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[Changelog] DOFUS 2.0 - January 28, 2010
posté January 28, 2010, 10:06:22 | #1
[Changelog] DOFUS 2.0 - January 28, 2010 Characters:
  • Characters no longer lose their custom colours (those chosen when the character was created) after using an object that changes the character’s colours.

Items:
  • The following items that cause a colour change now work correctly: Larva Transformation, Wabbit Transformation, Tingo, Chestnut.

Combat:
  • Players that are transformed (into a pet ghost, for example) and who abandon a fight in the placement phase no longer respawn at the beginning of the fight.

Professions:
  • It is once again possible to invite other characters into a cooperative crafting session.

Maps and areas:
  • Several interactions have been corrected.
  • Several blockages to movement and to line of sight have been corrected.
  • The NPCs and the blockages to movement have been corrected in the Coastal Village bank on Otomai Island.
  • Pets no longer pass under carpets in Incarnam.
  • It’s now possible to enter the Inn in Dreggon Village through the door as well as the two staircases.
  • A new house can be bought in Astrub, at [2,-16].
  • The NPC in Sufokia Bank is now visible.
  • The doors of Pandala villages are now correctly displayed.

Animations:
  • The Wandering Bandit’s walking and attack animations have been reworked.
  • The Godfather’s Gobtubby’s running animation has been corrected.
  • The Dark Knight’s weapon attack animation now works correctly.
  • Pets no longer disappear when the Bandit Sorcerer moves.
  • When the Swashbuckling Bandit is seen walking in the rear three-quarter view, its sword no longer disappears behind its hood.
  • All of the Wa Wabbit incarnation’s animations have been corrected.

Misc:
  • The text displayed in the tooltip for Dolomite has been corrected (it no longer displays the text “Ebony”).