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Which Class Needs the Most Improvement?, Official Worst Class Ever thread? Say it ain't so!
Stinking Out Loud!
Which DOFUS class is your least favorite?
Cra [ 305 ] ** [24.40%]
Ecaflip [ 58 ] ** [4.64%]
Eniripsa [ 51 ] ** [4.08%]
Enutrof [ 176 ] ** [14.08%]
Feca [ 106 ] ** [8.48%]
Iop [ 62 ] ** [4.96%]
Osamodas [ 96 ] ** [7.68%]
Pandawa [ 116 ] ** [9.28%]
Sacrier [ 61 ] ** [4.88%]
Sadidia [ 82 ] ** [6.56%]
Sram [ 65 ] ** [5.20%]
Xelor [ 72 ] ** [5.76%]
Total Votes: 1250
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 [MOD]Wish
Volunteer Forum Moderator Moowoolf Slicer
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post 23 Oct 2008, 16:12 | #1
Which Class Needs the Most Improvement? What (in your opinion) is the Worst DOFUS Class of them all?

Everyone has their opinions about the Best Class Ever, but what about those classes that you just can't get excited about? Maybe you find summons unreliable, or you think that damage dealers are one-trick ponies. Which class is your least favorite? Help yourself to our brand new poll and add your opinion!

When replying to this topic, please remember that this is for opinions about a class's mechanics and play style, not a place to complain about types of players who tend to take certain classes (for example, Bluff Ecaflips being cocky, etc.), so let's keep this topic pleasant and respectful of others. smile.gif


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 HeroicEdge
Member Larva
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post 23 Oct 2008, 18:07 | #2
I think Enutrofs need improvement. sleep.gif
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 WishIcanopit
Member Tofu Stroker
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post 23 Oct 2008, 18:44 | #3



QUOTE (HeroicEdge @ 23 Oct 2008, 20:07) *
I think Enutrofs need improvement. sleep.gif


Yeah enutrofs or fortunes need improvement try adding a bit more damage to there spells. Maybe also add some more summons.

Also Feca's Need a bit more work there only decent for shields.

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 GamerBeast
Member Tofu Stroker
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post 23 Oct 2008, 19:00 | #4
Pandawa need a lot more of single-based spells (like some intelligence spells or strenght etc.)..... and sacriers some more attacking spells... dry.gif
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 -zeusek-
Member Boowolf Squisher
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post 23 Oct 2008, 19:40 | #5
I'm not really sure about the poll options. The thread is about "Which Class Needs the Most Improvement", but the poll asks which is the least favorite.

I play a Cra as my main and I love it. But I do feel that it needs some improvement.

As far as least favorites go, Enu's could use some work. I haven't been able to play one into the higher levels, but they seem very difficult to use as a main in the lower levels.



Haven't played a Feca, but it does seem that their shields were nerfed a bit too far. No doubt as a result of petty PVP complaints. And I would like to see the minimum range nerf to Xelors removed, at least on the attacks that do damage, like Sandglass. The new formula for AP/MP theft is enough to make AP theft all but improbable on builds other then wisdom and wisdom hybrids.

This post has been edited by -zeusek-: 23 Oct 2008, 19:41
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 vuxuanviet
Member Larva
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post 23 Oct 2008, 19:42 | #6
Feca is best!! tongue.gif
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 Chibijo
Member Arachnophobe
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post 23 Oct 2008, 20:23 | #7
I think Pandawa needs an improvement! Imrpovement on how they are only for P2P! Although i'm not so sure because there statue is in Pandala and Pandala is a P2P area.
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 Shiyoru
Member Larva
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post 23 Oct 2008, 20:29 | #8
enutrof are my favorite but they really need work done on them....all the other classes get a good and bad point about them. enutrof get bad point but no good point...yeah amazing drops but only in the high lvls
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 chickengrease...
Member Pandora Opener
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post 24 Oct 2008, 00:16 | #9
QUOTE (Shiyoru @ 23 Oct 2008, 22:29) *
enutrof are my favorite but they really need work done on them....all the other classes get a good and bad point about them. enutrof get bad point but no good point...yeah amazing drops but only in the high lvls


Enutrofs are some of the most powerfull players in the game , there needed nearly for every run. I wouldnt be caught dead in a bworker run without one.
There usefulness knows no bounds , there just so great and versatile. Of all the classes i believe enutrofs are the most balanced.

Cras on the other hand need alot of work done to them.
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 KA-Dofus
Member Minotot Deboner
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post 24 Oct 2008, 06:06 | #10
Enutrof is an excellent class, with little room for improvement. With a bag of utility tricks that gets more varied and useful as we level, we consistently and continually improve over time. For the love of The Twelve, don't "fix" us. We are one of the classes done right. Leave well enough alone.

In my opinion, Cra are in most need of improvement.

This post has been edited by KA-Dofus: 24 Oct 2008, 07:42
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 Legionne
Member Tofu Stroker
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post 24 Oct 2008, 07:02 | #11
Cras definitely need improvement, they have needed a buff for two and a half years now, and havent really had much of any buff.

I cant believe so many people say Enu's are underpowered, Enu's are very well balanced, and are incredibly useful at higher levels. Best MP taking, best unbewitchment, excellent -range (Debatably the best, i prefer it to Bat's Eye), great ranged damage, and the Chest is just awesome.
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 RedNebulaChuz...
Member Gobball Breeder
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post 24 Oct 2008, 07:48 | #12
Fecas need improvment on thier shields...lets say...

Level 1: Reduction by 6-10
Level 2: Reduction by 8-12
Level 3: Reduction by 10-14
Level 4: Reduction by 12-16
Level 5: Reduction by 14-18
Level 6: Reduction by 16-20

On every element so they could be a bit indestructible...
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 Legionne
Member Tofu Stroker
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post 24 Oct 2008, 08:04 | #13
QUOTE (RedNebulaChuzzle @ 24 Oct 2008, 09:48) *
Fecas need improvment on thier shields...lets say...

Level 1: Reduction by 6-10
Level 2: Reduction by 8-12
Level 3: Reduction by 10-14
Level 4: Reduction by 12-16
Level 5: Reduction by 14-18
Level 6: Reduction by 16-20

On every element so they could be a bit indestructible...


I dont think you have seen very much end game PVP.

A feca with 900 int would be reducing Fire damage by 240-300 and everything else by 160-200. Thats ridiculous.
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 karyuudan
Member Royal Tofu Plucker
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post 24 Oct 2008, 14:22 | #14
Cra definitely need a buff.
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 raaul
Member Tofu Stroker
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post 24 Oct 2008, 18:53 | #15
i voted for cra too rolleyes.gif
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 blowpop
Member Arachnophobe
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post 25 Oct 2008, 00:56 | #16
i think enu needs more dmg dealing splles random can be low sometime so low it cause me to die often im lvl 74 enutrof which is my main char very hard to solo thing and a summon that goes after the enemy for meat sheild would be great. pm me anytime my name is (im-rich) lol not actually rich but anyways when i get to 100 it will be my first 100+ char.
future gratz to me!! blink.gif
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 Luitzenant
Member Gobball Breeder
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post 25 Oct 2008, 10:41 | #17
I think Osa needs improvement, it's more like a support class now. It's a very strong class though, but the summon thing about osa's is gone.

Best class is ofcourse, ecaflip.
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 Pijanica-mATI...
Member Larva
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post 25 Oct 2008, 14:36 | #18
Hmmmmm..... If you wanna be real Pandawa and Cra need Improvment at most!
Pandawa need more spells attack And Cra too..


Iop,Pandawa and Sac are BEST!!!!:d blink.gif java script:bbc_pop()
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 Thintil
Member Gobkool Shearer
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post 25 Oct 2008, 16:48 | #19
I actually don't know which one needs improvements, as much as people like to say cra's need it I don't think they do as much. They have all the needed buffs they need, +range, +dam, damage multiplier, and +crits. They have a very wide selection of offensive spells, I dare say the most offensive spells compared to any class. They're flexible enough that you can go hybrid, which in most cases you'd want to, usually str/agi, int/agi I'd think. I will say this though it is a lot tougher playing a str based cra then int, int has alot more power at the start of things. On the flip side though, str is very much relient on crit hits for at least 3 of their spells (2 -mp ones, and punitive), really though I like to see it as all their spells relie mostly on crits and +dam (more so then an int based cra).

Well I don't regularly play cra, I have been trying one out on heroic though, just to try something new. On there they are the lowest lvled group (of the highest lvled class) compared to the other classes, least they were the last time I checked, lvl 74~ being the highest. So there could possibly be some room for improvement I suppose. So I think I will vote for them.
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 WishIcanopit
Member Tofu Stroker
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post 26 Oct 2008, 21:12 | #20
this isnt about sadida's spells its about there looks mind if we stick an eni on them they have a christmas tree shaped head as well as there hair think there puberty's gone wrong?

ohmy.gif
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 Zadex
Member Dreggon Breaker
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post 27 Oct 2008, 14:41 | #21
Currently cras are the ones who need a buff the most. Dofus maps are too small for them to actually be what they are. A weak class in general and in endgame not nearly as useful as most other classes.
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 Mother-Russia
Member Arachnophobe
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post 27 Oct 2008, 15:05 | #22
my mian character is cra(int) and i think we do need some improvement. almost every class beats me in pvp, except saddida(i think they are easy to beat). so i think we should have more spells(like unbewitchment or something like that).
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 Blazeron
Member Minotot Deboner
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post 27 Oct 2008, 17:28 | #23
Some improvement wouldn't hurt enus in my opinion, they're good for support and getting drops, but that's about it... doing damage is hard as an enu unless the kamas are just pouring out of your behind, enabling you to get a turq dofus and 20 chance overmaged on everything.

There's a handful of enus that are like this and whenever it's about enus and damage, everyone always points at them and says 'jani does a bazillion damage', 'eib does a kazillion damage with his 1/2 cc ougaammer' or 'slaughtering shovel CAN do xxx damage', but mind having a look at the rest of the enus? Shovel of judgement is weak, slaughtering shovel is weak (on average), coins throwing is only a tiny edge better than leek pie (in fact, 0.5 base damage and 1 range) and the whole shovel weapon class is a big pile of garbage unless your cash cow lays a turq every sunday, in which case you could just as well go 1/2 cc az'tech and do more damage than any shovel can ever dream of doing, ever.

By the way, i was talking about chance enus. Str enus haven't got it much easier, they got the better wepons (unforged aztech/killarious for the win), but shovel throwing and mound won't win you any awards. Agi enus haven't got it much easier, prime of life is something that doesn't even have to be leveled because monn hammer is just so much better. Int enus are the only ones that got nice attack spells, ghostly shovels is one of the best offensive spells in the game and shovel kiss is a beefed-up natural attack, shipped with LoS-freeness

Oh yeah, and cras of course. Right now, cras are useful for farming scroll mats and giving crits to the average i-need-crits-cause-i-aint-got-my-own sacrier, but aside from that, they're almost useless. And don't tell me about str cras... of course str cras are powerful, but that's because every class is powerful as str build, which is no wonder with the incredible equipment and weapons that str classes get. *coughmagedmoosetaztechkillariousgagadagscough*

Edit: Before i forget it, have a look at the caps that chance enus and int cras get. It's not even possible to get 400 base that way (while the other traditional builds all get at least 419), what's that supposed to be? It's not a huge issue, but it's a lot of small issues like that which add up to a huge issue.

This post has been edited by Blazeron: 27 Oct 2008, 17:31
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 Aetnaria
Member Pandulum Time-outer
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post 28 Oct 2008, 19:36 | #24
Cra, definitely. Range is their main advantage, and the higher other classes get the faster they become at nullifying that.
Though osa summon A.I.s need a ton of work. Enu seems fine to me, good mix of utility, damage and range.
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 chickengrease...
Member Pandora Opener
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post 28 Oct 2008, 19:53 | #25
I think in order for cras to be somewhat fixed there special spell should be one like the gravity spell casted by pandikaze warriors in the pandikaze dungeon , or like the spell thats casted by the dolls in skeunk.

This will greatly neutralize any class that can teleport (iop , eca, feca , xelor) and would force them to have to run across a map rather then instantly be face to face with a cra on the second turn.
Another idea that could help alot would be bows that can ap rape , we already have hammers , daggers , swords and staves that can ap rape , i dont think a bow that can mp rape would be out of the question.
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 JebinZedalu
Member Great Coralator Polisher
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post 28 Oct 2008, 20:04 | #26
Cra needs the most improvement, without a doubt.

Low, unreliable damage, unreliable special effects (requires a critical for pretty much everything), horrible soft caps, the large range is useless due to the movement abilities of other classes... In PvP, it is at a SEVERE disadvantage to any other class.

Even in PvM, it has a hard time.
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 Blazeron
Member Minotot Deboner
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post 28 Oct 2008, 22:57 | #27
What i noticed about cras is that lots of people complain because explo arrow can hit several people at once, doing a total of a lot of damage, even tho you won't get much over 400 damage a person. However, that's almost useless if there's just one eni in the opponent team, revit word easily gets rid AoE damage and there's always an eni on the opponent team in serious PvP battles, you can bet your bottom on it. What int cras need is a spell that does a lot of damage to one person instead of doing a bit of damage to a lot of people so the next eni undoes a cra's explos with two or three revits.

As it is now in PvP with the enis' über-powerful heals, it's either totally kill someone or see them getting healed to full hp in one go, and this concept does cras no good.
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 ChoKuRei
Member Legendary Crackler Crusher
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post 29 Oct 2008, 08:58 | #28
Not a hard question is it... blink.gif

At epic level, cra were the weakest class 2.5 years ago and have had 2 significant nerfs in that time (Lashing and AP/MP nerf). We're due a further nerf (loss of alignment crit) and the fact is, no matter how much effort we put into our characters, we cannot compete with mediocre builds of other classes from 130+. angry.gif

I'm surprised no-one has mentioned sadida. They are the other obviously-weak class.

Next are panda, eca, feca & xelor in increasing order of usefulness. These are roughly balanced. Feca are very overpowered from 70 -> 150, but balanced at epic levels (when linear reduction means a lot less). I'd suggest reducing the Armours at level 5, leaving them alone at level 6.

Stronger still are enu, osa and sram. Enus are an awesome support class.

Far and away the strongest are iop, sac and eni. The difference in usefulness between an eni and cra is to the extent that you would rather invite 2-3 enis than a single cra.

This post has been edited by ChoKuRei: 29 Oct 2008, 08:59
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 Blazeron
Member Minotot Deboner
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post 29 Oct 2008, 12:10 | #29
Sadidas ar weak? Are you kidding me? Sadidas got everything they could hope for. A powerful offensive spell for 3 AP, a hit-half-their-field-for-3-AP-spell and a spell that does ÜBER-MASSIVE damage for 4 AP and all of that with massive str set such as moowolf or fungus and caps that are only beaten by the panda ones.

Further, sadis got supportive abilities that other class can just dream of. Soothing bramble halts everything that can't teleport for two turns and wild grasses make the enemy lose more mp in AoE in case they got mor than 4. The Ultra-Powerful quickly makes for massive mp loss for the whole enemy team, automatically, all of these together will leave the opponent hardly any ap... now what do you think happend if the sadida hides behind a nearby obstacle or one of these self-made massive hp and res trees for only 3 AP? You better have AoE (explo arrow) or you're screwed.

Further, sadidas got sac dolls which do more damage than everyone else can dream of doing with 2 AP, they got inflatables to heal them and give them extra mp and they can litter your field with dolls that cost almost no AP at all. And did i mention how they can unbewitch you in one shot?

Sadis are definitely among the strongest classes, unless you're a cra that can bomb em from over the field with explos they'll send dozens of dolls that will take away your mp and make you spend your ap in killing them, while they hide and nuke you with aggro brambles.
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 Riurlus
Member Larva
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post 30 Oct 2008, 01:29 | #30
I think Cra should be better
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 USAFxElite
Member Tofu Stroker
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post 1 Nov 2008, 17:58 | #31
Eni. Is there even such a thing as a damage eni? None the less a 'decent' dmg eni?
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 redpip
Member Piglet Tracker
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post 2 Nov 2008, 18:00 | #32

I think cras are good I mean that i have a level 23 cra and he has 11 range and 40 damage on one of his spells
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 crushertoxin
Member Piglet Tracker
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post 2 Nov 2008, 18:49 | #33
QUOTE (redpip @ 2 Nov 2008, 18:00) *
I think cras are good I mean that i have a level 23 cra and he has 11 range and 40 damage on one of his spells


lol. they start out strong and get worse and worse as they lvl
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 ChoKuRei
Member Legendary Crackler Crusher
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post 4 Nov 2008, 07:37 | #34
QUOTE (Blazeron @ 29 Oct 2008, 12:10) *
Sadidas ar weak? Are you kidding me? Sadidas got everything they could hope for. A powerful offensive spell for 3 AP

Presumably you mean Bramble? It's pitifully weak.
Bramble 11-18 base, 2x per turn
Strengthstorm 36-40 base, 3x per turn for 3AP at lvl 5.

QUOTE
a hit-half-their-field-for-3-AP-spell

Does mediocre damage (16-18) and only once per turn. Explosive Arrow kicks its ass (10-34 for 4AP, twice per turn, same glyph at level 6).

QUOTE
and a spell that does ÜBER-MASSIVE damage for 4 AP

6-60 so it's rarely uber-massive damage. Nice spell at level 6 tho.

QUOTE
and all of that with massive str set such as moowolf or fungus

Whilst Moo set is better than anything int chars can do until Gladiator set, the latter is one of the best sets in the game, giving 2AP. Can't speak for agi/chance sets as I don't know them.

Given the maging situation, str builds have quite a large advantage over int until final-game.

QUOTE
and caps that are only beaten by the panda ones.

This cap variance doesn't mean a lot unless you're compelled to be 4 to 1 in your primary stat at 250+ a la cra. Given the Bushfire nerf, nearly all sadi are str build anyway.

QUOTE
Further, sadis got supportive abilities that other class can just dream of. Soothing bramble halts everything that can't teleport for two turns and wild grasses make the enemy lose more mp in AoE in case they got mor than 4. The Ultra-Powerful quickly makes for massive mp loss for the whole enemy team, automatically, all of these together will leave the opponent hardly any ap... now what do you think happend if the sadida hides behind a nearby obstacle or one of these self-made massive hp and res trees for only 3 AP? You better have AoE (explo arrow) or you're screwed.

Soothing is nice in 1 vs 1 but long cooldown and I think all classes but sac have range/teleport/MP boost. This negates a lot of the effectiveness of dolls too. Just over half the classes have AoE attacks not to mention hammers.
With Wild Grasses you'd need to cast it before Soothing to take >4MP.

QUOTE
Further, sadidas got sac dolls which do more damage than everyone else can dream of doing with 2 AP, they got inflatables to heal them and give them extra mp and they can litter your field with dolls that cost almost no AP at all. And did i mention how they can unbewitch you in one shot?

Sac doll is nice now but easily destroyed.

As an epic cra, all classes make us look weak so it's easy to think they're overpowered. But sadis are still significantly weaker than the rest.

USAfx - epic enis are so uber it's funny. Half the classes can't kill them and they outdamage most classes with wands or meloros. I picked an eni on Wakfu because Ankama clearly think they should be overpowered and I'm tired of being the ridiculously weak class.

redpip - str cra are good up to about 120, int cra are superb from 90-130. After that, nearly every class can close combat us within 2 turns with the avg damage we do in that time being small fraction of the 2000 HP everyone has. In other words, our class speciality is negated whilst nearly all other classes' specialities get stronger. Furthermore, our level 6 spells mostly suck -- Lashing, Absorbtive & Slowdown being the notable exceptions yet are str/crit, agi and chance respectively. Actually you kinda need crits for all of them and 500+ wis for Slowdown.

This post has been edited by ChoKuRei: 14 Nov 2008, 14:03
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 ViolatorPL
Member Dreggon Breaker
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post 5 Nov 2008, 08:39 | #35
In my the class that needs thoe most improvement is Cra.
Yes I play with Cra so i know hes weak and strong sides.
1st I will try to explain smth.
Cra is not as weak as everyone think the main reason why hes weak is that he's a far distance character and most maps in Dofus are rather close range. The only far range maps that you can say they ARE far anr those in Bonta and Brak. Only on those maps you can see Cra's potencial. On those maps Cra is able to kill every other class exept Eni most Xelors (cause of Teleportation lvl6). Keep in mind what I sed: he is ABLE i never sed it's 100%.
im not talking about level diference like 50 or so. I'm talking about fighting same level character or even higher lvl character where lower level is Cra.
I'm int cra so its like impossible for me to kill an Eni specialy with over 2500HP and fire resists (because most of the items have fire resists).
You can say that int cra need improvement cause str cra can actualy kill every other class.
Oh and yeah I played other classes too (exept feca and osa)

1. Since there are weapons like: "Class = Cra" why can't there be belts, cloaks, hats etc so there could be items that will give CH along with int/agi/vit/wis (cause there are a lot of items str/agi/vit/wis), or 1MP so it would be easier for him to run. And yes even woth 5MP you can catch a Cra with 4MP
2. Cra is a shooter and he sopose to be fast and before he even boost himselve he's dead... Cra's spells should cost less. To be more precised Eagle's and Bat's Eyes 3AP instead of 4AP, Powerfull Shooting 2AP instead of 4AP (like Eca's)
3. I dont get it why you cant make better pets? Whats the point having Black Dragonee if Pink one and Minifoux gives same stats? Cant you make pets like:level required 150, 200vit, 80wis, 100int, 100str, 7dmg, 10%dmg, 5ch, 4%res all? I have a fealing that you are afraid to make good pets like noone would use older pets. But if it is so than why people still use beow meow if there are bwaks or mounts?
4. Explosive Arrow is REALLY to weak and too RANDOM. Is there any other class with level 90 spell that hits LESS than -->100DMG<-- on 0%res fire with almost 600int really good +dmg and %dmg?
Level 6 should be: Damage 20 to 36 on critical 25 to 42 and Nb. or turns between two casts: 3
5. MP rape system should be diferent to the AP rape system cause now Paralyzing Arrow is useless....
5. Since there is new MP/AP rape system Lashing should be changed to the way it was so no cast limits on 1 target
I think thats all I whant to say

oh Cho you're forgetting something:
. 1 for 1 2 for 1 3 for 1 4 for 1 5 for 1
Intelligence 0 to 50 51 to 150 151 to 250 251 to 350 351+

You can easy get 900str with equipments, you can even get over 1000... I cant even get 700 int and have CH to use spells that have efect like ParalyzingArrow...

Edit.:
Oh and btw im a Cra lvl 192 and on quite good ranged map i almost killed an agi Sram level 199. He had over 2600HP and at the ent he had 121HP. If only 1 of my level 6 Explosive Arrows would hit him wile he was invisible. Even he thought he will lose and if i ask you who will win 192Cra or 199 agi Sram I'm sure everyone would say: Sram.
I thonk Brak Cra have highest chance to win in Bonta and oposit

This post has been edited by ViolatorPL: 5 Nov 2008, 21:50
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 ChoKuRei
Member Legendary Crackler Crusher
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post 6 Nov 2008, 16:29 | #36
QUOTE (ViolatorPL @ 5 Nov 2008, 08:39) *
The only far range maps that you can say they ARE far anr those in Bonta and Brak. Only on those maps you can see Cra's potencial. On those maps Cra is able to kill every other class exept Eni most Xelors (cause of Teleportation lvl6).

And Iops, Fecas and others. But when was the last time you fought on one of these maps?

QUOTE
I'm int cra so its like impossible for me to kill an Eni specialy with over 2500HP and fire resists (because most of the items have fire resists).
You can say that int cra need improvement cause str cra can actualy kill every other class.

If str cra are better, why don't you switch?
Because while str cra are superior 1 vs 1, they're much worse at everything else.

It's more accurate to say that str cra can kill every other class only 25% of the time, since they're reliant on critting puni with good rolls.

QUOTE
5. MP rape system should be diferent to the AP rape system cause now Paralyzing Arrow is useless....

Frozen Arrow is fairly useless too unless you have 500+ wis. I think Ankama got it mostly right with MP drain but that many non-xelor AP drain spells need rebalancing. And Paralysing Arrow (and Atonement Arrow etc etc) need completely redesigning.

QUOTE
if i ask you who will win 192Cra or 199 agi Sram I'm sure everyone would say: Sram.

Since all traps are earth/neut damage, how is an agi sram going to damage you whilst remaining invisible?
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 ViolatorPL
Member Dreggon Breaker
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post 7 Nov 2008, 07:43 | #37
QUOTE (ChoKuRei @ 6 Nov 2008, 17:29) *
And Iops, Fecas and others. But when was the last time you fought on one of these maps?


If str cra are better, why don't you switch?
Because while str cra are superior 1 vs 1, they're much worse at everything else.

It's more accurate to say that str cra can kill every other class only 25% of the time, since they're reliant on critting puni with good rolls.


Frozen Arrow is fairly useless too unless you have 500+ wis. I think Ankama got it mostly right with MP drain but that many non-xelor AP drain spells need rebalancing. And Paralysing Arrow (and Atonement Arrow etc etc) need completely redesigning.


Since all traps are earth/neut damage, how is an agi sram going to damage you whilst remaining invisible?


I can kill most iops. Also I can kill a feca. Yes it is possible for cra.
Str cra does not rely only on puni (unless he's an idiot) dont forget about CC or combo 2x daggers + relese
Frozen Arrow - max 3AP Paralyzing Arrow - max 6MP and 4MP is harder to rape than 8AP (new system). Cra usualy rape MP (now they cant even taht) thats why i was thinking about idea of making Lashing Arrow to the way it was (no limits use per target )
Dmg, trap dmg etc. And yes Srams even those on agi use those and dmg is higher than you think
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 fusionofhoriz...
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post 9 Nov 2008, 08:35 | #38
I was thinking of coming back to Dofus after 1.5 year hiatus....

But having seen here that the class of cra (which I was using
back then, level 12*) hasn't been improved any by the developers
and still is the weakest class in pvp, I might have to reconsider
my plan and cancel the order.....
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 Leafdawn
Member Arachnophobe
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post 11 Nov 2008, 06:40 | #39
:huh: :huh: ^_^ :o ;) :P :D :blink: :blink: cras are the best ever. i think xelors need more work!
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 ChoKuRei
Member Legendary Crackler Crusher
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post 11 Nov 2008, 14:23 | #40
QUOTE (fusionofhorizon @ 9 Nov 2008, 08:35) *
I was thinking of coming back to Dofus after 1.5 year hiatus....

But having seen here that the class of cra (which I was using
back then, level 12*) hasn't been improved any by the developers
and still is the weakest class in pvp, I might have to reconsider
my plan and cancel the order.....

I don't blame you. I presume you heard about the Lashing nerf back then. The AP/MP nerf made cra much weaker at PvP although enus & feca were hit just as badly and xelors worse. The MP nerf makes Lashing more valuable and some of the new dungeons are cra friendly.
And we didn't get points back on Frozen or Paralysing.

Overall it's driving me to Wakfu.

BTW, iops were inexplicably buffed again.

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 rofllolboy
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post 12 Nov 2008, 00:58 | #41
I think that enprisas need more attack damage... ^^
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 Scorpeidies
Member Quetsnakiatl Cruncher
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post 12 Nov 2008, 01:34 | #42
I vote cra as the weakest.

As for anyone saying Sadi's need improvement there are only two things I could think of that would be needed to be done. One, either give them a knock back spell or a teleport spell. (As I recall every other class has something that allows them to either jump or push back something or someone.) And make Dolly Sacrifice work on players as well.. I mean think about it sure it CAN do large amounts of damage but you'd need the agility for that and the soft caps for agility for a sadida is really suckish. o.O

Oh wait, thought of a third thing that could be done. Paralyzing poison.. IT SHOULD AP RAPE OR MP RAPE! Not damage. I mean it is named PARALYZING poison. Not Poisoning or something like that. How is doing 20-38 damage paralyzing anything?

But yeah, like I said. I vote for Cras.
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 -Travis--
Member Mopy King Cleaner
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post 12 Nov 2008, 22:15 | #43
I'm surprised Enu's have so many votes. I don't tink they need much, if any of an improvement honestly.

Could someone who thinks they do, post why they think so?



*Travis
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 -Travis--
Member Mopy King Cleaner
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post 12 Nov 2008, 22:29 | #44
QUOTE (Legionne @ 24 Oct 2008, 08:04) *
I dont think you have seen very much end game PVP.

A feca with 900 int would be reducing Fire damage by 240-300 and everything else by 160-200. Thats ridiculous.



The Intel reduce would be overpowered, and the rest would be "slightly" overpowered. By the time a Feca gets 900 Int, other people his level will be hitting over 500 a hit anyways, while Feca's are stuck with no incredibly high damaging weapon, or spells.

I think Feca's need a buff to shields, possibly to 10-14 at level 5


*Travis
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 KousukeUeki
Member Treechnid Hugger
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post 13 Nov 2008, 02:55 | #45
I think Cra needs improvement mellow.gif
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 CatOcatastrof...
Member Soft Oak Skinner
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post 13 Nov 2008, 03:38 | #46
Cra, Sadida, Panda.

Cra: Lack of damage output, (in comparison to the other classes) which is he popular belief; not my opinion (But I needed something to put beside the Cra choice.)

Sadida: because those Sadida bots are getting annoying. Maybe put their manifold bramble at Lv.50+, (or lower its damage output.)

Pandawa: nothing personal to add, but from what everyone else (not to meaning to generalize here) ...thinks they require some buffs (of some sort.)

And laugh Out loud-- those that picked the Enu. I think that was intended as a joke. rolleyes.gif

-Cato

This post has been edited by CatOcatastrofe: 14 Nov 2008, 03:19
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 chickengrease...
Member Pandora Opener
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post 15 Nov 2008, 07:21 | #47
Once again cato demonstrates his/her complete lack of dofus knowledge.
Pandas as they are now are by far one of the most balanced and powerfull classes available.
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 The-Harder-Jo...
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post 16 Nov 2008, 07:00 | #48
Cra, Cra, and Cra.... did I say Cra?

Anyways, I've been playing a cra since I have started and they really need some help.

~The-Harder-Jobs
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 AkromaAngelof...
Member Dragon Pig Pillager
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post 16 Nov 2008, 17:59 | #49
I vote for Pandawa. The reason is this:
Pandawa is the most poorly designed class in all classes. I think the designers want this class to be a muti elemental class, a jack of all trades, but it's impossible, there are only so much stats to go around, if pandawas don't focus on one, they are not nearly strong enough to fight. On top of that the common thing about a build is the easilest build for a class is either the element of one of the first 3 spells you get at beginning, or a few level after this. Pandawa's element is fire per say since that is the initial spell element, obviously the easilest build is int, but after this random elements start to apprear earth, water... there are almost no more fire spell to back Pandawa up in later levels... I guess you can always reset your stats later but this is really annoying and unnecessary. I think Pandawa should instead focus on one element or use say neutral damage as base and change elemental damage with buff spell or something the sort. In conclusion I say Panadawa is the most confusing class in dofus and NEED IMPROVEMENT.
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 chickengrease...
Member Pandora Opener
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post 16 Nov 2008, 23:37 | #50
QUOTE (AkromaAngelofWrath @ 16 Nov 2008, 17:59) *
I vote for Pandawa. The reason is this:
Pandawa is the most poorly designed class in all classes. I think the designers want this class to be a muti elemental class, a jack of all trades, but it's impossible, there are only so much stats to go around, if pandawas don't focus on one, they are not nearly strong enough to fight. On top of that the common thing about a build is the easilest build for a class is either the element of one of the first 3 spells you get at beginning, or a few level after this. Pandawa's element is fire per say since that is the initial spell element, obviously the easilest build is int, but after this random elements start to apprear earth, water... there are almost no more fire spell to back Pandawa up in later levels... I guess you can always reset your stats later but this is really annoying and unnecessary. I think Pandawa should instead focus on one element or use say neutral damage as base and change elemental damage with buff spell or something the sort. In conclusion I say Panadawa is the most confusing class in dofus and NEED IMPROVEMENT.


Pandas DO focus on one element just like every other standard build class, seriously does anyone on this forum even play dofus and leave astrub once in awhile?
It gets so annoying seeing newbs pretending like they know everything about dofus , its just as bad as a level 50 writing a class guide.
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 AkromaAngelof...
Member Dragon Pig Pillager
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post 17 Nov 2008, 02:42 | #51
QUOTE (chickengreasefreak @ 17 Nov 2008, 00:37) *
Pandas DO focus on one element just like every other standard build class, seriously does anyone on this forum even play dofus and leave astrub once in awhile?
It gets so annoying seeing newbs pretending like they know everything about dofus , its just as bad as a level 50 writing a class guide.


I am playing now and I do leave adsturb tongue.gif Sure Pandawa focus on one element, otherwise it would be just bad build. What I am saying is the character is not design that way. Say most Pandawas are Int build, but the water spell is more powerful, but players normally won't wait that long and go for int anyway, but there's no more int based attack spell avalible for a long time. That cannot be good design. If you think I am wrong, tell me the reason, otherwise there's no point disagreeing.
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 chickengrease...
Member Pandora Opener
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post 17 Nov 2008, 07:07 | #52
Chance xelors wait until level 80 for clock , strength xelors wait until level 90 for xelors punch.
Int ecas wait till level 26 for topkaj, as do chance enus for coin throwing, Agi iops wait until level 70 for celestial and int iops waint until level 60 for Strength storm. This is just off the top of my head, theres many classes with strong attacks that they gain at way later levels, often times for an off element.

Your argument is moot and is not based on fact your singeling out a class and pretending like other classes dont have this.
And so far most pandas ive seen on Rushu are chance or agility, the two builds that are off the beaten path for pandas.
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 AkromaAngelof...
Member Dragon Pig Pillager
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post 17 Nov 2008, 14:36 | #53
QUOTE (chickengreasefreak @ 17 Nov 2008, 07:07) *
Chance xelors wait until level 80 for clock , strength xelors wait until level 90 for xelors punch.
Int ecas wait till level 26 for topkaj, as do chance enus for coin throwing, Agi iops wait until level 70 for celestial and int iops waint until level 60 for Strength storm. This is just off the top of my head, theres many classes with strong attacks that they gain at way later levels, often times for an off element.

Your argument is moot and is not based on fact your singeling out a class and pretending like other classes dont have this.
And so far most pandas ive seen on Rushu are chance or agility, the two builds that are off the beaten path for pandas.



Xelors and Eca doesn't have the same problem because their inital spells are of different element than the build you suggested, players who play them have a choice of not using your build, instead use int/str build. For Pandawa it's different because the initial spell's element doesn't have another spell with same element for a long time. If player choose a different element than the inital element then the leveling will be much harder. You see my point? Panadawas weren't given the same choice as the classes you mentioned, to be one no matter what build you choose, leveling will always be difficult.
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 chickengrease...
Member Pandora Opener
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post 18 Nov 2008, 02:34 | #54
Agi iops get divine sword at level 6 then have to wait until level 70 for celestial.
Thats exactly like int pandas getting Blazing fist right off the bat then waiting till 70 for explosive flask.

Int Iops get Sword of fate at level 9 and have to wait until level 60 for strength storm. Theres 2 more spells along the way but there hardly worth the spell points aside from cut which is awesome regardless of build choice.

Strength fecas get blindness right off the bat and have to wait until 48 until backlash.

Agi srams get mistake at level 6 or so (i cant be bothered to check wikia right now) and have to wait until level 70 for con.

Chance(or chance/int) sadidas get tear at 6 and have to wait until level 80 for bush fire.

This is just off the top of my head most classes suffer from the penalties you listed and yet theres still hundreds of these builds running around most populated servers.

Pandas contrary to what you may believe are actually very easy to level up.
My panda was originally chance/int , he had 80 base int when i started pumping chance and never touched int again.
I leveled up to 54 in under 3 weeks and hardly ever died , hang over , blazing fist and alchoholic blow are outrageously strong for there level. Pandas will out damage all other classes from level 1 to around 70 that is a fact.
This makes leveling pandas up extremely easier and fast.

Note i leveled up my main panda back before all the panda buffs over 2 years ago , this is when boozers reductions didnt work , it didnt last long (6 turns max), pandinuras had no function , terror didnt work , spirit bond didnt work, axe skill didnt exist, there were 2 spells that did exactly the same thing. Hang over and Blazing fist were nonboostable range.
And guess what it was easy as hell.

I made a new panda last week on my account and got her to 85 from them till now just fooling around.
Pandas have it easy now, in fact i will say there alot easier to level then other classes.
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 AkromaAngelof...
Member Dragon Pig Pillager
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post 18 Nov 2008, 03:28 | #55
QUOTE (chickengreasefreak @ 18 Nov 2008, 03:34) *
Agi iops get divine sword at level 6 then have to wait until level 70 for celestial.
Thats exactly like int pandas getting Blazing fist right off the bat then waiting till 70 for explosive flask.

Int Iops get Sword of fate at level 9 and have to wait until level 60 for strength storm. Theres 2 more spells along the way but there hardly worth the spell points aside from cut which is awesome regardless of build choice.

Strength fecas get blindness right off the bat and have to wait until 48 until backlash.

Agi srams get mistake at level 6 or so (i cant be bothered to check wikia right now) and have to wait until level 70 for con.

Chance(or chance/int) sadidas get tear at 6 and have to wait until level 80 for bush fire.

This is just off the top of my head most classes suffer from the penalties you listed and yet theres still hundreds of these builds running around most populated servers.

Pandas contrary to what you may believe are actually very easy to level up.
My panda was originally chance/int , he had 80 base int when i started pumping chance and never touched int again.
I leveled up to 54 in under 3 weeks and hardly ever died , hang over , blazing fist and alchoholic blow are outrageously strong for there level. Pandas will out damage all other classes from level 1 to around 70 that is a fact.
This makes leveling pandas up extremely easier and fast.

Note i leveled up my main panda back before all the panda buffs over 2 years ago , this is when boozers reductions didnt work , it didnt last long (6 turns max), pandinuras had no function , terror didnt work , spirit bond didnt work, axe skill didnt exist, there were 2 spells that did exactly the same thing. Hang over and Blazing fist were nonboostable range.
And guess what it was easy as hell.

I made a new panda last week on my account and got her to 85 from them till now just fooling around.
Pandas have it easy now, in fact i will say there alot easier to level then other classes.



Well I guess I can't argue about how easy it is to level Pandawa since mine is only level 5 tongue.gif But my logic work like this, tell me if I don't make sense. If I am a int Pandawa, starting at level one. I would level my int and blazing fist. Then I look at my spells find the next fire attack is at level 70... Now that's just too long, so I would consider to choose another build but all other elemental spells are the same, either only one in the entire spell list or really long interval. That's just confusing. Now I know you helpfully point out that a hybird build is possible as yours is one, but that would mean the power of Panadawa would be less yes? Guess what I am trying to say it even tho some people choose to level agi Iop or chance Enu, another easier path was given to them, a path where most spells are of same element and only short distance between one another which Pandawa don't have. I think they should change that, maybe put another fire spell between 1-70 or add another agi, or something like that, you know what do I mean?
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 chickengrease...
Member Pandora Opener
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post 18 Nov 2008, 09:54 | #56
I sorta figured that out in the first post tongue.gif
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 AkromaAngelof...
Member Dragon Pig Pillager
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post 18 Nov 2008, 14:36 | #57
QUOTE (Nehrasquare-de @ 18 Nov 2008, 10:18) *
Now that you have admitted, that you don't have a clue about anything from Pandas, it clearly shows that chickengreasefreak is completely right.
Why do you write such bullshit and demand you're right with your opinions?
Why do you think a lvl5 Panda knows more about it's builds than a lvl100+?
How impertinent. Typical noob attitude...



no arguments there biggrin.gif but you don't have to rub it in. Noobs don't say they are wrong, I will say I am wrong if I see I am wrong. But it's really hard if players like you start to stab the wounds sleep.gif
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 ShahilKaini
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post 18 Nov 2008, 17:42 | #58
I have a cra which I enjoy very much but still Cra needs more spell and powerful ones as they are weak. And also maybe more in spells? rolleyes.gif rolleyes.gif blink.gif
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 Yumichika--Ay...
Member Larva
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post 19 Nov 2008, 18:03 | #59
i love eni's but i think they should have like 1 more attack spell instead of something else.
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 ChoKuRei
Member Legendary Crackler Crusher
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post 24 Nov 2008, 04:26 | #60
This thread is funny.

OK, I'd like to differentiate between primary and support classes. Pandas and enis are incredibly good as support classes but difficult to level when soloing (enis moreso). Pandas are by far the best support alt from 30-100, enis take over from 101-200.

Pandas used to have a really sexy wis/crit/stain build which was killed by the AP/MP nerf and without that they're one of the weaker classes for a primary char.

So I agree enis need vampiric word back but their level 6 healing spells are ridiculously overpowered. Each of Regen, Healing & WoR (lvl 5) need nerfing. Indeed, eni remain easily the most overpowered class in Dofus at epic levels. They are unbeatable for most classes in 1 vs 1 and are 2-5x more useful than other classes in both group PvP & dungeons.
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 chickengrease...
Member Pandora Opener
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post 24 Nov 2008, 16:42 | #61
QUOTE (ChoKuRei @ 24 Nov 2008, 05:26) *
This thread is funny.

OK, I'd like to differentiate between primary and support classes. Pandas and enis are incredibly good as support classes but difficult to level when soloing (enis moreso). Pandas are by far the best support alt from 30-100, enis take over from 101-200.

Pandas used to have a really sexy wis/crit/stain build which was killed by the AP/MP nerf and without that they're one of the weaker classes for a primary char.

So I agree enis need vampiric word back but their level 6 healing spells are ridiculously overpowered. Each of Regen, Healing & WoR (lvl 5) need nerfing. Indeed, eni remain easily the most overpowered class in Dofus at epic levels. They are unbeatable for most classes in 1 vs 1 and are 2-5x more useful than other classes in both group PvP & dungeons.


My panda is my main , i have other level 100 chars but my panda is the highest level character i own and the first i made.
I leveled him from 1 to 157 with hardly any help aside from the usual dungeon run.
Hes also the hardest hitting character i own and most versatile.

I really dont see how you can call pandas the weakest class.
Anyone worth there salt knows pandas are just as strong as ecas and iops.
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 xstokedx
Member Gobball Breeder
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post 25 Nov 2008, 02:05 | #62
i think Enutrofs should get a major improvement..
i mean, first Chance attack is at level 21, and does like 5 damage..
i know i know about their drops and yes I have actually played one.
but not to a high level, i quit at the grind of leveling up using a strength attack when i have 0 base strength.
i dont play Dofus that much anymore, i actually haven't logged on in over 4 months.
but my vote goes for Enutrof.
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 RaelCleapIVI
Member Dragon Pig Pillager
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post 25 Nov 2008, 14:01 | #63
QUOTE (ChoKuRei @ 24 Nov 2008, 04:26) *
This thread is funny.

OK, I'd like to differentiate between primary and support classes. Pandas and enis are incredibly good as support classes but difficult to level when soloing (enis moreso). Pandas are by far the best support alt from 30-100, enis take over from 101-200.

Pandas used to have a really sexy wis/crit/stain build which was killed by the AP/MP nerf and without that they're one of the weaker classes for a primary char.

So I agree enis need vampiric word back but their level 6 healing spells are ridiculously overpowered. Each of Regen, Healing & WoR (lvl 5) need nerfing. Indeed, eni remain easily the most overpowered class in Dofus at epic levels. They are unbeatable for most classes in 1 vs 1 and are 2-5x more useful than other classes in both group PvP & dungeons.


Given the choice as an ally on the battlefield I'd rather be paired with a panda or osa than a eni. They just rock the sacrier boat as in how they help in the confrontation of a big bad monster. Battle manipulation and buffing for the win!
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 puntang
Member Pikoko Pilot
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post 25 Nov 2008, 22:40 | #64
You Can't Spell "Crap" without "Cra"!
Cras definetly need the most improvement, they do start very strong but get very weak at high levels. It is pretty cool to be strong at lower levels but it's not cool to take a character to such a high level and get wrecked by other classes of the same level and sometimes alot lower in which they should never even touch you. when a lvl 150 cra can get beat by a 120 Iop or Sac then you know it's time for a change. sleep.gif

This post has been edited by puntang: 26 Nov 2008, 02:57
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 LightIo
Member Blop Gulper
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post 27 Nov 2008, 13:20 | #65
Cras. absolutely.
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 Killa-Freak
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post 27 Nov 2008, 19:32 | #66
the cra need the most improvement dry.gif
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 FlaMinXRaY
Member Tanukou
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post 29 Nov 2008, 00:09 | #67
QUOTE (chickengreasefreak @ 24 Nov 2008, 16:42) *
My panda is my main , i have other level 100 chars but my panda is the highest level character i own and the first i made.
I leveled him from 1 to 157 with hardly any help aside from the usual dungeon run.
Hes also the hardest hitting character i own and most versatile.

I really dont see how you can call pandas the weakest class.
Anyone worth there salt knows pandas are just as strong as ecas and iops.

I agree that pandas are one of the better classes, though they aren't as strong iops or ecas, but close, due to WoF and Power.

Cras need more improvement, the gravity arrow idea sounds perfect.
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 u-r-my-love
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post 1 Dec 2008, 16:08 | #68
xelores r the best wink.gif [size="4"][/size][color="#0000fa"][/color]
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 MrLuckyduck
Member Tofu Stroker
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post 2 Dec 2008, 03:46 | #69
one of the best changes a cra could recieve is all boosting spells getting lowered in ap cost

bow and crit should both cost 1 ap at lvl 5... when you consider their short durations, and their necessity to even give the cra a chance, it really is silly that they cost soo much.

power shooting should cost 2 ap at lvl 6, 3 ap at lvl 5.

distance shooting should have the same effects as eagle eye and keep it's current ap cost.

Eagle eye should be replaced totally with some new spell geared towards chance builds or agility builds or just a straight dmg skill booster.

Absorbative lvl 6 should have a slight increase in damage in addition to it's current ap cost of 4. I'm thinking 17-27 with a crit of 28-39. This would bring it more in line with other cra spells based on damage effects. Sure it would steal lots of life, but agility is probably the easiest damage to commonly tank, and weapons would still do more damage. It's merely a way of giving the cra more advantage at range for as long as possible, since it's going to get annihilated by any mele based class as soon as it loses it's distance advantage. It's also still got a 1/40 base crit chance, making it very difficult to get 1/2 while using high dmg gear.

Slowdown needs a boost in some way shape or form. Its linear, only mildly effective damage, and with the change to the ap formula, very ineffective at doing what it's intended to do. I would suggest ap steal of 3 on a crit and a duration of 2 turns on a crit. Anyone who uses this spell would know that with it's linear effect, and the huge limit on the chance cap of cras, this would be a welcome aid to a very weak build. Cra's are supposed to be versatile right?
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 Ozerules
Member Arachnophobe
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post 2 Dec 2008, 07:51 | #70
Enu's need more improvement...They hit tiny..only until lv26 they get coin throwing....and it takes ages to train..cuz they hit tiny..
blink.gif
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 dhyxie
Member Gobball Breeder
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post 6 Dec 2008, 03:35 | #71
i think u guys should seriously make Female Osamodas look more girly, maybe longer hair? Because you seriously can never tell if the character is a guy or a girl. I am an Osa and I get ofended when people call me as a he because they cant tell is the character is a girl.

And also, Is it possible that our summons get more HP? the resists doesn't even mean anything anymore, our summons are very easy to kill, which isnt good for just plain summoners, because that will only be their main move besides Ghostly Claw, and maybe POC if they wanted to be a little closer againts enemies. You guys made us as second eniripsas but our healing move isnt even that good esp it takes 4 ap to heal for 100-150hp?

If u cant cant change anything about summons, atleast change the look please sad.gif
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 AkromaAngelof...
Member Dragon Pig Pillager
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post 6 Dec 2008, 04:25 | #72
I been leveling my Panda and see what chicken mean by THEY ARE NOT WEAK! lol. So I think the weakest is cra. Since the new mp ap lose system cra is worse than before. What I think that will improve Cra's battle capabilities is some good old teleportantion. Let's face it, they desprately need mp manipulation. Sure they can repel, but that is far from enough, I think the thing that will make Cra strong lies in mp, either move further away, or more consistent pm reduction, or paralyse opponent whatever they need to do to get that range they need to make them shine. That's what I think. Maybe some mp steal..... does that even exist?
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 AkromaAngelof...
Member Dragon Pig Pillager
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post 6 Dec 2008, 04:36 | #73
QUOTE (dhyxie @ 6 Dec 2008, 03:35) *
i think u guys should seriously make Female Osamodas look more girly, maybe longer hair? Because you seriously can never tell if the character is a guy or a girl. I am an Osa and I get ofended when people call me as a he because they cant tell is the character is a girl.

And also, Is it possible that our summons get more HP? the resists doesn't even mean anything anymore, our summons are very easy to kill, which isnt good for just plain summoners, because that will only be their main move besides Ghostly Claw, and maybe POC if they wanted to be a little closer againts enemies. You guys made us as second eniripsas but our healing move isnt even that good esp it takes 4 ap to heal for 100-150hp?

If u cant cant change anything about summons, atleast change the look please sad.gif


I hear ya sister ^^. But look isnt that important, it's not like we are on some online dating system lol. About summons we get by ok right now. Although I wish they dont give wurmling and cracker that much weakness. Osa's attacks arent that strong either... I dont mind being a support class since it's kinda nice tongue.gif but my bottom line for Osa is, we need something to improve our survival ability. We have almost no evation spells like teleportation and such (unless you count boar), we dont have defesive spells that will improve our survival, later levels when people finally started to realize: "Ohhhhh maybe I should take out the player first." and teleport to my doorstep, I have low dodge roll and cant get away, my tank is behind my opponent while I am infront, that is a hell of a awkward position for me sleep.gif
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 kaiokesks
Member Piglet Milker
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post 8 Dec 2008, 23:22 | #74
*Sighs*

I think they need to give the enis a decent damage spell with fairly good range

I hate having to rely on weps all the time and the spells we have are

Wounding word(air damage)
Forbidden word(not wort it till you can LV it to 6)
Vamperic Word (chance)

Any of the spells besides forbidden hit sucky and you have to GREATLY compromise your heals just to do decent damage
I think they should come up with some better ATK spells or at least make the range on Forbidden word boostable

=/ Cuz the only thing i can boost with lifting word is my heal (cuz i dont use wounding word) And alot of the time if 'm healing someone else I'm right behind the group and not too far away
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 FuzzySyd
Member Scaraleaf Planter
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post 9 Dec 2008, 20:35 | #75
Enutrofs ONLY need improvement at low levels. ONLY. They are -quite- efficient once they get into the 12x range and extremely deadly once they start getting mopy and ouggaa pieces.

Cras only need TWO things to be good. A gravity arrow and SLIGHTLY better softcaps, because they are best as extreme hybrids.
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 doofusdiddy
Member Piglet Milker
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post 9 Dec 2008, 23:36 | #76
First, is the poll "which class need most improvement or "your least favorite" my least favorite is Eni any day, and the class that need the most improvement is none, just nerf a few classes except xelors, who are always nerfed angry.gif . Enis need a good nerfing with regenerating word but an increase for enis under 100, as they have nothing to attack with and are copletely dependant on someone to train them. Fecas should reduce less damage, but get a small % resistance also. (maybe 1% resistance a level, starting at 5% for lvl 1). Last, moon hammer should be nerfed (a bit of range and damage), as it is unfair for classes that are meant to have range restriction, such as agility sacriers, srams and iops.
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 ViolatorPL
Member Dreggon Breaker
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post 10 Dec 2008, 02:12 | #77
QUOTE (MrLuckyduck @ 2 Dec 2008, 04:46) *
one of the best changes a cra could recieve is all boosting spells getting lowered in ap cost

bow and crit should both cost 1 ap at lvl 5... when you consider their short durations, and their necessity to even give the cra a chance, it really is silly that they cost soo much.

power shooting should cost 2 ap at lvl 6, 3 ap at lvl 5.

distance shooting should have the same effects as eagle eye and keep it's current ap cost.

Eagle eye should be replaced totally with some new spell geared towards chance builds or agility builds or just a straight dmg skill booster.

Absorbative lvl 6 should have a slight increase in damage in addition to it's current ap cost of 4. I'm thinking 17-27 with a crit of 28-39. This would bring it more in line with other cra spells based on damage effects. Sure it would steal lots of life, but agility is probably the easiest damage to commonly tank, and weapons would still do more damage. It's merely a way of giving the cra more advantage at range for as long as possible, since it's going to get annihilated by any mele based class as soon as it loses it's distance advantage. It's also still got a 1/40 base crit chance, making it very difficult to get 1/2 while using high dmg gear.

Slowdown needs a boost in some way shape or form. Its linear, only mildly effective damage, and with the change to the ap formula, very ineffective at doing what it's intended to do. I would suggest ap steal of 3 on a crit and a duration of 2 turns on a crit. Anyone who uses this spell would know that with it's linear effect, and the huge limit on the chance cap of cras, this would be a welcome aid to a very weak build. Cra's are supposed to be versatile right?

i dissagra
CS and BS (class) szhould stay at 2AP if you whant it to cost 1AP than usecra set parts
Eagle eye is good spell and i wouldnt replace it
Absorbtive is fine as it is. Agi cra can do like over 500dmg with 1 shot so u can do 1000dmg and heal 500HP. How do you think why most of the cras are swiching to agi? and its easy to make it 1/2 dont forget about +ch spell
explosive is the spell that should be improved. DMG should be a bit higher and less random. Less random on all lvls and better dmg at least on lvl 6 like:
normal: 16-38
critical: 27-41 + poison/burning efect like: 1AP used makes you lose (lets say) 10HP (4 turns) or 6-10dmg fire (4 turns)

osa are better tha ever. Did you saw lvl 6 crackler? try kill it with fiew toads on and fiew +vit specialy if he after +AP will rape at least 1AP for 1CC/Spell hit less
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 dhyxie
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post 11 Dec 2008, 17:15 | #78
..

This post has been edited by dhyxie: 11 Dec 2008, 17:17
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 dhyxie
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post 11 Dec 2008, 17:16 | #79
QUOTE (ViolatorPL @ 10 Dec 2008, 02:12) *
i dissagra
CS and BS (class) szhould stay at 2AP if you whant it to cost 1AP than usecra set parts
Eagle eye is good spell and i wouldnt replace it
Absorbtive is fine as it is. Agi cra can do like over 500dmg with 1 shot so u can do 1000dmg and heal 500HP. How do you think why most of the cras are swiching to agi? and its easy to make it 1/2 dont forget about +ch spell
explosive is the spell that should be improved. DMG should be a bit higher and less random. Less random on all lvls and better dmg at least on lvl 6 like:
normal: 16-38
critical: 27-41 + poison/burning efect like: 1AP used makes you lose (lets say) 10HP (4 turns) or 6-10dmg fire (4 turns)

osa are better tha ever. Did you saw lvl 6 crackler? try kill it with fiew toads on and fiew +vit specialy if he after +AP will rape at least 1AP for 1CC/Spell hit less





uhmm crackler at lvl 6 is lvl 190..do we really have to wait that long to have fun and be useful? the only way we can vit+ap+toad a crack is if we lvl those spells to 6..but if u didnt know, all our spells must be lvld so we have to wait to be really high lvl to be able to use all those spell in 1 turn, and by the time im able to use the spells, my crackler would be either dead(because they have low hp and much weak resist same as our other summons) or will be on the other side of the map being dumb blink.gif

i think that what we need is elevation, i have been versing classes with elevation and range spells, osas cant really do anything unless your a bit closer to enemies. but we have no way of getting to them, and sure we can give mp to summons, but really doesnt matter cause summons, as we all know are mostly dumb and dont do what theyre supposed to do, and our enemies could just jump, port away or push and range us... and our mp spells has pretty long cool down and back to summons(would be nice if we can control our sumons but then again we cant so mp might be useless if they dont do what theyre supposed to do). huh.gif

and about the fact that if someone gets into my face, i can either release(which i can only use every 2 turns) or boar which i can cast and would only have very little hit points, then my boar will push the enemy, but then again the enemy can kill it then just jump or port back to me sad.gif

i just think that we shoud have push away spell or elevation spell that we can cast evry turn like other classes, because boar has pretty long cooldown so does release. we need it especially if we are just versing people 1 on 1. wink.gif

i know u made us to be second enis but like I said before, our healing takes 4ap and dont heal much and having a healing wand (boogey) is not that good if ur an osa like me that has almost 300 str +40damage and 40% damage (which is good if u want good whip) biggrin.gif

*and come on give female osas girly look* tongue.gif


much love,
*karizz*
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 Lucky-Spector
Member Royal Tofu Plucker
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post 11 Dec 2008, 19:18 | #80
QUOTE (dhyxie @ 11 Dec 2008, 18:16) *
uhmm crackler at lvl 6 is lvl 190..do we really have to wait that long to have fun and be useful? the only way we can vit+ap+toad a crack is if we lvl those spells to 6..but if u didnt know, all our spells must be lvld so we have to wait to be really high lvl to be able to use all those spell in 1 turn, and by the time im able to use the spells, my crackler would be either dead(because they have low hp and much weak resist same as our other summons) or will be on the other side of the map being dumb blink.gif

i think that what we need is elevation, i have been versing classes with elevation and range spells, osas cant really do anything unless your a bit closer to enemies. but we have no way of getting to them, and sure we can give mp to summons, but really doesnt matter cause summons, as we all know are mostly dumb and dont do what theyre supposed to do, and our enemies could just jump, port away or push and range us... and our mp spells has pretty long cool down and back to summons(would be nice if we can control our sumons but then again we cant so mp might be useless if they dont do what theyre supposed to do). huh.gif

and about the fact that if someone gets into my face, i can either release(which i can only use every 2 turns) or boar which i can cast and would only have very little hit points, then my boar will push the enemy, but then again the enemy can kill it then just jump or port back to me sad.gif

i just think that we shoud have push away spell or elevation spell that we can cast evry turn like other classes, because boar has pretty long cooldown so does release. we need it especially if we are just versing people 1 on 1. wink.gif

i know u made us to be second enis but like I said before, our healing takes 4ap and dont heal much and having a healing wand (boogey) is not that good if ur an osa like me that has almost 300 str +40damage and 40% damage (which is good if u want good whip) biggrin.gif

*and come on give female osas girly look* tongue.gif


much love,
*karizz*


I agree with the crackler being very bad. Wyrm is also bad now. I continue to say 1.25 did too much nerfing to both of these. Prespic needs invisibility boost for itself and allies. Boar needs to be gotten rid of and replaced - prefer a fungi master. Bwork needs to be set back to 1.24 capabilities with range 1 lightning. Healing for 3 AP at level 6 would be very nice indeed and be more caparable with other classes. I find my level 6 whip to be worthless with only 1 cast per target. They should remove the limitations on it and maybe change the boost on the Osa set piece to be unlimited whip use per target rather than 1 whip per 2 targets
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 ImpossiblyUns...
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post 12 Dec 2008, 15:44 | #81
QUOTE (Luitzenant @ 25 Oct 2008, 11:41) *
I think Osa needs improvement, it's more like a support class now. It's a very strong class though, but the summon thing about osa's is gone.

Best class is ofcourse, ecaflip.


Osas are not so much support... I see decent lvled osas take fights 2-3 times their lvl alone and come out unscathed

This post has been edited by ImpossiblyUnsure: 12 Dec 2008, 15:45
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 dhyxie
Member Gobball Breeder
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post 12 Dec 2008, 20:31 | #82
QUOTE (ImpossiblyUnsure @ 12 Dec 2008, 15:44) *
Osas are not so much support... I see decent lvled osas take fights 2-3 times their lvl alone and come out unscathed


the point is we are summoners but they gave us very bad summons, i also agree that bworks should be back to how it was at 1.24 it is was much better. i also agree that prespic should be able to invisible because at lvl 6 they have so low hit points which can be killed fast, all our summons can be killed fast. and if u guys dont realize all other classes(besides enis) have a lot damage spells every turn, Osas dont have that. sure we have summons but seriously they are gonna be most likely dead before they can do decent damge and we can only summon them every certain turn. u get what i mean? u guys have good damage spells that u can cast every turn but we dont if they make our summons able to live longer (eg. more hp or better resist) then it would be fair.
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 AkromaAngelof...
Member Dragon Pig Pillager
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post 13 Dec 2008, 08:33 | #83
QUOTE (dhyxie @ 12 Dec 2008, 21:31) *
the point is we are summoners but they gave us very bad summons, i also agree that bworks should be back to how it was at 1.24 it is was much better. i also agree that prespic should be able to invisible because at lvl 6 they have so low hit points which can be killed fast, all our summons can be killed fast. and if u guys dont realize all other classes(besides enis) have a lot damage spells every turn, Osas dont have that. sure we have summons but seriously they are gonna be most likely dead before they can do decent damge and we can only summon them every certain turn. u get what i mean? u guys have good damage spells that u can cast every turn but we dont if they make our summons able to live longer (eg. more hp or better resist) then it would be fair.


Our summons are not BAD, they just got nerfed. The truth is, Osa summons are still the best summons around. Most other class's summon only does support or one time damage. Only Osa's summon does support AND at the same time deal consistent damage. Sure I wish they cut us some slack on the weakness, but you can still make choice what to summon against what type of player, for example if the player is int build, I just summon wyrmling instead of crackler. It sorta works out you see :]
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 irworker
Member Larva
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post 13 Dec 2008, 18:56 | #84
QUOTE (ViolatorPL @ 10 Dec 2008, 03:12) *
i dissagra
CS and BS (class) szhould stay at 2AP if you whant it to cost 1AP than usecra set parts
Eagle eye is good spell and i wouldnt replace it
Absorbtive is fine as it is. Agi cra can do like over 500dmg with 1 shot so u can do 1000dmg and heal 500HP. How do you think why most of the cras are swiching to agi? and its easy to make it 1/2 dont forget about +ch spell
explosive is the spell that should be improved. DMG should be a bit higher and less random. Less random on all lvls and better dmg at least on lvl 6 like:
normal: 16-38
critical: 27-41 + poison/burning efect like: 1AP used makes you lose (lets say) 10HP (4 turns) or 6-10dmg fire (4 turns)

osa are better tha ever. Did you saw lvl 6 crackler? try kill it with fiew toads on and fiew +vit specialy if he after +AP will rape at least 1AP for 1CC/Spell hit less


umm i think you got it wrong there about absorb. youd need atleast 1200 agility, atleast +40 damages, a crit and a high to do 500 damage a shot. that practially impossible with the agil soft caps(unscrolled it is impossible for agil cras to hit 300 agil, scrolled only give an extra 30). i think it should more damage overall because of the soft cap. you look at classes that have lower soft caps like, iops and xelors (celestial sword, strengh storm, clock and xelor's punch), all do massive damage with unorthodox builds.

i think a good fix to make cras not so weak is an up in initiative. cras are suppose to be fast and agile anyways so it would make sense. Having cras move first wouldnt make them godly either becuase they lack spell and close combat that do massive damage(with an exeption of punitiva arrow, but the wide damage and reliance on crits makes it very random and at higher levels a 1 or 2 hit kill is very unlikely). maybe a +1.5 initiative per level would help. a 150 initiative advantage is much at level 100 but it would surely help.

This post has been edited by irworker: 13 Dec 2008, 18:57
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 dhyxie
Member Gobball Breeder
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post 13 Dec 2008, 23:26 | #85
QUOTE (AkromaAngelofWrath @ 13 Dec 2008, 08:33) *
Our summons are not BAD, they just got nerfed. The truth is, Osa summons are still the best summons around. Most other class's summon only does support or one time damage. Only Osa's summon does support AND at the same time deal consistent damage. Sure I wish they cut us some slack on the weakness, but you can still make choice what to summon against what type of player, for example if the player is int build, I just summon wyrmling instead of crackler. It sorta works out you see :]



uhmm i would be mad if other classes has better summons than us, ofcourse we would have better summons than other classes because we are meant to be a summoner class. and im sure other osas would summons certain things against certain classes, u havent pvp alot, have you?

This post has been edited by dhyxie: 13 Dec 2008, 23:33
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 AkromaAngelof...
Member Dragon Pig Pillager
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post 13 Dec 2008, 23:40 | #86
QUOTE (dhyxie @ 13 Dec 2008, 23:26) *
uhmm i would be mad if other classes has better summons than us, ofcourse we would have better summons than other classes because we are meant to be a summoner class. and im sure other osas would summons certain things against certain classes, u havent pvp alot, have you?



Trust me I pvp enough :] I dont personally challange that many ppl, but since I became bonta, a lot of people agro me lol. I have my rank two wings, and I never agro, so you can say I am a good pvp Osa (most people I face have higher level than me and lost) and I do pvp a decent amount :]
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 dhyxie
Member Gobball Breeder
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post 14 Dec 2008, 16:45 | #87
QUOTE (AkromaAngelofWrath @ 13 Dec 2008, 23:40) *
Trust me I pvp enough :] I dont personally challange that many ppl, but since I became bonta, a lot of people agro me lol. I have my rank two wings, and I never agro, so you can say I am a good pvp Osa (most people I face have higher level than me and lost) and I do pvp a decent amount :]



uhmm i got my rank 5 wings and have pvp alot argo,prisms percs and challenges.
i even got agroed by 3 high lvls bontarians (2 ecas and sadi) i did win because of the map and i think the ecas just dont know how to play their characters. 3 high lvl bontarians seems to gang me a lot,
getting agroed by lvl 199s aint fun either. so i think i have more experience in pvp than u.

anyways point is they shouldnt give summons too much weakness and they should give them more hp, and we should be able to get some type of elevation to be fair with other classes.(i've already explain why we should have these to all my posts, if any mods are reading this)

i also think ecas are overpowered.

This post has been edited by dhyxie: 14 Dec 2008, 16:49
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 dhyxie
Member Gobball Breeder
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post 14 Dec 2008, 17:06 | #88
QUOTE (chickengreasefreak @ 16 Nov 2008, 23:37) *
Pandas DO focus on one element just like every other standard build class, seriously does anyone on this forum even play dofus and leave astrub once in awhile?
It gets so annoying seeing newbs pretending like they know everything about dofus , its just as bad as a level 50 writing a class guide.



I agree, seriously make sure u know about what you're saying before u argue.
I obviously dont just play Osamodas I play iop, sadi and eni too. and just recently made a panda.
I like all the classes but before u argue who needs improvement make sure u have pvp A LOt against other classes or played them at decent lvl.

For me i do think enis, cras and osas needs improvement with certain things.


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 Electricotter
Member Bworkette Lover
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post 14 Dec 2008, 17:31 | #89
I think Cra's really need it the most. Tighter damage leaning on the higher end would be a great place to start.

As for the people complaining about Osa's, the class is really well done. The only problem I have is the Boar. I would suggest lvl 6 Gobball for those that find their summons to be dieing too quickly. Dropping two gobs then Crackler to increase resistances Toading one then Nat Def. Its a fun thing to do, I played with it a bunch during the 1.25 beta.
I would like to note that the weaknesses, mainly on the Crackler are a little outlandish. Not only is PoC, our best damaging attack, the bane of our rocky friends but Hammers are also an AoE. Intel being such a mainstream build for the class really does make Osa's who enjoy getting up close and personal(like myself, though not always) really do suffer because of it. Just a mere 10% decrease in the weakness would work wonders.

Long story short, buff the Cra!!
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 AkromaAngelof...
Member Dragon Pig Pillager
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post 14 Dec 2008, 23:18 | #90
QUOTE (dhyxie @ 14 Dec 2008, 17:45) *
uhmm i got my rank 5 wings and have pvp alot argo,prisms percs and challenges.
i even got agroed by 3 high lvls bontarians (2 ecas and sadi) i did win because of the map and i think the ecas just dont know how to play their characters. 3 high lvl bontarians seems to gang me a lot,
getting agroed by lvl 199s aint fun either. so i think i have more experience in pvp than u.

anyways point is they shouldnt give summons too much weakness and they should give them more hp, and we should be able to get some type of elevation to be fair with other classes.(i've already explain why we should have these to all my posts, if any mods are reading this)

i also think ecas are overpowered.


lol let's not argue about battle experiance lol. You know more, but you can't deny I know enough to state my point here :] Besides, if you can win against high level players, that proves Osas aren't weak at all. It's not like I wish the summon's weakness stay, but I think it's not so big a problem that we need to get all work up about this.
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 lalatree
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post 15 Dec 2008, 03:13 | #91
i think ecaflap, endrlof, and cra needs a couple tweeks to make all the characters perfect.
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 MrMizu
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post 16 Dec 2008, 02:23 | #92
From personal experience, I vote that Cra needs the most improvement. I understand that each

class will have their bad lvls and their good lvls, but aren't the end lvls of the game where all classes should have

something

to shine about? (Of course I'm referring to PVPing) PVM, I have no problems, but in PVP...I'm usually not able to

stand on my own and have to pick specific classes to take on, and even then, chances are usually low because of their

ability to easily overcome range and make it to their advantage. I have reviewed all other classes and have found that

they

have the following over Cras -----> 1.) MP Abilities (Knocking Back, Moving Forward, Subtraction,or

enhancing)
2.) Defensive Mechanisms (Summoning, Shields, Reflection, Clones, Regeneration, etc) 3.

Stable Damaging Spells and last, 4.) Criticals actually paying off. Yes Cras have a spell that can "normally"

leave the player immobilize, but here are the common flaws to that, Relies on 1/2 CH, and furthermore, classes can

bypass it with MP Abilities. For Defensive Mechanisms, Cras have to go the extra mile to get "mediocre" defense spells

such as Cawwot and Chafer & Spider Summon, which again, is usually are obstacles that can be trampled over. Stable

Damaging Spells
is a constant problem. Although I will agree our "potential" or maximum output of damage can be

shocking, but this hardly compares to the flaw hits we constantly throw out. (Like doing more damage with a regular

hit than critical on a daily basis)
.


This post has been edited by MrMizu: 16 Dec 2008, 02:28
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 yoyoyoyoyyoyo...
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post 16 Dec 2008, 08:28 | #93
sadidas are ment to be doll summoners, they dont have that much summons.
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 HellzPaladin
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post 16 Dec 2008, 09:02 | #94
Hello,

I think Feca's need an improvement- not so much a boost in their spells or better weapons but a recalculation of when shields are cast. No matter which order you cast your shields, I believe spell reflect should act first, then feca's shield then linear shield reductions. Hence, Feca's will be able to block damage PvP even with the 50% cap (***you don't see all those power classes:iops,pandas,sadidas: getting a cap on how much damage they can do).

As of now, I believe the calculation goes: linear reductions, % reduction, spell reflect- hence rendering spell reflect usless.... and not capitalizing on the % reduction.

Just thought Dofus's crew should think it over- especially when you have enu, iops, sadidas, pandas hitting 800-1000dmg per turn and Feca's aren't without relying on "crits" (which means wearing a shitty intel/vit set).
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 dhyxie
Member Gobball Breeder
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post 16 Dec 2008, 12:52 | #95
QUOTE (AkromaAngelofWrath @ 15 Dec 2008, 00:18) *
lol let's not argue about battle experiance lol. You know more, but you can't deny I know enough to state my point here :] Besides, if you can win against high level players, that proves Osas aren't weak at all. It's not like I wish the summon's weakness stay, but I think it's not so big a problem that we need to get all work up about this.



if u didnt know, i was talking about versing people 1 on 1 (even thou i said it many times) of course people would try to save us in group battles(prism, percs) because we can revive. Obviously your talking a lot when you obviously dont know what your saying, first your gonna complain about pandas being weak when they really aren't, seems to me that you just wanna feel cool and post something and feel like u know everything smile.gif

This post has been edited by dhyxie: 16 Dec 2008, 13:01
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 dhyxie
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post 16 Dec 2008, 12:56 | #96
QUOTE (AkromaAngelofWrath @ 6 Dec 2008, 05:36) *
I hear ya sister ^^. But look isnt that important, it's not like we are on some online dating system lol. About summons we get by ok right now. Although I wish they dont give wurmling and cracker that much weakness. Osa's attacks arent that strong either... I dont mind being a support class since it's kinda nice tongue.gif but my bottom line for Osa is, we need something to improve our survival ability. We have almost no evation spells like teleportation and such (unless you count boar), we dont have defesive spells that will improve our survival, later levels when people finally started to realize: "Ohhhhh maybe I should take out the player first." and teleport to my doorstep, I have low dodge roll and cant get away, my tank is behind my opponent while I am infront, that is a hell of a awkward position for me sleep.gif



to all other osas out there maybe u should read this, she also explain why we need what we need. Don't just pick on me by voicing out what we need, and for what i recall theres people here that posted that our summons need improvement O.O that aren't even osas wink.gif do u want me to re post everything? or you gonna be smart and read them yourself?

This post has been edited by dhyxie: 16 Dec 2008, 13:03
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 dhyxie
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post 16 Dec 2008, 13:21 | #97
QUOTE (chickengreasefreak @ 24 Oct 2008, 00:16) *
Enutrofs are some of the most powerfull players in the game , there needed nearly for every run. I wouldnt be caught dead in a bworker run without one.
There usefulness knows no bounds , there just so great and versatile. Of all the classes i believe enutrofs are the most balanced.

Cras on the other hand need alot of work done to them.



uhmm i agree, i think enus are very powerful imagine an enu taking your range, mp raping you from a distance..attacking you from accross the screen, and u won't be able to hit them because your range is gone and u also wont be able to move unless you jump or teleport. But they could also make you pass your turn, and don't forget their unbewitching capability.
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 AkromaAngelof...
Member Dragon Pig Pillager
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post 16 Dec 2008, 17:19 | #98
QUOTE (dhyxie @ 16 Dec 2008, 12:52) *
if u didnt know, i was talking about versing people 1 on 1 (even thou i said it many times) of course people would try to save us in group battles(prism, percs) because we can revive. Obviously your talking a lot when you obviously dont know what your saying, first your gonna complain about pandas being weak when they really aren't, seems to me that you just wanna feel cool and post something and feel like u know everything smile.gif


I admit I didn't know about Panda and now I tried, I know I am wrong. But as for Osa, Osa is my first char 2 years ago. I know where Osas has been wat Osas were like back then, how we changed for the better. Frankly you can't deny Osas are better than they are 2 years ago, and many people know Osas are amount top pvp fighters. And when you say pvp I was talking about 1 vs 1 as well. I don't know how you can say I don't know what I am saying. but if you could point out, I will listen to reason.
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 AkromaAngelof...
Member Dragon Pig Pillager
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post 16 Dec 2008, 17:41 | #99
QUOTE (dhyxie @ 16 Dec 2008, 12:56) *
to all other osas out there maybe u should read this, she also explain why we need what we need. Don't just pick on me by voicing out what we need, and for what i recall theres people here that posted that our summons need improvement O.O that aren't even osas wink.gif do u want me to re post everything? or you gonna be smart and read them yourself?


You see? I do agree our summon can use improvement, but it's not really THAT much a problem that I would put improve Osa summon on top of my improve class list.
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 rapziller
Member Larva
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post 16 Dec 2008, 19:07 | #100
osas r me favo just 4 the sake of summoning, but truely i think i osas should be able 2 summon more summons and control them, that would be just koolio XD
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