November 29, 2012, 00:46:09 |
#1
Dofus - now a casual mmo?
Dofus has changed allot over the years, from automatic reconnection while in dungeons to limits on multi clienting perc fights but the most drastic way the game has changed is perhaps more the style of dofus as a mmo.... Has dofus went casual?
While trying to explain open world 3d mmos (example wow) the game used to seem real hardcore! From a grueling level 200 level cap to relentless heated battles with other guilds over percs and PVP... but now days 7 years later is it still as hard core or more of a casual game?
I'm in no way complaining, I love the daily quests, kolo xp (and leveling alts off them), but do these along with new xp from completing achievements make dofus a casual game? I think the stratagy of making dofus accessible to both hardcore and casual games is smart to keep this game populated but how would you describe dofus in 2012? Hardcore? Casual?
Whats your take?
While trying to explain open world 3d mmos (example wow) the game used to seem real hardcore! From a grueling level 200 level cap to relentless heated battles with other guilds over percs and PVP... but now days 7 years later is it still as hard core or more of a casual game?
I'm in no way complaining, I love the daily quests, kolo xp (and leveling alts off them), but do these along with new xp from completing achievements make dofus a casual game? I think the stratagy of making dofus accessible to both hardcore and casual games is smart to keep this game populated but how would you describe dofus in 2012? Hardcore? Casual?
Whats your take?

