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Iop Balancing in 2.8

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200
Thunder-Blast (Zatoishwan)
Subscriber Great Coralator Polisher
* * * Member Since 2008-01-28
posté August 30, 2012, 00:30:57 | #51
Finally, my level 19x iop will be fun to play. I even went pure wis/int instead of pure strength because I became bored of str iop after 170 levels of it. Will the damage still be much more variable than it is for agi and intel spells? For example, Sword of Iop has such variable damage that it's only useful for AoE attacks.

What options does iop have that allow for non-linear attacks? Right now, there are none besides Strength Storm which I think should be given adjustable range ;D

Also, to SaskeNator: one class at a time ;D

So Iop vs. Iop basically means that no wraths are going to happen. And already, it's hard enough (it is impossible, actually) to wrath anyone unless they can't count to 4.


Former Subscriber Tofu Stroker
* Member Since 2006-04-25
posté August 30, 2012, 00:42:48 | #52
im a lvl 134 iop and this update will take my mace hammer hits from 892 a swing down to 762 sounds supercool looooool


Subscriber Thrower of Barbrossa
* * Member Since 2006-06-09
posté August 30, 2012, 00:50:04 | #53

Quote (HuguitoDofus @ 29 August 2012 22:49) *
I think Ankama misunderstand what balance means... 10 PM undodgable and gravity state.. bravo ankama ...

Wizardgo
Yeah that spell is alot over the top... I really dislike the idea of undodgeable MP removal.


200
Obyone (Zatoishwan)
CENTURIONS
Subscriber Gobball Breeder
* Member Since 2011-01-30
posté August 30, 2012, 00:51:33 | #54
Each update gets worse, you've wrathed a good game...


Former Subscriber Arachnophobe
* Member Since 2010-12-17
posté August 30, 2012, 01:28:35 | #55


Power: the spell bonus has been increased, with a shorter duration. The objective is to provide a bonus to damages in a wayto make its casting significant, all the while offering a shorter duration to the spell.


WTF?! 150 damage% to all elements its not significant? Are you kidding me? I hope the new power will increase the spell and the weapon too.

I don't linke the new mutilation, In my opinion the old mutilation is the best power up for an earth iop. Is it necessary to change? :X

I'm an iop and I dont like very well this update. Well, I'm waiting for the beta


This post has been edited by Matt5150 - August 30, 2012, 01:31:13.
Former Subscriber Piglet Tracker
* Member Since 2011-07-11
posté August 30, 2012, 02:01:26 | #56
we are all annoyed by losing the old mutilation, but i never used divine sword as a team buff before, and will be useing it from now on, with the update and the increse in the divine swords +damage you are probley looking at+60dam a turn for four turns so its pretty decent ,on top of the boost to the power spell but for a shorter duration


This post has been edited by snaxy - August 30, 2012, 02:02:19.
Former Subscriber Tofu Stroker
* Member Since 2010-11-12
posté August 30, 2012, 02:02:52 | #57
Making the dumbest class to play strategic.. 


Former Subscriber Piglet Tracker
* Member Since 2010-02-05
posté August 30, 2012, 02:51:21 | #58

Quote (Muniamx @ 29 August 2012 19:19) *

Quote (ilarigh @ 29 August 2012 19:14) *
Oh, wrath is ready the next turn. Jumps + duel. Oh... So now its 2 turns keeping the iop away from wrathing.


You do realize a simple pushback or sideway push would lock him out of your range? Duel + Wrath only works if you somehow got stuck with no way to pushback the Iop.
But what if the new spell "Friction" can still pull the target back to the Iop? In the example, the Iop managed to pull the target from 5 tiles away (assuming 4 cast of Friction)... I wonder how many AP cost to cast friction though, they might not have enough AP to cast Wrath in that case.


posté August 30, 2012, 03:50:43 | #59
If I have already reset from wisdom to strength (around lvl 100) and I don't get all of my invested points back I will be pissed. Your changing the class so much that people may not want to be the type of iop they are anymore. I invest points in Increase and friction doesn't really seem like it is that great of a spell, especially for the strength type attacks witch don't have that great of a range anyway. So if someone is like lvl 150 and they want to switch after hearing this and they can't because they only got invested points from the changed spells back I think you may be getting a lot of complaints.


Subscriber Arachnophobe
* Member Since 2007-11-12
posté August 30, 2012, 04:03:42 | #60
wow that's dumb completely changing the class and probably which element half of people are going to want to change to but no magic orb just another dumb idea of ankama of course


Former Subscriber Koolich Choker
* * * * Member Since 2010-12-19
posté August 30, 2012, 04:08:59 | #61
i wonder if they'll issue a change for enu and osa classes (and maybe nerf down some of the damage from agility cras and srams)


Unofficial Forum Answer Bot Count Harebourg Clocker
* * * * * * Member Since 2006-02-21
posté August 30, 2012, 04:16:20 | #62
Osa changes = vetoed.  


Subscriber Soft Oak Skinner
* * * * * Member Since 2006-08-07
posté August 30, 2012, 04:45:30 | #63

Quote (HuguitoDofus @ 29 August 2012 22:49) *
I think Ankama misunderstand what balance means... 10 PM undodgable and gravity state.. bravo ankama ...
You do understand the point of the spell, right? It's supposed to lock the Iop's opponent in place, so the Iop can just sit there and swing at them with no way for them to escape. Or, as an Iop, do you prefer it when your opponent runs around, forcing you to waste all your AP on Jump each turn?


Quote (greekboi @ 30 August 2012 00:42) *
im a lvl 134 iop and this update will take my mace hammer hits from 892 a swing down to 762 sounds supercool looooool
And you know that... how, exactly? Power's effect is being increased, so are you taking that into account, or are you using the old Power values?

Why are people trying to calculate how much their damage has changed when they don't have all the numbers to do the math with? How could you possibly know that A+B+C+D+E is bigger than A+F, when you don't have any way to know what F is?


Unofficial Forum Answer Bot Count Harebourg Clocker
* * * * * * Member Since 2006-02-21
posté August 30, 2012, 04:50:37 | #64
I think that need to take a step back, calm down, and see what the actual changes end up playing out like before raging how Iops are garbage. They changed a few buffs that most people didn't use, if you don't like the new spells then don't use them. They didn't change wrath and Iops will still hit like trucks with cc.

If they release the update and it turns out that they fucked up the Iops royally, then bash away. But at least give them a shot.


This post has been edited by Revil-Nunor - August 30, 2012, 04:51:21.
Subscriber Mopy King Cleaner
* * * * Member Since 2008-05-24
posté August 30, 2012, 04:50:58 | #65

Quote (Revil-Nunor @ 30 August 2012 04:16) *
Osa changes = vetoed.
Toads still getting nurfed  


Unofficial Forum Answer Bot Count Harebourg Clocker
* * * * * * Member Since 2006-02-21
posté August 30, 2012, 04:52:29 | #66

Quote (greekg @ 30 August 2012 04:50) *

Quote (Revil-Nunor @ 30 August 2012 04:16) *
Osa changes = vetoed.
Toads still getting nurfed
Let's wait and see how much "nerfing" goes on first. Taking a few points away from toad in pvp isn't the end of the world.


This post has been edited by Revil-Nunor - August 30, 2012, 04:52:58.
Subscriber Mopy King Cleaner
* * * * Member Since 2008-05-24
posté August 30, 2012, 04:54:50 | #67

Quote (Revil-Nunor @ 30 August 2012 04:52) *

Quote (greekg @ 30 August 2012 04:50) *

Quote (Revil-Nunor @ 30 August 2012 04:16) *
Osa changes = vetoed.
Toads still getting nurfed
Let's wait and see how much "nerfing" goes on first. Taking a few points away from toad in pvp isn't the end of the world.
I sure hope its not nurfed too badly


199
Subscriber Piglet Milker
* Member Since 2008-04-04
posté August 30, 2012, 05:11:27 | #68

Quote (Gunnerswan @ 30 August 2012 02:51) *

Quote (Muniamx @ 29 August 2012 19:19) *

Quote (ilarigh @ 29 August 2012 19:14) *
Oh, wrath is ready the next turn. Jumps + duel. Oh... So now its 2 turns keeping the iop away from wrathing.


You do realize a simple pushback or sideway push would lock him out of your range? Duel + Wrath only works if you somehow got stuck with no way to pushback the Iop.
But what if the new spell "Friction" can still pull the target back to the Iop? In the example, the Iop managed to pull the target from 5 tiles away (assuming 4 cast of Friction)... I wonder how many AP cost to cast friction though, they might not have enough AP to cast Wrath in that case.
That is not how the spell friction works, you cast friction on a target and then every time the effected target takes damage from a spell in a linear position they will move closer by 1 cell each time they take damage. So you would have to be Linear and cast most likely leak pie to draw in a target from range.


Unofficial Forum Answer Bot Count Harebourg Clocker
* * * * * * Member Since 2006-02-21
posté August 30, 2012, 05:20:31 | #69

Quote (Jgibbo @ 30 August 2012 05:11) *

Quote (Gunnerswan @ 30 August 2012 02:51) *

Quote (Muniamx @ 29 August 2012 19:19) *

Quote (ilarigh @ 29 August 2012 19:14) *
Oh, wrath is ready the next turn. Jumps + duel. Oh... So now its 2 turns keeping the iop away from wrathing.


You do realize a simple pushback or sideway push would lock him out of your range? Duel + Wrath only works if you somehow got stuck with no way to pushback the Iop.
But what if the new spell "Friction" can still pull the target back to the Iop? In the example, the Iop managed to pull the target from 5 tiles away (assuming 4 cast of Friction)... I wonder how many AP cost to cast friction though, they might not have enough AP to cast Wrath in that case.
That is not how the spell friction works, you cast friction on a target and then every time the effected target takes damage from a spell in a linear position they will move closer by 1 cell each time they take damage. So you would have to be Linear and cast most likely leak pie to draw in a target from range.
Hopefully they don't require that you have to cast strength spells or only allow the iop to draw people closer. That would be totally lame.


108
Sder (Zatoishwan)
Dusk
Subscriber Piglet Tracker
* Member Since 2010-07-06
posté August 30, 2012, 05:27:18 | #70

Quote
If I have already reset from wisdom to strength (around lvl 100) and I don't get all of my invested points back I will be pissed. Your changing the class so much that people may not want to be the type of iop they are anymore. I invest points in Increase and friction doesn't really seem like it is that great of a spell, especially for the strength type attacks witch don't have that great of a range anyway. So if someone is like lvl 150 and they want to switch after hearing this and they can't because they only got invested points from the changed spells back I think you may be getting a lot of complaints.

It says at the beginning that all spell points will be returned...


Subscriber Larva
* Member Since 2011-10-20
posté August 30, 2012, 05:30:04 | #71
will we get an orb this time maybe


Unofficial Forum Answer Bot Count Harebourg Clocker
* * * * * * Member Since 2006-02-21
posté August 30, 2012, 05:34:59 | #72

Quote
As many Iop spells have been changed, all Iop spell points will be returned with this update. However, we will not distribute Magical Orbs this update, because we have not made significant changes to the base theme of the class.



194
Enchanted (Solar)
The Night's Watch
Subscriber Blop Gulper
* Member Since 2006-04-17
posté August 30, 2012, 06:01:02 | #73
Osa's Do need a buff >.>


Subscriber Larva
* Member Since 2008-05-19
posté August 30, 2012, 06:25:46 | #74
congratulations ankama, you've finally taken all the fun out of this game for me , goodbye


Subscriber Arachnophobe
* Member Since 2010-08-09
posté August 30, 2012, 06:31:46 | #75
Would a 3-hit attack draw someone 3 squares? Also hope power isn't 4ap still... 4ap is already alot to cast for it's current buff. power should be better than powerful shooting.. xD so similar buffing but affect weapons is more than fair. we'll see, but I really hope the damage upgrades on spells results in less random damage too. ^^

Finally the order you get things is going to make sense...


Former Subscriber Piglet Tracker
* Member Since 2010-02-05
posté August 30, 2012, 06:39:22 | #76

Quote (Jgibbo @ 30 August 2012 05:11) *

Quote (Gunnerswan @ 30 August 2012 02:51) *

Quote (Muniamx @ 29 August 2012 19:19) *

Quote (ilarigh @ 29 August 2012 19:14) *
Oh, wrath is ready the next turn. Jumps + duel. Oh... So now its 2 turns keeping the iop away from wrathing.


You do realize a simple pushback or sideway push would lock him out of your range? Duel + Wrath only works if you somehow got stuck with no way to pushback the Iop.
But what if the new spell "Friction" can still pull the target back to the Iop? In the example, the Iop managed to pull the target from 5 tiles away (assuming 4 cast of Friction)... I wonder how many AP cost to cast friction though, they might not have enough AP to cast Wrath in that case.
That is not how the spell friction works, you cast friction on a target and then every time the effected target takes damage from a spell in a linear position they will move closer by 1 cell each time they take damage. So you would have to be Linear and cast most likely leak pie to draw in a target from range.
Oh! That would be even better than imagined... Now a player who push the Iop away will be drawn closer using multiple 2 AP leek pies.


This post has been edited by Gunnerswan - August 30, 2012, 06:41:55.
Unofficial Forum Answer Bot Count Harebourg Clocker
* * * * * * Member Since 2006-02-21
posté August 30, 2012, 06:47:26 | #77
Well, wait and see what kind or restrictions it has. 3 squares max or something, and using 3 leek pies to move 3 squares is still 6 ap used.


Subscriber Grossewer Rat Washer
* * Member Since 2009-01-04
posté August 30, 2012, 07:24:19 | #78
i think pandawa can get a some new spell designs (only animations) to, because only melancholy and tipple look good


Subscriber Larva
* Member Since 2012-02-10
posté August 30, 2012, 09:29:32 | #79
but when it will be ??



198
Mikre (Zatoishwan)
OMERTA
Subscriber Arachnophobe
* Member Since 2011-10-24
posté August 30, 2012, 09:37:08 | #80
Well we can only hope that other classes get similar revamps *looks at ecas*


Former Subscriber Arachnophobe
* Member Since 2009-08-09
posté August 30, 2012, 09:44:23 | #81
Dear Ankama,

I really think that cras should have a teleporting spell, or a close combat spell, or any spell which keeps them away from other characters. If we go into close combat, we are basically helpless. Please consider this. Thank You


F2P Member Arachnophobe
* Member Since 2010-02-17
posté August 30, 2012, 10:17:56 | #82
they took so much to revamp one class...we need a time machine


Subscriber Piglet Tracker
* Member Since 2008-10-21
posté August 30, 2012, 10:23:23 | #83
@rreinierr:
then go chance on your panda


200
Biderdoo (Solar)
Zeal
Subscriber Arachnophobe
* Member Since 2010-06-04
posté August 30, 2012, 10:25:48 | #84
@ Heptoriam:
Do you make fun of me? how do you play cra when u say it is helpless when CC. there are several spells allowing cra to push enemy back and lose huge amount of mp, with trophies its muche more easier to make them lose mp. Haven't you noticed 3 spells allowing cra to move a target, spell stealing huge mp and other one stealing mp? Anyway you cant say cra dosnt hit hard on CC, many dags, hammers or swords are too dangerous with buff they have, consider it is RAGED class


Former Subscriber Larva
* Member Since 2009-11-16
posté August 30, 2012, 10:47:56 | #85
change cra spells plzi need sow much mace magic it lvl 31 36 and 42 plz new magic i have a iop agi but i need a cra spels whay you do not a teleport spel




Subscriber Tofu Stroker
* Member Since 2009-02-13
posté August 30, 2012, 12:13:19 | #86
lol concentration lvl 21 xD



Former Subscriber Gobball Breeder
* Member Since 2006-11-18
posté August 30, 2012, 13:00:47 | #87
finally , I've had this iop for 4 years and the only options that I had with it were, jump 2x strength storm, 2x celestial sword or jump close combat

@heptorian wtf cras helpless in cc? what are you saying? cras have the strongest cc of all classes if they're buffed so don't try to whine about that


Subscriber Arachnophobe
* Member Since 2009-11-22
posté August 30, 2012, 14:54:01 | #88
And this is when i will quit dofus. -.-


Former Subscriber Tofu Stroker
* Member Since 2009-08-16
posté August 30, 2012, 14:57:09 | #89
IF YOU WILL DO ALL THESE CHANGES I WILL QUIT MY IOP AND MAKE A SRAM!!!!!!!!! :@

And i dont care new changes.. i dont want dofus to be changed at all.. except cra buffs
Iops were perfect..
Why you nerfed them


193
Azula (Rosal)
Platinum
Subscriber Kaniger Hunter
* * * Member Since 2009-05-30
posté August 30, 2012, 16:12:35 | #90

Quote (DomitisBBB @ 30 August 2012 14:57) *
IF YOU WILL DO ALL THESE CHANGES I WILL QUIT MY IOP AND MAKE A SRAM!!!!!!!!! :@

And i dont care new changes.. i dont want dofus to be changed at all.. except cra buffs
Iops were perfect..
Why you nerfed them
Strength Iops will remain the same in my opinion the only change you shouldnt like being strength is Mutilation, you will get Concentration at lower level now, also all the Strength spells damage is going to be increased, would you all stop wining for once? I don't really think that if hundeds of DOFUS players don't like the Iop changes they will listen to you and change just for those amount of players (knowing that millions of others like the changes).


-Yen.


Subscriber Gobball Breeder
* Member Since 2006-07-08
posté August 30, 2012, 18:01:27 | #91
this thread is called Iop Balancing in 2.8 so plase don,t post suggestions for other classes here ,we still have to wait for the Beta server to be updated and the feedback to the devs before any of this goes lives on the real server...so yea chill 


Subscriber Larva
* Member Since 2010-04-24
posté August 30, 2012, 18:27:02 | #92
I think you guys should change the eniripsa class spell its not fair pretty much anyone could get away from it. You should also make agility enis hit a bit harder with same ap cost it would be awesome and may allow for more people to choose this fun build and for less discrimination.



Community Manager Klime Buttonholer
* * * * * * Member Since 2009-10-19
posté August 30, 2012, 18:47:27 | #93
These changes are now available for testing on the beta server. You can download the beta client here: Click here

Happy testing!



Subscriber Moowolf Slicer
* * * * Member Since 2011-08-20
posté August 30, 2012, 18:47:58 | #94
Hmmm... they are changing the Iops so much. I have one that is just for professions on it at the moment because I cant get a group for Otomai.
Would really like to make use of this, but unfortunately no magic Orb = no reset :/


Former Subscriber Larva
* Member Since 2009-03-28
posté August 30, 2012, 18:55:04 | #95
all the holy gods thanks a lot ive got an iop 199lvl and just like a shit IM HAPPY FINALY THEY R CHANCING!


Subscriber Larva
* Member Since 2012-04-02
posté August 30, 2012, 19:21:31 | #96
inna way im glad there nerfing the iops now my chance cra might actually stand a chance against an iop but int iops might be as good as dead but then again dofus is random like making my agi cra fight lvl 120's in kolo when its only lvl 71


170
Subscriber Tofu Stroker
* Member Since 2012-04-19
posté August 30, 2012, 19:53:57 | #97
Lame


Subscriber Blop Gulper
* Member Since 2011-03-06
posté August 30, 2012, 21:03:29 | #98
Pffff they have only changed 1 decent spell, that being mutilation and now for some reason people think that str iops are destroyed and unusable? You have to be kidding me?!


This post has been edited by Mushroom-Alliance - August 30, 2012, 21:12:42.
Reason for edit : Typo >.>
Subscriber Moowolf Slicer
* * * * Member Since 2011-08-20
posté August 30, 2012, 21:09:35 | #99
Oh and if a Panda on your team goes before you... Poutch + wrath


Former Subscriber Arachnophobe
* Member Since 2012-03-31
posté August 30, 2012, 21:31:55 | #100
There will be allways haters -- anyway ill see in 2.8,maybe ill startrto play with my old lvl 124 iop...


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