While trying to explain open world 3d mmos (example wow) the game used to seem real hardcore! From a grueling level 200 level cap to relentless heated battles with other guilds over percs and PVP... but now days 7 years later is it still as hard core or more of a casual game?
I'm in no way complaining, I love the daily quests, kolo xp (and leveling alts off them), but do these along with new xp from completing achievements make dofus a casual game? I think the stratagy of making dofus accessible to both hardcore and casual games is smart to keep this game populated but how would you describe dofus in 2012? Hardcore? Casual?
Whats your take?