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1.29 Cras, Nerfed?
 kara-leke
Member Arachnophobe
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post 29 Oct 2009, 19:38 | #141
QUOTE (FesteringPit @ 29 Oct 2009, 13:20) *
while the Cra can't do anything because he doesn't see you.

but dont forget, they can do bats eye easily..
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 terrykumarz
Member Piglet Milker
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post 30 Oct 2009, 02:41 | #142
What the fuck is wrong with bats eye? the spell's been there before cra got buffed.
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 Capwi
Member Royal Tofu Plucker
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post 30 Oct 2009, 04:20 | #143
I think they're complaining that they get dealt ~15-20 damage (non-Cha builds at that level), or 30-40 dmg (Cha builds at that level) with Powerful Shooting on. Wow. That really is painful. wink.gif
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 Flamingavenge...
Member Arachnophobe
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post 30 Oct 2009, 08:28 | #144
QUOTE (FesteringPit @ 29 Oct 2009, 14:20) *
They can't hit you when you are invisible wink.gif
You can approach to them in your invisible turns (which also boost your MP) while the Cra can't do anything because he doesn't see you.

Stop whining and level up.
You're a lvl4x noob and don't even have all of you spells. How can you dare to judge what classes are over- and which one are underpowered.
Srams still are top tiers when it comes to PvP. When you lose it might be a hint that you suck in tactics.

Invisible isn't EVERYTHING.The Cras MIGHT be able to predict where you are going to be when your invisible by calculating your mp and checking where you will most likely be.
I do that all the time with my int Xelor cause it'll most likely hit invisible things with its AoE spells,but thats another story cool.gif. And all classes probably have weaknesses so just keep looking.You might wanna try to use a cra to see its weaknesses.And IF they are overpowered dofus MIGHT nerf them.
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 hemightbegian...
Member Larva
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post 30 Oct 2009, 21:29 | #145
QUOTE (kara-leke @ 29 Oct 2009, 20:33) *
i have 159 (+280) str at 45 level.. i think my items are some good.. i do invis. and they do bats eye so i cant tricky trap..

i try to walk them.. but if i catch them, i hit tricky trap + tricky blow or 2 times tricky blow.. but they can go back again easily because they can steal mp as i said..

maybe you are right, i don have good tactics but cras really overpowered..


know this though, Bats Eye as well as a lot of non int Cra spells have downtimes now which I find quite annoying, you can use to your advantage. He can't cast bats eye every turn you know
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 merktomcar
Member Arachnophobe
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post 30 Oct 2009, 22:16 | #146
QUOTE (hemightbegiant @ 30 Oct 2009, 21:29) *
know this though, Bats Eye as well as a lot of non int Cra spells have downtimes now which I find quite annoying, you can use to your advantage. He can't cast bats eye every turn you know

but bats eye for long turns smile.gif
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 FesteringPit
Member Thrower of Barbrossa
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post 30 Oct 2009, 23:08 | #147
QUOTE (merktomcar @ 30 Oct 2009, 23:16) *
but bats eye for long turns smile.gif

3 neverending turns... rolleyes.gif
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 jamason
Member Tofu Stroker
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post 31 Oct 2009, 14:36 | #148
I would not be surprised that Cras get nerfed somewhere down the line. They did it to the Sacs after their revision and everyone stated the same thing; "they needed it" or they are "now overpowered". Only time will tell as it seams to me PvP is how r lovely Devs test their changes. So they will be checking their win %s.

I will say I just started playing a sram the influx of Cras makes it is not easy to enjoy PvP. Once Bats Eye hits yah it pretty much over. Wouldn't be so bad if it didn't have AoE or if they would give the invisibility spell back the mp bonus it once had long ago which I don't think would be such a prob now that once you cast a spell while invis anyone with a good AoE spell can nail yah.

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 Studddddddddd...
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post 31 Oct 2009, 15:50 | #149
Basically From My Point Of View. Everyones Saying That Cras Are OP At Lower Levels But Theres Still Ways To Beat Them. More Wis More Mp More Ap And Etc. And Also Cras Are Even With All Classes At 120+ So Basically That Ties It Up ;]
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 merktomcar
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post 31 Oct 2009, 16:00 | #150
QUOTE (FesteringPit @ 31 Oct 2009, 00:08) *
3 neverending turns... rolleyes.gif

as you said thats enough ! dry.gif

This post has been edited by merktomcar: 31 Oct 2009, 16:03
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 Khan-
Member Gobball Breeder
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post 31 Oct 2009, 18:59 | #151
Cra is really OP, its VERY annoying for melee classes to beat them, with Bats eye to remove range, plus the mp rape and knockback its almost impossible for someone without a perfect gear to beat them.
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 BllOOdraven
Member Gobball Breeder
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post 31 Oct 2009, 23:03 | #152
ive still yet to meet one of thes so called over powerd cras you guys are talking about...... to me having my ap raped to 1,2 or 0 for that matter is alot more difficult to deal with at best cras can get you to -4 ap.... that -6 range i do believe you can deal with for 3 turns or however long it lasts... and of coarse lashing arrow gets annoying along with all there other spells.... but its not like they can seriosly completely buff and rape and damage you all at once, and if they can they have to waaayy over compensate ap for stats, so even when they do hit you it doesnt hit much.... all in all they are finaly just as good as any other character......
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 Angelofglory
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post 1 Nov 2009, 09:41 | #153
Seriously...Cra's are overpowerd!!!atonement arrow doing double damge every 3 turns...Then bats eye which reduce your range by 6 for 3 turns...Then dont get hit by magic arrow cause that another -1 range these added affects make even the best strategies useless. Then don't try 2 fight up close because they will shoot an arrow that makes you lose mp...I understand the cras needed some help, but can they tone it down a little thats all Im asking. If not I will make one 2 and join in all the PVP owning fun which I see alot of cras having now.

And for those people who say that cra isn't so overpowered at lv.120+!! I mean come-on who wants to wait until there lv.120 to stand a chance at beating a class I don't even see people pvp as much in the 100+ and besides most of dofus players and pvp's are below lv.100's

This post has been edited by Angelofglory: 1 Nov 2009, 09:55
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 Organizm
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post 3 Nov 2009, 20:26 | #154
The problem with cras right now is that they have too many spells designed to get out of range of their opponent. With 3 class set items and 9AP they won't be doing much damage but Lashing+Retreat+Paralyzing+Paralyzing leave their opponent having to move 7-11 spaces just to be at the same place they were before in relation to the cra. Throw bat's eye into the equation and if the cra's opponent can't dispell themselves their only option is to try to hide behind a rock and hope Bow Skill + Plaguing doesn't do too much damage. Of course I doubt many cras would use such a tactic as the damage would prove to be too weak and they will eventually just get cornered and killed but I'm just illustrating the worst-case scenario. IMO, Lashing arrow has to be nerfed back a bit. How about make it do dodgeable MP reduction?

EDIT: Note, I am not taking about <lvl100 PvP stroken farmers. Frankly, I don't really care what goes on in that strata.

This post has been edited by Organizm: 3 Nov 2009, 20:29
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 Nikto
Member Minotoror Tamer
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post 3 Nov 2009, 22:31 | #155
If dodgeable Lashing will be useless in PvM. It should be reliable MP drain, but maybe for higher cost or some weakness could be applied to a caster. Then it'll become less overpowered in 1 vs 1 PvP but will preserve its role in group PvP and PvM. Though, solo PvM may suffer a bit.

And cras already had all these spells, except Burning Arrow. But with 1.29 update they were buffed and became actually useful. Prior to 1.29 staying at range was pretty hard, now it's a bit too easy.
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 Ramassee
Member Treechnid Hugger
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post 4 Nov 2009, 04:07 | #156
Simple, people won't bitch about Lashing if 1v1 pvp has crappy incentives over group pvp. Because every1 will be doing group pvp.

Go go headhunter quest /sigh
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 ChoKuRei
Member Legendary Crackler Crusher
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post 5 Nov 2009, 01:53 | #157
QUOTE (Organizm @ 3 Nov 2009, 20:26) *
The problem with cras right now is that they have too many spells designed to get out of range of their opponent. With 3 class set items and 9AP they won't be doing much damage but Lashing+Retreat+Paralyzing+Paralyzing leave their opponent having to move 7-11 spaces just to be at the same place they were before in relation to the cra.

Actually, it's Paralyzing+Paralyzing+Lashing+Retreat and Retreat is easily avoidable. It's not that hard to block LoS either, or have enough wis so that a cra with 3 class items can't MP rape you.
Lots of players have 5MP, some have 9. Nearly all classes have some kind of movement spell.

I think there's a problem with spells being too effective at levels 1-5. Bat's Eye is one. Low-level cras are as overpowered as int iops, agi xelors, cha enis, srams and osas now. Epic level cra are balanced I think.
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 undeafedboy
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post 7 Nov 2009, 22:11 | #158
there is a way to beat chance cras....its close combat other than that your dead.
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 Gunk-Gunk
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post 7 Nov 2009, 23:12 | #159
Well I just wanna thank Ankama again for buffing a class, but not testing it enough at lower levels to make sure that your not making some of the other classes nothing more then honor and stroken fodder. Great job!
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 BurningPrince...
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post 8 Nov 2009, 02:22 | #160
What about the summons?Or sram double?You can easily lock/corner cras.Of course they have retreat arrow but using it on you+summon/double is 8 ap.How much ap will he had left to actually damage you or steal ap/mp?I dont think they are OP(maybe in low lvls but who cares).Pandawas summon(sorry for forgeting his name) is also sweet vs cras.
They are pretty much screwed when you get them cornered with a high dmg cc class.

This post has been edited by BurningPrincess: 8 Nov 2009, 02:22
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