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[Nerodos]'s profile
Assistant Community Manager Kolosso's Fastball Special
* * * * *
Member Since : 2013-10-31
4153 Posts (3.36 per day)
Most active in : General Discussion
posté Yesterday - 18:00:44 | #1
There's no reason for that.

With the instantiation system, you will keep your house as is, contents of the chest included.

Thread : General Discussion  Preview message : #1332761  Replies : 90  Views : 2073
posté March 23, 2017, 22:46:58 | #2
You're welcome! Don't miss this new opportunity!

Quote (ElecAquaFire @ 23 March 2017 17:03) *
Royal Rainbow Blop ¬

One vote for rewinding the Royal Rainbow Blop, noted.

Quote (Zargabanth @ 23 March 2017 20:29) *
Will the dragon pig event for the shield be running again?

That's a good question. If memory serves, the Piggy Shield was dropped directly from the Dragon Pig during that event, which means it wasn't a Dungeon Rusher (it didn't work the same way).

We would have to modify the rules of the event in order to run it as a Dungeon Rusher, but it's certainly something to consider if you guys want to run it as a Dungeon Rusher. I'll talk to the team.

Thread : General Discussion  Preview message : #1332700  Replies : 14  Views : 160
posté March 23, 2017, 20:14:14 | #3
If you mean all classes will have their emote, then that's the point, yes.

We wouldn't want anyclass to get jealous.

Thread : General Discussion  Preview message : #1332686  Replies : 13  Views : 120
posté March 23, 2017, 20:03:21 | #4
Well, to put it bluntly, we didn't have time to make a new shield this month, and we have received requests for running this Dungeon Rusher again. So we added 2 and 2 and came up with Rewind.

Thread : General Discussion  Preview message : #1332683  Replies : 14  Views : 160
posté March 23, 2017, 20:01:19 | #5
If you want to take advantage of the promotion, yes.

However, you can purchase the Elemental emote on its own for 4,500 Ogrines, and you can purchase said Ogrines with kamas. Ergo, it is possible to purchase the emote without spending IRL money, if you're so inclined.

Thread : General Discussion  Preview message : #1332682  Replies : 13  Views : 120
posté March 23, 2017, 17:55:17 | #6

This offer is valid when you buy packs of Ogrines (including the Master Pack), but not when you spend them.

Thread : General Discussion  Preview message : #1332676  Replies : 13  Views : 120
posté March 22, 2017, 23:08:51 | #7
The fact that you can't swing it twice is a bug, and one that applies to a few other weapons that have been modified.

Furthermore, it's a known bug, meaning it will be fixed shortly.

Thread : Test Server  Preview message : #1332636  Replies : 1  Views : 82
posté March 22, 2017, 22:30:48 | #8

Quote (dragonfablie @ 22 March 2017 22:18) *
is it possible to make 10 characters for free? because there was a limit for having several charcters in an server

Without having to pay for additional character slots, you can make up to 5 characters on regular servers, 5 on the Heroic server, and 5 on the Epic server.

Since these restrictions encompass a type of server, and not individual servers, they will neither change nor need to.

Thread : General Discussion  Preview message : #1332633  Replies : 90  Views : 2073
posté March 22, 2017, 22:01:56 | #9
There's only going to be the one INT server, and no smaller server will be made available for those who fancy that sort of thing. Sorry.

Thread : General Discussion  Preview message : #1332628  Replies : 90  Views : 2073
posté March 22, 2017, 18:55:56 | #10
I can't really talk about the tests.

However, I can tell you that we are still on schedule for April 18th, as explained in the Server Fusion Devblog.

Thread : General Discussion  Preview message : #1332615  Replies : 311  Views : 9346
posté March 22, 2017, 18:53:36 | #11
A computer using Windows XP could be running Windows Defender without your knowledge, so it's worth checking.

However, if you're going to have a new computer and would prefer to wait for it to re-install DOFUS with less hassle, I understand.

Thread : Problems and solutions  Preview message : #1332614  Replies : 7  Views : 140
posté March 22, 2017, 18:52:03 | #12

Quote (edawrdkung @ 22 March 2017 17:27) *
Can't check right now but is everything in french? And when will we get the full changelog?

Not everything, but the Beta is mostly in French, yes. Don't worry, though, the translations will be ready for the full release.

The full changelog will be made available just before the full release.

Thread : General Discussion  Preview message : #1332613  Replies : 29  Views : 455
posté March 21, 2017, 23:52:05 | #13
As Lynn-Reiginleif mentioned, we're actually going to do some balancing on weapons with Update 2.41. We'll do it while taking into account the removal of the concept of 2-handed weapons.

Quote (InkSix @ 21 March 2017 16:28) *
When is the 2.41 comming, anyway? Is it planned for next month?

Update 2.41 is indeed planned for next month.

Quote (Scab @ 21 March 2017 17:28) *
when beta is on?

The 2.41 Beta, however, is planned for this month.

Thread : General Discussion  Preview message : #1332551  Replies : 45  Views : 1072
posté March 21, 2017, 18:04:21 | #14
This last sentence is terrifying in its own right.

What OS are you using? (Windows, MacOS, Linux, etc)

Thread : Problems and solutions  Preview message : #1332515  Replies : 7  Views : 140
posté March 21, 2017, 18:03:12 | #15
I'm sorry, I'm afraid you are too late...

But eh, what do I know, I'm just a Mush, and too drunk to read my watch correctly!

I sympathize with your plight, though... Here, have a Pandawa Emote to make you feel better!

As soon as I figure out where I put it...

Thread : Fan Art and Videos  Preview message : #1332514  Replies : 3  Views : 261
posté March 20, 2017, 18:03:55 | #16
We have currently no plans to share this data.

Thread : General Discussion  Preview message : #1332407  Replies : 43  Views : 946
posté March 20, 2017, 17:51:36 | #17
The matchmaking system used by the Kolossium does not take character alignement into consideration when creating fighting teams; as such, it seems difficult to us to associate the honor point system and the ISK.

Thread : General Discussion  Preview message : #1332405  Replies : 43  Views : 946
posté March 20, 2017, 16:08:38 | #18
Are you sure your antivirus or firewall isn't preventing the game from launching?

Thread : Problems and solutions  Preview message : #1332394  Replies : 7  Views : 140
posté March 16, 2017, 16:26:23 | #19

Quote (aklimar @ 16 March 2017 16:08) *
the update is scheduled for the first of april ?

April 1st is going to be a Saturday, and we typically release Updates on Tuesdays (alongside the weekly maintenance). So no, the 2.41 Update is not scheduled for April 1st.

Thread : General Discussion  Preview message : #1332152  Replies : 31  Views : 747
posté March 16, 2017, 16:23:34 | #20
But wait! That's not all!

Tomorrow being the day (Saint Potrick's Day, of course), we'll also launch a little game to celebrate.

We'll give you more details and communication during the day tomorrow, but for the early birds out there who fancy themselves a worm, do check back on the DOFUS website sometime between 10:00 and 12:00 (Paris Time)!

Thread : General Discussion  Preview message : #1332150  Replies : 2  Views : 118
posté March 15, 2017, 21:12:30 | #21

Quote (VTI-JVT @ 15 March 2017 20:22) *
Does this mean that or example first rushu and rosal are merged and the week after that they ad solar and the week after that ....?

gravedoom is right, it doesn't. We're going to merge ten servers at once to start with, as advertised. The mergers that will follow will happen in other Communities (ES, PT, and of course FR).

Quote (Eddiedude @ 15 March 2017 20:39) *
Do public paddocks count as public inventory? If not, how will those work out?

Public paddocks do not count as public inventory. The way they will work is quite simple: if you have X mounts in a public paddock on a given server, and Y in that same public paddock on another server, when these two server gets merged you will have X+Y mounts in that public paddock on the new server.

This could mean you would have more mounts than you'd normally be allowed to, but that's fine. That will just mean you won't be able to put in new mounts until you've gone under the limit, but you'll still be able to remove them.

Thread : General Discussion  Preview message : #1332109  Replies : 90  Views : 2073
posté March 15, 2017, 21:04:12 | #22
We personally reviewed all team names, taking into careful consideration their communities of origin and several other factors.

If a team has a given name, it means the entire DOFUS CM team (from all communities) decided they were fine.

Thread : General Discussion  Preview message : #1332108  Replies : 134  Views : 1236
posté March 15, 2017, 18:00:00 | #23
DOFUS Limerick Battle Saint Potrick's Day is coming, sooner and sooner now... Maybe you've noticed the special Haven Bag in the Emporium... But this is not only about green, now, is it? No... It's also about getting drunk, and about poetry!

That's right, poetry! Or, more to the point, limericks!

Limericks are 5-sentence poems, where the third and fourth lines are usually shorter than the first, second, and last lines, and with a strict AABBA rhyming pattern. For example*:

A thirsty Pandawa went west
To see which great city was best.
Bontarian beer
Was empty of cheer,
But Brakmar's was quite full of zest!

Sounds simple, right? Well, if you think so, then what are you waiting for? Make your very own and share it in this thread!

The best DOFUS-related limerick shared here before Tuesday, March 21st, at 4PM (Paris Time) will win its author a Pandawa Emote!

Only one entry per person.

*This example happens to be one of the winner of the 2012 edition of this contest, written by one lightofpholtus. You can find it in-game, in the description of the Oirish Tailcoat item. 

Thread : Fan Art and Videos  Preview message : #1332087  Replies : 3  Views : 261
posté March 15, 2017, 16:54:27 | #24
The list of teams can be found on the DOFUS Cup page, on the official DOFUS website.

Thread : General Discussion  Preview message : #1332078  Replies : 134  Views : 1236
posté March 14, 2017, 21:40:35 | #25
2.41 Sacrier As it happens sometimes, [Briss] recently expressed himself on the plans we have for further tweaking the Sacrier in Update 2.41. Without further ado, here's what he has to say:

Quote (Briss @ 14 March 2017 15:22) *
Here are the modifications we have planned for the next Beta Update. It is possible that changes occur before then and it is just as likely that some level of tweaking will be performed during the beta based on your feedback (as usual).

The biggest modification is on the Punishments: they will no longer have bonuses that vary depending on the Sacrier's health. Their bonuses will increase based on the number of turns spent under a specific Punishment. That means that a Sacrier who changes Punishments every turn will only partially benefit from their bonuses, whereas a Sacrier who sticks to a same Punishment for several consecutive turns will benefit from the full extent of it.
The bonuses will increase for 3 turns: during the first turn there will be a small bonus, during the second turn that bonus will increase and during the third turn it will increase again. Then, the third turn bonus is kept until the Sacrier chooses to swap Punishments.

Parallel to this modification, the effects and casting limitations of the Punishments will be reworked:
  • It will be impossible to cast two Punishments during a single turn: you will have to wait at least for your next turn before swapping Punishments.
  • The Punishment penalties will be removed.
  • The bonuses will be reworked:
    • The Flayed Man's Punishment will only increase spell damage: 10/25/50%
    • The Voyager's Punishment will no longer deactivate the lines of sight on some spells, will give MPs (1/2/2), and will reduce the damage taken from a distance (10/20/30%). Starting on its third turn of being active, it will give the Unlockable state.
    • The Survivor's Punishment will no longer increase vitality but will give a Lock bonus (10/25/40) and reduce the damage taken in mêlée combat (10/25/40%)

Furthermore, some spells will no longer be available to cast unless the Sacrier is under the effects of a given Punishment. It's not as harsh or limiting as the Masqueraider or Pandawa can be: we're only talking about a single spell per Punishment.
  • The Survivor's Punishment will allow you to cast Convalescence
    • Convalescence will be reworked as well: it will only be available to cast once per turn, it will no longer reduce the damage dealt and will provide better healing if the Sacrier is below 50% of their health.
  • The Flayed Man's Punishment will allow you to cast Punishment
    • Punishment will now apply the Gravity state on top of its base effects.
  • The Voyager's Punishment will allow you to cast Transposition
    • Transposition will no longer require a line of sight.

We have also reworked some damage spells in order to make them more coherent. For example, some will lose an anecdotal part of their effects, while others will be more in line with the modifications brought to the Punishments:

Light Speed:
  • The Dodge bonus granted if the caster has less than 50% of their health will be removed.
  • The increase to damage will be removed. This bonus was incoherent with the abilities of the Sacrier who was then able to increase the damage of all his team using a mobility spell.

Safe Position: the effects of the spell will become basic life-stealing.

Projection: same as above.

With that configuration all Water spells steal life, no matter the Punishment that is being used at the moment of casting. This should make these spells more interesting, especially when combined with the Flayed Man's Punishment.

Blood Bath
: the healing effect that unlocks if the caster has less than 50% of their health will be removed

: the 1 MP bonus will be replaced with an increase to its own spell damage for 3 turns. That means that the more you cast that particular spell, the more damage it deals

Sacrifice will revert to its old effects: a 2-cell circle area of effect, a 2-turn duration and 3-turn cooldown. However, its range won't be modifiable (and will be 5 at maximum, at level 6), and it will require a line of sight.

In closing about the spell effects, the way Flying Sword works will be modified as well: it won't be the Punishment that is active at the moment of summoning that will determine the Sword's effects, but the Punishment the Sacrier is currently under the effects of. So, should a Sacrier summon a Flying Sword while under the effects of the Flayed Man's Punishment, and then swap to the Survivor's Punishment, the Sword would swap to its Survivor effects as well.
The effects of the various Punishments on the Sword are reworked as well:
  • Survivor: damage reduction and Lock increase
  • Voyager: MP bonus, Unlockable, 2 attacks per turn
  • Flayed Man: area-of-effect damage and increased damage.

Furthermore, the heals won't be based on the damage it deals anymore, but will be fixed, and depend on its Intelligence and Healing bonus (which are independent from its summoner's characteristics) in order to limit weird interactions with spells such as Ecaflip's Luck or damage interception spells (Sacrifice, Living Bag). We're still talking about Heals that are more or less the same as they are now.
The characteristics of the Sword itself are reworked: most notably, it will have Lock from the get-go, more life, and its resistances will depend on the chosen Punishment.

Less importantly, we've decided to change the names of some spells*:
  • Lightweight becomes Fury
  • Flayed Man's Punishment becomes Bloody Punishment
  • Voyager's Punishment becomes Swift Punishment
  • Survivor's Punishment becomes Hardy Punishment
  • Safe Position becomes Frenzy

I think that's about it for the modifications. As I've already said, while you can (and should) expect some tweaking prior to and during the beta, the spells such as we plan to modify them seem to us to be far more interesting, with a far better potential than the version you currently have. It seemed to us important to lay the foundation for a better Punishment mechanic, one on which it will be simpler to make iterations than it is with the current one, which is unstable because it is dependant on systems we cannot readily control (the health percentage of characters) and that leads to situations that are much too binary.

*Please note that the new EN spell names are not final and are subject to change before the 2.41 Beta.

It is also important to note that spells that we are not planning on modifying with Update 2.41 might still get modified further down the line, once we've tested their interaction with the new spells that are planned for Update 2.41.

Thread : Sacrier  Preview message : #1332042  Replies : 11  Views : 697
posté March 13, 2017, 16:21:28 | #26
That won't be necessary.

Please be patient; as was said on Facebook, you shall receive your prize shortly.

Thread : Problems and solutions  Preview message : #1332000  Replies : 3  Views : 133
posté March 13, 2017, 16:18:31 | #27
The Official List of Streamers for the DOFUS Cup has been a bit delayed, but is finally ready for you here.

We apologize for the delay.

Thread : General Discussion  Preview message : #1331999  Replies : 134  Views : 1236
posté March 13, 2017, 16:16:42 | #28
The twitter account linked to in the post your quote quotes is official, yes.

Thread : General Discussion  Preview message : #1331998  Replies : 13  Views : 505
posté March 13, 2017, 16:00:00 | #29
DOFUS Cup streaming center Introducing the DOFUS Cup Streaming Center, for all your DOFUS Cup streaming needs! The tournament has started in full, and with still three more weeks of fights ahead of us, there's going to be blood! Follow the action live thanks to our stouthearted Twitch streamers! 

The DOFUS Cup has started, but is far from over! The next qualification stages fights will take place on March 18th, March 19th, March 25th, and March 26th. Then, we'll move on the Finals, which will take place from March 27th to April 2nd. You can find the full schedule in the complete rules of the tournament.

The fight pairings will be generated after the fights for each round is complete. You can find the current parings on the website.



You can watch DOFUS Cup battles on the livestream of your choice. Here's the list of official streamers:
  • Misai - Rushu

Ladymisai - Twitch
[EN/RUSHU] Dofus Cup

  • Graviex - Rushu

Grave_Storm - Twitch

  • Capngoat - Rosal

CapnGoat - Twitch
[Dofus Cup]

  • mrxovoc - Rushu

MrXovoc - Twitch
[EN]Dofus cup

  • Morcha - Rushu

morchaa - Twitch
[eng] DofusCup

  • Snark-Hunter - Rosal

Snarklesparkles - Twitch
[Dofus Cup] Rosal Boys-Come join us!

  • Paulsicle - Rushu

Paulsicle - Twitch
Paulsicle [EN] Dofus Cup

  • Realmage - Shika

Frozthax - Twitch
[EN] Casual fun!

  • Grey-healz - Dark Vlad

greygamez - Twitch

  • The-Skotter - Rosal

TheSkotter - Twitch
The-Skotter Streaming

  • Aerisa - Rushu

EvieeRushu - Twitch

  • SoulBeenf - Rosal

Beenf - Twitch
[ENG] Professions - Come in chat =)

Thread : General Discussion  Preview message : #1331996  Replies : 2  Views : 128
posté March 10, 2017, 20:22:58 | #30
I will freely admit that I'm not entirely sure how the teams are organized on the server, if they even are. I wasn't in that meeting.

With that in mind, the point here is to have an inter-Community tournament, so I think it would seem silly to group, divide, or simply organize teams based on servers. It would defeat the very purpose.

Thread : General Discussion  Preview message : #1331848  Replies : 134  Views : 1236
posté March 10, 2017, 18:52:39 | #31
We have recruited streamers, but I don't have the details right now.

I'll keep you updated.

Thread : General Discussion  Preview message : #1331841  Replies : 134  Views : 1236