1.29 Cras, Nerfed? |
1.29 Cras, Nerfed? |
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9 Oct 2009, 02:24
| #1
1.29 Cras
I've heard some people say ankama admitted to making the 1.29 cra overpowered in pvp and are nerfing them soon.. is this true or is it just another rumor? People keep comparing them with agi xels
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11 Nov 2009, 20:52
| #181
I'm lovin' the new Cra buff, personally.
I love the new mechanics on some of the spells, and a whole slew of builds are opened up. Sure Bow skill is friggin' beastmode now, but it's not insta-death. Anyone with the right strategy can beat a Cra still, so it really doesn't make too much of a difference. I say keep the change, suckas. |
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11 Nov 2009, 21:43
| #182
I'm lovin' the new Cra buff, personally. I love the new mechanics on some of the spells, and a whole slew of builds are opened up. Sure Bow skill is friggin' beastmode now, but it's not insta-death. Anyone with the right strategy can beat a Cra still, so it really doesn't make too much of a difference. I say keep the change, suckas. I agree. Cras are still weak in PvP (I tried, but still get wiped out) because individual attacks don't do that much damage. Our real advantage is range. Xelors steal AP/MP far better than cras. A Iop does far more damage with Sword of Iop than we do with Exploding arrow. But it's a relief to be really pull my weight in PvM now. |
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12 Nov 2009, 03:46
| #183
QUOTE I agree. Cras are still weak in PvP (I tried, but still get wiped out) because individual attacks don't do that much damage. Our real advantage is range. We are good in PVP from low to mid levels, Im actually at 129 and I can beat some classes, others I don't stand a chance with, like sacriers with 6mp+... I don't know why ppl are complaining, Cras are a pure versatile class now, and we are pretty useful for group pvp AND dungeons, but ppl just look at the 1vs1, like "I CANT BEAT THIS CLASS! NERF IT", just stop all your whining '-'. |
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12 Nov 2009, 12:32
| #184
Cras have been underpowering for so long and for once they are good. You seriously want to make them that weak again? These cra update is barely new so don't exept to figure out their weakness that quick, take your time. Wait till someone figures a way to win. -xdark-osamodax lol you have to balance classes not make 1 alot better then the other one... |
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12 Nov 2009, 15:03
| #185
The changes to Cra spells were made with the purpose of allowing the Cra to be as functional as possible while not requiring as many spellpoints, thus the reason for Retreat having 3-square pushback at L1, and Bat's having -6RA at L1, etc.
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| Lo-Fi Version | Time is now: 23 November 2009, 02:51 |