · Post Preview: #426843 · Replies: 14 · Views: 334

Izmar
Posted on: 3 Nov 2009, 17:27
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Armoured Dragoturkeys have lost their armour. Don't worry, though - their capacities stay the same, their armour will be visible again after the maintenance on 10/11/09
  Forum: Log Book · Post Preview: #426573 · Replies: 0 · Views: 290

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