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People who refuse to kolo
posté August 21, 2012, 22:30:25 | #51

Quote (PERRINN @ 21 August 2012 19:33) *
just make the people refusing the kolo fight to get like 30mins penalty of not being able to access koloseum xD
just like the people who leaves koloseum fight and get a 30min penalty for running away
this way the number of annoying people would decrease for 30mins, just my opinion xD

by the way, a penalty of decreasing the rating when a player refuses a koloseum fight would enable strong players to abuse that event
they would deliberately refuse every kolo fights just to decrease their rating thus allowing them to fight weaker opponents in koloseum
the most probable sanction i could really think of is the 30mins of not being able to do kolo fights if one ever refuses the invitation xD
I agree with this. I know there have been times that I have not run away from a *hopelessly* unbalanced kolo fight simply because I wanted to fight again. I think if this was implemented for the accepting/declining rule, it would be a little more incentive for people to accept.


Arachnophobe
* Member Since 2012-10-21
posté November 24, 2012, 20:40:29 | #52
I read about the 10kk fee. Seems a bit steep. How about a 10kk fee that gets given back after the fight ? If you reject then you lose your deposit. Just a suggestion  


posté February 20, 2013, 17:20:11 | #53
they need to fix the kolo groups i am a lvl 62 intell iop named Alga-papi and i gout a kolo group with a lvl 100 sadi on my team and a 60 sac vs A LVL 105 MASQ 80 ENI AND 90 ECA WTF IS THAT you guys serously need to fix this


Thrower of Barbrossa
* * Member Since 2012-09-19
posté February 20, 2013, 19:02:07 | #54
the main issue with kolo is not the fact that people refuse (i agree there should be some sort of punishment if you refuse alot) but as people have said kolo closes for no reason and sometimes your just not payign attention and ge tinto a long fight and kolo pops up. the issue is there is not alot of people koloing. If kolo instead of being inner server was linked by 2-4 servers or heck mabye even all of them kolo would be alot faster. Only problem i see atm is that linking all servers with kolo could end up with people not understanding each other but that happens sometime anyway. its just a thought mabye start off with linking only english to english servers and french to french ect ect as of now. But linking servers together would greatly decrease the amount of time spent looking for a kolo.


137
Greater Bherb Pruner
* * * * Member Since 2006-09-05
posté February 20, 2013, 23:05:29 | #55

Quote (drakii-plpl @ 17 August 2012 11:44) *
I agree. There should be only a message like "Your Kolossium fight starts in 30 seconds" and then that number would get smaller and smaller. I wrote 30 seconds because someone may be busy but 30 seconds are usually enough to end everything.
Doesn't change the fact that they can simply slink off out of the match... (though they can't re-join for half an hour), then again, if they wanted too - they could simply jump into the fray and take all the agro/cast luck/team kill (especially those with Celestial sword/SoI/Explosive arrow) for AoE spells goes... etc.

That won't change the issue, now... if they added a "lose 15% XP" per lost Kolo match... THEN we may have something... That, and... maybe a "put up a Kama fee" too see if you can win the pot, and or maybe a second option "for the team" where you win less Kama, but have a higher chance too make a winning (you win the more if you can kill the last player or the more you can kill). All Kama won or lost would be from players that pony up a percentage.

Good discussion either way.

-Cato