After seeing a lot of questions asked about what to level first, and what to do to become the strongest etc. I decided I'd make a guide that answered all those questions based on my experience as a Sram.
I've been a Sram for quite some time. I started being sram a few years ago, but had a break for about 1½ year. But now I'm back in the game and kicking arse.
I'm level 199 at the moment, so I should be able to give advices for all levels.
If you find any spelling mistakes etc. I'm sorry English isn't my primary language.
First of all, you might ask yourself: "Should I go Str or go Agi?"
And there's no real answer to that. It all depends on how much time you got, amount of kamas and if you have a high level alt.
I've tried to list the good and bad things about strenght and agility.
EDIT: A lot of items has been added since, and I am unable to keep tracking what equipment to wear, so some equipment might be outdated, but still - it worked for me Hope I manage to inspire you.
Strength or Agility?
Str srams has a lot of advantages that agi srams really really lack.
They have spells that isn't linear
Str srams has a long range on devousness (which can deal +200 on later levels).
Lethal Attack can deal mortal damage in the right gear.
Even tricky traps can deal +150 dmg and only costs 2ap to make.
Strength equip often turn out to be cheaper. (At least in the low levels)
Easy to play in all levels
Str has a lot of negative sides too.
Double (and yourself) rarely locks people.
A lot of monsters/Players has a lot str/neut res.
Hard to get a decent crit rate.
People searching for Srams is mostly looking for agi srams.
Limited range on key-spell
On the other hand you have agi. Agi has a lot of advantages too.
High damage on medi-range - Con (Able to deal +450dmg against 0 res on later levels)
Able to lock pretty much all classes (depends on build)
Easy to get a decent crit rate.
Insidious Poison is able to do up to 180 dmg. (Depends on level and gear)
All agi spells is linear. (except Moon Hammer)
Range is a lot shorter then str spells.
Traps is dealing low damage.
No element buff
Very hard to train in low levels.
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If you just created your Sram, and you want to be an Agi Sram I STRONGLY recommend you to play Strength Sram until level 70-130 (Preferibly +120)
ALL the friends I have that made an Agi Sram from level 1 has changed class into something easier.
It is very hard to play an agi sram below level 70. And the first "real" agi gear is unlocked at level 12x.
That being said, it is not impossible to start out as an agi sram, it's just more challenging.
Strength srams work at all levels and shouldn't be too challenging for new Sramies to play.
This part is obvious to most people, but in case we have some newcomers here:
Here's a short explanation what to boost and why.
First of all: Scrolling before you boost your element is recommended! But it is very expensive.
Stats for Str Srams:
You should boost all your points in Strength.
First of all strength gives you more Pods, so you can carry more mats (materials).
But the main reason to boost strength is because strength boosts your Neutral and Earth damage.
Since all of your attacks should be Neut / Earth damage, there's no reason to boost anything else then Strength.
Stats for Agi Srams:
Put all your point in Agility.
It raises your damage dealt, your dodge/lock rate, and increases your Critical Hits
Boosting Vit is not recommended. - It might help you out in some situations, but in the long run you will regret it and will be forced to reset.
Boosting Wis is a good idea - IF you have a high level main to train you to the higher levels fast.
Int and Chance is pointless since you have no spells dealing this form of damage.
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Spells for Strength Srams
Your level and money limits your amount of spell points, but this give you an idea of what to use and what to leave
Chakra Concentration: Max
Lethal Attack: Max
Paralyzing Trap: Max. This spell is very evil and is often the key to a victory.
Mass Trap Max
Weapon Skill Max (Most Srams use Daggers since it's the class weapon, but no necessarily the one you have to use)
Tricky Trap: Level 1-6. It really depends on how much you're using it and how important you find it.
Lethal Trap: It's not a must have. I leveled this, but didn't use it very much. There are other spells that needs to be leveled before this.
Double: Although double doesn't lock a lot of people as a str build, it often turns out to be quite handy. Especially with the 2AP cost it has got in level 6. Leveling this is not a must, but it's recommended.
Location: The more you PvP against srams, the more you'll realize the importancy of this spell. In lower levels it's often the one with the highest level Location that turns out to win. It also have a nice range buff. I'd suggest you level it, but doing so will limit your ability to level other usefull spells.
Poisoned Trap: I have honestly never found this spell important. Other srams seems to level it though. So I'd say its your call whether you level it or not.
Repelling Trap A very usefull spell, but should first be leveled when you have locations and/or double leveled.
Chakra Impulse Leveling this is usefull, no doubt. But it's kinda pointless too. As a str sram you often turn out to have a ridiculous crit rate (depends on dofuses and other epic gear of course) Using this spell would increase your crit rate a lot, but it won't make it close to good. Spending spell points in this is not a waste, but not top priority either. (at least not before you leveled other more usefull spells)
Equipment for Srength Srams
It is hard to define exactly what things to wear, since they all give different buffs. If you're looking for str you have to wear one sort, if you're looking for +dmg you need to wear something completly different and I could go on and on.
But here's at least some suggestions abuot what to wear.
This section might turn out to be very wrong, since I can't really remember what I wore when I was at low levels.
Well, my suggestion of what to use will be short and will not always fill out all the equipment spots, since there is a lot of items giving different bonuses.. Here's a list on all Strength Equipment and hopefully you can drag some inspiration from your own observations and theories.
Going with the flow and wearing what everyone else is wearing isn't always the best solution for you.
Go with a simple Adventure Set for wis and strength.
Get yourself a gobball set. At level 20 you'll be able to wear it able giving +1ap and decent strength buffs.
30-40 (Possibly 45)
Either stay in Gobball Set, mix it with prespic, or go full prespic for wisdom.
At level 40-45 Earth Kwak Set and Green Scaraleaf set will be unlocked. Both of them are good sets with decent strength buffs.
Green Scaraleaf set is a lot cheaper then Earth Kwak Set, and still offer good stats. Earth Kwak Set is a bit expensive compared to other level 40 Stuff, but the bonuses is great. Full set gives you mp, ap, range and summon.
At level 83 you'll be able to use full Terrdala set. It does offer a very nice amount of strenght and other bonuses, including 2 AP bonus from wearing full set.
It's cheap and shouldn't take long time to buy it - but.
When I was in that level I didn't enjoy using the set, I prefed going with a custom set which didn't have set bonuses, but suited my play style.
My memory doesn't allow me to remember the full set at the moment, but some of the things I wore was Blessdags, Rags, Winged Boots, Charfeerce Belt, 2 Young Vald's Rings and Royal Gobball Amulet. Although a lot of this stuff was meant for level 40-60 players it really added some nice strength and I managed to get a decent crit rate with Close Combat.
At level 70 I actually changed into a Bow/Dagger Sram, using Fishing Bow for large map. The crit rate was still good and the damage was around 200-300 per close combat.
I used this set, with success until level 100 where I changed to Chief Bwork Set
This level is sorta "Point of no return" for Srams, 'cause it's around this level we really start to do what we were meant to.
Going for 10 AP, to be a Lethal Attack sram is very nice, and worked perfectly for me.
Some prefer daggs and relying on crits - in that case I suggest you make an agi sram instead.
Chief Bwork Amulet
Chief Bwork's Briefs*
Chief Bwork's Boots
Chief Bwork's Cloak*
Chief Bwork's Helmet
Chief Bwork's Bracelet
*Change either Cape or Belt to:
Powerful Dazzling Belt
Both of these a expensive(-ish), and to do it cheaper you can get a cheap +1 AP weapon.
What ever you do works.
NOTE: At level 110 it's possible to get Powerful Dazzling Cloak, which often turns out to be 50% cheaper than Dazzling Cloak.
For what weapon goes at level 100 I can't give you any advices. There are a lot of weapons.
With 10 AP your concern shouldn't be a high dmg weapon, but instead a nice +element/dmg weapon.
Between level 110 and 120 a lot of people prefer using Ancestral Treechnid Set, but it is a lot more expensive than Chief Bwork Set.
Use whatever you find suiting
At level 120-ish (+-10 levels) a lot of awesome stuff is unlocked.
You should go with a custom set and don't focus on wearing a lot of set pieces from one specific set.
The following things you should give some thoughts and consider trying:
Solomonk or Dora Bora or Snailmet (The hat)
Crowish Belt or Dreggon Belt
Moowolf Ring (and keep Gelano)
Get Powerful Dazzling Cloak for 10 AP
.. This is just some of the equipment unlocked. Go check the link at the top of the Equipment section to see all Strength Equipment.
And once again. Find a weapon that suits you. Either go for +element/dmg or go for Dagger Sram and find a good pair of daggs that you like.
As you level more and more Moowolf Set pieces will be unlocked to you and you should try to get the full set.
After this level you should be able to find gear yourself and shouldn't be needing this guide anymore
Tips N' Tricks for Strength Srams
Scrolling Agility as much as possible is often rewarding. You can dodge lock a lot of enemies, in PvP and PvM, and you'll be able to save a lot of bread.
If you ever fight another Sram, and his double is in-between you and you fail to dodge lock it do either of following things:
1) Then you should use Invisibility of Others on it and use Lethal Attack on your opponent who's hiding behind Double.
2) Then you should place a Repeling Trap next to you and either wait for your enemy to walk into it or place a double in the glyph and make it push you away.
When fighting Iops, Xelors and Ecas you'll experience that some of them tend to jump away all the time. Most of them know that Mass Trap and Lethal Trap is a linear spell, which is why it's so hard to make them walk into them sometimes. To surprise them you simply have to place traps randomly around on the turns you have some spare ap. When they jump away they have no chance of knowing where the traps is. It worked for me
Going into narrow areas is often a huge advantage. Spamming traps everywhere on the ground forces your enemy to walk into them.
Using Fishing Bow against low HP'ed monsters (such as those in Gobb Dun) saves you a lot of time due to the fact that you don't have to walk as far as you're used to, to reach them.
I'll add more Tips N' Tricks as I come to think of more
If you still have questions concerning 'How to build a sram' then feel free to PM either Cwap or Kiks on Rushu or post it in here.
I'll add an Agi Build later.
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