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1.29 Cras, Nerfed?
 Ramassee
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post 14 Oct 2009, 00:05 | #21
Change Lashing arrow, thats the main thing. Give it a cooldown or make it a % chance to take the undodgeable 3 mp. Their damage is fine, most of the changes are wonderful, bat's eye could be looked at but i haven't seen tat used in action as much so i cant speak for it too much.
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 Ardulk
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post 14 Oct 2009, 03:30 | #22
QUOTE
Also, this might not be topic related, could someone explain to me the possible uses of tormenting arrow? I could understand the uses if it were maybe for a hybrid build, but it has a minimum range of 5 and is linear. Maybe using retreat arrow then tormenting, after they are further away, for more damage? In my opinion, it wouldn't be a spell you could use every turn and could only do nice damage with a hybrid build. This might be a good spell to get rid of if someone came up with something to replace it that might be useful for more than one build.


Hmmmm... Tormenting at level 6 is PRETTY POWERFULL :B... There's a 199 cra on rushu, I've seen him dealing 540dmg on a critical hit... And it's true .-. my friend was attacking their perc, his name is Pink-Floyd I think x)

I don't think cras are OP, they're use to be the weakest class and everyone would mock from them, but not anymore =B... Now you guys keep complaining when you got a class that used to be even worse: Srams.
How is the feeling of being useless? When we take your range away and keep beating you from distance is just the same you used to do with invis + traps wink.gif
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 Capwi
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post 14 Oct 2009, 06:39 | #23
QUOTE (Ramassee @ 14 Oct 2009, 01:05) *
Change Lashing arrow, thats the main thing.


Yeah, here's the dilemna. Lashing at the moment, is overpowered in 1vs1 PvP. However, unless you have a team of 8 Cras, it isn't in GvG (well, at least I can win in prism fights with Cras on the other side) But, if you nerf Lashing, PvM takes a huge blow. So basically, nerfing Lashing at this point = making it sub-par in PvM.
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 Ramassee
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post 14 Oct 2009, 10:20 | #24
Add another side to the spell. The current side against monster group targets, and make a toned down version in pvp fights. They already have a protocol as its basically what they do with punishments. Maybe the toned down version for pvp could be 50% Chance to cause the undodgeable mp loss. 100% chance on crit.

As for the GvG arguement, thats true... but ankama has given more benefits for solo combat than group combat causing a major shift into dueling for bounty quests. So GvG isn't as common as 1v1. Unfortunately.
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 Faruz-E
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post 15 Oct 2009, 04:22 | #25
Everyone have been saying that Cra's are "OP" .
Well I agree in a way. How ever only two spells are.
Those two spells are: "Bat's Eye"
Bat's Eye is OP because it reduces 6 range at all levels. I think is should be changed to reduce 3 range and have a smaller Aoe.
The second spell I think is OP: "Retreat Arrow"
This spell is only OP for one reason:
It pushes the person back way too much at lvl 1.
I think it should push a person back one square at lvl 1, Two squares at lvl 3 and Three squares at lvl 5.
I'm just throwing this out there.
If you think this is a good idea comment.
Bad Idea? Also comment.
Just please don't flame or you'll get burned by the mods.
-Faruz laugh.gif
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 puntang
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post 15 Oct 2009, 04:34 | #26
Retreat is not OP, 1 Square pushback at level one would do absolutley no good and would force the Cra to level it, which would contradict part of the reason for the buff, which was to make all spells useful for Cras no matter the level. Bats Eye was -5 range at level 5 and yes if a Cra is going to PvP he would of had Bats Eye leveled even prior to 1.29.

This post has been edited by puntang: 15 Oct 2009, 04:38
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 Capwi
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post 15 Oct 2009, 11:49 | #27
Not to mention that Retreat Arrow has piss-poor range at level 1, and has unadjustable range dry.gif
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 NateMosiman
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post 15 Oct 2009, 13:06 | #28
Hmm, this has become an interesting topic. Thank you all for the replies.

I think we should have more options to have group PvP. Any comments on this? I think one of the main problems is that we must organize them and we can't find people to PvP in groups together just for fun.
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 NateMosiman
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post 15 Oct 2009, 13:40 | #29
There would be absolutely no point in changing the push back at all. What level are the cras that you are fighting? Any cra that would use retreat arrow as a main spell would have it at lvl 5 by the time they are lvls 10-20. Also at lvl 1, retreat arrow only has an unadjustable range of 1-3. Retreat arrow is used to get your enemy away because most of the high damage spells have a minimum range of 5-8.
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 FesteringPit
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post 15 Oct 2009, 15:06 | #30
QUOTE (Ardulk @ 14 Oct 2009, 04:30) *
Hmmmm... Tormenting at level 6 is PRETTY POWERFULL :B... There's a 199 cra on rushu, I've seen him dealing 540dmg on a critical hit... And it's true .-. my friend was attacking their perc, his name is Pink-Floyd I think x)

540 damage on a crit hit isn't that powerful for a lvl 199
Still wonder why people call Cras overpowered while other classes can dish out a LOT more damage.
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 karyuudan
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post 15 Oct 2009, 15:12 | #31
Well, there are not that many classes who can deal 540 dmg on 5-8 boostable range for 3AP smile.gif Yes its linear but with boosted range.

This post has been edited by karyuudan: 15 Oct 2009, 15:15
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 Tumay
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post 15 Oct 2009, 16:23 | #32
Bat's eye always did reduce range, only difference is life steal now
If you are a low level PvP'er please don't mess the game, level to 180+ if you want balanced fights.
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 Funky-Guy
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post 15 Oct 2009, 22:47 | #33
Im playing with the cra and im really surprised of an amount of damage which is dealt by water spells. my bulid is agi but even after update it is not as powerful as int iops but especially - not as powerful as water cras. many people say, that the cra water spells are gonna be changed again. is that true? even if it , happens, the small problem appears. If someone has a water cra at the moment, he can feel powerful right now, but after update which can happen, the water bulid can be too weak. after that playing the water cra will have no sense. I think the players, who play the characters, that will be changed should get the ability, to reste the stats after update. many people can say now: "of course you can, just kill the dopples for doploons. then cahnge the statistics". then another problem appears. after last update i changed the bulid of my cra. i was earth cra, but after update, i used doploons to change my stats and become an agi cra. if another update will become, i wont be able to change my stats again, cause the reset of the stats by using doploons can be used only once, and i just did that. my friends, same as me, are not enough powerful to help me with the tynril dungeon. i hope the admins will think about the solution of cra's water spells, and options after each updates with class spells changes.

P.S Critical shoting (Cra spell) is working wrong i think.. lvl 5 should give 13CH..when i am casting it, the probability for getting a Ch is rising only by 8... It is not ok I think =S (or maybe I am wrong and calculation for CH has changed. Am I right?)
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 thebestteamon...
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post 15 Oct 2009, 22:57 | #34
cra's are very overpowerd but still sacs can pwn them and iops too but not so much
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 Ramassee
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post 15 Oct 2009, 23:07 | #35
Unfortunately Nate, there won't be much group pvp besides percs and the occasional prism(which are usually way unbalanced) until ankama provides more incentives to group pvp.

And eve if we as the players try to set up group pvp, ankama will continue to balance the game around solo pvp. Even if 90% of players cried out for more group pvp, ankama wouldn't know because they do not read much of anything we post or say.
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 NateMosiman
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post 16 Oct 2009, 20:10 | #36
Yes, I know. sad.gif It's sad that Ankama doesn't focus more on group stuff. Hopefully the game will be better after they are all done focusing on 2.0.
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 puntang
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post 16 Oct 2009, 20:47 | #37
QUOTE (NateMosiman @ 16 Oct 2009, 15:10) *
Yes, I know. sad.gif It's sad that Ankama doesn't focus more on group stuff. Hopefully the game will be better after they are all done focusing on 2.0.

Don't get your hopes up. There's still alot of classes to nerf...
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 Ardulk
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post 16 Oct 2009, 21:24 | #38
QUOTE
P.S Critical shoting (Cra spell) is working wrong i think.. lvl 5 should give 13CH..when i am casting it, the probability for getting a Ch is rising only by 8... It is not ok I think =S (or maybe I am wrong and calculation for CH has changed. Am I right?)


You're probably doing it wrong...
My cra have 27ch and with +13 of the spell I can put my 1/40 spells to 1/2 :B
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 Capwi
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post 16 Oct 2009, 21:32 | #39
QUOTE (Ramassee @ 16 Oct 2009, 00:07) *
Unfortunately Nate, there won't be much group pvp besides percs and the occasional prism(which are usually way unbalanced) until ankama provides more incentives to group pvp.

Mostly on Shika it's someone attacking a Prism and hoping people show up.

QUOTE (Ramassee @ 16 Oct 2009, 00:07) *
And eve if we as the players try to set up group pvp, ankama will continue to balance the game around solo pvp. Even if 90% of players cried out for more group pvp, ankama wouldn't know because they do not read much of anything we post or say.


This
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 puntang
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post 16 Oct 2009, 21:35 | #40
QUOTE (Ardulk @ 16 Oct 2009, 16:24) *
You're probably doing it wrong...
My cra have 27ch and with +13 of the spell I can put my 1/40 spells to 1/2 :B


No I don't think he's doing it wrong. He must have alot of agility. The more agility you have the less effective +CH are. Instead of Critical Shooting giving me +13 to crits, it gives me around +6 due to my having around 800 agility.

This post has been edited by puntang: 16 Oct 2009, 21:36
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