Wrath, MUST CHANGE |
Wrath, MUST CHANGE |
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6 Nov 2009, 20:02
| #1
Wrath
wrath is pointless... this once every 4 turns is crap. ANY character has the easiest of means to get out of the way on that 4th turn... i think it should have no charg necisary, and a 2 turn cool down, maybe lower the damage some. but 4 turns for nothing...... its like you can never reach lvl 100 and get your spell as an iop. its pretty sad when you can be out damaged by characters 20 levels lower than you, when iops are suposed to be a damage based class.... we dont even get anything cool, like xelors masiv ap rape, and reduce/reflect damage, srams go invisible, gain 2 mp when the go invisible, can still attack you while they are invisible.... pandas can gain mp, reduce your damage by 20% and 20% to all resistances, make you -30% resistant to them, (if both you and the panda were to do 300 damage on an attack thats equil to the panda reducing you to 180 and the panda doing 390 damage...) iops dont do crap.
This post has been edited by BllOOdraven: 6 Nov 2009, 20:11 |
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6 Nov 2009, 20:15
| #2
wrath is pointless... this once every 4 turns is crap. ANY character has the easiest of means to get out of the way on that 4th turn... i think it should have no charg necisary, and a 2 turn cool down, maybe lower the damage some. but 4 turns for nothing...... its like you can never reach lvl 100 and get your spell as an iop. its pretty sad when you can be out damaged by characters 20 levels lower than you, when iops are suposed to be a damage based class.... we dont even get anything cool, like xelors masiv ap rape, and reduce/reflect damage, srams go invisible, gain 2 mp when the go invisible, can still attack you while they are invisible.... pandas can gain mp, reduce your damage by 20% and 20% to all resistances, make you -30% resistant to them, (if both you and the panda were to do 300 damage on an attack thats equil to the panda reducing you to 180 and the panda doing 390 damage...) iops dont do crap. Iops are *very* useful in later dungeons - I don't know many other classes that can hit for 2500+ damage in a single hit against most bosses. That's thanks to Wraith. |
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6 Nov 2009, 20:18
| #3
Pointless?
Hmmm, that fungus I hit with a 3000HP Wrath a few days back didn't think so. He was a wee nubbin after that one. |
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6 Nov 2009, 22:28
| #4
wrath is pointless... this once every 4 turns is crap. ANY character has the easiest of means to get out of the way on that 4th turn... i think it should have no charg necisary, and a 2 turn cool down, maybe lower the damage some. but 4 turns for nothing...... its like you can never reach lvl 100 and get your spell as an iop. its pretty sad when you can be out damaged by characters 20 levels lower than you, when iops are suposed to be a damage based class.... we dont even get anything cool, like xelors masiv ap rape, and reduce/reflect damage, srams go invisible, gain 2 mp when the go invisible, can still attack you while they are invisible.... pandas can gain mp, reduce your damage by 20% and 20% to all resistances, make you -30% resistant to them, (if both you and the panda were to do 300 damage on an attack thats equil to the panda reducing you to 180 and the panda doing 390 damage...) iops dont do crap. Are you asking for a Warth buff? Lets see you want to do 2500-3000 damage per Warth, range 1-8, 7ap is too much too, lets bring it down to 2AP with no limit per turn recast, while we are at this change finctionallity something allong the lines instant kill for all opponents present on map and (just in case) infinite turns of invulnerability for the caster. |
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7 Nov 2009, 00:12
| #5
wrath is pointless... this once every 4 turns is crap. ANY character has the easiest of means to get out of the way on that 4th turn... i think it should have no charg necisary, and a 2 turn cool down, maybe lower the damage some. but 4 turns for nothing...... its like you can never reach lvl 100 and get your spell as an iop. its pretty sad when you can be out damaged by characters 20 levels lower than you, when iops are suposed to be a damage based class.... we dont even get anything cool, like xelors masiv ap rape, and reduce/reflect damage, srams go invisible, gain 2 mp when the go invisible, can still attack you while they are invisible.... pandas can gain mp, reduce your damage by 20% and 20% to all resistances, make you -30% resistant to them, (if both you and the panda were to do 300 damage on an attack thats equil to the panda reducing you to 180 and the panda doing 390 damage...) iops dont do crap. You want wrath to be a CC weapon... |
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7 Nov 2009, 09:50
| #6
QUOTE wrath is pointless... this once every 4 turns is crap. ANY character has the easiest of means to get out of the way on that 4th turn... i think it should have no charg necisary, and a 2 turn cool down, maybe lower the damage some. but 4 turns for nothing...... its like you can never reach lvl 100 and get your spell as an iop. its pretty sad when you can be out damaged by characters 20 levels lower than you, when iops are suposed to be a damage based class.... we dont even get anything cool, like xelors masiv ap rape, and reduce/reflect damage, srams go invisible, gain 2 mp when the go invisible, can still attack you while they are invisible.... pandas can gain mp, reduce your damage by 20% and 20% to all resistances, make you -30% resistant to them, (if both you and the panda were to do 300 damage on an attack thats equil to the panda reducing you to 180 and the panda doing 390 damage...) iops dont do crap. Are you complaining about its uses in PvP or PvM? I think it was mainly thought to be used in PvM as a large damage spell. If you are complaining about trying to use it in PvP then don't use it. Don't get anything cool? Iops have some of the highest damaging spells while still having great map manipulation capabilities such as Jump, Intimidation, and Blow. Iops also have some great +dmg/+dmg% spells as well. |
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9 Nov 2009, 07:35
| #7
why would i be talking about pvm?...... i do believe i said any "character" nothing about monsters. And no i dont want it to be ranged or have a lesser ap cost, and i dont want it every turn for a cc weapon, (not that, that wouldnt be nice) all im saying is reduce the damage but make it more frequent, even 3 turns would be beter... btw hitting 2.5k-3k on a monster is only slightly more difficult then using a pouching bag.....
This post has been edited by BllOOdraven: 9 Nov 2009, 07:37 |
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9 Nov 2009, 07:50
| #8
Strength iops are an excellent PvP class already, deadly in range and deadlier in close combat. Sword of iop with a proper amount of +range should have a range equal to or greater than those of other classes, and they cant run behind a tree or something to avoid it with the aoe. Add in that you can jump twice a turn, effectively deciding whether or not you want it to be a close combat or a ranged fight, and you have a powerful class.
Yes, nearly every class has a way to avoid wrath, but that is pretty irrelevant when you are already hitting higher than them. Plus, by charging a wrath, you are telling your foe exactly what they are going to do on the turn wrath is up - whether that is use a spell with a large cool down, get out of range, or take your AP, you get to tell them exactly what to do for a turn or die, and that is useful indeed. This post has been edited by Mentor-III: 9 Nov 2009, 07:51 |
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9 Nov 2009, 19:52
| #9
by useing wrath, you are wasting 7 ap of your turn, when you arnt going to be able to use it on your opponit anyways, you leave yourslef 3 ap to maybe use increase with concentrait, pressure or intim, when you could be supplying the damage that you need in order to try to win, because when that 4th turn comes once if your not close enough for cc 4 turns ago was a waste, and you probably could have killed your opponit by this time. leaving iops with with nothing special, i have +5 range on my character and it proves to fail over and over. SoI isnt really a verry reliable attack unless your in a prism or perc fight, when you can hit more than 1 person, but when you are focused on a single person in pvp that AoE is pretty useless, accept for maybe when somebody tries to block your LoS, but your damage is reduced by 10-30% when your opponit is not on the square you selected.
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Moon Hammerer![]() ![]() ![]() ![]() |
9 Nov 2009, 20:05
| #10
by useing wrath, you are wasting 7 ap of your turn, when you arnt going to be able to use it on your opponit anyways, you leave yourslef 3 ap to maybe use increase with concentrait, pressure or intim, when you could be supplying the damage that you need in order to try to win, because when that 4th turn comes once if your not close enough for cc 4 turns ago was a waste, and you probably could have killed your opponit by this time. leaving iops with with nothing special, i have +5 range on my character and it proves to fail over and over. SoI isnt really a verry reliable attack unless your in a prism or perc fight, when you can hit more than 1 person, but when you are focused on a single person in pvp that AoE is pretty useless, accept for maybe when somebody tries to block your LoS, but your damage is reduced by 10-30% when your opponit is not on the square you selected. Right... |
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9 Nov 2009, 20:18
| #11
learn to play is all I can say. Even before the wrath nerf Iops that relied on Wrath failed more often then they won in pvp. If your SOI is not dependable then you should re-build your character, take a look at your equips, because yeah the range on SOI (boostable) and the damages at that range is immense..of course I am talking High level pvp not low to mid levels <120.
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9 Nov 2009, 22:38
| #12
Right... what exactly do u mean by that.... If i have such a huge error in my ways, please anybody is welcome to come find me on the rushu server and show me what im missing about str iops and how unequil they are to other characters. My ingame name is Nostromo, if you dont find me email me at jay_tea3333@hotmail.com with what time you are usualy on and ill make sure to be on so u can show me where im wrong. |
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9 Nov 2009, 22:46
| #13
Need to know your level, equips to help you. If your below 120 then pretty much all you will be able to do is level until you hit 143ish and then you can wear moo set and be quite difficult to beat if you know strategy and how to play your Iop. Wrath is not suppose to be, and never will be, a spell that means you will insta-win (like it used to be 1/2 chance to insta-win)
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10 Nov 2009, 01:11
| #14
im verry familiar with old wrath.... how i miss those days
and..... iv had rank 10 both bont and brak, not with str tho.... but anyways. no im not 143 and cant use a moo set just yet... |
Member
Moon Hammerer![]() ![]() ![]() ![]() |
10 Nov 2009, 20:22
| #15
QUOTE what exactly do u mean by that.... If i have such a huge error in my ways, please anybody is welcome to come find me on the rushu server and show me what im missing about str iops and how unequil they are to other characters. You answered it yourself already: but anyways. no im not 143 and cant use a moo set just yet...
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10 Nov 2009, 20:27
| #16
im verry familiar with old wrath.... how i miss those days For what it's worth, most Iops I know initially really disliked the new Wraith but prefer it over the way it used to be now that they've seen its possibilities. The only big problem seems to be when it glitches and the bonus for repeating it doesn't work. |
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10 Nov 2009, 21:42
| #17
for pvm, the new wrath is verry nice yes, its a 100% chance (usualy, as u said sometimes it glitches and no bonus damage is added) your going to hit the monster in front of you for 2k+ and 3k according to Iazaustin, but in pvp, i would rather take a chance on 1/2.
well, anyways, i supose ill go for a few more mp and getting that orche dofus (h/e u spell it) ooo yeh, when i originaly posted this topic, i was farely pissed, and was wishfully hoping that i could convince ankama to upgrade iops or somethin..... ty all for your input, aparantly more people than i thought dont want wrath changed, being so i end my uh.... whining i supose. Nostromo |
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Moon Hammerer![]() ![]() ![]() ![]() |
11 Nov 2009, 12:56
| #18
Wrath has a 1/100 chance of critical failure, thus it does not have a 100% success rate.
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11 Nov 2009, 18:59
| #19
i rounded.... 100% is really close to 99%... as a mater o fact, there only 1 digit away.
and in that case, your saying lashing arrow isnt 100% chance of 2mp loss. |
Member
Moon Hammerer![]() ![]() ![]() ![]() |
11 Nov 2009, 20:47
| #20
i rounded.... 100% is really close to 99%... as a mater o fact, there only 1 digit away. and in that case, your saying lashing arrow isnt 100% chance of 2mp loss. In this case you can't round it up and claim that it has a 100% chance of success, because 100% chance of success means 100% chance of success and as we know Wrath can fail with a 1/100 chance, equivalent to 1%. Lashing Arrow has undodgable MP rape and thus has a 100% chance of removing MP if a) target has MP left b) spell does not critical fail, nevertheless if the spell does fail it won't change the fact that Lashing Arrow does rape MP with a 100% chance. To further add please use level 6 spells in your examples as thats when the spell is at its full potential, in this case meaning -3MP. This post has been edited by eotkodekff: 11 Nov 2009, 20:48 |
| Lo-Fi Version | Time is now: 22 November 2009, 21:01 |