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Girl vs Wild
Community Manager Nileza Separator
* * * * * * Member Since 2009-10-19
posté April 03, 2017, 18:01:13 | #1
Girl vs Wild

Nimaltopia: Mishell Island

  • A new island is available in-game, bringing with it several quests, a monster family, a dungeon, and new items and Achievements. This content is primarily aimed at players of level 180 and over.
  • You'll find a boat in the Rocky Roads area, at -28, -31 to take you to the island.
 

1-on-1 Kolossium

  • An experimental version of a new duel mode (1 on 1) has been added to the ISK.
  • This new game mode uses the victory and defeat ratios of the classes compared to one another to improve the matchmaking system and offer balanced fights in which each character has a 50% chance of winning, regardless of the class they're fighting against. This is an experimental system.
  • ISK rewards in duel mode are currently the same as the ones in 3-on-3 mode, but halved. These values could change depending on the average duration of fights in this game mode.
  • A devblog article about this is available here.
 

 

Shields

  • Some significant changes have been made to the shield system: 
    • Shields can be used in all game modes (PVE and PVP).
    • They no longer have equipment criteria based on honor points.
    • 1- or 2-handed weapon restrictions have been removed (they can be used with any weapon).
    • New effects on final damage dealt or suffered have been added. These effects may be obtained from new runes by breaking shields. These runes may be used on equipment other than shields.
    • They can be smithmaged by the new Craftmagus profession.
    • A devblog article about this is available here.
  • The Incarnam Shield bonuses have been modified (the modification is retroactive).
  • The Novice Shield bonuses have been modified (the modification is retroactive).
  • The PvP resistance bonuses of the Scale Shield have been removed.
  • The PvP resistance bonuses of the Champion Shields have been removed.
  • The PvP resistance bonuses of the 1001 Claws Shield have been removed.
  • The PvP resistance bonuses of the cosmetic shields available from the shop have been removed.
  • The PvP resistance bonuses of the event shields have been removed.
  • Older versions of these shields, crafted before update 2.41, will become broken versions (shields are renamed, lose their equipment requirements, can be used as cosmetic items and no longer give bonuses). Versions crafted after update 2.41 have new effects: 
    • Lumberjack Shield
    • Flying Shield
    • Gobball Shield
    • Sponghield
    • Bowisse's Shield
    • Crackler Shield
    • Treechnid Shield
    • Sharkal Shield
    • Kloome
    • Bawbawian Shield
    • Derma Tho
    • Akwadala Shield
    • Sidimote Shield
    • LeChouque's Shield
    • Phtalmo
    • Aerdala Shield
    • Dragokart Cup
    • Heart Quarter
    • Asse Shield
    • Terrdala Shield
    • Shield in Briefs
    • Imp Shield
    • Sadida Shield
    • Feudala Shield
    • Fan Shield
    • Mount Stinkky Shield
    • Pandawa Shield
    • Inn Shield
    • Water Dial
    • Earth Dial
    • Air Dial
    • Fire Dial
    • Captain Amakna Shield
  • First-generation broken shields can no longer be exchanged with the NPC Bouwada for second-generation broken shields.
 
 

Kolossium

 
  • Kolossium fights are now accessible from level 20 onwards.
  • The matchmaking system no longer creates teams with two members of the same class in the solo queue (even after a long waiting time).
  • New restrictions have been added to prevent players from controlling several characters in the same team or in two opposing teams when they join the solo queue.
  • The way the waiting time is managed by the matchmaking system has been changed. Now, when a character has been waiting a long time, the matchmaking system will create fights with less stringent quality criteria, even if that means some characters won't have any waiting time at all. This change should limit abnormally long waiting times, but may occasionally reduce the quality of some fights for characters that don't usually experience a long waiting time.
  • Fatal blows are no longer dealt in the Kolossium if they have been deactivated in the DOFUS client options.
 
 

Quest Tracking Interface

   
 

Weapons Balancing at High Levels

 
  • After the removal of 2-handed weapons from the system, we are going to balance some of the high-level weapons (these changes are retroactive):
    • Atcham Sabres: the AP cost becomes 6, the critical hit rate becomes 15%
    • Catseye Axe: the critical hit rate becomes 15%
    • Flinty Daggers: the critical hit rate becomes 5%
    • Hammerture: the critical hit damage bonus becomes 20
    • King Playa’s Scepta: the critical hit rate becomes 15%
    • Necrotick Bow: the critical hit rate becomes 15%
    • Terror: the critical hit rate becomes 25%
    • Fugitive Wand: the critical hit rate becomes 15%, the critical hit damage bonus becomes 8, the minimum range becomes 2
    • Bitrydent: the AP cost becomes 4, critical hit is removed
    • Drhossil Hammer: the critical hit rate becomes 15%, the critical hit damage bonus becomes 7
    • Ancient Foggernaut Hammer: the critical hit damage bonus becomes 5
    • Koutoulou Bow: the AP cost becomes 4, the critical hit damage bonus becomes 10
    • Pyraring: the AP cost becomes 4, critical hit is removed
    • Bubotron Sword: the critical hit rate becomes 25%
    • Tomahorse: the AP cost becomes 5, critical hit is removed
    • Archon's Bow: the AP cost becomes 4, critical hit is removed
    • Gilbert G. Rapier: the critical hit rate becomes 15%, the critical hit damage bonus becomes 10
    • Mallard's Mallet: the critical hit rate becomes 20%, the critical hit damage bonus becomes 7
    • Ground Dog: the AP cost becomes 5, the critical hit rate becomes 5%, the critical hit damage bonus becomes 7
    • Sanockout Stick: the critical hit rate becomes 25%
    • Sepulchral Sceptre: the critical hit rate becomes 25%, the critical hit damage bonus becomes 7
    • Elven Shovel: the critical hit rate becomes 35%, the critical hit damage bonus becomes 6
    • Giger's Nightmare Blade: the AP cost becomes 5, the critical hit rate becomes 15%
    • Archaic Bow: the AP cost becomes 3, critical hit is removed
    • Rampant Bearbarian Hammer: the critical hit rate becomes 25%
    • Teroid Axe: the critical hit rate becomes 40%, the critical hit damage bonus becomes 7
    • Ethical Wand: the critical hit rate becomes 20%, the critical hit damage bonus becomes 6, the maximum range becomes 5
    • Henual's Hammer: the AP cost becomes 4
    • Slashen Axe: the critical hit rate becomes 15%, the critical hit damage bonus becomes 20
    • Hail Sceptre: the critical hit rate becomes 25%, the critical hit damage bonus becomes 7
    • Shovel Emlaka: the AP cost becomes 3, critical hit is removed, the number of casts per turn becomes 2
    • Mush Mishish Staff: the AP cost becomes 4
    • Professor Xa's Shovel: the AP cost becomes 3, the critical hit damage bonus becomes 3, the number of casts per turn becomes 2.
    • Korriander Axe: the AP cost becomes 3, the number of casts per turn becomes 2
    • Godswrath Daggers: the critical hit damage bonus becomes 7
    • Sunshade Staff: the critical hit rate becomes 30%, the critical hit damage bonus becomes 7
    • Az'tech: the critical hit damage bonus becomes 7
    • Peccary Blade: the AP cost becomes 5, the critical hit damage bonus becomes 15 
    • Dagger Doo: the critical hit rate becomes 15%, the critical hit damage bonus becomes 3
 

Combats

 
  • A character in the Gravity state can no longer be moved by the effects of symmetrical teleportation, temporal teleportation and place switch. A status icon has been added to show the Gravity state.
  • All of a character's AP are usable after a loss of AP at the start of the turn (previously in some cases, notably against the Wurmlord monster, the characters couldn't use all the available AP for their game turn).
  • Spells with a range of the whole map can once again be cast to target a fighter via the Timeline.
  • Several minor graphics problems during the Feca spell animations have been corrected.
  • The Pandawas' appearance when they're carrying an Ouginak transforming into animal form has been corrected.
  • In some cases, Challenges successfully completed in battle could have been temporarily displayed as failed before the end-of-fight screen. This problem has now been corrected.
  • The display of shield points (around the central medallion) has been improved.
  • Where the same state has been applied to the same target via the same spell several times, the state is now correctly removed at the end of the intended duration.
  • In the effects active on targets interface, the effects of the Sacrier Punishments disappear correctly when they are no longer active.
 
 

Xelor

 
  • Subma Ring (class set): the Teleportation range bonus has been replaced by a reduced recast interval.
  • Xelor's Dial: the range of the spell can no longer be modified and is now 3, 3, 3, 3, 4 and 5 respectively at levels 1, 2, 3, 4, 5, and 6. 
  • Loss of Motivation: the unbewitching effect is now applied before the damage.
  • Rewind: no longer applies the Gravity state to allies.
 
 

Osamodas 

 
  • The Gobball's Fire Resistance is now 35%.
 

Eniripsa

 
  • When the caster is in the Decisive state, the Word of Youth spell now heals 5% at level 6 (instead of 3% previously).
 

Sadida

 
  • The Ultra-Powerful correctly removes MPs to characters that are equipped with a Cawwot Dofus.
 

Eliotrope

 
  • Snub: the unbewitching effect is now applied before the damage.
 

Sacrier 

 
  • Lightweight becomes Fury 
    • The 1 MP bonus has been replaced by increased spell damage for 3 turns.
  • Punishments: 
    • The Punishments feature has been changed. 
    • Their bonuses now increase progressively over the turns. In other words, the longer a punishment is active, the better bonuses it will give you. Up to a maximum of 3 turns.
    • It is no longer possible to cast several Punishments during the same game turn.
  • Flayed Man's Punishment becomes Bloodthirsty Punishment
    • Increased damage suffered has been removed.
    • Increased damage now only affects spells.
    • Is now required to cast the Punishment spell.
    • The Punishment bonuses change as the turns progress: 
      • First turn: damage increased by 10%
      • Second turn: damage increased by 25%
      • From third turn onwards: damage increased by 50%
  • Voyager's Punishment becomes Swift Punishment
    • The Lock penalty has been removed.
    • Deactivation of the line of sight for some spells has been removed.
    • Is now required to cast the Transposition spell.
    • The Punishment bonuses change as the turns progress: 
      • First turn: ranged damage suffered reduced by 10%.
      • Second turn: 1 MP and ranged damage suffered reduced by 20%.
      • From third turn onwards: 1 MP and Unlockable and ranged damage suffered reduced by 30%.
  • Survivor's Punishment becomes Robust Punishment
    • The Dodge penalty has been removed.
    • The Vitality bonus has been removed.
    • Is now required to cast the Convalescence spell.
    • The Punishment bonuses change as the turns progress: 
      • First turn: 10 Lock and melee damage suffered reduced by 10%.
      • Second turn: 25 Lock and melee damage suffered reduced by 25%.
      • From third turn onwards: 40 Lock and melee damage suffered reduced by 40%.
  • Flying sword
    • The way it works has been changed.
    • Now there is just one Flying Sword, whose appearance and characteristics vary depending on the active punishment. 
      • Swift Punishment: +2 MP, can attack twice per turn (once per target) and is Unlockable.
      • Bloodthirsty Punishment: +50% final damage dealt, deals damage in an area of effect
      • Robust Punishment: reduces damage suffered by 30%, benefits from additional 40 Lock
    • The Cutting spell heal now depends on the Intelligence and healing bonus of Flying Sword and not the damage it deals.
  • Punishment 
    • Requires Bloodthirsty Punishment.
    • Now applies the Gravity state in addition to damage.
  • Transposition 
    • Requires Swift Punishment.
    • No longer requires a line of sight.
  • Convalescence 
    • Requires Robust Punishment.
    • The number of casts per turn becomes 1 at all levels of the spell.
    • Penalty on damage dealt has been removed.
    • Health point boost becomes 6, 7, 8, 9, 10 and 12% at levels 1, 2, 3, 4, 5 and 6 of the spell if the caster has more than 50% of their health points.
    • Health point boost becomes 10, 12, 14, 16, 18 and 20% at levels 1, 2, 3, 4, 5 and 6 of the spell if the caster has less than 50% of their health points.
  • Sacrifice 
    • The range becomes 2, 2, 3, 3, 4 and 5 at levels 1, 2, 3, 4, 5 and 6 of the spell.
    • The recast interval becomes 5, 4, 4, 3, 3 and 3 at levels 1, 2, 3, 4, 5 and 6 of the spell.
    • The area of effect becomes a 2-cell circle at all levels of the spell.
    • Increased damage suffered has been removed at all levels of the spell.
  • Light Speed 
    • The Dodge penalty has been removed.
    • The damage suffered bonus is removed.
  • Safe Position becomes Unleashed 
    • Water damage has been replaced by Water Theft of Life.
  • Projection 
    • Water damage has been replaced by Water Theft of Life.
  • Blood Bath 
    • If the caster has less than 50% of their HP, the healing effect is removed.
 
 

Ouginak

 
  • Yapper Launcher
    • Yapper's basic health points become 100, 120, 140, 160, 180 and 300 at levels 1, 2, 3, 4, 5 and 6 of the spell.
    • Yapper's MP is now 4 at spell level 6.
    • Yapper's damage is now tripled against summons.
  • Sniff
    • Correctly consumes just 1 level of Rabies.
 
 

Interfaces

 
  • The discussion interface no longer moves abnormally when it is resized upwards by a few pixels.
  • On the minimap, the character position icon can still be viewed correctly after a map change.
  • When closing an interface, the mouse cursor is reset correctly if the cursor was hovering over an interactive element of the interface.
  • On the world map, the character position icon can still be viewed correctly after deactivating the landmarks display.
  • Inventory sorting by average price now works correctly.
  • The contextual menu displayed when several characters are on the same cell is correctly updated when one of the characters leaves the map.
  • In the bestiary, the loot drop rate of the Idols is correctly calculated and displayed.
  • The grid display option for the world map (in the options interface) is correctly updated when it is changed from the map (and vice versa).
  • The average price for items that don't yet have an average price is correctly displayed in the Marketplace.
  • In the inventory, when an empty item category is displayed after a category with enough items to require a scroll bar was previously displayed, the size of the scroll bar is correctly updated.
  • In the bestiary, clicking on the Bestiary entry of an item's contextual menu (when dropped by a monster) no longer closes the Bestiary, but correctly launches a search for this item.
  • The spouse interface opens correctly after using the associated shortcut when a social interface is already open.
  • In the inventory, when opening the custom set tab, the inventory is hidden instead of still being displayed in the background (the old system could cause problems with some custom and transparent interface themes).
 
 

Breeding

 
  • Used breeding items can no longer be exchanged with NPC Bobby. We're removing this option (introduced to make used breeding items useful) because, since the introduction of the recycling system, these items can now be recycled in exchange for nuggets. Our aim is to increase the destruction of resources by reducing the generation of breeding items by 20% (5 identical items used could be exchanged for 1 new item).
  • In the interfaces used to transfer mounts, double-clicking on a mount to transfer it now results in the selection of the following mount (and no longer results in the selection of the transferred mount in its destination inventory).
  • Large transfers of mounts or certificates no longer result in disconnections.
  • The quick consultation of a large number of mount information sheets or certificates no longer results in disconnections and temporary sanctions.
  • Abandoned paddocks are no longer immediately put up for sale after abandoned paddocks are released (the random deadline before they are put up for sale is correctly applied).
 
 

Achievements

 
  • A new Achievement and a new ornament have been created for characters who obtain 16,000 Achievement points.
  • Experience points can no longer be earned via Achievements that reward a character for leveling up.
  • The amounts of Aspen Wood and Obsidian that are given as a reward for the Frigostian Temping Achievement are increased proportionally to the increase of the amounts you can harvest.
 
 

Professions

 
  • Harvesting Obsidian now gives 7 to 8 units (it used to be 1)
  • Harvesting Aspen now gives 7 to 8 units (it used to be 1)
  • In the recipe for the Recollection Potion, the Gobball Slobber is replaced with Vilinsekt Antennae.
  • In the recipe for the Ancestor Potion, the Watchamatrich Rump is replaced with Twansgenic Cawwot.
  • In the recipe for the Loafing Potion, the Fistulina Volva is replaced with Hemp Fibre.
  • The rate at which you can catch Magic Snapper is now 1 out of 40 instead of 1 out of 8.
  • The recipe for the Snapper a la Kerub now longer asks for Kerub hair.
  • Sacks of fish now weight 100 pods instead of 150.
  • The Snowdrop resource remains partially displayed after having been harvested to let the player know a resource has been harvested.
 
 

Smithmagic

 
  • A new "Craftmagus" profession has been added, which allows you to craft shields to modify their effects.
  • New smithmagic runes can be obtained from breaking shields. These runes can be used with all types of equipment.
  • If an item is used in a smithmagi's workshop and is part of a pile of identical items, it is no longer deleted when a smithmagic attempt fails.
 
 

Guilds and Alliances

 
  • Guild and alliance emblem do not necessarily have to be the same to be valid.
 
 

Houses

 
  • A new house management interface has been added in anticipation of the game server fusion (in some cases, an account may own several houses on the same server after the server fusion). In this interface, you can manage the settings of these houses remotely. It can be accessed via the character sheet.
  • In the new interface, you can select the house when using a Home Potion (if the account has several houses after the server fusion).
  • On the world map, houses shared with the guild are once again displayed.
 
 

Almanax

 
  • The Aperirel 4 offering has been changed. You now have to bring the new version of the Gobball Shield (and it won't work with the broken version of the Gobball Shield).
 
 

Monsters

 
  • King Nidas: the Incurable Challenge no longer appears with this monster.
  • The Initiative of the Catzinos in the Hairy Moor and the Elevation Stones has been increased so they now automatically play their turn before the players' characters.
  • The quantity of resources obtained using Catzino Tokens has been halved. We are reducing the number of these rewards because their number has increased significantly since the Catzino respawn problem was corrected.
  • The Khepricorn wanted posted is now displayed correctly when the option not to display all of a group's monsters is deactivated.
  • The Sauroshell monster now plays an animation when it casts the Pack Mentality spell.
 
 

Items

 
  • Akwadala, Aerdala, Terrdala and Feudala Sets: these sets no longer include shields and the bonuses obtained from these sets have been modified accordingly (the bonuses granted from 8 equipped items are now active when 7 items from the set are equipped).
  • The Godfather's Ring: this item is now linked to the 62-day account (and not one year anymore).
 
 

Quests

 
  • Adventurers who complete the Miniature Adventure quest will be given a simple mission by Jalcas, the Master of the Ouginak Temple. After various unexpected developments, they will be able to find out more about the Brotherhood of the Forgotten. And that's just the beginning...
  • Brand new quests are available on Nimaltopia Island! To get to this new destination, go to the edge of the Cania Fields and answer Agatha Mynah's questions.
  • Regarding the Frigost monsters, the drop rate for items launching quests has increased. Rewards for quests and the associated Achievements will be reduced accordingly.
  • They Help You See in the Dark and A Draconian Remedy quests: it is now possible to pick up fresh cawwots to achieve the objective of the They Help You See in the Dark quest when the A Draconian Remedy quest is still ongoing.
  • Repeatable versions of the special fights for the Primordial Dofus quests (accessible once the quests are completed): adventurers are now teleported to Meriana if they are defeated at the end of fights.
  • The Quest Log interface remembers the last quest consulted when subsequent interfaces are opened, even when the quest has been completed.
  • The amounts of Aspen Wood and Obsidian asked for in quests have been increased proportionally to the increase in the amounts that can be harvested.
 

Dungeon Keys


The recipes of several dungeon keys have been modified. The harvestable resources that are part of the recipes are modified to better reflect the level of the items themselves. The amounts of Obsidian and Aspen have been increased proportionally to the increase in the amounts that can be harvested. Here is a list of the modified keys:
 
  • Catseye Challenge Key
  • XLII's Metronomicon Key
  • Shadow's Pyramid Key
  • Chamber of Tal Kasha Key
  • Key to Captain Scarlight's Ring
  • King Nidas's Palace Key
  • Merkator's Aquadome Key
  • Drhossil's Caves Key
  • Colousses's Meowsoleum Key
  • Sylargh's Carrier Key
  • Count Harebourg's Dungeon Key
  • Missiz Freezz's Frostforge Key
  • Nileza's Laboratory Key
  • Key to Toxoliath's Cave
  • Klime's Private Suite Key
  • Key to the Throne Room of the Dark Court
  • Obsidemon's Hypogeum Key
  • Korriander's Lair Key
  • Snowfoux Den Key
  • Bearbarian Antichamber Key
  • Wreck of the Hesperus Key
  • Kolosso's Caverns Key
  • Pingwin Key
  • Ush's Plateau Key
  • Key to the Belly of the Whale
  • Sakai Mine Key
  • Vortex's Eye Key
  • Fraktal's Megalith Key
  • Royal Mastogob's Greenhouse Key
 

Epic and Heroic Servers

 
  • Kolossoken prizes for items sold by NPC Glad Yator in the Kolossium building have been halved (compared to the current values that have already been halved) to better correspond with the increased generation of resources by monsters on these servers.
 
 

Treasure Hunts

 
  • New clues are taken into account for the treasure hunts: 
    • Phoenix
    • Bones
    • Bony Pot
    • Bone Garland
    • Wagon
    • Eniripsa statue
    • Pandawa statue
    • Rogue Statue
    • Feca statue
    • Enutrof statue
    • Sadida statue
    • Iop statue
    • Osamodas statue
    • Ecaflip statue
    • Masqueraider statue
    • Foggernaut statue
    • Sram statue
    • Xelor statue
    • Sacrier statue
    • Cra statue
    • Skull and Crossbones sign
 
 

Community Channel

 
  • International servers (combining several different communities) now have access to a community channel available in several languages.
  • Only one community channel can be active at a time.
  • This channel is shared by all characters on the server that have activated this channel.
  • This channel is subject to restrictions concerning the sending of message based on the number of participants in the channel (the more players use the channel, the stricter the restrictions on the frequency of messages will be).
  • Writing in this channel is reserved for subscription accounts.
 
 

Miscellaneous

 
  • Houses that have been abandoned and put up for sale on the first Tuesday of the month reappear as "for sale soon".
  • Areas linked to Sufokia Bay are now correctly displayed on the world map.
  • Adventurers leaving the Larva Dungeon now appear at [-2, -5] (the old exit being at [-3, -7]).
  • NPC Doro L. Blak has retired and has permanently left the Xelor Temple. Tempus Bloomus must now be exchanged for Compensokens with NPC Sorim Ait, next to the Amakna Castle Zaap at [3,-5].
  • NPC Nevark the Hunter is now accessible all year round. He has set up headquarters in the Hunters' Workshop in Amakna, and returns to Vulkania over the summer.
  • The problem of recycling bonuses not being applied for certain resources obtained as loot in the Blop Fields Dungeon and the Royal Rainbow Blop Lair Dungeon has been corrected.
  • Following feedback from some players, certain spelling corrections have been made to the game text.
  • Wide screen display mode has been improved in the Kickroach's Lair dungeon.
  • Two items from the Fogger Haven Bag have been modified: a metallic pedestal is no longer considered to be a floor item, but furniture. It is therefore no longer possible to place items on top of it. Gears can no longer be placed on a table.
  • In the Haven Bag Casino theme, the "large arrow" item can no longer be placed on furniture.
  • Several interactions to leave certain houses on Otomai Island that weren't working properly have now been corrected.
  • Wide screen display of tournament maps has now been corrected.
  • Low-resolution model display of Ouginak-class characters has now been corrected.
  • The position of characters on the Skrot mount has been improved.
  • Clients connected to an international server can now use Cyrillic characters when choosing a character name.
  • The rules for naming characters have been relaxed due to the merging of the game servers.
  • The Wow attitude shortcut for the Dauge pet now works correctly.
 
 

http://www.dofus.com/en/mmorpg/news/patch-notes/668345-girl-vs-wild


Assistant Community Manager Member Since 2013-10-31
posté April 04, 2017, 21:13:32 | #2
A patch for the DOFUS client has been uploaded earlier today, here is a list of the modifications:
  • The new effects that can be found on the shields can correctly be selected in the Focus menu that is available in the item crushing interface in order obtain Smithmagic runes.
  • Using a customized interface theme no longer triggers the disappearance of the chat interface, and no longer triggers a temporary ban.
  • Group names are now limited to 25 characters.


Known issues (which will be fixed as soon as possible):
  • Some characters have a 1v1 ISK rating that is incorrectly initialized (and as such, get unsuitable rewards).
  • When spell animations are deactivated, an ill-suited animation is used by default
.


Assistant Community Manager Member Since 2013-10-31
posté April 05, 2017, 17:26:57 | #3
The game servers have been updated, here is a list of the modifications:
  • The 1v1 ISK ratings of characters are correctly initialized (and are no longer set up using the value 1). The experience and Kolossoken rewards in 1v1 ISK are thus fixed.
  • Characters should no longer encounter characters of the same class first when registering for 1v1 ISK fights.
  • The maximum amount of ISK fights one is authorized to fight per given day is now 100 instead of 50.



Assistant Community Manager Member Since 2013-10-31
posté April 11, 2017, 17:52:58 | #4
The game servers have been updated on 04/11/2017. Here is a list of the modifications:

Fights


  • Some spells would sometimes abnormally have an inappropriate visual effect (shaped like a giant ring centred on the character), this issue should now be fixed.


Quests


  • In the Star Ski and Dutch quest, some texts from the Francky NPC weren't up to date regarding the amount of Obsidian asked for. This NPC now asks for the same amount in all its texts.
  • In the Evening the Score quest, it is now possible again to be followed by Ben Wodent, even if this follower character was lost prematurely.
  • In some cases, the A Flee Spirit quest would become blocked when at the "Question the Hunters in the camp about the capture of a Gerbean" objective. This issue is fixed.
  • Magypus Rescue quest: by talking to Mishell, PCs can get the Rainbow Stuffed Gobball back if it has been prematurely removed from their inventory.


Achievements


  • The Count Razof (Duo) Achievement validates properly, including for characters that finish the fight in exactly 20 turns, as is stated in the Achievement's description.


Shields


  • The Akwadala Shield is no longer part of the Akwadala set.
  • The following Shields can now be destroyed, and thus can be used with Mimisymbics:
    • Trophy Dragon Pig Shield
    • Raydi Shield
    • Unique Hispañic Shield
    • Boh-Bihn Shield
    • Shield Kada
    • Poshield
    • 646 Champion Shield
    • 643 Champion Shield
    • Tailblazer Shield
    • Trophy Dark Vlad Shield
    • Kimbo Shield
    • Trophy Soft Oak Shield
    • Trophy Minotoror Shield
    • Trophy Kimbo Shield
    • Trophy Wa Wabbit Shield
    • Trophy Koolich Shield
    • Trophy Sphincter Cell Shield
    • Trophy Bworker Shield
    • Pac-Tiger Shield
    • Trophy Moon Shield
    • Hispañic Shield
    • Dramak Shield
    • Royal Rainbow Blop Shield
    • 645 Champion Shield


Equipment


  • The Akwadala, Feudala, Terrdala and Aerdala Sets now grant a bonus when 7 items are equipped.


Monsters


  • Potbellion: its Dire Beaties spell now applies the Gravity state after switching places.
  • During the fight against The Bird of Time, teleporting to the previous cell works correctly.
  • The Catseye can no longer use its Prank and Catch spell if it is in Gravity state. Prank and Catch correctly switches positions with enemies.
  • Domo-, Dynamo-, Hulhu-, and Nekineko-type idols can no longer be used in the fight against Count Razof.


Sidekick


  • Krosmoglob: Feint no longer applies the Gravity state, but instead applies a state that specifically prevents from casting Dimensional Rift.


Miscellaneous


  • Italian texts are updated.
  • Class names are no longer forbidden words under the naming rules.
  • Accents can no longer be used for Mount names.
  • Groups of characters can correctly be renamed.
  • The DOFUS client no longer disconnects after several attempts at creating a character.
  • The appearance of Count Razof in the Bestiary is fixed.


Inter-Server Kolossium


  • The uncertainty of characters in 1v1 Kolossium is reset (to the highest value) for all characters. New characters now have the highest possible uncertainty when first taking part in the 1v1 ISK. Previously, the uncertainty used for the 1v1 mode was set up based on the solo mode of the 3v3 ISK. This modification should force quicker ratings variations (both upwards and downwards) after the update.
  • The daily reset of the number of victories in the ISK works correctly.



Assistant Community Manager Member Since 2013-10-31
posté April 18, 2017, 16:40:32 | #5
The game servers have been updated. The following modification has been done to the Kolosseum servers:

Kolosseum


  • The matchmaking system is improved so that characters should encounter opponents of their own class less often, and should generally encounter a wider variety of different classes.
 


Assistant Community Manager Member Since 2013-10-31
posté April 18, 2017, 21:38:43 | #6
A patch for the DOFUS client has been deployed. Here is a list of the modifications:

  • The filter that regulates which words are forbidden in the chat interface no longer filters out words that cannot be used for character names (Dofus, Ankama, etc).
  • The filter that regulates which words are forbidden in the chat interface now has a coherent and consistent behaviour when lower case or upper case are being used.