Dofus Lab Options
|Title||Replies / Views||Last action|
Delayed Support response time
By : [Nerodos] - April 20, 2017, 17:40:58
Hi, Due to an increase in tickets submitted to Support these past few days, Support is taking longer to than usual to answer your tickets. Until the situation is resolved and Support's workload subsides to its usual levels, we apologize for the inconvenience and thank you for your patience. Regards, Nerodos....
The : 2017-04-20 17:40:58
|-- / --||April 20, 2017, 17:40:58 By : [Nerodos]|
Welcome to the Lab
By : [lichen] - February 24, 2016, 12:08:04
This new section of the forums will allow us to present experimental features to you and collect your opinions in order to determine how to improve them. The features that are presented in this section of the forum do not yet have a release date, and may be significantly modified or even scrapped completely, depending on our findings and the feedback of the community. We will mostly present ...
The : 2016-02-24 12:08:04
|0 / 1176||February 24, 2016, 12:08:04 By : [Izmar]|
Shield points display
By : [Moosty] - February 22, 2017, 18:50:44
Hello, We are currently working on modifying the way the Shield points are displayed on the heart medallion in the game's main interface. [*]The idea is to change the health heart to a purple shield. [*]The health gauge would become purple as well so that, visually, the shield mode would be more obvious. [*]Shield points would be displayed on top of the heart, front and centre. This way,...
The : 2017-02-22 18:50:44
|5 / 977||February 28, 2017, 09:40:46 By : Lance-Vance-Dance|
[Prototype] Mini-map directional preview
By : [lichen] - February 24, 2016, 14:29:14
This feature dynamically displays a mini-map when the cursor is moved over a map change area. By holding the Tab key when the mini-map pops up, you can interact with it. This feature may potentially replace the mini-map display in the center UI medallion. To assess the ergonomics of this feature, we'd like you to disable the mini-map in your center medallion (if you are using it) and se...
The : 2016-02-24 14:29:14
|8 / 2780||November 29, 2016, 20:36:07 By : gravedoom|
[Prototype] "Faux" 16:9 and 16:10 display
By : [lichen] - February 24, 2016, 12:35:36
We are exploring the possibilities of using the black bars that are often displayed in the DOFUS client when the window is resized to a 16:9 or 16:10 ratio. In this prototype, the client displays a preview of surrounding maps to dynamically fill these black areas. Bringing this feature to the game would require all transitions between maps to be consistent, which is not yet the ca...
The : 2016-02-24 12:35:36
|21 / 6339||November 29, 2016, 18:08:35 By : Liquid-Flame|
The World of Twelve interactive map… in Beta!
By : [Izmar] - August 08, 2016, 16:00:00
A new project is appearing in the DOFUS Lab: an interactive world map which invites you to discover the World of Twelve! Now available in Beta, you can use and test it via the Encyclopedia section on the DOFUS.com site. In this first version, we've defined 6 basic search filters which will allow you to target specific areas or maps, depending on your needs: [*]Dungeons...
The : 2016-08-08 16:00:00
|5 / 979||November 29, 2016, 17:53:57 By : Liquid-Flame|
New countdown on the 2.37 Beta!
By : [Wimkote] - October 07, 2016, 00:16:04
Hello everyone, We are currently working on a new way to graphically put forward the countdown during a game turn: [*]The time gauge is now located around the End turn button.[*]A countdown of the last 5 seconds has been added within the End turn button in order to give the remaining time a better visibility. In order to activate it, you just have to right-click the Ready/End turn ...
The : 2016-10-07 00:16:04
|4 / 1275||October 27, 2016, 22:29:13 By : richiesambora|
DOFUS Interfaces overhaul
By : [Furylaxx] - April 27, 2016, 17:30:08
I am extremely thrilled to announce that the preliminary data-collecting work is finished, and that the project meant to completely overhaul the various interfaces is now a go! We are fully aware that such a project requires us to work closely with you, so we are going to frequently ask for your help in the DOFUS Lab in order to properly analyse not only the current interface but the various le...
The : 2016-04-27 17:30:08
|51 / 7524||September 27, 2016, 22:22:50 By : AetherAura|